Commit Graph

  • beff9d5241 Fix scripting AssemblyLoadContext not getting unloaded Ari Vuollet 2024-04-22 00:11:24 +03:00
  • 2d956ebb36 Fix error when applying prefab changes with missing (deleted) nested prefabs Wojtek Figat 2025-02-26 17:46:22 +01:00
  • 33dd47c169 Merge branch 'MrCapy0-Level' Wojtek Figat 2025-02-25 22:37:04 +01:00
  • e101048c71 Merge branch 'Level' of https://github.com/MrCapy0/FlaxEngine into MrCapy0-Level Wojtek Figat 2025-02-25 22:33:12 +01:00
  • aaad2face2 Fix HRTF audio to be disabled due to common audio problems Wojtek Figat 2025-02-25 22:19:26 +01:00
  • 8f1a1827f2 Fix crash in OpenAL audio backend on context rebuild Wojtek Figat 2025-02-25 22:17:18 +01:00
  • 83c3201ef8 Fix regression in rapidjson update Wojtek Figat 2025-02-25 18:09:47 +01:00
  • dcba97f84a Fix missing masked terrain rendering Wojtek Figat 2025-02-25 16:46:17 +01:00
  • ca6544204b Fix actor hierarchy initialization when it gets modified by a script on the fly Wojtek Figat 2025-02-25 15:32:20 +01:00
  • 1c3d1b623d Optimize and cleanup some actor code Wojtek Figat 2025-02-25 15:31:46 +01:00
  • 1fac78f48f attributes fix Muzz 2025-02-25 14:49:59 +10:00
  • 953cbb6e40 Advanced Bloom commit. Muzz 2025-02-25 14:02:15 +10:00
  • 21047ac8ac Upgrade CollisionCooking to use new MeshAccessor Wojtek Figat 2025-02-24 23:46:44 +01:00
  • 754d321ef0 Fix crash on incorrect index buffer size when building mesh buffers via MeshAccessor Wojtek Figat 2025-02-24 23:28:35 +01:00
  • 2ab9adab24 Merge remote-tracking branch 'origin/master' into 1.10 Wojtek Figat 2025-02-24 23:27:56 +01:00
  • bf21b0a267 Fix collision cooking for skinned models that use different vertex format Wojtek Figat 2025-02-24 22:05:33 +01:00
  • 0d5534c445 decrease grid panel fill slider sensitivity xxSeys1 2025-02-24 17:43:32 +01:00
  • afc4158dd3 Fix sprite and texture 9-slice rendering brush to properly calculate border size Wojtek Figat 2025-02-24 14:19:51 +01:00
  • 09ead0cc7a Fix Eye Adaptation in colllision data window viewport Wojtek Figat 2025-02-24 12:30:44 +01:00
  • f2e840577a Merge branch 'Tryibion-prefab-doubleclick-obj-ref' Wojtek Figat 2025-02-24 00:10:11 +01:00
  • 345cbdb8d4 Merge branch 'prefab-doubleclick-obj-ref' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-doubleclick-obj-ref Wojtek Figat 2025-02-24 00:10:04 +01:00
  • 0ebda18669 Fix game-build version of DebugDraw for C# but without xml docs Wojtek Figat 2025-02-24 00:09:52 +01:00
  • efa081716f Merge branch 'Tryibion-tube-to-capsule' Wojtek Figat 2025-02-24 00:00:30 +01:00
  • 7225737984 Merge branch 'tube-to-capsule' of https://github.com/Tryibion/FlaxEngine into Tryibion-tube-to-capsule Wojtek Figat 2025-02-23 23:58:28 +01:00
  • 0b1a64305a Merge branch 'GoaLitiuM-update_rapidjson' Wojtek Figat 2025-02-23 23:51:12 +01:00
  • bfd972b96d Add SIMD support for rapidjson when processing json data Wojtek Figat 2025-02-23 23:38:07 +01:00
  • 25f26a7a91 Merge branch 'update_rapidjson' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-update_rapidjson Wojtek Figat 2025-02-23 23:26:55 +01:00
  • d9ae41ed10 Fix editor transform gizmos rendering to draw over other editor shapes Wojtek Figat 2025-02-23 23:01:20 +01:00
  • 68877eebe3 Format code Wojtek Figat 2025-02-23 21:31:30 +01:00
  • 5ed18c7448 Fix fc4b79239b Wojtek Figat 2025-02-23 21:28:02 +01:00
  • 1fda1d749d Merge branch 'GoaLitiuM-launchsettings_fix' Wojtek Figat 2025-02-23 21:24:31 +01:00
  • ac728f1a31 Merge branch 'launchsettings_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-launchsettings_fix Wojtek Figat 2025-02-23 21:24:17 +01:00
  • 8beeea0da1 Merge branch 'davevanegdom-Double-Click-Scene-Node-Actions' Wojtek Figat 2025-02-23 21:23:18 +01:00
