Wojtek Figat
b2e228c090
Fix shadows rendering in reflection probes
2024-07-24 13:43:53 +02:00
Wojtek Figat
6f3d1cdd0a
Optimize Global Surface Atlas objects culling with shared thread group pre-cull
2024-07-24 11:46:20 +02:00
Wojtek Figat
4976a2ef6a
Change DynamicBuffer usage feature from b14ac354bb
2024-07-20 22:42:14 +02:00
8b22ffe007
Fix warnings about upcoming C# reserved keywords
2024-07-20 20:46:32 +03:00
4d0dda19b9
Improve engine responsiveness when not focused
2024-07-20 15:39:11 +03:00
55d55212c3
Add assertions for checking against un-normalized direction vectors
2024-07-20 15:34:11 +03:00
Chandler Cox
305f725394
Ensure to add all scene objects of injected actors.
2024-07-19 08:19:34 -05:00
Chandler Cox
8a297a6fd4
Clean up code more.
2024-07-19 07:59:57 -05:00
Chandler Cox
d717430256
Clean up code
2024-07-19 07:48:01 -05:00
Chandler Cox
8804738193
Allow for Initializing children injected via scene loading.
2024-07-19 07:42:57 -05:00
Wojtek Figat
b14ac354bb
Optimize DynamicTypedBuffer and DynamicStructuredBuffer to use GPU-memory for commonly used single-frame uploads
2024-07-19 14:27:50 +02:00
Wojtek Figat
3296337f40
Add SetStablePowerState for D3D12 when doing shaders profiling
2024-07-19 14:26:19 +02:00
Wojtek Figat
6e60a988a0
Fix node archetype
2024-07-19 00:54:05 +02:00
Wojtek Figat
b33c2b4f36
Merge remote-tracking branch 'origin/master' into 1.9
2024-07-19 00:32:54 +02:00
Wojtek Figat
fe33f09f1d
Update shader
2024-07-19 00:32:14 +02:00
Wojtek Figat
9518ce1d0a
Fix physics error when disabling terrain
2024-07-19 00:30:21 +02:00
Wojtek Figat
53ca33f301
Add option to sample Global SDF from higher cascade
2024-07-19 00:30:06 +02:00
Wojtek Figat
3aa8e67551
Add option for smooth DDGI cascades blending
2024-07-18 23:51:03 +02:00
Wojtek Figat
03898a064a
Optimize DDGI probes border pixels to be copied within probe update, rather than via separate dispatch
2024-07-18 19:51:01 +02:00
Wojtek Figat
d879b8e064
Add utility GetInstance method to Json Asset refs in csharp
...
#2774
2024-07-18 15:14:26 +02:00
Wojtek Figat
5259c41b40
Merge branch 'quaternion-fix-down' of https://github.com/Zode/FlaxEngine into Zode-quaternion-fix-down
2024-07-18 12:40:00 +02:00
Wojtek Figat
529de24da4
Cache DisableCCD locally in physics backend
...
#2768
2024-07-18 12:39:15 +02:00
Wojtek Figat
fc3d15c544
Merge branch 'ccd-fix' of https://github.com/Swiggies/FlaxEngine into Swiggies-ccd-fix
2024-07-18 12:27:33 +02:00
Wojtek Figat
ccd619f659
Merge branch 'simplemove_gravity' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-simplemove_gravity
2024-07-18 12:26:06 +02:00
Wojtek Figat
ea45aa9b19
Merge branch 'charcontroller_terrain_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-charcontroller_terrain_fix
2024-07-18 11:54:46 +02:00
Wojtek Figat
5498cbf3bf
Merge branch 'phyx-ed' of https://github.com/Tryibion/FlaxEngine into Tryibion-phyx-ed
2024-07-18 11:50:46 +02:00
Wojtek Figat
b2faad9634
Merge branch 'mesh-collider-neg-scale-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-mesh-collider-neg-scale-fix
2024-07-18 11:47:39 +02:00
Wojtek Figat
d41d153cff
Merge branch 'pref-layout-splitter' of https://github.com/Tryibion/FlaxEngine into Tryibion-pref-layout-splitter
2024-07-18 11:45:53 +02:00
Wojtek Figat
900a96938b
Merge branch 'layer-resize-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-layer-resize-fix
2024-07-18 08:44:45 +02:00
Wojtek Figat
aeff147b6d
Optimize and refactor DDGI to use linear attention per-probe to dynamically control ray count and blend speed
...
Probes will use lower ray count when behind the camera or not correlated with the view direction or far from geometry.
Probes nearby camera or with high instability in irradiance will maintain higher ray count.
Probes that use less rays will have slower blending to reduce artifacts.
Added probe instability, attention and stats debugging for devs.
2024-07-18 08:38:23 +02:00
Wojtek Figat
ee02aa394a
Fix potential error in new shadows atlas rendering
2024-07-18 00:17:33 +02:00
Wojtek Figat
8ba33d9d10
Fix typo in doc comment
2024-07-18 00:17:15 +02:00
Chandler Cox
85a04f8e81
Perform layout of splitter panel once splitter is done being dragged.
2024-07-16 20:36:27 -05:00
Olly Rybak
e5e1f945ea
Added eDETECT_CCD_CONTACT to PairFlags, hopefully properly enabling CCD
2024-07-17 10:04:14 +10:00
Zode
e1cf41b94b
Fix Quaternion.FromDirection giving bogus output when fed a perfect down vector
2024-07-17 01:12:17 +03:00
Chandler Cox
6588a71879
Dont allow resize of layers array.
2024-07-15 18:19:14 -05:00
Chandler Cox
d700df6afb
Add PhysX option for enabling enhanced determinism
2024-07-15 16:23:49 -05:00
35d46e23a8
Fix CharacterController::SimpleMove gravity displacement handling
2024-07-13 16:39:22 +03:00
f1fc086612
Fix CharacterController to not process hits against removed actors
2024-07-13 16:39:06 +03:00
Wojtek Figat
13cf3deb3f
Revert b80101411f
2024-07-12 18:42:19 +02:00
Wojtek Figat
74dfa30556
Fix crash when drawing particle effect where one of the emitter assets is not yet loaded
2024-07-12 17:14:51 +02:00
Wojtek Figat
793afff0aa
Merge remote-tracking branch 'origin/1.9' into 1.9
2024-07-12 17:05:18 +02:00
Wojtek Figat
b80101411f
Optimize Vulkan Memory Allocator to not use mutex as it's synced by engine to safely access resources
2024-07-12 17:05:07 +02:00
Wojtek Figat
e83097d114
Fix missing memory allocator for Vulkan Memory Allocator
2024-07-12 17:04:23 +02:00
Chandler Cox
7b4e509140
Fix mesh collider not rotating correctly due to negative scale.
2024-07-11 18:44:55 -05:00
Chandler Cox
c168ce3a7e
Deprecate IsActuallyPlayingSth and add IsActuallyPlaying to AudioSource
2024-07-11 17:39:11 -05:00
Wojtek Figat
352913ba14
Add random per-probe rotation for rays tracing in DDGI
2024-07-11 14:48:24 +02:00
Wojtek Figat
dbda31d570
Add timeBeginPeriod(1) on Win32 platforms to improve timer precision
2024-07-10 15:34:38 +02:00
Wojtek Figat
d521409033
Missing change for particles from 6b06f1dbcf
2024-07-10 13:58:01 +02:00
Wojtek Figat
6b06f1dbcf
Optimize Global SDF to use 8-bit storage (50% less memory usage)
2024-07-10 13:22:25 +02:00