Commit Graph

  • b67649dfbd Add ExternalModules to game modules for custom scripting binaries linking Wojtek Figat 2022-07-18 18:08:09 +02:00
  • 5c6b5ad948 Optimize ProbesFilter shader Wojciech Figat 2022-07-18 16:33:11 +02:00
  • 6061a0a344 Add support for baking env probes in cooked game Wojciech Figat 2022-07-18 16:32:50 +02:00
  • fb3601dac6 Update resources Wojciech Figat 2022-07-18 14:50:53 +02:00
  • 60f868a08b Add real-time environment probes support Wojciech Figat 2022-07-18 14:50:41 +02:00
  • 3dbff3cab7 Fix crash when closing handles to asset file while any asset streaming task is active for asset from that file Wojciech Figat 2022-07-18 13:02:34 +02:00
  • b6652a61c6 Merge branch 'GoaLitiuM-rider_detection_fix' Wojciech Figat 2022-07-18 09:29:33 +02:00
  • 5010903c78 Merge branch 'rider_detection_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rider_detection_fix Wojciech Figat 2022-07-18 09:29:24 +02:00
  • 25790bd0c9 Fix selecting Debug Log window entries with left-mouse button Wojtek Figat 2022-07-17 17:06:26 +02:00
  • 3239150a61 Refactor scene objects initialization to call OnAwake before all OnStart Wojtek Figat 2022-07-17 17:05:59 +02:00
  • 9aff782907 Fix mouse centering regression from 7f3a32a69b Wojtek Figat 2022-07-17 16:25:36 +02:00
  • 7f3a32a69b Improve cursor clipping logic (fix after alt+tab and confine to game window in Editor) Wojtek Figat 2022-07-17 00:09:59 +02:00
  • fe0e24357a Merge branch 'ScottLongley-feature-clip-cursor' Wojtek Figat 2022-07-16 09:03:54 +02:00
  • 1f1c3adaf1 Merge branch 'feature-clip-cursor' of https://github.com/ScottLongley/FlaxEngine into ScottLongley-feature-clip-cursor Wojtek Figat 2022-07-16 09:03:47 +02:00
  • 2c12ea2fba Update DirectXShaderCompiler to version 1.7 (July 2022) Wojtek Figat 2022-07-15 23:32:56 +02:00
  • 5c5824bbb7 Add support for the latest Windows 11 SDK (22H2) Wojtek Figat 2022-07-15 23:32:19 +02:00
  • d586269eec Merge branch 'GoaLitiuM-fix_dxcompiler_linkage' Wojtek Figat 2022-07-15 20:37:06 +02:00
  • 528a009b6b Merge branch 'fix_dxcompiler_linkage' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_dxcompiler_linkage Wojtek Figat 2022-07-15 20:36:56 +02:00
  • ee0f54434e Merge branch 'GoaLitiuM-fix_richtextbox_dblclick' Wojtek Figat 2022-07-15 20:35:30 +02:00
  • 74f4f8e4da Merge branch 'fix_richtextbox_dblclick' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_richtextbox_dblclick Wojtek Figat 2022-07-15 20:35:23 +02:00
  • 5f6d2b175d Minor adjustments to smoothstep and step nodes #729 Wojtek Figat 2022-07-15 20:33:52 +02:00
  • 8440c596ac Merge branch 'whocares77-MaterialNodes' Wojtek Figat 2022-07-15 20:25:17 +02:00
  • 12558567ec Merge branch 'MaterialNodes' of https://github.com/whocares77/FlaxEngine into whocares77-MaterialNodes Wojtek Figat 2022-07-15 20:25:05 +02:00
  • a2677a25a9 Improve env probes rendering if DDGI is enabled Wojciech Figat 2022-07-15 16:11:00 +02:00
  • a8579cadcc Move DefaultProbeResolution from Graphics to GraphicsSettings only (not runtime option) Wojciech Figat 2022-07-14 15:37:54 +02:00
  • 53baccaf96 Merge branch 'whocares77-master' Wojciech Figat 2022-07-14 14:49:17 +02:00
  • e210e58644 Merge branch 'master' of https://github.com/whocares77/FlaxEngine into whocares77-master Wojciech Figat 2022-07-14 14:49:04 +02:00
  • 0d8ebd332e Add Global Illumination sampling option to transparent materials (eg. particles) Wojciech Figat 2022-07-14 14:28:42 +02:00
  • 4cc7bb96f5 Fix missing Transparent Lighting mode init Wojciech Figat 2022-07-14 12:48:00 +02:00
  • 2b76c369ac Update engine assets Wojciech Figat 2022-07-14 09:22:21 +02:00
