Wojtek Figat
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8b5c35ac6d
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Merge branch 'prop-lock-select' of https://github.com/Tryibion/FlaxEngine into Tryibion-prop-lock-select
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2025-04-07 22:26:42 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Chandler Cox
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d0ad0859ea
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Add unlock selection switch for prefab.
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2025-04-02 22:45:07 -05:00 |
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Wojtek Figat
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7e145c56fd
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/Windows/Profiler/Memory.cs
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2025-03-25 13:37:15 +01:00 |
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Wojtek Figat
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abe5b14f72
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Merge branch 'unload_alc_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unload_alc_fix
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2025-03-18 14:20:20 +01:00 |
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Wojtek Figat
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5bdbbb6d38
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-03-07 23:41:02 +01:00 |
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Wojtek Figat
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819ce2222d
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Refactor ISceneContextWindow into ISceneEditingContext with more utilities
#3257
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2025-03-03 23:32:27 +01:00 |
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3382aabefe
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Close and restore AssetEditorWindows on scripting reload
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2025-02-26 20:29:22 +02:00 |
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98bbcbd442
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Close and restore Prefab windows during scripting reload
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2025-02-26 20:29:20 +02:00 |
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Wojtek Figat
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2ab9adab24
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-02-24 23:27:56 +01:00 |
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Wojtek Figat
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fc4b79239b
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Refactor new scene tree double click feature to support both prefab and scene editing
#1502
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2025-02-23 21:23:09 +01:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Chandler Cox
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9c065d55e0
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Change to use view CM and set inital ui mode to use if the prefab has ui.
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2025-01-27 18:02:54 -06:00 |
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Wojtek Figat
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d4c72487cd
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Fix various asset windows shutdown when editor is disposing during crash
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2025-01-24 22:55:21 +01:00 |
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Chandler Cox
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0991628a78
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Add UImode switch to prefab window.
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2024-11-29 16:47:07 -06:00 |
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Wojtek Figat
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e9ac02d416
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Refactor toolstrip buttons tooltips to properly format empty input bindings
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2024-10-01 11:06:13 +02:00 |
|
Chandler Cox
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a1adab1156
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Change variable name to dropping.
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2024-06-19 09:24:33 -05:00 |
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Chandler Cox
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919e118a2f
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Select all assets and scripts that are dropped in the tree panel.
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2024-06-18 21:46:22 -05:00 |
|
Chandler Cox
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81d4501868
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Add locking selection in prefab window
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2024-04-12 07:41:43 -05:00 |
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Wojtek Figat
|
c60244878d
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Add **UI Control gizmo for editing UIs**
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2024-03-16 22:00:40 +01:00 |
|
Wojtek Figat
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66b68bff27
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Cleanup editor viewports code
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2024-03-12 17:48:16 +01:00 |
|
Wojtek Figat
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fc029b018e
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Fix UI size changes when saving scenes or prefabs in Editor with different layout
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2024-03-08 14:56:34 +01:00 |
|
Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
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5575917c4b
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Fix prefab window performance with large hierarchies
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2023-12-05 23:44:45 +01:00 |
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081648ef06
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Fix common tooltips with hardcoded keybindings
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2023-10-24 21:47:18 +03:00 |
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MineBill
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2f3685c161
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Use PrefabObjectID when setting/getting the actor expanded value for prefabs.
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2023-10-19 18:43:13 +03:00 |
|
Wojtek Figat
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3ac7c4e0ee
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Codestyle fix
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2023-10-09 23:21:02 +02:00 |
|
Wojtek Figat
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09f2be907e
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Flax.flaxproj
|
2023-10-09 12:40:47 +02:00 |
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Wojtek Figat
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e041a2d006
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Merge branch 'scene-scroll-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-scene-scroll-fix
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2023-10-06 16:07:45 +02:00 |
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Wojtek Figat
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9870d162e4
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Fix creating prefabs directly from prefab objects
#1432
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2023-10-06 10:07:57 +02:00 |
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Chandler Cox
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233eb8a39d
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Fix prefab window tree
|
2023-10-05 12:13:41 -05:00 |
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Wojtek Figat
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15b2d4e041
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Add IPresenterOwner to editor Custom Editor for more context and advanced interactions
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2023-07-12 12:36:30 +02:00 |
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Wojtek Figat
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30fa911832
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Merge remote-tracking branch 'origin/master' into dotnet7
# Conflicts:
# README.md
|
2023-02-16 09:54:22 +01:00 |
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Wojtek Figat
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8184d513e3
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Fix performance when using scene search field
|
2023-02-13 20:04:35 +01:00 |
|
Wojciech Figat
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eebc4951de
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
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2023-01-10 15:49:44 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
|
2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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c48a81a068
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Editor/Managed/ManagedEditor.Internal.cpp
# Source/Engine/Core/Config/LayersAndTagsSettings.cs
|
2022-12-28 18:49:14 +01:00 |
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Wojciech Figat
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3e8e839cd1
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Refactor Editor Windows layout serialization of splitter values to prevent invalid state when loading windows
|
2022-12-27 13:54:53 +01:00 |
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Chandler Cox
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e725533ba7
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Changed all search boxes to new class.
|
2022-12-15 21:18:49 -06:00 |
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Chandler Cox
|
50414d7fed
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added deselecting nodes when left clicking in blank area in the scene and prefab tree views
|
2022-10-29 09:22:39 -05:00 |
|
Chandler Cox
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40a04bc5d6
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Various fixes to prefab tree view. Scrolling like scene view, disable scrolling on renaming, can open CM anywhere in tree panel.
|
2022-10-29 09:14:08 -05:00 |
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Wojtek Figat
|
1019550d4a
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Change search boxes in Editor to stick to the top of the panel
|
2022-07-19 15:37:10 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojciech Figat
|
43531a020a
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Add drag&drop to prefab hierarchy panel for easier usage
|
2021-12-08 16:50:30 +01:00 |
|
Wojtek Figat
|
6dfedd219b
|
Minor improvements and fixes for Editor
|
2021-11-04 15:59:06 +01:00 |
|
Wojtek Figat
|
0aa9c865ca
|
Fix renaming selected actor in scene tree after creation and use editor shortcut
|
2021-06-01 21:10:57 +02:00 |
|
Wojtek Figat
|
845198ebe3
|
Refactor focusing on selection logic in Editor
|
2021-05-28 15:51:28 +02:00 |
|
W2Wizard
|
d54efc73f1
|
Adapt to new spritehandle names
Lots of files! However only change was renaming the icons overall.
|
2021-05-13 15:16:45 +02:00 |
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Wojtek Figat
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5a9ca6f130
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
|
2021-02-23 22:32:17 +01:00 |
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W2.Wizard
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d87f0df2a6
|
Cleanup 6
|
2021-02-21 12:05:40 +01:00 |
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