Commit Graph

  • e760e5cc97 Fix particle sim shader compilation warning on Vulkan Wojtek Figat 2025-03-08 13:23:08 +01:00
  • 5bdbbb6d38 Merge remote-tracking branch 'origin/master' into 1.10 Wojtek Figat 2025-03-07 23:41:02 +01:00
  • 0c0f128585 Fix collision proxy not updating on sequential mesh changes Wojtek Figat 2025-03-07 23:39:01 +01:00
  • ca153e70ab Fix crash when loading cloth that has different paint data size than mesh Wojtek Figat 2025-03-07 21:23:54 +01:00
  • bc6f4f50cb Fix serialization of ControlReference when used in prefabs Wojtek Figat 2025-03-07 18:55:03 +01:00
  • dbf5dd9e92 _sdl binary Ari Vuollet 2025-03-07 16:45:33 +02:00
  • b0ae2b4cd2 Update SDL3 to 3.2.6 Ari Vuollet 2025-03-07 16:45:28 +02:00
  • 84f6667105 Fix missing MoltenVK error to be logged only once Wojtek Figat 2025-03-07 12:52:45 +01:00
  • 5d80cb03f1 Fix compilation issues Wojtek Figat 2025-03-07 12:35:54 +01:00
  • 4fada6ba40 Add logging CPU name on Windows Wojtek Figat 2025-03-07 12:06:15 +01:00
  • 0fa88b23c6 Add DriverVersion to GPUAdapter for checking on old GPU drivers Wojtek Figat 2025-03-07 11:39:54 +01:00
  • 301491bcde Fix Linux platform init to correctly calculate device id and add missing change Wojtek Figat 2025-03-07 11:39:15 +01:00
  • 5f57286cdb Fix Windows detection to use correct system version it was build for (eg. Win10 or Win7) Wojtek Figat 2025-03-07 11:09:32 +01:00
  • 7135eb3591 Add SystemName and SystemVersion to Platform api Wojtek Figat 2025-03-07 11:06:10 +01:00
  • cc7d88d4a9 Fix Platform::GetCacheLineSize to be deprecated in favor of existing CPUInfo.CacheLineSize` Wojtek Figat 2025-03-06 09:08:00 +01:00
  • 772f7f7fd2 Move GPUDeviceDX::UpdateOutputs to cpp file Wojtek Figat 2025-03-06 09:00:33 +01:00
  • 8e2f3ec0c0 Fix Version marshaling as parameter Wojtek Figat 2025-03-06 00:36:39 +01:00
  • 196ada5710 Add Extra Development Memory access and log on start Wojtek Figat 2025-03-05 13:43:15 +01:00
  • 06729f6b62 Add Program Size Memory access and log on start Wojtek Figat 2025-03-05 12:10:17 +01:00
  • 7809007a13 Fix deprecation api usage on game exit Wojtek Figat 2025-03-05 12:09:32 +01:00
  • 06de1c0041 Add logging memoery usage by external apps on crash Wojtek Figat 2025-03-05 10:51:29 +01:00
  • 06665734e7 Fix Platform::GetCacheLineSize to be deprecated in favor of CPUInfo Wojtek Figat 2025-03-04 22:57:58 +01:00
  • 668511a727 Fix error in XML docs processing Wojtek Figat 2025-03-04 22:37:05 +01:00
  • 5ffa3eb837 Fix getting Control from null ControlReference Wojtek Figat 2025-03-04 22:12:35 +01:00
  • 00202b06a4 Merge branch 'Tryibion-control-reference' Wojtek Figat 2025-03-04 22:04:28 +01:00
  • 93442ec8fa Refactor ControlReference to use FlaxObjectRefPickerControl as a base class Wojtek Figat 2025-03-04 20:32:06 +01:00
  • 520bab7463 Refactor serialziation of ControlReference into a string with ID of actor for simplicity Wojtek Figat 2025-03-04 17:14:21 +01:00
  • 35fa63852c Format code and simplify IControlReference a little bit Wojtek Figat 2025-03-04 16:06:48 +01:00
  • fee54f0f39 Merge branch 'control-reference' of https://github.com/Tryibion/FlaxEngine into Tryibion-control-reference Wojtek Figat 2025-03-04 14:03:56 +01:00
  • e66ae2ee74 Merge branch 'Tryibion-android-emulate' Wojtek Figat 2025-03-04 10:58:01 +01:00
  • 30e9fe2371 Merge branch 'android-emulate' of https://github.com/Tryibion/FlaxEngine into Tryibion-android-emulate Wojtek Figat 2025-03-04 10:49:58 +01:00
  • a5e8f7d405 Move to custom tool method within platform Chandler Cox 2025-03-03 21:42:54 -06:00
  • a3822b6669 Fix spline node to support prefab editor Wojtek Figat 2025-03-03 23:38:41 +01:00
