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8cf6979f90
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_some prog with dynamic linking perhaps
Build Android / Game (Android, Release ARM64) (push) Has been cancelled
Build iOS / Game (iOS, Release ARM64) (push) Has been cancelled
Build Linux / Editor (Linux, Development x64) (push) Has been cancelled
Build Linux / Game (Linux, Release x64) (push) Has been cancelled
Build macOS / Editor (Mac, Development ARM64) (push) Has been cancelled
Build macOS / Game (Mac, Release ARM64) (push) Has been cancelled
Build Windows / Editor (Windows, Development x64) (push) Has been cancelled
Build Windows / Game (Windows, Release x64) (push) Has been cancelled
Cooker / Cook (Mac) (push) Has been cancelled
Tests / Tests (Linux) (push) Has been cancelled
Tests / Tests (Windows) (push) Has been cancelled
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2026-03-15 22:45:36 +02:00 |
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Wojtek Figat
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45a8d82a83
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GUI.flax
# Flax.flaxproj
# Source/Editor/Windows/AboutDialog.cs
# Source/Engine/Serialization/Stream.cpp
# Source/Shaders/GUICommon.hlsl
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2026-03-13 08:09:16 +01:00 |
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Wojtek Figat
|
afe917a7f3
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Improve e7016564b1 to reduce recompilation on commit changes
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2026-03-12 22:51:29 +01:00 |
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Wojtek Figat
|
ace84ae29f
|
Add limit to max DDGI cascade updates per-frame to 2
#3963
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2026-03-11 23:31:44 +01:00 |
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Wojtek Figat
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96bbae8e28
|
Fix Global SDF update when changing Draw Modes of the model
Refactor `DrawModes` field in `StaticModel` and `FoliageType` into property with getter/setter
#3949
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2026-03-11 16:01:56 +01:00 |
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Wojtek Figat
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5509bc4989
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Add option to render Canvas into GPUTexture
#3601
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2026-03-10 16:29:39 +01:00 |
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Wojtek Figat
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3cfa110a48
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Editor/Options/InterfaceOptions.cs
# Source/Engine/Audio/OpenAL/AudioBackendOAL.cpp
# Source/Engine/Graphics/Graphics.cpp
# Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.h
# Source/Engine/GraphicsDevice/Vulkan/Config.h
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
# Source/Engine/GraphicsDevice/Vulkan/QueueVulkan.cpp
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2026-03-10 15:08:43 +01:00 |
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Wojtek Figat
|
b408a8ce21
|
Fix WebGPU in non-Debug builds
|
2026-03-06 14:45:00 +01:00 |
|
Wojtek Figat
|
5fb9cf3be1
|
Fix shadows from wireframe materials
|
2026-03-04 16:55:45 +01:00 |
|
Wojtek Figat
|
ad3c2be510
|
Add timer and occlusion queries support to WebGPU
|
2026-03-03 21:35:42 +01:00 |
|
Wojtek Figat
|
2a426e2812
|
Optimize AtmospherePreCompute to reduce memory usage after sky cache LUTs are rendered
|
2026-03-03 09:48:29 +01:00 |
|
Wojtek Figat
|
b191d3918e
|
Fix rendering various visuals on WebGPU
|
2026-03-02 20:36:33 +01:00 |
|
Wojtek Figat
|
63f19aa4d6
|
Fix minor issues
|
2026-02-26 15:52:41 +01:00 |
|
Wojtek Figat
|
7ea3fb1500
|
Fix shaders codebase to compile into WGSL
|
2026-02-24 17:56:14 +01:00 |
|
Wojtek Figat
|
83bd1deafd
|
Optimize shadow maps rendering by using new Graphics.Shadows.MinObjectPixelSize to skip sub-pixel objects
|
2026-02-23 16:53:17 +01:00 |
|
Wojtek Figat
|
31b5685251
|
Add GPU_ENABLE_PRELOADING_RESOURCES and use it on Web/Android/iOS to reduce engine resources preloading
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2026-02-20 23:45:56 +01:00 |
|
Wojtek Figat
|
f12ad5c874
|
Add **Web platform with Emscripten**
|
2026-02-14 00:07:21 +01:00 |
