Wojtek Figat
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3b9b49950c
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Fixes for Xbox One
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2025-12-10 09:48:47 +01:00 |
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Wojtek Figat
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5f0e1253cc
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Refactor DX12 Root Signature creation to support offline construction
Fix running D3D12 on integrated AMD GPU
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2025-11-18 12:08:54 +01:00 |
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Wojtek Figat
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2bf62cc54f
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Add GPUDevice.VideoOutputs with a list of attached monitors
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2025-10-09 15:13:04 +02:00 |
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Wojtek Figat
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831fb0f442
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Optimize textures/buffers uploading on Vulkan with page allocator
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2025-09-04 21:38:07 +02:00 |
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Wojtek Figat
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82231981dc
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Add debug tool detection for Nsight Graphics
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2025-08-09 23:58:47 +02:00 |
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Wojtek Figat
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cf9c203855
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Various optimizations
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2025-08-06 18:48:18 +02:00 |
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Wojtek Figat
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c639a3103c
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Add memory profiling events to the main areas of the engine
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2025-05-22 04:47:01 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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fa1469514b
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Fix binding missing vertex buffer slots to zero data on D3D11 and D3D12
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2025-03-26 22:54:00 +01:00 |
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Wojtek Figat
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0fa88b23c6
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Add DriverVersion to GPUAdapter for checking on old GPU drivers
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2025-03-07 11:39:54 +01:00 |
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Wojtek Figat
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7b7dd9d142
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Improve GPU vertex layout binding in case of missing element from the mesh
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2025-01-03 01:09:25 +01:00 |
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Wojtek Figat
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80299c8552
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Add stride to GPUVertexLayout
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2024-12-17 15:58:26 +01:00 |
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Wojtek Figat
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fc4e6f4972
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Add GPUVertexLayout to graphics backends
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2024-12-13 09:20:01 +01:00 |
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Wojtek Figat
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9d70fd82d6
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Networking/NetworkReplicator.cpp
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2024-11-22 16:31:18 +01:00 |
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Wojtek Figat
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03fe1f72a3
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Fix minor errors
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2024-11-20 16:30:23 +01:00 |
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Mateusz Karbowiak
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db06f4f72e
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Fixed implicit type conversion for type specialization
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2024-10-05 21:22:36 +02:00 |
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Wojtek Figat
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3296337f40
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Add SetStablePowerState for D3D12 when doing shaders profiling
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2024-07-19 14:26:19 +02:00 |
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Wojtek Figat
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1cbcddf410
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Add IsDebugToolAttached to GPUDevice for detecting gpu debugger tools attached and auto-enable GPU profiler in that case
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2024-06-03 09:24:27 +02:00 |
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Wojtek Figat
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3ebf73ec22
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Add video texture format YUY2
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2024-04-25 10:26:23 +02:00 |
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Wojtek Figat
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7d92779e99
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-04-05 21:50:42 +02:00 |
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Wojtek Figat
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017def29d4
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Rename ShadowSamplerPCF to ShadowSamplerLinear
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2024-04-03 13:29:45 +02:00 |
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Wojtek Figat
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e1944bce96
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Add statically disabled geometry shaders on mobile
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2024-03-30 22:08:44 +01:00 |
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Wojtek Figat
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369c19bd5d
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Add statically disabled tessellation on macOS/iOS
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2024-03-30 18:46:37 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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cbdd6c4964
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Add HasDepthClip to GPU Device limits
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2023-10-11 10:15:44 +02:00 |
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Wojtek Figat
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7e81fdbd75
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Fix crash when D3D11 backend fails to create shader due to driver failure
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2023-09-19 23:45:30 +02:00 |
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Wojtek Figat
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007edb4651
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Merge commit '2c809389ad7d8953b10e7ab3b1b29aca4d072116' into 1.6
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2023-06-01 01:06:27 +02:00 |
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3e848d93da
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Fix DXGIFactory use after release
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2023-05-29 22:22:59 +03:00 |
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Wojtek Figat
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81ae687238
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-05-28 16:34:38 +02:00 |
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4e683dcc15
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Clean up DXGIFactory after use on D3D12
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2023-05-26 20:17:30 +03:00 |
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bdf6a11491
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Prefer high-performance discrete GPUs when enumerating adapters
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2023-05-26 20:05:32 +03:00 |
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Wojtek Figat
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d13c722ce3
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Optimize text formatting in various places
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2023-05-09 13:44:32 +02:00 |
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Wojtek Figat
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2930b0ad67
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Fix crash in GPU devices init when system has no valid GPU driver installed
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2023-03-13 10:25:08 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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189575efec
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Add GPUDevice::CreateConstantBuffer for custom constants buffers usage
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2022-11-26 21:17:05 +01:00 |
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Wojciech Figat
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427c3a9099
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Fix crash when using more than 2 constant buffers with D3D12
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2022-07-01 14:10:00 +02:00 |
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Wojtek Figat
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c7c6acfc78
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Fix DirectX crash when profiling with RenderDoc
#698
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2022-04-10 14:38:15 +02:00 |
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GoaLitiuM
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33fe5e7518
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Fix uninitialized values and release COM resources after use
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2022-03-17 21:25:56 +02:00 |
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Wojciech Figat
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18b156ad44
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Fixes and tweaks
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2022-01-26 16:55:22 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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05fc1b8dd1
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Refactor GDK platform to be base for Xbox consoles
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2021-08-26 17:28:16 +02:00 |
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honzapatCZ
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c17d86a134
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removal of old XboxOneStuff
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2021-07-21 15:10:39 +02:00 |
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Wojtek Figat
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3c1fd427eb
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Add support for programmable samplers in shaders
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2021-06-28 15:56:32 +02:00 |
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Wojtek Figat
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971449bef1
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Cleanup some GPU code
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2021-06-28 14:08:44 +02:00 |
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Wojtek Figat
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1dfcfb8aa9
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Fix d3d12 compilation with older Win10 SDK version
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2021-06-15 23:49:44 +02:00 |
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Wojtek Figat
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2bc6ca089f
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Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
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2021-06-08 16:11:27 +02:00 |
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Wojtek Figat
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b300793009
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Add UAV slots dimensions to cache for D3D12 validation
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2021-06-08 15:18:04 +02:00 |
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Wojtek Figat
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ab55c145f1
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Add DRED and optional GPU-Based Validation for D3D12
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2021-06-07 14:55:08 +02:00 |
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Wojtek Figat
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f7957be3e7
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Fix GPU synchronization on D3D12
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2021-06-07 14:53:53 +02:00 |
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