xxSeys1
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e2f741cab9
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adjust model window and animated model slider speeds
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2025-06-12 18:45:02 +02:00 |
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Wojtek Figat
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e97d683545
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Fix regression from #3389
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2025-06-03 23:37:37 +02:00 |
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Wojtek Figat
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fa97229830
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Merge branch 'float_equality' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-float_equality
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2025-06-03 17:26:12 +02:00 |
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Wojtek Figat
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3bd6160c3b
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Merge branch 'skip-setting-prefab-root-name' of https://github.com/Tryibion/FlaxEngine into Tryibion-skip-setting-prefab-root-name
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2025-06-02 14:03:47 +02:00 |
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Wojtek Figat
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6c499e877f
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Fix prefab diff in Editor on mesh reference
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2025-06-02 11:50:10 +02:00 |
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Chandler Cox
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4649298605
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Dont allow setting prefab root name from scene instance.
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2025-05-23 14:06:21 -05:00 |
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Wojtek Figat
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8bb5655b2f
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Fix error when using invalid camera ray
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2025-05-16 20:22:52 +02:00 |
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f09fd7ad34
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Use exact value comparison in caching related functions
(cherry picked from commit 9d7c6b26422e127719836944d8d473910190e7d4)
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2025-05-02 14:19:55 +03:00 |
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Wojtek Figat
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ac3c4a4b30
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Merge remote-tracking branch 'origin/master'
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2025-04-22 16:17:53 +02:00 |
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Wojtek Figat
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18a5c68b3e
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Merge branch 'large_worlds_camera_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-large_worlds_camera_fix
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2025-04-22 11:10:09 +02:00 |
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Wojtek Figat
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a2ff6e5c24
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Fix missing BoundsScale usage on AnimatedModel
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2025-04-22 11:02:53 +02:00 |
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Wojtek Figat
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3c1aca6d46
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Fix camera mouse ray error when mouse position is invalid
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2025-04-19 10:50:39 +02:00 |
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02c333c720
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Use double vector types in camera view matrix calculations
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2025-04-19 02:39:23 +03:00 |
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Wojtek Figat
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59aed828f6
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Update attributes style to be consistent in engine
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2025-04-12 22:09:12 +02:00 |
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xxSeys1
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2777436e83
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change "Lighting & Effects" to "Lighting & PostFX"
old name clashed with "Particle Effect" a bit
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2025-04-08 17:07:21 +02:00 |
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xxSeys1
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344fb908ed
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clean up Visuals Actor add subcontext menu
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2025-04-07 22:02:59 +02:00 |
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xxSeys1
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1229a6f398
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match box brush context menu name with toolbox name
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2025-04-07 21:46:30 +02:00 |
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xxSeys1
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ec93b2ff06
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move animation related actors to context submenu
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2025-04-07 21:45:21 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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62273db725
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Fix bone socket update on load while in game
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2025-03-28 10:49:40 +01:00 |
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Wojtek Figat
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f94543aac8
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Flax.flaxproj
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2025-03-26 19:48:47 +01:00 |
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xxSeys1
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bde4aec113
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make script compilation failed warning a bit nicer
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2025-03-24 19:12:16 +01:00 |
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Wojtek Figat
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5d3da8a8d0
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
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2025-03-13 11:23:01 +01:00 |
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Wojtek Figat
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5d32bb962f
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Add warning when cloth paint is incorrect size
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2025-03-11 23:09:47 +01:00 |
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Wojtek Figat
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5bdbbb6d38
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-03-07 23:41:02 +01:00 |
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Wojtek Figat
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e82bb639ed
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Fix objects creation to ensure managed object ctor is always executed
#3245
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2025-03-03 19:12:29 +01:00 |
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Wojtek Figat
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dad8c0cd6b
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Level/Prefabs/Prefab.Apply.cpp
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2025-02-27 17:17:02 +01:00 |
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Wojtek Figat
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809fd2653a
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Fix game viewport size to not include DPI scale (screen-space uses it)
#2976
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2025-02-26 20:55:57 +01:00 |
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Wojtek Figat
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2d956ebb36
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Fix error when applying prefab changes with missing (deleted) nested prefabs
#3244
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2025-02-26 17:46:22 +01:00 |
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Wojtek Figat
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e101048c71
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Merge branch 'Level' of https://github.com/MrCapy0/FlaxEngine into MrCapy0-Level
# Conflicts:
# Source/Engine/Level/Level.cpp
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2025-02-25 22:33:12 +01:00 |
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Wojtek Figat
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ca6544204b
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Fix actor hierarchy initialization when it gets modified by a script on the fly
#2940 #2623 #2751
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2025-02-25 15:32:20 +01:00 |
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Wojtek Figat
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1c3d1b623d
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Optimize and cleanup some actor code
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2025-02-25 15:31:46 +01:00 |
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Wojtek Figat
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2ab9adab24
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-02-24 23:27:56 +01:00 |
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Wojtek Figat
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7225737984
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Merge branch 'tube-to-capsule' of https://github.com/Tryibion/FlaxEngine into Tryibion-tube-to-capsule
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2025-02-23 23:58:28 +01:00 |
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Wojtek Figat
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366b47ad80
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Fix crash when applying prefab with missing scripts in use
#3239
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2025-02-20 23:50:36 +01:00 |
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Wojtek Figat
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ce335a0fe4
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Use new api for span from stream
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2025-02-18 09:52:49 +01:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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3ad369501a
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Add support for searching actors and scripts by interface
#3199
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2025-02-11 14:22:44 +01:00 |
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Wojtek Figat
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aa8add7b38
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Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations
#2985
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2025-02-11 13:01:48 +01:00 |
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Chandler Cox
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2521ed4ad5
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Change DrawTube to DrawCapsule. Depricate old Tube code.
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2025-02-08 21:15:49 -06:00 |
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Wojtek Figat
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e551ecbe5f
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Fix build warning with Large Worlds enabled
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2025-02-04 23:44:12 +01:00 |
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Wojtek Figat
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24f3dfe264
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Fix selected spline points to be drawn relative to the view for greater readability
#2595
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2025-01-31 21:01:26 +01:00 |
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Wojtek Figat
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42fc62eb68
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Add Actor.Clone for actors duplication at runtime (including scripts and children)
#2012
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2025-01-31 10:21:05 +01:00 |
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Wojtek Figat
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e2fd3891d1
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Fix regression in curve keyframes editing
#3179
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2025-01-27 20:19:35 +01:00 |
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Wojtek Figat
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7d0804af91
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Add content deprecation upgrades support to prefabs and scenes when loading levels
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2025-01-20 23:53:13 +01:00 |
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Wojtek Figat
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18fd68db25
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Add SpawnOptions container for more robust prefabs spawning
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2025-01-20 23:50:47 +01:00 |
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Wojtek Figat
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8a7ceef288
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Add content deprecation system that auto-saves assets in Editor that use old data format
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2025-01-20 23:46:49 +01:00 |
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Wojtek Figat
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1497acef58
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SImplify capacity presetting for Dictionary to handle memory slack scale internally as suers care about items count only
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2025-01-16 17:42:01 +01:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
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7fcf8c2d4c
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Improve #3138 to pass over setting value to null and via proper cast so value type stays the same
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2025-01-13 16:08:43 +01:00 |
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