Commit Graph

562 Commits

Author SHA1 Message Date
Red Kitsune
5cc3e40902 Implemented better missing script handling 2023-09-17 20:28:34 +02:00
Wiktor Kocielski
d389348260 Add View Layers button & Reset/Disable/Copy/Paste buttons to View Flags/Debug View & Camera RenderFlags/RenderView addition 2023-09-13 12:17:34 +03:00
Wojtek Figat
6bdbaecc18 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-13 10:29:28 +02:00
Wojtek Figat
2a8e35d1ff Format code #1292 2023-09-12 14:38:23 +02:00
Wojtek Figat
44eba3fdae Fix missing xml comment line from #1291 2023-09-12 13:54:01 +02:00
Wojtek Figat
4cae6e50d5 Merge branch 'layeraddition' of https://github.com/Withaust/FlaxEngine into Withaust-layeraddition 2023-09-12 13:52:23 +02:00
Wojtek Figat
fb488cbaf7 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-11 22:43:46 +02:00
Wojtek Figat
716e643f2a Fix applying prefab changes to nesting prefab instances
#1256
2023-09-10 21:07:41 +02:00
Wiktor Kocielski
8008f05d64 Merge branch 'master' into layeraddition 2023-09-10 13:39:31 +03:00
Wiktor Kocielski
d9a1eb349d Implement tags recursive addition 2023-09-06 05:43:27 +03:00
Wiktor Kocielski
7c9959bca5 Merge branch 'FlaxEngine:master' into layeraddition 2023-09-06 05:19:55 +03:00
Chandler Cox
5b5c298a96 Add remove tag method to actor. 2023-09-01 06:35:52 -05:00
Wojtek Figat
8906453b15 Merge remote-tracking branch 'origin/master' into 1.7 2023-08-28 09:11:29 +02:00
Wojtek Figat
fa77a52a2c Fix prefab apply bug when one of the prefabs in project is broken 2023-08-27 20:08:27 +02:00
NoriteSC
6ab2e540a3 Bug Fixes
script and actors not having connect transform in on awake and in on start

join auto anchor having wrong anchor because was including scale

fixed selection do to changes to transform accessibility ?
2023-08-25 14:51:49 +02:00
Wiktor Kocielski
7b44075ac8 Add recursive methods for layers 2023-08-25 00:01:31 +03:00
Wojtek Figat
869649e5ed Merge remote-tracking branch 'origin/master' into 1.7 2023-08-01 14:05:49 +02:00
Wojtek Figat
cfab58ccc6 Fix some actor assets into soft checks 2023-08-01 09:57:38 +02:00
Wojtek Figat
e39a56fc4e Merge remote-tracking branch 'origin/master' into 1.7 2023-07-18 11:47:39 +02:00
Wojtek Figat
338499536f Add ModelInstanceActor::GetMaterialSlots 2023-07-18 10:55:00 +02:00
Wojtek Figat
1af076f180 Add distance-based and frustum-based culling to cloth 2023-07-17 11:16:01 +02:00
Wojtek Figat
3141b4fb04 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Engine/Level/Actors/SplineModel.cpp
#	Source/Engine/Level/Actors/SplineModel.h
2023-07-14 14:10:21 +02:00
Wojtek Figat
a6924d37c1 Add ModelInstanceActor::GetMaterial to get actual material used to render certain entries 2023-07-14 11:58:51 +02:00
Wojtek Figat
159beae8ae Merge remote-tracking branch 'origin/master' into 1.7 2023-07-12 12:24:24 +02:00
Wojtek Figat
6ae77d0c17 Merge remote-tracking branch 'origin/1.6' into 1.7 2023-07-09 11:55:50 +02:00
Chandler Cox
0a57cbbecf Add not showing lights debug based on other light flags as well. 2023-07-07 17:48:16 -05:00
Chandler Cox
a0bb3f2995 Add light debug view flag to draw light shapes 2023-07-07 17:32:46 -05:00
Chandler Cox
d88b93d56b Add find actor by type and tag to level and actor classes. Move find actor by tag code to be by other find actor methods. 2023-07-05 14:00:07 -05:00
Wojtek Figat
bd0bc42adc Fix regressionn from d7dc0b76e5 2023-07-05 12:18:03 +02:00
Wojtek Figat
d7dc0b76e5 Softly handle invalid scene rendering key to prevent crashes on scene unload 2023-07-04 13:32:51 +02:00
Wojtek Figat
e4c3461053 Merge remote-tracking branch 'origin/master' into 1.7 2023-07-03 22:01:50 +02:00
Wojtek Figat
9a1fd12a85 Fix sizeof struct within generic type instance
#1219
2023-07-03 11:42:15 +02:00
Wojtek Figat
f81989a171 Add **Cloth** simulation with physics 2023-07-03 10:38:36 +02:00
Wojtek Figat
99ee0b1bfe Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth) 2023-07-03 09:49:23 +02:00
Wojtek Figat
5079ddd20a Merge branch 'patch-1' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-patch-1 2023-06-30 11:03:15 +02:00
Wojtek Figat
2bd2bd5081 Fix crash when modifying animated model skeleton pose from gameplay code during update event 2023-06-30 11:02:58 +02:00
ExMatics HydrogenC
804826fbc7 Fix multiplication mistake 2023-06-30 14:06:52 +08:00
ExMatics HydrogenC
0498f1488e Fix space conversion issue 2023-06-30 12:25:58 +08:00
Wojtek Figat
e3cbe1458d Add MeshReference to ModelInstanceActor for easy mesh referencing and its data access interface 2023-06-29 16:50:00 +02:00
Ruan Lucas
072d70722c add optional parameter to find only active actors on Level.FindActorsByParentTag 2023-06-21 21:38:22 -04:00
Ruan Lucas
875dd30d57 add optional parameter to find only active actors on Level.FinActors(tag) 2023-06-21 21:27:38 -04:00
Wojtek Figat
b13139c6cc Fix check from compilation errors 2023-06-15 12:14:35 +02:00
Wojtek Figat
8f7da81621 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Flax.flaxproj
#	Source/Editor/Content/Items/AssetItem.cs
2023-06-13 15:41:07 +02:00
Wojtek Figat
f1c98320fc Refactor vehicles to use Z axis as forward instead of X
#1050
2023-06-13 14:56:03 +02:00
Wojtek Figat
bdb65857bc Fix prefab data build number when loading objects from prefab 2023-06-13 12:12:59 +02:00
Wojtek Figat
7140c4a2d8 Merge remote-tracking branch 'origin/master' into 1.6 2023-06-11 21:38:20 +02:00
Wojtek Figat
958c7b2181 Fix spawning nested prefab with different root actor
#1138
2023-06-11 20:43:31 +02:00
Wojtek Figat
f552dd0c28 Merge remote-tracking branch 'origin/master' into 1.6 2023-06-10 23:29:22 +02:00
Wojtek Figat
b299ed3246 Add more assertions to tests build 2023-06-09 23:34:55 +02:00
Wojtek Figat
7c55d50507 Various minor code cleanup tweaks 2023-06-09 23:26:37 +02:00