Wojtek Figat
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68653fa91f
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Add small code optimizations
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2024-05-10 12:27:28 +02:00 |
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1ddf9ab0e1
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Fix high mouse sensitivity in rotation gizmos
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2024-04-09 21:45:28 +03:00 |
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Wojtek Figat
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70b2e4aa5a
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Fix snapping to the ground actor when viewport is not focused
#2342
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2024-03-20 12:13:09 +01:00 |
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Wojtek Figat
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155b4a3ba9
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Refactor editor gizmo viewports to use shared code for widgets
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2024-03-19 17:53:45 +01:00 |
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Wojtek Figat
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12e2b8156f
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Fix UI prefab focus on canvas not being added as root
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2024-03-18 20:31:17 +01:00 |
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Wojtek Figat
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795527576b
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Add dynamic UI mode checking for Prefab Viewport
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2024-03-18 15:20:05 +01:00 |
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Wojtek Figat
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c60244878d
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Add **UI Control gizmo for editing UIs**
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2024-03-16 22:00:40 +01:00 |
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Wojtek Figat
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8d149b94f1
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Refactor editor viepwort camera to unify focusing on selected objects
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2024-03-16 16:46:10 +01:00 |
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Wojtek Figat
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66b68bff27
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Cleanup editor viewports code
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2024-03-12 17:48:16 +01:00 |
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Wojtek Figat
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94520d30ad
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Fix debug shapes from prefab window visible in main viewport
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2024-03-12 13:22:01 +01:00 |
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Wojtek Figat
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8f2bc17a94
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Improve UI Control selection outline drawing
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2024-03-11 23:34:35 +01:00 |
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Wojtek Figat
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4ee15f95bb
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Fix missing debug shapes in prefab window
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2024-03-11 23:31:45 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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8bcf4fdaf0
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Cleanup and improve #2045
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2024-02-24 12:53:33 +01:00 |
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Wojtek Figat
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b2d0afd4ef
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Simplify code in #2202 for script type searching
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2024-02-06 11:09:08 +01:00 |
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Chandler Cox
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f306d34a6e
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Add drag drop for actor script items into scenes and prefabs.
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2024-01-23 08:34:15 -06:00 |
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Wojtek Figat
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70a540da4a
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Refactor main editor viewport and prefab viewport to share dragging handling code
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2023-11-20 10:48:16 +01:00 |
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NoriteSC
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13686ae13f
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Fix 436 and 1251
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2023-10-13 00:20:34 +02:00 |
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Wojtek Figat
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58b9d76d24
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Editor/Viewport/PrefabWindowViewport.cs
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
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2023-09-28 20:42:54 +02:00 |
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964913013d
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Add shortcut key to gizmo buttons
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2023-09-23 15:23:07 +03:00 |
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17e1afb04a
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Add Editor input option for toggling gizmo transform space
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2023-09-23 15:23:07 +03:00 |
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Wojtek Figat
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24c03c0e4b
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Add cloth painting tools to Editor
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2023-07-13 23:30:37 +02:00 |
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Wojtek Figat
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8a07c486bc
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Refactor Editor gizmo modes ownership to support using them in prefab window
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2023-07-12 12:24:13 +02:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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6a61b692aa
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Refactor PostProcessEffect to support C++ scripting
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2022-11-02 20:29:59 +01:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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d11166082c
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Add improvements for objects spawning and snapping in Editor to include object bounds
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2022-01-10 17:46:53 +01:00 |
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Wojciech Figat
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5f4bfa36d8
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Add various usability improvements to the Editor
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2021-12-13 17:31:59 +01:00 |
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Wojciech Figat
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23303802ec
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Add support for passing back value via reference to C# scripting event
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2021-12-06 16:46:16 +01:00 |
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Wojtek Figat
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c3b9f61b9f
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Fix snap to the ground to use scene graph query instead of physics only raycast
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2021-08-12 13:59:30 +02:00 |
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Wojtek Figat
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c30e338f0a
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Fix gizmos debug draw shapes
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2021-06-01 14:38:24 +02:00 |
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Wojtek Figat
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623299e59f
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Add support for AssetPreview to use debug drawing if needed
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2021-06-01 10:27:30 +02:00 |
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Jean-Baptiste Perrier
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ccef5f0d73
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Fix viewpoints.
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2021-05-29 18:53:30 +02:00 |
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Wojtek Figat
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845198ebe3
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Refactor focusing on selection logic in Editor
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2021-05-28 15:51:28 +02:00 |
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Wojtek Figat
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e41dfe738b
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Add support for moving object with transform gizmo when mouse moves outside the viewport during usage
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2021-05-28 14:24:19 +02:00 |
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Wojtek Figat
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2c7d62bb8e
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Add support for custom drag&drop into level/prefab viewports from custom asset items
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2021-05-24 18:34:19 +02:00 |
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W2.Wizard
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887b52c18a
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Merge branch '1.2' into IconOverhaul
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2021-05-13 15:21:36 +02:00 |
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W2Wizard
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d54efc73f1
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Adapt to new spritehandle names
Lots of files! However only change was renaming the icons overall.
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2021-05-13 15:16:45 +02:00 |
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Wojtek Figat
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8ba1affe9e
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Fix PrefabSpritesRenderer from script list
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2021-04-21 10:14:59 +02:00 |
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Wojtek Figat
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c0d0083cc2
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Fix using orientation around selection in prefab window
#276
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2021-03-23 11:06:13 +01:00 |
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Wojtek Figat
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54753a49ed
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Add support for spawning Collision Data as Mesh Collider in viewport drag&drop
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2021-03-19 12:15:50 +01:00 |
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Wojtek Figat
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f32ea92336
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Fix editor viewport camera orbiting issues
#354
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2021-03-18 18:23:11 +01:00 |
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Wojtek Figat
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42366ee66a
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Fix synchronizing nested prefabs when adding new ObjectsLookupIdMapping
#351
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2021-03-18 00:04:58 +01:00 |
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Wojtek Figat
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5a9ca6f130
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
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Wojtek Figat
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cf3ac7a26e
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Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
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2021-02-23 22:29:07 +01:00 |
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W2.Wizard
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89734760fa
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Revert previous checks, revert switch intend
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2021-02-21 19:48:23 +01:00 |
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W2.Wizard
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35b687bf3d
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Additional cleanup
Cleaned up some additional stuff that I found
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2021-02-21 18:17:35 +01:00 |
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W2.Wizard
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a4409c729b
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Fix Gizmo issue
For some reason the cleanup changed TransformGizmo to TransformGizmoBase in a few files.
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2021-02-21 14:08:11 +01:00 |
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