Nils Hausfeld
571f8febf4
- Moved convertible node file out of archetypes folder into surface folder to be more in line of the project structure (other special nodes like surfacecomment are also just in the surface folder)
...
- Cleanup
2023-10-21 13:11:42 +02:00
Wojtek Figat
08a6a2b6dc
Fix potential crashes on macOS due to missing window inside view event
2023-10-21 13:04:33 +02:00
Wojtek Figat
ba39938ed5
Update Flax icon for macOS to match design guidelines
2023-10-21 12:44:43 +02:00
Wojtek Figat
ab49457944
Add log for build command invoke in deployer
2023-10-21 12:44:25 +02:00
Nils Hausfeld
c371a5b78c
- Removed Quaternion and Transform from material parameter types since they are not supported
2023-10-20 12:55:54 +02:00
Wojtek Figat
5cafe1c328
Merge branch 'remember-hierarchy-expanded' of https://github.com/MineBill/FlaxEngine into MineBill-remember-hierarchy-expanded
2023-10-20 12:33:08 +02:00
Wojtek Figat
70200b5608
Merge branch 'fix-module-names' of https://github.com/MineBill/FlaxEngine into MineBill-fix-module-names
2023-10-20 12:29:00 +02:00
Wojtek Figat
e796d9ea6f
Further improve a989173e2d
2023-10-20 11:22:22 +02:00
Wojtek Figat
4e9a739a52
Update GPU particle emitter graph version after recent changes
2023-10-20 00:28:13 +02:00
MineBill
7906e26fe0
Limit what characters module names can contain.
2023-10-20 00:19:32 +03:00
Wojtek Figat
770d21566a
Add macOS disk image notarization
2023-10-19 23:13:05 +02:00
Wojtek Figat
418e220c00
Add proper codesigning for the Editor app for macOS
2023-10-19 22:40:42 +02:00
Wojtek Figat
9f98a5304f
Merge remote-tracking branch 'origin/master'
2023-10-19 19:13:18 +02:00
Wojtek Figat
a8f961c438
Add cook&run support for macOS and Linux
2023-10-19 19:09:32 +02:00
Wojtek Figat
2bb8c82329
Add support for packaging editor with bundled platform data
2023-10-19 19:09:06 +02:00
Mr. Capybara
70ccc79d54
change button order
2023-10-19 12:33:23 -04:00
MineBill
c773c3e8fc
Collapse/Expand all node in the tree if the user is pressing the Alt key.
2023-10-19 18:55:58 +03:00
MineBill
2f3685c161
Use PrefabObjectID when setting/getting the actor expanded value for prefabs.
2023-10-19 18:43:13 +03:00
Nils Hausfeld
7cb4d27979
- Minor cleanup and comments
2023-10-19 17:23:34 +02:00
Nils Hausfeld
fdda42e504
Merge remote-tracking branch 'upstream/master' into Visject-ConvertConstantToParameter
2023-10-19 17:09:49 +02:00
Wojtek Figat
0ea00a09ca
Fix regression from 3e7368b1cb to remove scene lock when spawning actors in async
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#1743
2023-10-19 15:29:26 +02:00
Wojtek Figat
a989173e2d
Fix UnitsToText to properly print string with 2 decimal places
2023-10-19 15:16:14 +02:00
Wojtek Figat
6f60218bec
Optimize various rendering stages to skip loading shader when effect is disables
2023-10-19 15:07:03 +02:00
Nils Hausfeld
4efbed91a4
- Fixed a bug where the wrong boxes got connected
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- Cleanup
2023-10-19 14:34:10 +02:00
Wojtek Figat
c0fa858dd0
Fix warning on missing windows layout file when loading default layout
2023-10-19 14:25:37 +02:00
Nils Hausfeld
ad6affc863
- More cleanup
2023-10-19 14:17:28 +02:00
Nils Hausfeld
aafdc64b68
- Cleanup
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- Typo
2023-10-19 14:14:51 +02:00
Nils Hausfeld
41a7aff6d7
- Converting to parameter now also works in Particle and Visual Scripting editor
2023-10-19 14:10:10 +02:00
Nils Hausfeld
9bd002ea33
Merge remote-tracking branch 'upstream/master' into Visject-ConvertConstantToParameter
2023-10-19 14:03:10 +02:00
Nils Hausfeld
3afb6cc88e
- Renamed ConstantNode to ConvertableNode
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- Moved ConvertableNode into it's own class
- Added support for custom conversion code (currently only used by rotation)
- Added support for Texture, Normal Map, Cube Texture, Uint, Double, String, Quaternion/Rotation
2023-10-19 14:02:46 +02:00
Mr. Capybara
b2ba40b082
Add button to reload scenes
2023-10-18 20:34:39 -04:00
MineBill
6fb411cee3
Fix terrain painting.
2023-10-19 01:05:34 +03:00
Wojtek Figat
6c45141ef9
Add dmg file building for macOS Editor deployment
2023-10-18 22:10:46 +02:00
Wojtek Figat
f373c867a7
Improve Game Cooker label text when platform data is missing
2023-10-18 21:57:35 +02:00
Wojtek Figat
5181db8a0e
Fix vscode default build task to favor current architecture (eg. arm64 for Editor on macOS)
2023-10-18 21:51:36 +02:00
Nils Hausfeld
2537855aa3
Merge branch 'master' into Visject-ConvertConstantToParameter
2023-10-18 18:33:08 +02:00
Wojtek Figat
24790b18ce
Fix typo in shader
2023-10-18 12:56:48 +02:00
Wojtek Figat
8b096a9286
Fixes
2023-10-18 10:52:36 +02:00
Wojtek Figat
2d0eabc8be
Fix deadlock in Foliage::GetFoliageTypeInstancesCount
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#1724
2023-10-17 23:20:30 +02:00
Wojtek Figat
387e30a1dc
Fix compilation regression
2023-10-17 23:13:05 +02:00
Wojtek Figat
52a621de42
Add color, emissive and opacity parameters setup for auto-imported material instances
2023-10-17 22:45:22 +02:00
Wojtek Figat
c457087612
Optimize memory allocation when using Sprite size during 2D rendering
2023-10-17 22:44:15 +02:00
Wojtek Figat
1cbf867fc7
Hide build scenes data toolbar button when none action is set and fix tooltip for cook and run action
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#1731
2023-10-17 22:43:43 +02:00
Wojtek Figat
8d9f4d72f5
Various stability improvements for Editor
2023-10-17 22:42:47 +02:00
Wojtek Figat
90427da42f
Add SubAssetFolder to model import option to redirect auto-imported materials and textures location
2023-10-17 09:59:21 +02:00
Wojtek Figat
cebae5c4e1
Add foreach loop support to Span type
2023-10-17 09:53:48 +02:00
Wojtek Figat
d92c7af2cf
Fix debug file access race-conditions when importing many materials at once
2023-10-17 09:53:06 +02:00
Nils Hausfeld
447030f53a
- Spawned get parameter node now reconnects to all boxes from the converted node
2023-10-16 20:19:18 +02:00
Nils Hausfeld
a96445d8bb
Merge branch 'master' into Visject-ConvertConstantToParameter
2023-10-16 19:34:22 +02:00
Wojtek Figat
582cf94198
Fix setting up prefab objects ids mapping for nested prefabs to link cross-object references correctly
2023-10-16 16:37:44 +02:00