Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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326bc498b8
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Add more logging for cooking process
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2025-01-22 00:01:25 +01:00 |
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Wojtek Figat
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8a7ceef288
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Add content deprecation system that auto-saves assets in Editor that use old data format
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2025-01-20 23:46:49 +01:00 |
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Wojtek Figat
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6111f67e33
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Add ToSpan for MemoryWriteStream and simplify code with it
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2025-01-16 17:35:28 +01:00 |
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Wojtek Figat
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647d74af0d
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Fixes for vertex layouts binding into graphics backend
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2025-01-11 22:44:38 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
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Wojtek Figat
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99788e4743
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More fixes for Vulkan rendering to be on pair with DirectX when it comes to accessing missing vertex buffer components
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2025-01-09 21:46:22 +01:00 |
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Wojtek Figat
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3505b8971b
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Add support for up to 65536 skeleton bones in skinned meshes
https://forum.flaxengine.com/t/import-fbx-with-bones-more-than-256/1196
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2025-01-08 18:48:50 +01:00 |
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Wojtek Figat
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2b2ace0d00
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Fixes for Vulkan backend after recent changes
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2025-01-08 18:09:45 +01:00 |
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Wojtek Figat
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7aa240e5eb
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Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
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2025-01-07 23:26:06 +01:00 |
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Wojtek Figat
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db4d7d2a05
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**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
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2025-01-06 22:47:19 +01:00 |
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Wojtek Figat
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6f04231b31
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Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
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2025-01-04 21:04:18 +01:00 |
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Wojtek Figat
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4f42fb2302
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Update other graphics apis to match missing vertex shader inputs merging
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2025-01-04 10:55:55 +01:00 |
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Wojtek Figat
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ea5cb5d83a
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Minor fixes and improvements
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2025-01-03 01:10:31 +01:00 |
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Wojtek Figat
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7b7dd9d142
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Improve GPU vertex layout binding in case of missing element from the mesh
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2025-01-03 01:09:25 +01:00 |
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Wojtek Figat
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348f17479d
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Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices
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2025-01-03 01:07:33 +01:00 |
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Wojtek Figat
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668f3fa68d
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Update read and write streaming api to use the newest format
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2024-12-29 23:00:40 +01:00 |
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Wojtek Figat
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1bf29c042b
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Refactor models and meshes to share more code in a base class
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2024-12-19 00:20:08 +01:00 |
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Wojtek Figat
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8eaa906e0c
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Remove some redundant code
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2024-12-18 18:39:58 +01:00 |
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Wojtek Figat
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5b98603c16
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Fix incorrect vertex layout stride calculation
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2024-12-18 18:38:47 +01:00 |
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Wojtek Figat
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80299c8552
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Add stride to GPUVertexLayout
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2024-12-17 15:58:26 +01:00 |
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Wojtek Figat
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b3f37ca041
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Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Wojtek Figat
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fc4e6f4972
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Add GPUVertexLayout to graphics backends
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2024-12-13 09:20:01 +01:00 |
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Wojtek Figat
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cedf4b1eb5
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Remove GPUShaderProgramsContainer to simplify GPUShader
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2024-12-11 15:08:13 +01:00 |
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Mateusz Karbowiak
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db06f4f72e
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Fixed implicit type conversion for type specialization
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2024-10-05 21:22:36 +02:00 |
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Wojtek Figat
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b3d77ab9eb
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Add shaders profiling console command
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2024-07-03 13:22:19 +02:00 |
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Wojtek Figat
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030a66c091
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Add shader cache invalidation when using debug shader option via cmd line in Editor
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2024-07-03 12:41:29 +02:00 |
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Wojtek Figat
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1d6e8c4b7c
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Add video support on Android
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2024-05-15 23:39:10 +02:00 |
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Wojtek Figat
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84e04de23d
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Add more improvements to optional tess/geo shaders
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2024-04-04 18:35:26 +02:00 |
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Wojtek Figat
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e1944bce96
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Add statically disabled geometry shaders on mobile
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2024-03-30 22:08:44 +01:00 |
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Wojtek Figat
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369c19bd5d
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Add statically disabled tessellation on macOS/iOS
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2024-03-30 18:46:37 +01:00 |
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Wojtek Figat
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34f35ebaac
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Fix loading shader cache when opened with different engine version
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2024-03-18 17:38:24 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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778dd2d3f0
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Fix shader file include path resolve on cache load
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2023-12-11 22:55:36 +01:00 |
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Wojtek Figat
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1d41aa01ce
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Refactor vertex shaders to use GPUShaderProgramVS::InputElement for input layout data
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2023-10-26 14:36:02 +02:00 |
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Wojtek Figat
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186e13b5e8
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Add support for runtime running on GPU without Compute Shaders support
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2023-10-26 14:33:21 +02:00 |
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Wojtek Figat
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7e81fdbd75
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Fix crash when D3D11 backend fails to create shader due to driver failure
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2023-09-19 23:45:30 +02:00 |
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Wojtek Figat
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9d640656e6
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Fix StringUtils::ConvertANSI2UTF16 to properly handle multi-byte characters Length
#1225
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2023-07-03 12:10:06 +02:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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a809a69ca0
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Fixes for GPU resources C# object types
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2022-12-09 11:28:39 +01:00 |
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Wojciech Figat
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df82a0f5d0
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Add **GPU Memory profiler** to Editor
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2022-12-08 16:30:37 +01:00 |
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Wojtek Figat
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98c29c4a4e
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Optimize compilation time
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2022-12-03 10:42:58 +01:00 |
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Wojtek Figat
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189575efec
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Add GPUDevice::CreateConstantBuffer for custom constants buffers usage
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2022-11-26 21:17:05 +01:00 |
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Wojtek Figat
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2ad6eb0c72
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Merge branch 'master' into 1.5
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2022-11-22 19:58:53 +01:00 |
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54e30c35e9
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Fix crash when shader cache file is empty
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2022-11-17 21:22:32 +02:00 |
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Wojciech Figat
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32e052a87b
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Refactor native Stream serialization to new API
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2022-10-20 17:28:12 +02:00 |
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Wojciech Figat
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ff34c7cc9b
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Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
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2022-10-12 11:22:20 +02:00 |
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Wojciech Figat
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85f351663b
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Add Transparent Lighting Modes for material with option to use non-directional shading
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2022-07-14 09:22:32 +02:00 |
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Wojtek Figat
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b49e5e9984
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Format more engine code
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2022-06-14 20:17:00 +02:00 |
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