  • 819ce2222d Refactor ISceneContextWindow into ISceneEditingContext with more utilities Wojtek Figat 2025-03-03 23:32:27 +01:00
  • e82bb639ed Fix objects creation to ensure managed object ctor is always executed Wojtek Figat 2025-03-03 19:12:29 +01:00
  • 3200fc1570 Fix new terrain debug drawing of collision lines Wojtek Figat 2025-03-03 12:03:38 +01:00
  • 54ad9a7629 Fix error when connecting nodes in Visject Wojtek Figat 2025-01-20 23:49:17 +01:00
  • 6f28302fd1 Merge branch 'xxSeys1-DebugDrawClearInEditor' Wojtek Figat 2025-03-03 09:52:43 +01:00
  • 47b22b305d Add conditional showing of Clear Debug Draw buttons only if there is anything to clear Wojtek Figat 2025-03-03 09:51:05 +01:00
  • 6ad20b222d Merge branch 'DebugDrawClearInEditor' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DebugDrawClearInEditor Wojtek Figat 2025-03-03 09:40:01 +01:00
  • 68b21652bb Merge branch 'Tryibion-input-helpers' Wojtek Figat 2025-03-02 23:06:35 +01:00
  • 5fe9108803 Merge branch 'input-helpers' of https://github.com/Tryibion/FlaxEngine into Tryibion-input-helpers Wojtek Figat 2025-03-02 23:06:31 +01:00
  • 02ecfad428 Merge branch 'xxSeys1-ShowInContentPanel' Wojtek Figat 2025-03-02 23:05:31 +01:00
  • 25b51cf9c4 Merge branch 'ShowInContentPanel' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ShowInContentPanel Wojtek Figat 2025-03-02 23:05:27 +01:00
  • b2c5b4c2e5 Merge branch 'anton-makarenko-DebugLog-documentation-fix' Wojtek Figat 2025-03-02 22:54:32 +01:00
  • 379c31ca49 Merge branch 'DebugLog-documentation-fix' of https://github.com/anton-makarenko/FlaxEngine into anton-makarenko-DebugLog-documentation-fix Wojtek Figat 2025-03-02 22:54:26 +01:00
  • 383df75a81 Merge branch 'xxSeys1-GridPanelFillSliderSens' Wojtek Figat 2025-03-02 22:52:52 +01:00
  • 0ff19e9c95 Merge branch 'GridPanelFillSliderSens' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-GridPanelFillSliderSens Wojtek Figat 2025-03-02 22:52:44 +01:00
  • cbe96252f6 Update assets Wojtek Figat 2025-03-02 11:38:25 +01:00
  • 4846852762 Fix crash when spline actor gets removed Wojtek Figat 2025-03-02 10:45:51 +01:00
  • 72c3d2b94c Update engine materials Wojtek Figat 2025-02-28 15:19:47 +01:00
  • 7ccae0140b Fix regression from #3214 on Deformable shader Wojtek Figat 2025-02-28 15:18:29 +01:00
  • 7885590593 Merge branch 'Muzz-Triplanar-Features' into 1.10 Muzz 2025-02-28 14:54:44 +01:00
  • dad8c0cd6b Merge remote-tracking branch 'origin/master' into 1.10 Wojtek Figat 2025-02-27 17:17:02 +01:00
  • 7410b506e3 Merge branch 'GoaLitiuM-csharp_mainproj_fix' Wojtek Figat 2025-02-27 16:22:09 +01:00
  • dec9905bd3 Merge branch 'csharp_mainproj_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-csharp_mainproj_fix Wojtek Figat 2025-02-27 15:43:25 +01:00
  • bb35d9f811 Add improved AndroidNdk detection to handle versions folder in env var location and fallback to automatic Wojtek Figat 2025-02-27 15:34:29 +01:00
  • b2c8c4018c Fix scripting bindings codegen for SoftTypeReference and SceneReference Wojtek Figat 2025-02-26 22:43:30 +01:00
  • ed8001ff8b Fix missing NETX_0_OR_GREATER definitions for previous versions Ari Vuollet 2025-02-26 22:37:18 +02:00
  • ce132f2404 Fix TypeDescriptor hack for latest runtime versions Ari Vuollet 2025-02-26 22:07:29 +02:00
  • 6e2ed2bdbd Fix TypeDescriptor hack for latest runtime versions Ari Vuollet 2025-02-26 22:07:29 +02:00
  • 809fd2653a Fix game viewport size to not include DPI scale (screen-space uses it) Wojtek Figat 2025-02-26 20:55:57 +01:00
  • ba88bf8b0f Merge branch 'unload_alc_fix' into wip Ari Vuollet 2025-02-26 20:31:07 +02:00
  • 56b2c96b3b Fix missing content database load when opening project without code compilation Wojtek Figat 2025-02-25 17:43:56 +01:00