  • 85f351663b Add Transparent Lighting Modes for material with option to use non-directional shading Wojciech Figat 2022-07-14 09:21:09 +02:00
  • 047821f7d2 Fix missing strip tool for Android build Wojtek Figat 2022-07-14 00:13:05 +02:00
  • dda8912332 Use custom version of android_native_app_glue Wojtek Figat 2022-07-13 23:41:00 +02:00
  • 57279b14eb Revert "Attempt to fix Android build" Wojtek Figat 2022-07-13 23:31:55 +02:00
  • b80f2118bd Attempt to fix Android build Wojtek Figat 2022-07-13 23:08:00 +02:00
  • 89688f93e1 Add GPU Dispatch calls in GPU profiler draw calls collumn Wojtek Figat 2022-07-13 21:45:43 +02:00
  • c27a1ddb41 Add Android to CI Wojtek Figat 2022-07-13 21:45:22 +02:00
  • 7a15ed3e43 Fix version issue Wojtek Figat 2022-07-13 21:20:00 +02:00
  • 93fe79c0ac Update to .Net Framework 4.5.2 Wojtek Figat 2022-07-13 21:19:47 +02:00
  • 92eb19291d Fix crash when using ogg audio bit depth higher than 16 Wojciech Figat 2022-07-13 10:04:55 +02:00
  • 7b041bbaa5 Hide editor control from Visual Scripts api Wojciech Figat 2022-07-08 16:54:49 +02:00
  • f89ba20d9c Minor fix if saved editor viewport camera location gets corrupted Wojciech Figat 2022-07-08 16:43:43 +02:00
  • 0ba1c124f7 Add Global Surface Atlas missing surface data debug visualization Wojciech Figat 2022-07-08 16:43:25 +02:00
  • df48d71045 Skip SDF generation for transparent materials inside models Wojciech Figat 2022-07-08 15:28:22 +02:00
  • 5437f7cc1a Fix editor viewport capturing mouse if window is not foreground Wojciech Figat 2022-07-08 09:30:35 +02:00
  • f221bc6361 Minor improvements Wojciech Figat 2022-07-07 15:34:15 +02:00
  • 02dbd07506 Add utility buttons to check/uncheck all Material Instance parameters overrides in Editor window Wojciech Figat 2022-07-06 09:29:25 +02:00
  • bd90280da7 Missing improvement from 9192375ddb into Material Instance parameters editor Wojciech Figat 2022-07-05 16:00:39 +02:00
  • 9192375ddb Improve properties display (group all parameters from the same group together) Wojciech Figat 2022-07-05 10:36:36 +02:00
  • 4560b98336 Merge remote-tracking branch 'origin/master' Wojciech Figat 2022-07-05 09:01:22 +02:00
  • ec7aece135 Improve Job System changes to prevent dynamic memory allocation and ref counting (#721) Wojciech Figat 2022-07-05 08:52:53 +02:00
  • 511682db87 Change Text Render text to allow multi line editing Wojtek Figat 2022-07-04 21:36:46 +02:00
  • 2e947ab85a Fixes for large worlds Wojtek Figat 2022-07-04 20:35:29 +02:00
  • 8da4e546da Fix env probes far from origin Wojtek Figat 2022-07-04 20:22:26 +02:00
  • 3070493729 Add support for Physics Scene origin shifting Wojtek Figat 2022-07-04 20:04:11 +02:00
  • e4a4e7926e Merge branch 'GoaLitiuM-jobsystem_changes' Wojciech Figat 2022-07-04 15:46:16 +02:00
  • 64b2b23201 Merge branch 'jobsystem_changes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-jobsystem_changes Wojciech Figat 2022-07-04 15:45:49 +02:00
  • 5a366bc1a0 Optimize DDGI probe classify if using non-iterative relocation Wojciech Figat 2022-07-04 08:45:31 +02:00
  • e34e4caf08 Improve precision for BoundingBox.Transform with Transform Wojtek Figat 2022-07-03 18:12:13 +02:00
  • cb92e3c54c Add Particles support for Large Worlds Wojtek Figat 2022-07-03 18:09:04 +02:00
  • 039bf8253a Add UI Canvas support for Large Worlds Wojtek Figat 2022-07-03 17:12:35 +02:00
  • a8a34b391b Fix compilation Wojtek Figat 2022-07-03 16:18:43 +02:00
  • 5708f2ae0b Fix vertex paint with Large Worlds Wojtek Figat 2022-07-03 16:14:27 +02:00
  • d9dc23afc1 Fixes for Foliage with Large Worlds usage Wojtek Figat 2022-07-03 16:08:22 +02:00
  • 62ff305fad Fixes for Terrain with Large Worlds usage Wojtek Figat 2022-07-03 15:38:39 +02:00
