Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
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647d74af0d
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Fixes for vertex layouts binding into graphics backend
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2025-01-11 22:44:38 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
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Wojtek Figat
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7aa240e5eb
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Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
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2025-01-07 23:26:06 +01:00 |
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Wojtek Figat
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6f04231b31
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Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
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2025-01-04 21:04:18 +01:00 |
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Wojtek Figat
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348f17479d
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Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices
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2025-01-03 01:07:33 +01:00 |
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Wojtek Figat
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668f3fa68d
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Update read and write streaming api to use the newest format
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2024-12-29 23:00:40 +01:00 |
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Wojtek Figat
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b3f37ca041
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Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Wojtek Figat
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666efb7675
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Fix incorrect dummy GPU Buffer format when binding missing resource to Vulkan descriptor
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2024-12-13 14:56:20 +01:00 |
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Wojtek Figat
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fc4e6f4972
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Add GPUVertexLayout to graphics backends
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2024-12-13 09:20:01 +01:00 |
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Wojtek Figat
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04a3435200
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Fix shaders parsing to skip comments in between special macros
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2024-12-10 16:45:59 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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19752e4f3b
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Add storing shader asset includes paths in compact format for portability
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2023-11-04 15:26:18 +01:00 |
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Wojtek Figat
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1d41aa01ce
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Refactor vertex shaders to use GPUShaderProgramVS::InputElement for input layout data
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2023-10-26 14:36:02 +02:00 |
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Wojtek Figat
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677cd4e382
|
Fix build regression from 6f7f22eb47
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2023-10-12 22:29:11 +02:00 |
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Wojtek Figat
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6f7f22eb47
|
Add outputting shader source code in Editor to text file when compilation fails for debugging
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2023-10-12 18:57:27 +02:00 |
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Wojtek Figat
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734f8bcaf4
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Fix shader compilation tracking to check for directory existence
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2023-10-08 15:52:36 +02:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
|
df82a0f5d0
|
Add **GPU Memory profiler** to Editor
|
2022-12-08 16:30:37 +01:00 |
|
Wojciech Figat
|
32e052a87b
|
Refactor native Stream serialization to new API
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2022-10-20 17:28:12 +02:00 |
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Wojtek Figat
|
c43f724189
|
Add reloading materials and particle emitters after shader compilation fail
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2022-08-12 22:55:20 +02:00 |
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Wojtek Figat
|
528a009b6b
|
Merge branch 'fix_dxcompiler_linkage' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_dxcompiler_linkage
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2022-07-15 20:36:56 +02:00 |
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Wojciech Figat
|
b8ff4ae2e0
|
Fixes for Vulkan descriptors binding
|
2022-06-17 10:41:23 +02:00 |
|
Wojciech Figat
|
04a7dab7e7
|
Minor fixes
|
2022-05-02 10:36:31 +02:00 |
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Wojciech Figat
|
598876d8e3
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Add shader reloading on header file edit for shaders with compilation errors
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2022-04-08 13:53:23 +02:00 |
|
Wojciech Figat
|
6196bb31fe
|
Post merge fixes
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2022-03-22 13:20:07 +01:00 |
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Wojciech Figat
|
c10cdc3d90
|
Fix UsedSRsMask/UsedUAsMask when binding arrays to the shader
|
2022-03-22 12:55:13 +01:00 |
|
|
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8ed7b0f455
|
Fix wrong library linkage in DirectXShaderCompiler
|
2022-03-20 18:27:02 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
7471a819e1
|
Add Vulkan support for Mac (via MoltenVK)
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2022-01-05 10:25:46 +01:00 |
|
Wojtek Figat
|
9b991bcfdf
|
Add Editor for Mac impl progress
|
2021-12-31 17:12:55 +01:00 |
|
Wojciech Figat
|
38606cb43a
|
Add support for exporting pdb files for D3D12 shaders if debug data is enabled
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2021-12-07 18:23:07 +01:00 |
|
Wojtek Figat
|
25be2902ac
|
Fixes
|
2021-10-17 16:01:57 +02:00 |
|
Wojtek Figat
|
6f84bffaad
|
Add profiler events to shader compiler
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2021-10-14 11:46:02 +02:00 |
|
Wojtek Figat
|
ea05fa8f69
|
Fix shader parsing error due to unknown macro used on shader function visibility condition
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2021-10-14 11:07:42 +02:00 |
|
Wojtek Figat
|
48a867ef16
|
Add PS5 platform defines and types
|
2021-10-08 16:25:16 +02:00 |
|
Wojtek Figat
|
bdd2dbb719
|
Fix shader unction visibility parsing and add USE_EDITOR define to material shaders
|
2021-10-07 11:43:11 +02:00 |
|
Wojtek Figat
|
c3fe366be8
|
Improvements and tweaks
|
2021-10-05 21:54:24 +02:00 |
|
Wojtek Figat
|
b300793009
|
Add UAV slots dimensions to cache for D3D12 validation
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2021-06-08 15:18:04 +02:00 |
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Wojtek Figat
|
f4c8808d19
|
Add SRV slots isage info for D3D12 shaders cache
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2021-06-07 12:19:49 +02:00 |
|
Wojtek Figat
|
fa1cd56a0d
|
Optimize Vulkan shader compiler memory allocation
|
2021-06-07 11:56:41 +02:00 |
|
Wojtek Figat
|
0a25b71437
|
Fix GPU particles on Vulkan
#478
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2021-05-17 13:41:08 +02:00 |
|
Wojtek Figat
|
0e75dba142
|
Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
|
Wojtek Figat
|
5a9ca6f130
|
Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
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Wojtek Figat
|
c25abfda65
|
Remove ProjectInfo.h include from Editor.h
|
2021-02-19 09:36:23 +01:00 |
|
mafiesto4
|
c7547b3a46
|
Merge remote-tracking branch 'origin/master' into linux-editor
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2021-01-10 09:14:03 +01:00 |
|
mafiesto4
|
efa5d05f5f
|
Fixes for building editor for Linux
|
2021-01-05 16:23:02 +01:00 |
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