58445f04c4
Fix potential incorrect null checks in FlaxEngine.Objects
...
The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
Chandler Cox
1286a29462
Add not closing some cm buttons
2023-08-19 14:30:08 -05:00
Wojtek Figat
f5f948ea4c
Fix culling artifacts in animated model preview in Editor
2023-07-14 12:17:21 +02:00
Wojtek Figat
96589557b3
Fix access level 96a1f20bee
2023-06-28 20:09:18 +02:00
Wojtek Figat
bb9711277a
Cleanup code from #1213
2023-06-28 16:27:42 +02:00
PhyresiCompany
fe8260fe14
Window improvements with a new approach
2023-06-27 19:58:37 -03:00
Wojtek Figat
80e6853f44
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Editor/CustomEditors/Dedicated/UIControlEditor.cs
2023-05-08 22:22:32 +02:00
Wojtek Figat
8edc154501
Fix UIControl linkage to Prefab window when creating UI within prefab Editor
...
#1007
2023-05-08 19:22:23 +02:00
Wojtek Figat
71a5d56105
Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
2023-05-04 15:43:44 +02:00
Wojtek Figat
896f75b789
Add skeleton nodes names debug drawing in Editor preview when enabled
2023-04-29 12:10:15 +02:00
Wojtek Figat
12f5157bfb
Add debug drawing selected skeleton node in Skinned Model window viewport
2023-04-26 17:28:58 +02:00
Wojtek Figat
390460907d
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
Wojtek Figat
d719ef8d03
Fix crash when reimporting audio clip while it's being played
2023-04-20 10:56:57 +02:00
Wojtek Figat
6ec35e5175
Add audio clip preview refresh on asset reimport in Editor
2023-04-20 10:50:29 +02:00
Wojtek Figat
787414451e
Add current playback position preview with seeking functionality to Audio Clip window in Editor
2023-04-19 15:17:01 +02:00
Wojtek Figat
74758f5380
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Tools/Flax.Build/Build/Builder.Projects.cs
# Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
2023-03-14 11:52:41 +01:00
Wojtek Figat
086c2f155d
Fix error when using nested Visject Surface context during State Machines editing in Anim Graph
2023-03-13 15:39:36 +01:00
Wojtek Figat
0270772463
Merge remote-tracking branch 'origin/master' into dotnet7
2023-02-06 10:02:13 +01:00
Wojtek Figat
50faa49c0f
Add spacebar for play/pause in animated model and particles previews
2023-02-02 15:53:55 +01:00
Wojtek Figat
36ba1d9953
Add play/pause widget and keybind for particles preview in asset Editor
2023-02-02 13:05:54 +01:00
Wojciech Figat
eebc4951de
Merge branch '1.5' into dotnet7
...
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojciech Figat
af7b53814d
Merge remote-tracking branch 'origin/1.5' into dotnet7
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/TAA.flax
2022-12-30 09:24:10 +01:00
Wojtek Figat
7184566b4b
Merge branch 'master' into 1.5
2022-12-29 23:04:18 +01:00
Chandler Cox
bdbf931046
Added CM button in ParticleEmitterPreview
2022-12-27 23:08:16 -06:00
Chandler Cox
fc0befd773
Fixed some CM buttons that shouldnt close when clicked.
2022-12-23 11:08:14 -06:00
Wojciech Figat
93f0b0e2e8
Fix type usage
2022-12-19 10:10:26 +01:00
Wojtek Figat
6a61b692aa
Refactor PostProcessEffect to support C++ scripting
2022-11-02 20:29:59 +01:00
Wojtek Figat
db24ea950e
Fix build
2022-07-29 17:03:21 +02:00
Wojciech Figat
e16cbdbfd0
Add showing model screen size in the Model Preview
2022-07-29 13:29:02 +02:00
Wojtek Figat
9ff0ad4734
Fix order of Large Worlds Real using
2022-07-18 20:20:12 +02:00
Wojtek Figat
e346fa1dca
Fix material editor preview error
...
#704
2022-07-18 19:40:37 +02:00
Wojciech Figat
60f868a08b
Add real-time environment probes support
2022-07-18 14:50:41 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojtek Figat
782c3a0e3e
Add Find references utility for graph parameters and methods
2022-05-09 18:10:47 +02:00
Wojtek Figat
5d0c27dff3
Remove FlaxException
2022-03-27 23:57:36 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
82a43dea28
Add **Animation Events**
2022-01-08 15:06:25 +01:00
Wojtek Figat
bbfe0446f0
Tweaks and fixes
2022-01-08 15:06:21 +01:00
Wojciech Figat
cb575ffe04
Fix
2021-12-10 12:48:12 +01:00
Wojciech Figat
d5585a30fd
Fix missing root motion preview in Animation preview panels (with option to disable it)
2021-12-10 12:42:11 +01:00
Wojciech Figat
f1b3f71b09
Fix GUI material preview positioning in the Material window
...
#552
2021-12-09 17:11:21 +01:00
Wojciech Figat
23303802ec
Add support for passing back value via reference to C# scripting event
2021-12-06 16:46:16 +01:00
Wojciech Figat
1e034c904a
Fix missing blend shape refresh for Skinned Model window preview
2021-11-26 12:57:37 +01:00
Wojtek Figat
073591aada
Add bitangent vectors debugging to Model preview
2021-11-11 13:24:17 +01:00
Wojtek Figat
38fad38b0c
Add option for drawing audio clip preview with time offset
2021-09-20 16:52:59 +02:00
Wojtek Figat
052366be66
Optimize audio preview rendering when zoom is very high
...
#519
2021-08-23 13:39:07 +02:00
Wojtek Figat
fcd0841bc7
Hide various Editor types from scripting
2021-07-29 14:05:42 +02:00
Wojtek Figat
5186cec942
Improve animation preview usability for debugging
2021-07-29 10:33:21 +02:00