Commit Graph

73 Commits

Author SHA1 Message Date
Wojtek Figat
32501101b1 Cleanup comments and implement todo to use LOD0 only
#2299
2024-03-04 20:27:11 +01:00
Norite SC
33bd6a56ce vertex snapping refactor corrections 2024-03-04 19:15:15 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
124832b076 Fixes to vertex snapping
#2045
2024-02-24 23:35:56 +01:00
Wojtek Figat
1dfc8b0a47 Refactor vertex snapping to use SceneGraphNode layer instead of Model-impl only
#2045
2024-02-24 18:38:23 +01:00
Wojtek Figat
8bcf4fdaf0 Cleanup and improve #2045 2024-02-24 12:53:33 +01:00
NoriteSC
8c1f727d9b Merge branch 'FlaxEngine:master' into GizmoSnaping 2023-12-20 23:15:18 +01:00
NoriteSC
eb30344e77 Update TransformGizmoBase.cs 2023-12-08 18:57:49 +01:00
NoriteSC
d8f110793b done ? 2023-12-08 18:41:52 +01:00
NoriteSC
4fb2d3f7f3 sync 2023-12-07 23:55:10 +01:00
Wojtek Figat
7a7a43b897 Fix selecting prefab object when object from prefab is already selected 2023-12-06 11:20:01 +01:00
Wojtek Figat
d01990e3bb Fix deadlock in editor when using snap to the group with actor that has empty bounds
#1971
2023-11-21 12:34:06 +01:00
Wojtek Figat
70a540da4a Refactor main editor viewport and prefab viewport to share dragging handling code 2023-11-20 10:48:16 +01:00
NoriteSC
13686ae13f Fix 436 and 1251 2023-10-13 00:20:34 +02:00
Wojtek Figat
869649e5ed Merge remote-tracking branch 'origin/master' into 1.7 2023-08-01 14:05:49 +02:00
Wojtek Figat
f29cd1b7b8 Simplify code #1275 2023-08-01 10:03:47 +02:00
Wojtek Figat
ef1c812349 Merge branch 'gridscale' of https://github.com/Withaust/FlaxEngine into Withaust-gridscale 2023-08-01 10:01:32 +02:00
Wiktor Kocielski
8250f92af3 Add grid scale to the editor viewport settings 2023-07-29 13:34:46 +03:00
Chandler Cox
5cd72c9b24 Fix duplicating actor in scene on shift click if the actor has not been moved 2023-07-27 16:51:44 -05:00
Wojtek Figat
e39a56fc4e Merge remote-tracking branch 'origin/master' into 1.7 2023-07-18 11:47:39 +02:00
Wojtek Figat
488958ce44 Fix DrawSceneDepth to properly draw scene objects when custom actors list is empty
#1253
2023-07-18 10:16:11 +02:00
Wojtek Figat
24c03c0e4b Add cloth painting tools to Editor 2023-07-13 23:30:37 +02:00
Wojtek Figat
8a07c486bc Refactor Editor gizmo modes ownership to support using them in prefab window 2023-07-12 12:24:13 +02:00
Wojtek Figat
9b570a46d2 Codestyle tweak 2023-06-23 21:28:16 +02:00
Wojtek Figat
64a7985376 Fix GridGizmo to render before transparency in Editor viewport
#1196
2023-06-20 21:59:36 +02:00
Ruan Lucas
0b8c06b149 fix for #1002 2023-06-08 11:52:00 -04:00
W2.Wizard
f8aa1cd5f8 Updated transform Gizmos #340 2023-02-16 15:23:18 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
6a61b692aa Refactor PostProcessEffect to support C++ scripting 2022-11-02 20:29:59 +01:00
Wojtek Figat
57e812d336 Fix audio clips streaming to be thread-safe when audio sources play
#786
2022-10-29 18:57:57 +02:00
Wojtek Figat
4ba93d9d86 Code cleanup #765 2022-10-29 12:04:42 +02:00
Wojtek Figat
f67d1412de Add undo/redo and navmesh dirtying when using selection rotate shortcut (R key)
#765
2022-10-29 11:50:16 +02:00
Preben Eriksen
56c9ed3197 PE: Fix - Linux error "implicitly convert type 'double' to 'float'." 2022-10-24 09:10:15 +02:00
Preben Eriksen
2a7e59ae5d PE: Fix issue with using "shift" to duplicate object, this only worked every second time if using a large grid. 2022-10-23 12:20:01 +02:00
Preben Eriksen
edf339a942 PE: Added - Bounding Box Snapping, it dont matter what size objects are they will always snap perfectly. 2022-10-23 09:48:18 +02:00
Preben Eriksen
f237d424fa Fixed - Gizmo draw order ( https://github.com/FlaxEngine/FlaxEngine/issues/680 ) 2022-09-26 09:19:15 +02:00
Wojtek Figat
9ff0ad4734 Fix order of Large Worlds Real using 2022-07-18 20:20:12 +02:00
Wojtek Figat
63c9cdfc31 Fix snapping object to the group in Editor to skip trigger volumes
#522
2022-07-18 20:14:40 +02:00
Wojtek Figat
62ff305fad Fixes for Terrain with Large Worlds usage 2022-07-03 15:38:39 +02:00
Wojtek Figat
33513834df Add support for Large Worlds in more engine systems 2022-07-02 20:07:04 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojciech Figat
d11166082c Add improvements for objects spawning and snapping in Editor to include object bounds 2022-01-10 17:46:53 +01:00
Wojtek Figat
f8e63f2994 Fix snapping rigidbodies to the floor 2021-11-02 15:16:35 +01:00
Wojtek Figat
7862fe9c38 Add physics colliders selecting in PhysicsColliders debug view 2021-10-27 12:14:32 +02:00
Wojtek Figat
c3b9f61b9f Fix snap to the ground to use scene graph query instead of physics only raycast 2021-08-12 13:59:30 +02:00
Wojtek Figat
623299e59f Add support for AssetPreview to use debug drawing if needed 2021-06-01 10:27:30 +02:00
Wojtek Figat
a74f978f89 Fix lag from single axis gizmo usage on large distance 2021-05-31 10:25:55 +02:00
Wojtek Figat
845198ebe3 Refactor focusing on selection logic in Editor 2021-05-28 15:51:28 +02:00