Commit Graph

329 Commits

Author SHA1 Message Date
Wojtek Figat
20f1e67700 Optimize Spline debug rendering far from camera 2025-07-14 21:09:28 +02:00
Wojtek Figat
a22b33d3bb Fix missing sphere bounds update for splines 2025-07-14 20:26:41 +02:00
Wojtek Figat
8ed2d6da56 Optimize Debug Draw performance of splines to use frustum culling 2025-07-14 20:26:24 +02:00
Wojtek Figat
448eb48c23 Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:24 +02:00
Wojtek Figat
d1c43ec1fe Merge remote-tracking branch 'origin/master' into 1.11 2025-06-25 10:48:11 +02:00
Wojtek Figat
dbd8297612 Add SortOrder to Environment Probe 2025-06-24 19:25:18 +02:00
Wojtek Figat
986693757c Merge remote-tracking branch 'origin/master' into 1.11 2025-06-16 22:46:17 +02:00
xxSeys1
e2f741cab9 adjust model window and animated model slider speeds 2025-06-12 18:45:02 +02:00
Wojtek Figat
7fa4efcac5 Fix compilation in Release 2025-06-09 10:17:51 +02:00
Wojtek Figat
73c30d3d89 Optimize asset references to support direct registration to reduce Delegate memory allocations and overhead 2025-06-08 00:58:15 +02:00
Wojtek Figat
462f75abd0 Optimize memory allocation when reading animated model pose by cloth 2025-06-06 22:41:48 +02:00
Wojtek Figat
d95cd2f0be Optimize memory alloc on Animated Model init 2025-06-06 22:41:29 +02:00
Wojtek Figat
fa97229830 Merge branch 'float_equality' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-float_equality 2025-06-03 17:26:12 +02:00
Wojtek Figat
8bb5655b2f Fix error when using invalid camera ray 2025-05-16 20:22:52 +02:00
f09fd7ad34 Use exact value comparison in caching related functions
(cherry picked from commit 9d7c6b26422e127719836944d8d473910190e7d4)
2025-05-02 14:19:55 +03:00
Wojtek Figat
ac3c4a4b30 Merge remote-tracking branch 'origin/master' 2025-04-22 16:17:53 +02:00
Wojtek Figat
18a5c68b3e Merge branch 'large_worlds_camera_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-large_worlds_camera_fix 2025-04-22 11:10:09 +02:00
Wojtek Figat
a2ff6e5c24 Fix missing BoundsScale usage on AnimatedModel 2025-04-22 11:02:53 +02:00
Wojtek Figat
3c1aca6d46 Fix camera mouse ray error when mouse position is invalid 2025-04-19 10:50:39 +02:00
02c333c720 Use double vector types in camera view matrix calculations 2025-04-19 02:39:23 +03:00
Wojtek Figat
59aed828f6 Update attributes style to be consistent in engine 2025-04-12 22:09:12 +02:00
xxSeys1
2777436e83 change "Lighting & Effects" to "Lighting & PostFX"
old name clashed with "Particle Effect" a bit
2025-04-08 17:07:21 +02:00
xxSeys1
344fb908ed clean up Visuals Actor add subcontext menu 2025-04-07 22:02:59 +02:00
xxSeys1
1229a6f398 match box brush context menu name with toolbox name 2025-04-07 21:46:30 +02:00
xxSeys1
ec93b2ff06 move animation related actors to context submenu 2025-04-07 21:45:21 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
62273db725 Fix bone socket update on load while in game 2025-03-28 10:49:40 +01:00
Wojtek Figat
5d3da8a8d0 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/SceneGraph/Actors/StaticModelNode.cs
#	Source/Engine/Graphics/Models/Mesh.cs
#	Source/Engine/Graphics/Models/ModelData.h
2025-03-13 11:23:01 +01:00
Wojtek Figat
5d32bb962f Add warning when cloth paint is incorrect size 2025-03-11 23:09:47 +01:00
Wojtek Figat
dad8c0cd6b Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Level/Prefabs/Prefab.Apply.cpp
2025-02-27 17:17:02 +01:00
Wojtek Figat
809fd2653a Fix game viewport size to not include DPI scale (screen-space uses it)
#2976
2025-02-26 20:55:57 +01:00
Wojtek Figat
2ab9adab24 Merge remote-tracking branch 'origin/master' into 1.10 2025-02-24 23:27:56 +01:00
Wojtek Figat
7225737984 Merge branch 'tube-to-capsule' of https://github.com/Tryibion/FlaxEngine into Tryibion-tube-to-capsule 2025-02-23 23:58:28 +01:00
Wojtek Figat
a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
aa8add7b38 Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations

#2985
2025-02-11 13:01:48 +01:00
Chandler Cox
2521ed4ad5 Change DrawTube to DrawCapsule. Depricate old Tube code. 2025-02-08 21:15:49 -06:00
Wojtek Figat
e551ecbe5f Fix build warning with Large Worlds enabled 2025-02-04 23:44:12 +01:00
Wojtek Figat
24f3dfe264 Fix selected spline points to be drawn relative to the view for greater readability
#2595
2025-01-31 21:01:26 +01:00
Wojtek Figat
e2fd3891d1 Fix regression in curve keyframes editing
#3179
2025-01-27 20:19:35 +01:00
Wojtek Figat
8a7ceef288 Add content deprecation system that auto-saves assets in Editor that use old data format 2025-01-20 23:46:49 +01:00
Wojtek Figat
addc6d5216 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Content/Editor/Gizmo/Material.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Source/Editor/Windows/Assets/ModelWindow.cs
#	Source/Editor/Windows/Assets/SkinnedModelWindow.cs
#	Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
Wojtek Figat
7fcf8c2d4c Improve #3138 to pass over setting value to null and via proper cast so value type stays the same 2025-01-13 16:08:43 +01:00
Wojtek Figat
d751c6a6c6 Add PackNormal/UnpackNormal and GetInt/SetInt to MeshAccessor 2025-01-12 21:22:35 +01:00
Chandler Cox
13863344d2 Warn if value is the wrong type for the animation graph parameter trying to be set. 2025-01-07 20:26:25 -06:00
Wojtek Figat
db4d7d2a05 **Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
2025-01-06 22:47:19 +01:00
Wojtek Figat
b3f37ca041 Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
2024-12-15 22:10:45 +01:00
Wojtek Figat
12d9d94138 Add support for curves in C++ scripting api
#2546
2024-12-04 13:30:56 +01:00
Wojtek Figat
57628c3d5f Refactor Bezier splines drawing and editing to property evaluate value and match curve evaluation
#3051
2024-12-02 19:10:28 +01:00
Wojtek Figat
73842d9793 Fix properties order in Light shadows section 2024-10-09 12:17:39 +02:00
Wojtek Figat
600ac568a9 Change default shadows update rate at far plane to be 1 to prevent artifacts
Users can tweak this down manually when optimizing game (dynamic games might stay at 1)
2024-10-09 12:14:53 +02:00