Wojtek Figat
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25f48a3469
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Fix compilation with MSVC 140 tools
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2021-08-05 21:01:36 +02:00 |
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Wojtek Figat
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135c0636bf
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Add GPU profiler events to ProbesRenderer
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2021-07-24 16:24:19 +02:00 |
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Wojtek Figat
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669b99f8e4
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Add CustomUpscale postFx to replace upscaler with a custom script
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2021-07-20 15:33:12 +02:00 |
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Wojtek Figat
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929bd2a8c8
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Add support for rendering percentage scale with upscaling to backbuffer
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2021-07-20 11:06:25 +02:00 |
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Wojtek Figat
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fc31565f12
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Reimplement Temporal AA with less ghosting and better quality
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2021-07-19 14:02:46 +02:00 |
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Wojtek Figat
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04c6ecc963
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Add Physics Colliders debug view mode to display physical world shapes (solid)
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2021-07-14 14:49:41 +02:00 |
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Wojtek Figat
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0a47477290
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Add view snapping mode to Directional Light shadows for better stability
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2021-07-12 11:25:46 +02:00 |
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Wojtek Figat
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38bf3d87ed
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Optimize renderer memory allocations with RenderListAllocation (mem pooling)
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2021-07-08 00:34:51 +02:00 |
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Wojtek Figat
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254ce569fa
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Optimize Foliage rendering with manual instanced draw calls batching
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2021-07-08 00:34:47 +02:00 |
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Wojtek Figat
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43e5805e50
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Tweaks
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2021-07-06 11:13:43 +02:00 |
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Wojtek Figat
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2deac50c53
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Various changes
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2021-07-04 11:25:52 +02:00 |
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Wojtek Figat
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a3dfb1c5d3
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Add support for using per-texture group sampler in Materials
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2021-06-29 16:16:56 +02:00 |
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Wojtek Figat
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fca4f4ba40
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Optimize CPU particles sorting with Radix sort
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2021-06-27 12:30:49 +02:00 |
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Wojtek Figat
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3d4309457b
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Improve stability of Vulkan and D3D12 backends on large worlds
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2021-06-10 17:01:07 +02:00 |
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Wojtek Figat
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2bc6ca089f
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Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
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2021-06-08 16:11:27 +02:00 |
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Wojtek Figat
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4c6fd783e1
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Add Bokeh DoF rendering on D3D12 (works fine after fixes)
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2021-06-08 15:18:33 +02:00 |
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Wojtek Figat
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cfac2db5d2
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Add depth test for point/spot lights rendering to optimize far lights rendering
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2021-06-08 14:12:56 +02:00 |
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Wojtek Figat
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cc47cb85e4
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Cleanup renderer code
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2021-06-07 11:56:04 +02:00 |
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Wojtek Figat
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dfee74ad1f
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Add missing name some for GPU resources
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2021-06-04 12:38:44 +02:00 |
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Wojtek Figat
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2e93a7fd08
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Add support for Geometry Shaders on Vulkan
#136
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2021-05-18 11:41:18 +02:00 |
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Wojtek Figat
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9cba6bad6d
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Add support for rendering into 3d textures on Vulkan
#136
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2021-05-18 11:40:38 +02:00 |
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Wojtek Figat
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5a7efe9019
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Fix Volumetric Fog particle material CB0 binding issue
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2021-05-17 13:51:14 +02:00 |
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Wojtek Figat
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0a25b71437
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Fix GPU particles on Vulkan
#478
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2021-05-17 13:41:08 +02:00 |
|
Jean-Baptiste Perrier
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95a951a453
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Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into indirect-vulkan
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2021-05-16 17:41:10 +02:00 |
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Wojtek Figat
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dbb42e9805
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Fix minor warnings in shaders
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2021-05-15 14:19:40 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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cf799c2198
|
Fix BitonicSort constant buffer size error on Vulkan due to structure padding
|
2021-04-28 15:53:12 +02:00 |
|
Jean-Baptiste Perrier
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4c130bcba1
|
Merge branch '1.2' of https://github.com/FlaxEngine/FlaxEngine into indirect-vulkan
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2021-04-24 14:29:51 +02:00 |
|
Jean-Baptiste Perrier
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52815a4ab0
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Refactor using GPUDrawIndirectArgs.
|
2021-04-19 22:02:59 +02:00 |
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Wojtek Figat
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698ce4c0ce
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Fix crash on bokeh in dof on d3d12
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2021-04-13 19:03:04 +02:00 |
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Wojtek Figat
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af9962c30f
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Fix render layers mask usage for shadows rendering
|
2021-04-13 09:28:34 +02:00 |
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Wojtek Figat
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6d2092f9e8
|
Fix rendering volumetric fog influence from local lights with shadows
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2021-03-27 20:06:57 +01:00 |
|
Wojtek Figat
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1a8456ea57
|
Tweak
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2021-03-25 23:16:04 +01:00 |
|
Wojtek Figat
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758f260574
|
Add instancing as required for Volumetric Fog
|
2021-03-05 13:58:17 +01:00 |
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Wojtek Figat
|
1dee615d6e
|
Add Volumetric Fog support for particles to modify local fog
|
2021-03-05 13:58:15 +01:00 |
|
Wojtek Figat
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4cc7ec0461
|
Fix compilation errors on CI
|
2021-02-24 00:21:02 +01:00 |
|
Wojtek Figat
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5a9ca6f130
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
|
Wojtek Figat
|
506ce69f53
|
Fix batching draw calls after recent refactor
|
2021-02-21 16:49:19 +01:00 |
|
Wojtek Figat
|
fc4dc8cb50
|
Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
|
2021-02-16 18:54:25 +01:00 |
|
Wojtek Figat
|
c9ea812a24
|
Optimize DrawCall to pack indirect draw arg and graphics draw data with union
|
2021-02-15 11:52:06 +01:00 |
|
Wojtek Figat
|
81e41d51c8
|
Remove Unlink from asset reference
|
2021-02-10 11:37:14 +01:00 |
|
Wojtek Figat
|
da784e98e5
|
Add Deformable material domain
|
2021-02-08 15:44:38 +01:00 |
|
Wojtek Figat
|
9e6243adcc
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-04 14:58:01 +01:00 |
|
Wojtek Figat
|
a560b19cbc
|
Refactor draw calls and instancing logic to be more modular
|
2021-02-03 09:33:48 +01:00 |
|
Wojtek Figat
|
85a6f485f1
|
Fixes and tweaks
|
2021-02-02 12:52:37 +01:00 |
|
Wojtek Figat
|
2fe6129fcd
|
Simplify code
|
2021-02-01 23:41:23 +01:00 |
|
Wojtek Figat
|
1aab96676d
|
Merge branch 'fix-issue-158' of git://github.com/VNNCC/FlaxEngine into VNNCC-fix-issue-158
|
2021-02-01 23:39:56 +01:00 |
|
Wojtek Figat
|
011b5f3e51
|
Add SceneRenderTask.PreRender
|
2021-02-01 11:14:59 +01:00 |
|
VNC
|
33ce17c3fa
|
Set minimum width and height for texture description in motion blur
The calculation `motionVectorsWidth / tileSize` can return a result of 0.
Set minimum width and height to 1.
|
2021-01-29 16:18:00 +01:00 |
|
Wojtek Figat
|
ea489fbf2a
|
Fix crash in motion blur tile size calculation
|
2021-01-20 13:11:45 +01:00 |
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