Wojtek Figat
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8762e8ad15
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
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2022-12-28 16:59:11 +01:00 |
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Wojciech Figat
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359e7d68d4
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Add simplified collider for in-built primitive meshes
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2022-12-12 11:22:15 +01:00 |
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Chandler Cox
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ad0aadbf29
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Changed location of renaming box for ActorTreeNodes to start at the label for better UX.
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2022-12-08 16:06:39 -06:00 |
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Wojtek Figat
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93c0dd704e
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Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
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2022-11-21 15:51:57 +01:00 |
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Wojciech Figat
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996d38b61d
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Add scripts dragging support to scene tree for reparenting
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2022-11-04 12:49:46 +01:00 |
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Chandler Cox
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40a04bc5d6
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Various fixes to prefab tree view. Scrolling like scene view, disable scrolling on renaming, can open CM anywhere in tree panel.
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2022-10-29 09:14:08 -05:00 |
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Wojtek Figat
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b0f4f8d636
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Code style fix
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2022-10-12 18:55:24 +02:00 |
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Chandler Cox
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95e60ea68e
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Added scene panel to seperate the tree from the search bar and made the tree not able to scroll when renaming
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2022-10-10 15:38:30 -05:00 |
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Wojtek Figat
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9f7f764359
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Format code
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2022-07-18 22:38:01 +02:00 |
|
Wojtek Figat
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9ff0ad4734
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Fix order of Large Worlds Real using
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2022-07-18 20:20:12 +02:00 |
|
Wojtek Figat
|
63c9cdfc31
|
Fix snapping object to the group in Editor to skip trigger volumes
#522
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2022-07-18 20:14:40 +02:00 |
|
Wojtek Figat
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9ba117cde3
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Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
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2022-06-16 10:51:59 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
|
Wojciech Figat
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7dd97a2d9f
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Add decals spawning in editor for drag&drop
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2022-01-10 17:47:10 +01:00 |
|
Wojtek Figat
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6f9f2ccdc0
|
Dont sue xd
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2021-12-16 18:56:18 +01:00 |
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Wojciech Figat
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141022caf8
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Add tooltips to actors in scene tree and to properties General panel header
#182
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2021-12-09 17:10:34 +01:00 |
|
Wojciech Figat
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822d8c947e
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Fix navmesh update when adding/removing navmesh bounds volume
#159
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2021-12-09 17:03:53 +01:00 |
|
Wojciech Figat
|
983d5dee31
|
Fix tree node navigation with key arrows to be more usable for deep hierarchies
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2021-12-07 18:23:03 +01:00 |
|
Wojtek Figat
|
74f813ed3e
|
Optimize UI in Editor
|
2021-11-27 13:07:09 +01:00 |
|
Wojtek Figat
|
d8775a3ae5
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Add Ragdoll Editor utilities for easier ragdoll setup and editing
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2021-11-04 16:23:04 +01:00 |
|
Wojtek Figat
|
6dfedd219b
|
Minor improvements and fixes for Editor
|
2021-11-04 15:59:06 +01:00 |
|
Wojtek Figat
|
d5f9e18107
|
Use automatic target anchor for new ragdolls to make it easier for setup
|
2021-11-04 12:17:52 +01:00 |
|
Wojtek Figat
|
0f997dbc75
|
Add automatic preserving of basic joint properties when converting between types in Editor
|
2021-11-03 19:35:49 +01:00 |
|
Wojtek Figat
|
4875bfb336
|
Add Ragdoll support and ragdolls generation utility to Animated Model context menu
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2021-11-03 19:24:59 +01:00 |
|
Wojtek Figat
|
07a6e50d14
|
Fix custom actor options for prefab window
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2021-10-25 23:23:07 +02:00 |
|
Wojtek Figat
|
eab9a2c0ac
|
Adjust scene node context menu
|
2021-08-19 13:06:15 +02:00 |
|
Wojtek Figat
|
7822266029
|
Add option to select scene asset from Scene tree window
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2021-08-19 13:06:14 +02:00 |
|
Wojtek Figat
|
3115643397
|
Add option to Scene context menu to unload it
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2021-08-10 16:32:00 +02:00 |
|
Wojtek Figat
|
36df9757b1
|
Add creating Scene Graph nodes for actors inheriting from some shared custom types
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2021-08-08 20:58:19 +02:00 |
|
Wojtek Figat
|
cdca5b4a28
|
Fix undo for missing actor children and scripts when doing Convert action
|
2021-08-08 18:38:26 +02:00 |
|
Wojtek Figat
|
563eecebda
|
Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph
|
2021-07-30 12:37:36 +02:00 |
|
Wojtek Figat
|
0aa9c865ca
|
Fix renaming selected actor in scene tree after creation and use editor shortcut
|
2021-06-01 21:10:57 +02:00 |
|
Wojtek Figat
|
2c7d62bb8e
|
Add support for custom drag&drop into level/prefab viewports from custom asset items
|
2021-05-24 18:34:19 +02:00 |
|
Wojtek Figat
|
c78fb7995e
|
Add more indentation to scene tree items to make it more readable
|
2021-05-23 12:09:35 +02:00 |
|
Wojtek Figat
|
5f851d2433
|
Fix reparenting actors in editor to preserve world position
#500
|
2021-05-14 13:01:25 +02:00 |
|
Wojtek Figat
|
d2ac0429d3
|
Fix order when pasting UI Controls
#487
|
2021-04-29 15:22:36 +02:00 |
|
Wojtek Figat
|
c2afe0b6b2
|
Fix synchronizing ActorTreeNode order after actor duplicate
#487
|
2021-04-29 15:22:10 +02:00 |
|
Wojtek Figat
|
ed4eeee647
|
Fix undo for custom serialized objects (eg. LocalizedString)
|
2021-04-27 10:14:19 +02:00 |
|
Wojtek Figat
|
55155630ca
|
Fix duplicating spline
#452
|
2021-04-12 21:06:34 +02:00 |
|
Wojtek Figat
|
77f9716932
|
Fix selecting spline points
#409
|
2021-03-30 22:27:24 +02:00 |
|
Wojtek Figat
|
97fd733c3e
|
Fix issue when spline point is deleted externally while being selected
#393
|
2021-03-26 22:00:15 +01:00 |
|
Wojtek Figat
|
851fd1a6d0
|
Tweaks for prefabs first selection
|
2021-03-21 14:00:23 +01:00 |
|
Wojtek Figat
|
4ae3fccfd9
|
Improve focusing on selected object in Editor
#328
|
2021-03-18 22:20:27 +01:00 |
|
Wojtek Figat
|
5a9ca6f130
|
Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
|
Wojtek Figat
|
cf3ac7a26e
|
Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
|
2021-02-23 22:29:07 +01:00 |
|
Wojtek Figat
|
19c83e3b6e
|
Add Sprite Render actor for sprites drawing
|
2021-02-23 13:23:22 +01:00 |
|
W2.Wizard
|
89734760fa
|
Revert previous checks, revert switch intend
|
2021-02-21 19:48:23 +01:00 |
|
W2.Wizard
|
35b687bf3d
|
Additional cleanup
Cleaned up some additional stuff that I found
|
2021-02-21 18:17:35 +01:00 |
|
W2.Wizard
|
8b3fc9842d
|
Apply review changes
Applied review changes and one additional skip of an unused variable
|
2021-02-21 17:03:58 +01:00 |
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