  • 98d8543334 Fix compilation Wojtek Figat 2022-07-03 15:33:15 +02:00
  • 400c4bb570 Fix Editor play mode exit bug after closing maximized Game window Wojtek Figat 2022-07-02 20:59:55 +02:00
  • d0955a5ac0 Fix editor selection with Large Worlds origin usage Wojtek Figat 2022-07-02 20:35:25 +02:00
  • 33513834df Add support for Large Worlds in more engine systems Wojtek Figat 2022-07-02 20:07:04 +02:00
  • 85fe22d7a7 Fix typos Wojtek Figat 2022-06-30 22:47:15 +02:00
  • de2d041e47 Fix warning Wojciech Figat 2022-07-01 14:10:54 +02:00
  • 07c6c5a841 Fix issues with Vulkan backend when using DDGI Wojciech Figat 2022-07-01 14:09:28 +02:00
  • 427c3a9099 Fix crash when using more than 2 constant buffers with D3D12 Wojciech Figat 2022-07-01 13:19:38 +02:00
  • e2319ceca3 Improve DDGI probes relocation to search 64 nearby locations around the probe Wojciech Figat 2022-07-01 12:41:33 +02:00
  • b40a890d31 More work for large worlds Wojtek Figat 2022-06-30 22:06:35 +02:00
  • 4007c5e29c Add BounceIntensity to Global Illumination settings Wojciech Figat 2022-06-30 15:27:31 +02:00
  • 27515585db Improve Global Surface Atlas objects surfaces sampling Wojciech Figat 2022-06-30 15:14:43 +02:00
  • db284c58a3 Fix crash when opening old project with Global Custom Code node in material Wojciech Figat 2022-06-30 09:16:19 +02:00
  • 7ebdce5e42 More work for large worlds Wojtek Figat 2022-06-29 23:28:03 +02:00
  • 2cd244fbd3 Reduce DDGI irradiance blending artifacts due to texture format precision issues Wojciech Figat 2022-06-29 15:19:54 +02:00
  • 9fa2a5ff93 Fix compilation Wojciech Figat 2022-06-29 09:14:16 +02:00
  • 090225bef2 Fix strange crash Wojtek Figat 2022-06-28 20:26:10 +02:00
  • 27d266546e Various fixes and improvements for large worlds rendering Wojtek Figat 2022-06-28 20:26:01 +02:00
  • b1640515c4 Merge remote-tracking branch 'origin/gi' Wojtek Figat 2022-06-28 18:16:28 +02:00
  • fe6226b276 Minor tweaks Wojciech Figat 2022-06-28 16:07:34 +02:00
  • ea34207d07 Fix play mode in Editor error Wojciech Figat 2022-06-28 16:07:22 +02:00
  • 56322005e2 Reformat shaders source code Wojciech Figat 2022-06-28 14:41:29 +02:00
  • df691e62f8 Various improvements to Global Surface Atlas sampling Wojciech Figat 2022-06-28 14:10:01 +02:00
  • 5ee8785ede Fix missing IsZero and IsOne for int32 Wojciech Figat 2022-06-28 10:39:12 +02:00
  • 443ce106e2 Optimize Global Surface Atlas objects lighting to be less frequent with caching for static lights and objects Wojciech Figat 2022-06-28 10:38:51 +02:00
  • d861518d2e Add origin updating for LargeWorlds Wojtek Figat 2022-06-27 23:33:51 +02:00
  • d5a529e00a Optimize Global Surface Atlas objects culling to cache up to 32 objects locally per-thread Wojciech Figat 2022-06-27 16:31:39 +02:00
  • d8e79101e7 Refactor Global Surface Atlas to not rewrite objects data and use indirection for faster culling Wojciech Figat 2022-06-27 16:07:54 +02:00
  • a7463872a8 Add Camera Cut on rendering view origin change (for large worlds) Wojtek Figat 2022-06-26 19:23:28 +02:00
  • 5fdd8a4b72 Add NavCrowd initialization with specific NavAgentProperties to pick a proper navmesh automatically Wojtek Figat 2022-06-26 15:53:51 +02:00
  • 982accde6d Add NavCrowd for navigation steering behaviors system for a group of agents Wojtek Figat 2022-06-26 15:23:36 +02:00
  • 282b9066b8 Improve DDGI quality Wojciech Figat 2022-06-24 16:17:32 +02:00
  • 787d788055 Fix Camera preview model draw regression Wojtek Figat 2022-06-23 23:14:33 +02:00
  • 00498106fa Fix model mouse selection regression Wojtek Figat 2022-06-23 22:28:12 +02:00
  • 5633d1bcb9 Fix editor viewport mouse selection regression Wojtek Figat 2022-06-23 18:56:02 +02:00