  • fc4b79239b Refactor new scene tree double click feature to support both prefab and scene editing Wojtek Figat 2025-02-23 21:23:09 +01:00
  • 618027b181 Merge branch 'Double-Click-Scene-Node-Actions' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-Double-Click-Scene-Node-Actions Wojtek Figat 2025-02-23 21:18:38 +01:00
  • f97ead8a20 Merge branch 'davevanegdom-DebugOutputImprovements' Wojtek Figat 2025-02-23 20:30:01 +01:00
  • bae381430a Cleanup code Wojtek Figat 2025-02-23 20:29:58 +01:00
  • 1c3f7fcec0 Merge branch 'DebugOutputImprovements' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-DebugOutputImprovements Wojtek Figat 2025-02-23 20:29:10 +01:00
  • 65a219512c Add double clicking an object reference in a prefab to select the actor within the prefab. Chandler Cox 2025-02-21 15:52:43 -06:00
  • bb12562c2f Fix crash when setting C# property of value-type from native code Wojtek Figat 2025-02-21 20:22:54 +01:00
  • b81b0b7616 Fix text clipping behind the button in Behavior Knowledge Selector editor Wojtek Figat 2025-02-21 19:34:35 +01:00
  • bd9a5f03a4 Fix crash when importing fbx model with convex polygon with duplicated vertices Wojtek Figat 2025-02-21 17:36:20 +01:00
  • 9d5d80bf4a Fix crash when using physics overlap tests with Collider outputs that catch Terrain Wojtek Figat 2025-02-21 15:07:44 +01:00
  • 44e894f406 Remove unused default value codegen Wojtek Figat 2025-02-21 15:07:09 +01:00
  • ef8612fb59 Merge branch 'master' into android-emulate Chandler Cox 2025-02-20 21:19:32 -06:00
  • 366b47ad80 Fix crash when applying prefab with missing scripts in use Wojtek Figat 2025-02-20 23:50:36 +01:00
  • b3508b9fe1 Fix Visject gradient stops to update graph only on sliding end Wojtek Figat 2025-02-20 20:28:46 +01:00
  • 3f2eab5206 Optimize divide into multiply Wojtek Figat 2025-02-20 17:04:20 +01:00
  • 5bdf5da142 Resave engine materials Wojtek Figat 2025-02-20 10:09:37 +01:00
  • c823257b79 Fix invalid paths in C# launch settings on Windows Ari Vuollet 2025-02-19 17:23:16 +02:00
  • 937d369856 Fix crash in particles system when assets gets loading/unloaded while async jobs are active Wojtek Figat 2025-02-18 23:27:49 +01:00
  • 060bc0aaf8 Fix crash in animations system when assets gets loading/unloaded while async jobs are active Wojtek Figat 2025-02-18 22:30:49 +01:00
  • ce335a0fe4 Use new api for span from stream Wojtek Figat 2025-02-18 09:52:49 +01:00
  • 4aab1be3d6 Bump up materials version after merge with master Wojtek Figat 2025-02-18 09:20:48 +01:00
  • 6b6d808698 Fix warning Wojtek Figat 2025-02-18 09:20:06 +01:00
  • a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10 Wojtek Figat 2025-02-18 09:19:59 +01:00
  • c81ddd09cc Fix spatial audio bug regression from 84843f8cbb Wojtek Figat 2025-02-17 23:55:26 +01:00
  • 015c4ab475 Fix memory leak in particle buffers recycling Wojtek Figat 2025-02-17 23:25:40 +01:00
  • ccdf004404 Fix memory leak in Video player on Windows Wojtek Figat 2025-02-17 21:19:45 +01:00
  • 9049093267 Fix scene object reference serialization in C# scripts Wojtek Figat 2025-02-17 11:57:31 +01:00
  • 9d4d9ccf38 Optimize compilation on MSVC as it can ommit include Wojtek Figat 2025-02-17 10:24:04 +01:00
  • 8b1d678f2e Fix scene object reference serialization in Visual Script properties Wojtek Figat 2025-02-17 10:23:07 +01:00
  • 25b8939aff Update to include presenter context. Chandler Cox 2025-02-16 18:05:25 -06:00
  • e4d2e429a0 Merge branch 'master' into control-reference Chandler Cox 2025-02-16 17:40:38 -06:00
  • 67db774a2f Fix compilation regression Wojtek Figat 2025-02-17 00:27:06 +01:00
  • 3cd951f0a0 Merge branch 'Tryibion-add-context-to-obj-ref-editor' Wojtek Figat 2025-02-16 21:15:48 +01:00
