Chandler Cox
60ac0a8196
Fix box changes from animations.
2023-10-03 08:25:05 -05:00
Chandler Cox
7bb3ddefeb
Fix AnimatedModel box.
2023-10-03 07:51:15 -05:00
Wojtek Figat
652510ee50
Minor codestyle tweaks for #1420
2023-10-01 21:55:20 +02:00
Wojtek Figat
ae654c2f0a
Merge branch 'better-missing-script-handling' of https://github.com/RedTheKitsune/FlaxEngine into RedTheKitsune-better-missing-script-handling
2023-10-01 21:07:34 +02:00
Wojtek Figat
dd21020297
Merge remote-tracking branch 'origin/master' into 1.7
2023-10-01 13:17:41 +02:00
Wojtek Figat
a001a5fbdc
Remove mutex usage since scenes are loaded in sync for now
2023-10-01 13:17:37 +02:00
Wojtek Figat
1c21939f40
Minor changes
2023-10-01 11:24:49 +02:00
Wojtek Figat
075f40b93a
Minor fixes
2023-10-01 10:56:30 +02:00
Wojtek Figat
b960600102
Optimize scenes loading with Job System
2023-10-01 10:55:01 +02:00
Chandler Cox
b943c7ca3e
Add extra check for stationary rotation.
2023-09-30 22:19:09 -05:00
Chandler Cox
8edd50c293
Simplify
2023-09-30 21:34:40 -05:00
Chandler Cox
cc681de30e
Fix more and add bool check to orient the actor or not.
2023-09-30 21:33:27 -05:00
Chandler Cox
1366c2850f
Fix Actor.RotateAround to rotate the actors orientation.
2023-09-30 17:21:48 -05:00
Ruan Lucas
ba20402900
Change OnDestroy order
2023-09-28 19:05:26 -04:00
Wojtek Figat
d71c171412
Cleanup code in #1367 and fix api compatibility, revert joint changes
2023-09-28 13:10:58 +02:00
Wojtek Figat
3b94792f2e
Merge branch 'BugFixes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-BugFixes
...
# Conflicts:
# Source/Engine/Networking/NetworkReplicator.cpp
2023-09-28 12:28:19 +02:00
Wojtek Figat
98d5769558
Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory)
2023-09-28 10:59:09 +02:00
Ruan Lucas
409b17df2d
Remake
2023-09-24 11:28:07 -04:00
Wojtek Figat
1c20398d8c
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-22 22:43:29 +02:00
Wojtek Figat
a0de513a43
Optimize updating scripts tick arrays
2023-09-22 12:37:35 +02:00
Red Kitsune
74acc93c0c
Add XML comments
2023-09-21 01:03:35 +02:00
Wojtek Figat
9f97787099
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-20 16:02:48 +02:00
Wojtek Figat
8cd8ae93c3
Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
Red Kitsune
7c0546c68d
After CR changes
2023-09-19 00:21:56 +02:00
Red Kitsune
5cc3e40902
Implemented better missing script handling
2023-09-17 20:28:34 +02:00
Wiktor Kocielski
d389348260
Add View Layers button & Reset/Disable/Copy/Paste buttons to View Flags/Debug View & Camera RenderFlags/RenderView addition
2023-09-13 12:17:34 +03:00
Wojtek Figat
6bdbaecc18
Merge remote-tracking branch 'origin/master' into 1.7
...
# Conflicts:
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-13 10:29:28 +02:00
Wojtek Figat
2a8e35d1ff
Format code #1292
2023-09-12 14:38:23 +02:00
Wojtek Figat
44eba3fdae
Fix missing xml comment line from #1291
2023-09-12 13:54:01 +02:00
Wojtek Figat
4cae6e50d5
Merge branch 'layeraddition' of https://github.com/Withaust/FlaxEngine into Withaust-layeraddition
2023-09-12 13:52:23 +02:00
Wojtek Figat
fb488cbaf7
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-11 22:43:46 +02:00
Wojtek Figat
716e643f2a
Fix applying prefab changes to nesting prefab instances
...
#1256
2023-09-10 21:07:41 +02:00
Wiktor Kocielski
8008f05d64
Merge branch 'master' into layeraddition
2023-09-10 13:39:31 +03:00
Wiktor Kocielski
d9a1eb349d
Implement tags recursive addition
2023-09-06 05:43:27 +03:00
Wiktor Kocielski
7c9959bca5
Merge branch 'FlaxEngine:master' into layeraddition
2023-09-06 05:19:55 +03:00
Chandler Cox
5b5c298a96
Add remove tag method to actor.
2023-09-01 06:35:52 -05:00
Wojtek Figat
8906453b15
Merge remote-tracking branch 'origin/master' into 1.7
2023-08-28 09:11:29 +02:00
Wojtek Figat
fa77a52a2c
Fix prefab apply bug when one of the prefabs in project is broken
2023-08-27 20:08:27 +02:00
NoriteSC
6ab2e540a3
Bug Fixes
...
script and actors not having connect transform in on awake and in on start
join auto anchor having wrong anchor because was including scale
fixed selection do to changes to transform accessibility ?
2023-08-25 14:51:49 +02:00
Wiktor Kocielski
7b44075ac8
Add recursive methods for layers
2023-08-25 00:01:31 +03:00
Wojtek Figat
869649e5ed
Merge remote-tracking branch 'origin/master' into 1.7
2023-08-01 14:05:49 +02:00
Wojtek Figat
cfab58ccc6
Fix some actor assets into soft checks
2023-08-01 09:57:38 +02:00
Wojtek Figat
e39a56fc4e
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-18 11:47:39 +02:00
Wojtek Figat
338499536f
Add ModelInstanceActor::GetMaterialSlots
2023-07-18 10:55:00 +02:00
Wojtek Figat
1af076f180
Add distance-based and frustum-based culling to cloth
2023-07-17 11:16:01 +02:00
Wojtek Figat
3141b4fb04
Merge remote-tracking branch 'origin/master' into 1.7
...
# Conflicts:
# Source/Engine/Level/Actors/SplineModel.cpp
# Source/Engine/Level/Actors/SplineModel.h
2023-07-14 14:10:21 +02:00
Wojtek Figat
a6924d37c1
Add ModelInstanceActor::GetMaterial to get actual material used to render certain entries
2023-07-14 11:58:51 +02:00
Wojtek Figat
159beae8ae
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-12 12:24:24 +02:00
Wojtek Figat
6ae77d0c17
Merge remote-tracking branch 'origin/1.6' into 1.7
2023-07-09 11:55:50 +02:00
Chandler Cox
0a57cbbecf
Add not showing lights debug based on other light flags as well.
2023-07-07 17:48:16 -05:00