  • 5c06d413b0 Add code sharing Wojtek Figat 2025-02-25 17:42:15 +01:00
  • 1c17b77d1e Refocus editor after restoring windows Ari Vuollet 2024-08-01 00:27:37 +03:00
  • e24bb71e91 Fix stack overflow when restoring tab in floating window Ari Vuollet 2024-07-31 23:09:44 +03:00
  • 3382aabefe Close and restore AssetEditorWindows on scripting reload Ari Vuollet 2024-07-31 23:08:52 +03:00
  • 4ddc765ee4 Fix ContentDatabase not being loaded at the end of editor initialization Ari Vuollet 2024-07-30 17:17:27 +03:00
  • 5fd64ead62 Fix custom content and importers blocking scripting reload Ari Vuollet 2024-04-28 22:28:34 +03:00
  • 30257929e5 Fix error when ContentDatabase gets rebuilt while initializing editor Ari Vuollet 2024-04-28 20:47:29 +03:00
  • 980a112c57 Clear VisjectSurface node caches and context menus during scripts reload Ari Vuollet 2024-04-23 21:38:42 +03:00
  • 98bbcbd442 Close and restore Prefab windows during scripting reload Ari Vuollet 2024-04-22 23:58:27 +03:00
  • 9f8faf4f17 Clear references holding on to types in game assemblies Ari Vuollet 2024-04-22 23:55:39 +03:00
  • 691b9458ec Fix wrong prefab event unregistration Ari Vuollet 2024-04-22 23:33:27 +03:00
  • b095acd4a5 Fix scripting AssemblyLoadContext not getting unloaded Ari Vuollet 2024-04-22 00:11:24 +03:00
  • afbb8225d8 Avoid showing tooltips in inactive windows Ari Vuollet 2025-02-19 21:57:26 +02:00
  • 35678b06a8 Merge branch 'api_macro_consistency' into signalgame2 Ari Vuollet 2025-02-19 15:40:17 +02:00
  • 96d39ecb30 _xaudio2 Ari Vuollet 2023-05-21 20:22:07 +03:00
  • 2c7b11a691 Remove texturereferences in default materials Ari Vuollet 2023-05-21 00:50:56 +03:00
  • 83c288d739 Disable LFS override Ari Vuollet 2023-11-05 15:27:10 +02:00
  • 8c6b853ee5 Update to enet 2.3.6 Ari Vuollet 2023-05-19 14:18:28 +03:00
  • b414d7d026 Merge branch 'fixed_update_deltatime' into signalgame2 Ari Vuollet 2025-02-19 15:21:19 +02:00
  • ae6ec809b8 Merge branch 'richtextbox_optimize' into signalgame2 Ari Vuollet 2025-02-19 15:21:10 +02:00
  • f47214ae0a Merge branch 'unload_alc_fix' into signalgame2 Ari Vuollet 2025-02-19 15:08:34 +02:00
  • bddd1b0984 Merge branch 'sdl_platform' into signalgame2 Ari Vuollet 2025-02-19 15:08:27 +02:00
  • e2e77385b1 Fix missing semicolons Ari Vuollet 2025-02-19 15:31:46 +02:00
  • f4c13032a2 Require semicolon after most engine API macros Ari Vuollet 2023-07-30 00:56:00 +03:00
  • 43801d0824 Always run fixed update ticks at fixed deltatime Ari Vuollet 2022-03-19 23:27:25 +02:00
  • 16cd027bf3 Optimize RichTextBox rendering with long text Ari Vuollet 2024-04-16 22:03:26 +03:00
  • f361c4bbdb Refocus editor after restoring windows Ari Vuollet 2024-08-01 00:27:37 +03:00
  • c4f5777536 Fix stack overflow when restoring tab in floating window Ari Vuollet 2024-07-31 23:09:44 +03:00
  • c740d27b0e Close and restore AssetEditorWindows on scripting reload Ari Vuollet 2024-07-31 23:08:52 +03:00
  • 800b163de9 Fix ContentDatabase not being loaded at the end of editor initialization Ari Vuollet 2024-07-30 17:17:27 +03:00
  • 7f317d0fb6 Fix custom content and importers blocking scripting reload Ari Vuollet 2024-04-28 22:28:34 +03:00
  • 714cdd84ad Fix error when ContentDatabase gets rebuilt while initializing editor Ari Vuollet 2024-04-28 20:47:29 +03:00
  • 26b5172aea Clear VisjectSurface node caches and context menus during scripts reload Ari Vuollet 2024-04-23 21:38:42 +03:00
  • 47b95f5650 Close and restore Prefab windows during scripting reload Ari Vuollet 2024-04-22 23:58:27 +03:00
  • 989a5441f3 Clear references holding on to types in game assemblies Ari Vuollet 2024-04-22 23:55:39 +03:00
  • 6394a7aae0 Fix wrong prefab event unregistration Ari Vuollet 2024-04-22 23:33:27 +03:00