|
Wojtek Figat
|
a1096aaf92
|
Fix crash when MultiScaler shader is not yet loaded on first frame
|
2026-02-11 13:32:41 +01:00 |
|
Wojtek Figat
|
f045b5b6b6
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
|
2026-02-11 00:20:38 +01:00 |
|
Wojtek Figat
|
55f73b6cf7
|
Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
#3917 #3827
|
2026-02-09 23:03:25 +01:00 |
|
Wojtek Figat
|
27dd1bda25
|
Optimize GPUVertexLayout::Get to not use mutex on lookup read
#3917
|
2026-02-06 21:57:16 +01:00 |
|
Wojtek Figat
|
4afd9fd8df
|
Optimize Animated Model bones buffer flushing with delayed draw action to reduce lock contention
#3917 #3827
|
2026-02-06 13:27:53 +01:00 |
|
Wojtek Figat
|
70b324cdec
|
Optimize included header usage
|
2026-02-06 09:11:55 +01:00 |
|
Wojtek Figat
|
61b6aeb252
|
Fix missing DDGI on D3D11 when object counter readback buffer doesn't have data on time
(eg. during very fast rendering)
|
2026-01-28 14:04:43 +01:00 |
|
Wojtek Figat
|
b1b6953200
|
Optimize Volumetric Fog on 2k/4k displays by limiting res to 1080p
|
2026-01-28 08:53:15 +01:00 |
|
Wojtek Figat
|
fa428e343b
|
Add dithering to Volumetric Fog to reduce aliasing
|
2026-01-28 08:39:56 +01:00 |
|
Wojtek Figat
|
dbbb67f398
|
Cleanup old Volumetric Fog pass code
|
2026-01-27 23:32:13 +01:00 |
|
Wojtek Figat
|
a9bddfa784
|
Fix Volumetric Fog sampling to use the same code path for depth slices conversion
|
2026-01-27 23:24:47 +01:00 |
|
Wojtek Figat
|
f9b784a42a
|
Add improvements to Volumetric Fog quality and performance
|
2026-01-27 22:20:48 +01:00 |
|
Wojtek Figat
|
305296883d
|
Fix Volumetric Fog to not flicker on temporal blend when resizing the screen or changing quality
|
2026-01-27 13:56:26 +01:00 |
|
Wojtek Figat
|
143d714037
|
Optimize Screen Space Reflections tracing with Hierarchical Z-Buffer
Improve SSR resolve filter quality and adjust scalability.
|
2026-01-26 15:22:39 +01:00 |
|
Wojtek Figat
|
66a295d5af
|
Optimize reflections combine with depth bounds test
|
2026-01-20 22:41:59 +01:00 |
|
Wojtek Figat
|
d7458d81a5
|
Optimize SSR a bit more
|
2026-01-20 22:05:52 +01:00 |
|
Wojtek Figat
|
cc5e4c19e1
|
Fixes for SSAO and SSR
|
2026-01-20 18:19:34 +01:00 |
|
Wojtek Figat
|
85ed0ecb06
|
Optimize ASSAO perf by using half pixels and less processing for similar visuals
|
2026-01-20 13:22:01 +01:00 |
|
Wojtek Figat
|
c7c1bbe35f
|
Fix half res depth buffer regression from 192d3d1a8e
|
2026-01-20 12:01:03 +01:00 |
|
Wojtek Figat
|
192d3d1a8e
|
Optimize SSAO rendering with depth bounds and half-res depth buffer
|
2026-01-20 00:22:27 +01:00 |
|
Wojtek Figat
|
877d57681d
|
Optimize reflection probes, lights and shadow projections rendering with depth bounds test
|
2026-01-19 22:14:59 +01:00 |
|
Wojtek Figat
|
593646061e
|
Mark TemporalScale in SSR settings as deprecated and add a minor sharpening to SSR temporal filter
|
2026-01-16 11:20:06 +01:00 |
|
Wojtek Figat
|
d2d7a871ce
|
Add sharpening and better AABB history clamp to Screen Space Reflections temporal filter
|
2026-01-14 14:00:54 +01:00 |
|
Wojtek Figat
|
18778aa511
|
**Add Box Projection to Environment Probe** for better indoor areas
|
2026-01-14 09:49:01 +01:00 |
|
Wojtek Figat
|
b7e32e13ab
|
Add CaptureOffset to Environment Probe
|
2026-01-13 14:53:48 +01:00 |
|
Wojtek Figat
|
2b4dc97a97
|
Fix yellowish artifacts due to quantization error in TAA and composite image output
#3318 #3254
|
2026-01-13 13:12:33 +01:00 |
|
Wojtek Figat
|
d9f90f726b
|
Optimize reflection probes rendering by using depth test to reject occluded pixels early
|
2026-01-13 10:35:29 +01:00 |
|
Wojtek Figat
|
223d4f64eb
|
Add GammaColorSpace to Graphics for simplicity
|
2026-01-12 18:49:10 +01:00 |
|
Wojtek Figat
|
b834dddb11
|
**Refactor sRGB import option on textures** to actually handle image contents with gamma
|
2026-01-12 15:50:24 +01:00 |
|
Wojtek Figat
|
688d9c77cb
|
Fix rendering postfx with color grading only in use and optimize color grading LUT to be skipped when unsued
|
2026-01-07 18:24:48 +01:00 |
|
Wojtek Figat
|
d71ea5a72b
|
DIsable temporal jitter in debug views of Vertex Colors and Quad Overdraw
|
2026-01-07 17:57:03 +01:00 |
|
Wojtek Figat
|
32e725392b
|
Optimize inactive probes update in DDGI with faster Jump Flood instead of Flood Fill
|
2026-01-06 00:01:17 +01:00 |
|
Wojtek Figat
|
0975ac2a25
|
Fix odd typo in DDGI inactive probes flood fill
|
2026-01-05 18:02:05 +01:00 |
|