Wojtek Figat
2ca435a414
Fix shader graph assets loading to wait for async task
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#3802
2025-11-18 16:11:31 +01:00
Michael Herzog
f640452b7b
Fix BVH node splitting using stale pointer to invalidated array memory
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Ensure BuildBVH refreshes its node pointer after growing _bvh so reallocations no longer leave it operating on freed memory, eliminating the sporadic SDF-generation crash.
2025-11-15 21:57:14 +01:00
Wojtek Figat
4008e19ca9
Fix various build issuesin uncommon configurations
2025-11-14 00:52:14 -08:00
Wojtek Figat
636a1ff930
Fix material shader generation when material layer fails to load
2025-11-13 23:04:24 +01:00
Wojtek Figat
91ee9f5e05
Refactor Mesh SDF generation on GPU to use raytracing for more precise results
2025-11-13 22:05:23 +01:00
Wojtek Figat
62424215c1
Fix crash due to missing asset reference inside MeshAccelerationStructure
2025-11-09 23:25:16 +01:00
Wojtek Figat
85b134b7be
Add improved Global SDF quality and precision of rasterization
2025-11-04 13:27:21 +01:00
Wojtek Figat
802e2ac7c2
Fix compiling stb texture tool on Windows
2025-10-28 21:25:30 +01:00
Wojtek Figat
39803ce6b2
Add **render layer mask to decals**
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#967 #3080
2025-10-07 18:23:03 +02:00
Wojtek Figat
2f1f380062
Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer
2025-10-07 18:10:14 +02:00
Wojtek Figat
c46e1164d6
Add hot-reload support for material feature template sources on material generation
2025-09-30 15:45:45 +02:00
Wojtek Figat
2a5898c1de
Fix regression from #3342 to use existing time as unscaled to match previous content
2025-09-30 15:45:24 +02:00
Wojtek Figat
0848f1fa83
Refactor specular lighting to properly map specular as reflectance in BRDF
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Reference: https://google.github.io/filament/Filament.md.html
#1492
2025-09-30 15:43:55 +02:00
Wojtek Figat
41e851298d
Add new PreIntegratedGF with 80% smaller but more accurate data
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Update old generation code, use R16G16_UNorm format instead of R11G11B10, skip mips and reduce Y axis to 32 pixels.
#1492
2025-09-25 17:35:10 +02:00
Wojtek Figat
87e2c4c4d5
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
Wojtek Figat
d8f7199c11
Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
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#3418
2025-09-23 15:42:49 +02:00
Wojtek Figat
902744a0ce
Fix model import scale on nodes that could be applied multiple times on the same mesh
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#3562
2025-09-21 15:08:35 +02:00
Wojtek Figat
f323fdb592
Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage
2025-09-12 17:53:14 +02:00
Wojtek Figat
857b0c5ac3
Fix various graphics issues detected by Vulkan Validation Layers on Android
2025-09-06 23:32:54 +02:00
Wojtek Figat
826009c1b4
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
2025-08-25 23:48:08 +02:00
Wojtek Figat
bf9ca14deb
Fix sampling textures in decals to use custom mip-level
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#3599
2025-08-14 22:14:03 +02:00
Wojtek Figat
1087bd2445
Fix #3342 to properly place new param in Constant Buffer
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#3299
2025-08-14 11:53:25 +02:00
Wojtek Figat
5e19a9729b
Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node
2025-08-14 11:37:09 +02:00
Wojtek Figat
99707b6586
Add various profiler events for more insights
2025-08-11 18:15:47 +02:00
Wojtek Figat
2dd34b288c
Merge remote-tracking branch 'origin/master' into 1.11
2025-07-04 12:05:19 +02:00
Wojtek Figat
85aed8c4d7
Fix using material VS to PS node directly within material input
2025-07-03 20:32:41 +02:00
Wojtek Figat
7f783bb7da
Fix crash when importing mesh with incorrect triangulation
2025-07-02 17:23:04 +02:00
Wojtek Figat
bdd7bae459
Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading)
2025-06-29 13:51:59 +02:00
Wojtek Figat
986693757c
Merge remote-tracking branch 'origin/master' into 1.11
2025-06-16 22:46:17 +02:00
Zode
9e50a39ebf
Add define guards so that the messagebox only appears in editor builds
2025-06-09 16:19:39 +03:00
Zode
8dfb564fb3
Add messagebox to windows import too
2025-06-09 15:04:34 +03:00
Zode
f8daff273a
Add import & export warning messageboxes.
2025-06-09 14:56:54 +03:00
Wojtek Figat
bffb175a9b
Code fixes
2025-06-07 01:25:22 +02:00
Wojtek Figat
cd637e8a7a
Add more memory profiling coverage
2025-06-06 14:38:22 +02:00
Wojtek Figat
6fece4ca38
Fix automatic collision importing from mode to remove unused material slots
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#3475
2025-06-03 12:48:31 +02:00
Wojtek Figat
077f7a3cd1
Add PositionFormat and TexCoordFormat to model import option for mesh data encoding
2025-06-03 11:18:03 +02:00
Wojtek Figat
59aed828f6
Update attributes style to be consistent in engine
2025-04-12 22:09:12 +02:00
Wojtek Figat
2ac8144ac2
Merge branch 'NoExpandFlipChannel' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NoExpandFlipChannel
2025-04-07 21:48:03 +02:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Chandler Cox
9b6feb9367
Add Scaled Time to Material Time node.
2025-04-07 10:02:20 -05:00
xxSeys1
af3054e5e0
minor code style
2025-03-31 15:55:04 +02:00
xxSeys1
e5d0158c92
remove texture flip channels default group expand
2025-03-31 15:53:40 +02:00
Wojtek Figat
e0251afe79
Fix last frame importing from animations to correctly loop
2025-03-31 13:38:13 +02:00
Wojtek Figat
54f73fe35a
Fix regression in new triplanar to still support scale as Float3 for per-axis scaling
2025-03-28 11:15:14 +01:00
Wojtek Figat
f94543aac8
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Flax.flaxproj
2025-03-26 19:48:47 +01:00
xxSeys1
82bdc5d869
adjust sensitivity of some sliders in Model Tool
2025-03-24 18:14:54 +01:00
Wojtek Figat
5d3da8a8d0
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
2025-03-13 11:23:01 +01:00
Wojtek Figat
e7824d6d9b
Merge branch 'local-origin-multi-mesh' of https://github.com/Tryibion/FlaxEngine into Tryibion-local-origin-multi-mesh
2025-03-11 22:28:48 +01:00
Wojtek Figat
f11349f16c
Fix compilation
2025-03-11 22:09:19 +01:00
Wojtek Figat
2af6bdc283
Fix audio artifacts when importing 32-bit IEE wav files
2025-03-11 18:46:25 +01:00