Commit Graph

5171 Commits

Author SHA1 Message Date
Wojtek Figat
b2e228c090 Fix shadows rendering in reflection probes 2024-07-24 13:43:53 +02:00
Wojtek Figat
6f3d1cdd0a Optimize Global Surface Atlas objects culling with shared thread group pre-cull 2024-07-24 11:46:20 +02:00
Wojtek Figat
4976a2ef6a Change DynamicBuffer usage feature from b14ac354bb 2024-07-20 22:42:14 +02:00
8b22ffe007 Fix warnings about upcoming C# reserved keywords 2024-07-20 20:46:32 +03:00
4d0dda19b9 Improve engine responsiveness when not focused 2024-07-20 15:39:11 +03:00
55d55212c3 Add assertions for checking against un-normalized direction vectors 2024-07-20 15:34:11 +03:00
Chandler Cox
305f725394 Ensure to add all scene objects of injected actors. 2024-07-19 08:19:34 -05:00
Chandler Cox
8a297a6fd4 Clean up code more. 2024-07-19 07:59:57 -05:00
Chandler Cox
d717430256 Clean up code 2024-07-19 07:48:01 -05:00
Chandler Cox
8804738193 Allow for Initializing children injected via scene loading. 2024-07-19 07:42:57 -05:00
Wojtek Figat
b14ac354bb Optimize DynamicTypedBuffer and DynamicStructuredBuffer to use GPU-memory for commonly used single-frame uploads 2024-07-19 14:27:50 +02:00
Wojtek Figat
3296337f40 Add SetStablePowerState for D3D12 when doing shaders profiling 2024-07-19 14:26:19 +02:00
Wojtek Figat
6e60a988a0 Fix node archetype 2024-07-19 00:54:05 +02:00
Wojtek Figat
b33c2b4f36 Merge remote-tracking branch 'origin/master' into 1.9 2024-07-19 00:32:54 +02:00
Wojtek Figat
fe33f09f1d Update shader 2024-07-19 00:32:14 +02:00
Wojtek Figat
9518ce1d0a Fix physics error when disabling terrain 2024-07-19 00:30:21 +02:00
Wojtek Figat
53ca33f301 Add option to sample Global SDF from higher cascade 2024-07-19 00:30:06 +02:00
Wojtek Figat
3aa8e67551 Add option for smooth DDGI cascades blending 2024-07-18 23:51:03 +02:00
Wojtek Figat
03898a064a Optimize DDGI probes border pixels to be copied within probe update, rather than via separate dispatch 2024-07-18 19:51:01 +02:00
Wojtek Figat
d879b8e064 Add utility GetInstance method to Json Asset refs in csharp
#2774
2024-07-18 15:14:26 +02:00
Wojtek Figat
5259c41b40 Merge branch 'quaternion-fix-down' of https://github.com/Zode/FlaxEngine into Zode-quaternion-fix-down 2024-07-18 12:40:00 +02:00
Wojtek Figat
529de24da4 Cache DisableCCD locally in physics backend
#2768
2024-07-18 12:39:15 +02:00
Wojtek Figat
fc3d15c544 Merge branch 'ccd-fix' of https://github.com/Swiggies/FlaxEngine into Swiggies-ccd-fix 2024-07-18 12:27:33 +02:00
Wojtek Figat
ccd619f659 Merge branch 'simplemove_gravity' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-simplemove_gravity 2024-07-18 12:26:06 +02:00
Wojtek Figat
ea45aa9b19 Merge branch 'charcontroller_terrain_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-charcontroller_terrain_fix 2024-07-18 11:54:46 +02:00
Wojtek Figat
5498cbf3bf Merge branch 'phyx-ed' of https://github.com/Tryibion/FlaxEngine into Tryibion-phyx-ed 2024-07-18 11:50:46 +02:00
Wojtek Figat
b2faad9634 Merge branch 'mesh-collider-neg-scale-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-mesh-collider-neg-scale-fix 2024-07-18 11:47:39 +02:00
Wojtek Figat
d41d153cff Merge branch 'pref-layout-splitter' of https://github.com/Tryibion/FlaxEngine into Tryibion-pref-layout-splitter 2024-07-18 11:45:53 +02:00
Wojtek Figat
900a96938b Merge branch 'layer-resize-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-layer-resize-fix 2024-07-18 08:44:45 +02:00
Wojtek Figat
aeff147b6d Optimize and refactor DDGI to use linear attention per-probe to dynamically control ray count and blend speed
Probes will use lower ray count when behind the camera or not correlated with the view direction or far from geometry.
Probes nearby camera or with high instability in irradiance will maintain higher ray count.
Probes that use less rays will have slower blending to reduce artifacts.
Added probe instability, attention and stats debugging for devs.
2024-07-18 08:38:23 +02:00
Wojtek Figat
ee02aa394a Fix potential error in new shadows atlas rendering 2024-07-18 00:17:33 +02:00
Wojtek Figat
8ba33d9d10 Fix typo in doc comment 2024-07-18 00:17:15 +02:00
Chandler Cox
85a04f8e81 Perform layout of splitter panel once splitter is done being dragged. 2024-07-16 20:36:27 -05:00
Olly Rybak
e5e1f945ea Added eDETECT_CCD_CONTACT to PairFlags, hopefully properly enabling CCD 2024-07-17 10:04:14 +10:00
Zode
e1cf41b94b Fix Quaternion.FromDirection giving bogus output when fed a perfect down vector 2024-07-17 01:12:17 +03:00
Chandler Cox
6588a71879 Dont allow resize of layers array. 2024-07-15 18:19:14 -05:00
Chandler Cox
d700df6afb Add PhysX option for enabling enhanced determinism 2024-07-15 16:23:49 -05:00
35d46e23a8 Fix CharacterController::SimpleMove gravity displacement handling 2024-07-13 16:39:22 +03:00
f1fc086612 Fix CharacterController to not process hits against removed actors 2024-07-13 16:39:06 +03:00
Wojtek Figat
13cf3deb3f Revert b80101411f 2024-07-12 18:42:19 +02:00
Wojtek Figat
74dfa30556 Fix crash when drawing particle effect where one of the emitter assets is not yet loaded 2024-07-12 17:14:51 +02:00
Wojtek Figat
793afff0aa Merge remote-tracking branch 'origin/1.9' into 1.9 2024-07-12 17:05:18 +02:00
Wojtek Figat
b80101411f Optimize Vulkan Memory Allocator to not use mutex as it's synced by engine to safely access resources 2024-07-12 17:05:07 +02:00
Wojtek Figat
e83097d114 Fix missing memory allocator for Vulkan Memory Allocator 2024-07-12 17:04:23 +02:00
Chandler Cox
7b4e509140 Fix mesh collider not rotating correctly due to negative scale. 2024-07-11 18:44:55 -05:00
Chandler Cox
c168ce3a7e Deprecate IsActuallyPlayingSth and add IsActuallyPlaying to AudioSource 2024-07-11 17:39:11 -05:00
Wojtek Figat
352913ba14 Add random per-probe rotation for rays tracing in DDGI 2024-07-11 14:48:24 +02:00
Wojtek Figat
dbda31d570 Add timeBeginPeriod(1) on Win32 platforms to improve timer precision 2024-07-10 15:34:38 +02:00
Wojtek Figat
d521409033 Missing change for particles from 6b06f1dbcf 2024-07-10 13:58:01 +02:00
Wojtek Figat
6b06f1dbcf Optimize Global SDF to use 8-bit storage (50% less memory usage) 2024-07-10 13:22:25 +02:00