  • 0525ce2cb3 Merge branch 'add-context-to-obj-ref-editor' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-context-to-obj-ref-editor Wojtek Figat 2025-02-16 20:42:23 +01:00
  • 5e74ec01ce Merge branch 'Tryibion-prefab-ui-mode' Wojtek Figat 2025-02-16 20:38:03 +01:00
  • bbbc0c9d50 Merge branch 'prefab-ui-mode' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-ui-mode Wojtek Figat 2025-02-16 20:35:00 +01:00
  • 25067959eb Add nested prefabs editing buttons inside Prefab Window Wojtek Figat 2025-02-16 20:34:33 +01:00
  • 054d06f49e add rmb menu entry to show item in Content Panel xxSeys1 2025-02-15 17:38:03 +01:00
  • 086ddc96bb Fix incorrect prefab serialization to correctly handle diff on object references to prefab objects Wojtek Figat 2025-02-14 17:07:33 +01:00
  • 3394de0b93 Fix grid in multi-blend node to draw behind the lines Wojtek Figat 2025-02-13 23:29:02 +01:00
  • 16be2fc857 Update SDL3 to 3.2.4 Ari Vuollet 2025-02-13 17:59:28 +02:00
  • abd0c7dece Add support for displaying Multiple Values info to object reference pickers Wojtek Figat 2025-02-12 22:31:53 +01:00
  • ee540b3cb7 Speculative fix for error in thumbnails rendering Wojtek Figat 2025-02-12 22:13:29 +01:00
  • c146e156ec Fix perlin and simplex noises to return normalized value to range 0-1 Wojtek Figat 2025-02-12 22:13:09 +01:00
  • 6efb015169 Merge code for Perlin Noise impl Wojtek Figat 2025-02-12 17:21:13 +01:00
  • a982e0a111 Fix crash when reading object value from BehaviorKnowledgeSelector Wojtek Figat 2025-02-12 16:54:33 +01:00
  • 516d4263c9 add broken link icon xxSeys1 2025-02-11 23:56:28 +01:00
  • 84843f8cbb Fix playing mono audio sounds with panning Wojtek Figat 2025-02-11 23:35:08 +01:00
  • ba35123420 add minimum tab width xxSeys1 2025-02-11 18:15:46 +01:00
  • 409703d675 add editor option for tab height xxSeys1 2025-02-11 16:39:33 +01:00
  • 570c3f7462 add option for single tab tab header bar visibility xxSeys1 2025-02-11 16:39:15 +01:00
  • dccb43702e Add missing casting from Double to Float vectors within Variant Wojtek Figat 2025-02-11 14:51:17 +01:00
  • f459249f78 Fix compilation regression from aa8add7b38 Wojtek Figat 2025-02-11 14:23:10 +01:00
  • 3ad369501a Add support for searching actors and scripts by interface Wojtek Figat 2025-02-11 14:22:44 +01:00
  • b0fe4373b0 Merge branch 'xxSeys1-AudioSliderGamePanelFix' Wojtek Figat 2025-02-11 14:07:16 +01:00
  • 9df5ed5b7f Merge branch 'AudioSliderGamePanelFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-AudioSliderGamePanelFix Wojtek Figat 2025-02-11 14:07:09 +01:00
  • aa8add7b38 Fix large worlds rendering of meshes Wojtek Figat 2025-02-11 13:01:48 +01:00
  • 21f8dab5de Tweak 58090aa6d6 to secure for incorrect includes and usage Wojtek Figat 2025-02-11 00:33:08 +01:00
  • 4baa38c0cc Add explicit cast to in vector in C# api Wojtek Figat 2025-02-11 00:32:20 +01:00
  • 3c091dc214 Fix editor grid gizmo when using Large Worlds Wojtek Figat 2025-02-11 00:32:04 +01:00
  • 58090aa6d6 Fix triplanar texture mapping when using Large Worlds Wojtek Figat 2025-02-11 00:31:37 +01:00
  • 2521ed4ad5 Change DrawTube to DrawCapsule. Depricate old Tube code. Chandler Cox 2025-02-08 21:15:49 -06:00
  • 42d02a9e63 Add small fade to bottom bar. Chandler Cox 2025-02-08 18:49:04 -06:00
  • 9e25714338 Changes text of documentation above static Log method from warning to info to better reflect method's purpose and avoid possible confusion Anton Makarenko 2025-02-05 16:24:55 +02:00
  • 6a5f22400d update volume slider in game panel on menu show xxSeys1 2025-02-05 12:35:49 +01:00
  • a5fffc0c9e Fix DebugDraw.DrawWireArc with Large Worlds enabled Wojtek Figat 2025-02-04 23:44:31 +01:00
  • e551ecbe5f Fix build warning with Large Worlds enabled Wojtek Figat 2025-02-04 23:44:12 +01:00