Commit Graph

686 Commits

Author SHA1 Message Date
Wojtek Figat
12c8bb4f31 Fix scene lightmaps removal clearing actors linkage to lightmaps 2025-07-01 08:27:29 +02:00
Wojtek Figat
4e4d380267 Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
Wojtek Figat
dbd8297612 Add SortOrder to Environment Probe 2025-06-24 19:25:18 +02:00
xxSeys1
e2f741cab9 adjust model window and animated model slider speeds 2025-06-12 18:45:02 +02:00
Wojtek Figat
e97d683545 Fix regression from #3389 2025-06-03 23:37:37 +02:00
Wojtek Figat
fa97229830 Merge branch 'float_equality' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-float_equality 2025-06-03 17:26:12 +02:00
Wojtek Figat
3bd6160c3b Merge branch 'skip-setting-prefab-root-name' of https://github.com/Tryibion/FlaxEngine into Tryibion-skip-setting-prefab-root-name 2025-06-02 14:03:47 +02:00
Wojtek Figat
6c499e877f Fix prefab diff in Editor on mesh reference 2025-06-02 11:50:10 +02:00
Chandler Cox
4649298605 Dont allow setting prefab root name from scene instance. 2025-05-23 14:06:21 -05:00
Wojtek Figat
8bb5655b2f Fix error when using invalid camera ray 2025-05-16 20:22:52 +02:00
f09fd7ad34 Use exact value comparison in caching related functions
(cherry picked from commit 9d7c6b26422e127719836944d8d473910190e7d4)
2025-05-02 14:19:55 +03:00
Wojtek Figat
ac3c4a4b30 Merge remote-tracking branch 'origin/master' 2025-04-22 16:17:53 +02:00
Wojtek Figat
18a5c68b3e Merge branch 'large_worlds_camera_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-large_worlds_camera_fix 2025-04-22 11:10:09 +02:00
Wojtek Figat
a2ff6e5c24 Fix missing BoundsScale usage on AnimatedModel 2025-04-22 11:02:53 +02:00
Wojtek Figat
3c1aca6d46 Fix camera mouse ray error when mouse position is invalid 2025-04-19 10:50:39 +02:00
02c333c720 Use double vector types in camera view matrix calculations 2025-04-19 02:39:23 +03:00
Wojtek Figat
59aed828f6 Update attributes style to be consistent in engine 2025-04-12 22:09:12 +02:00
xxSeys1
2777436e83 change "Lighting & Effects" to "Lighting & PostFX"
old name clashed with "Particle Effect" a bit
2025-04-08 17:07:21 +02:00
xxSeys1
344fb908ed clean up Visuals Actor add subcontext menu 2025-04-07 22:02:59 +02:00
xxSeys1
1229a6f398 match box brush context menu name with toolbox name 2025-04-07 21:46:30 +02:00
xxSeys1
ec93b2ff06 move animation related actors to context submenu 2025-04-07 21:45:21 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
62273db725 Fix bone socket update on load while in game 2025-03-28 10:49:40 +01:00
Wojtek Figat
f94543aac8 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Flax.flaxproj
2025-03-26 19:48:47 +01:00
xxSeys1
bde4aec113 make script compilation failed warning a bit nicer 2025-03-24 19:12:16 +01:00
Wojtek Figat
5d3da8a8d0 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/SceneGraph/Actors/StaticModelNode.cs
#	Source/Engine/Graphics/Models/Mesh.cs
#	Source/Engine/Graphics/Models/ModelData.h
2025-03-13 11:23:01 +01:00
Wojtek Figat
5d32bb962f Add warning when cloth paint is incorrect size 2025-03-11 23:09:47 +01:00
Wojtek Figat
5bdbbb6d38 Merge remote-tracking branch 'origin/master' into 1.10 2025-03-07 23:41:02 +01:00
Wojtek Figat
e82bb639ed Fix objects creation to ensure managed object ctor is always executed
#3245
2025-03-03 19:12:29 +01:00
Wojtek Figat
dad8c0cd6b Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Level/Prefabs/Prefab.Apply.cpp
2025-02-27 17:17:02 +01:00
Wojtek Figat
809fd2653a Fix game viewport size to not include DPI scale (screen-space uses it)
#2976
2025-02-26 20:55:57 +01:00
Wojtek Figat
2d956ebb36 Fix error when applying prefab changes with missing (deleted) nested prefabs
#3244
2025-02-26 17:46:22 +01:00
Wojtek Figat
e101048c71 Merge branch 'Level' of https://github.com/MrCapy0/FlaxEngine into MrCapy0-Level
# Conflicts:
#	Source/Engine/Level/Level.cpp
2025-02-25 22:33:12 +01:00
Wojtek Figat
ca6544204b Fix actor hierarchy initialization when it gets modified by a script on the fly
#2940 #2623 #2751
2025-02-25 15:32:20 +01:00
Wojtek Figat
1c3d1b623d Optimize and cleanup some actor code 2025-02-25 15:31:46 +01:00
Wojtek Figat
2ab9adab24 Merge remote-tracking branch 'origin/master' into 1.10 2025-02-24 23:27:56 +01:00
Wojtek Figat
7225737984 Merge branch 'tube-to-capsule' of https://github.com/Tryibion/FlaxEngine into Tryibion-tube-to-capsule 2025-02-23 23:58:28 +01:00
Wojtek Figat
366b47ad80 Fix crash when applying prefab with missing scripts in use
#3239
2025-02-20 23:50:36 +01:00
Wojtek Figat
ce335a0fe4 Use new api for span from stream 2025-02-18 09:52:49 +01:00
Wojtek Figat
a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
3ad369501a Add support for searching actors and scripts by interface
#3199
2025-02-11 14:22:44 +01:00
Wojtek Figat
aa8add7b38 Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations

#2985
2025-02-11 13:01:48 +01:00
Chandler Cox
2521ed4ad5 Change DrawTube to DrawCapsule. Depricate old Tube code. 2025-02-08 21:15:49 -06:00
Wojtek Figat
e551ecbe5f Fix build warning with Large Worlds enabled 2025-02-04 23:44:12 +01:00
Wojtek Figat
24f3dfe264 Fix selected spline points to be drawn relative to the view for greater readability
#2595
2025-01-31 21:01:26 +01:00
Wojtek Figat
42fc62eb68 Add Actor.Clone for actors duplication at runtime (including scripts and children)
#2012
2025-01-31 10:21:05 +01:00
Wojtek Figat
e2fd3891d1 Fix regression in curve keyframes editing
#3179
2025-01-27 20:19:35 +01:00
Wojtek Figat
7d0804af91 Add content deprecation upgrades support to prefabs and scenes when loading levels 2025-01-20 23:53:13 +01:00
Wojtek Figat
18fd68db25 Add SpawnOptions container for more robust prefabs spawning 2025-01-20 23:50:47 +01:00
Wojtek Figat
8a7ceef288 Add content deprecation system that auto-saves assets in Editor that use old data format 2025-01-20 23:46:49 +01:00