Wojtek Figat
448eb48c23
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:24 +02:00
Wojtek Figat
78d519cb9a
Fix ConcurrentSystemLocker to have exclusive lock as an option
2025-06-29 19:16:41 +02:00
Wojtek Figat
d1c43ec1fe
Merge remote-tracking branch 'origin/master' into 1.11
2025-06-25 10:48:11 +02:00
Wojtek Figat
dbd8297612
Add SortOrder to Environment Probe
2025-06-24 19:25:18 +02:00
Wojtek Figat
ef5d45874a
Fix compilation regression
2025-06-22 12:12:42 +02:00
Wojtek Figat
d3a50cdacb
Optimize Actor::DestroyChildren
2025-06-20 09:05:25 +02:00
Wojtek Figat
2e10d776e9
Optimize updating actor rendering entry with better thread locking that support async writes on actor update
2025-06-19 14:04:06 +02:00
Wojtek Figat
986693757c
Merge remote-tracking branch 'origin/master' into 1.11
2025-06-16 22:46:17 +02:00
xxSeys1
e2f741cab9
adjust model window and animated model slider speeds
2025-06-12 18:45:02 +02:00
Wojtek Figat
8ec138399a
Add higher level streaming time budget in frame based on idle time
2025-06-11 18:40:35 +02:00
Wojtek Figat
5b6859a66f
Add time slicing to Deserialization stage of async scenes loading to avoid hitching
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#3261
2025-06-11 18:40:06 +02:00
Wojtek Figat
d6eb647d59
Optimize async scene loading to run in separate stages with time-slicing
2025-06-11 14:33:47 +02:00
Wojtek Figat
b50f3fcb64
Refactor level actions to support time budget and time slicing
2025-06-11 00:01:46 +02:00
Wojtek Figat
d6b4992991
Optimize actors registration in SceneRendering to track free items
2025-06-10 20:08:20 +02:00
Wojtek Figat
7fa4efcac5
Fix compilation in Release
2025-06-09 10:17:51 +02:00
Wojtek Figat
73c30d3d89
Optimize asset references to support direct registration to reduce Delegate memory allocations and overhead
2025-06-08 00:58:15 +02:00
Wojtek Figat
bffb175a9b
Code fixes
2025-06-07 01:25:22 +02:00
Wojtek Figat
462f75abd0
Optimize memory allocation when reading animated model pose by cloth
2025-06-06 22:41:48 +02:00
Wojtek Figat
d95cd2f0be
Optimize memory alloc on Animated Model init
2025-06-06 22:41:29 +02:00
Wojtek Figat
f462a2187f
Merge branch 'master' into 1.11
2025-06-05 18:03:17 +02:00
Wojtek Figat
e97d683545
Fix regression from #3389
2025-06-03 23:37:37 +02:00
Wojtek Figat
fa97229830
Merge branch 'float_equality' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-float_equality
2025-06-03 17:26:12 +02:00
Wojtek Figat
3bd6160c3b
Merge branch 'skip-setting-prefab-root-name' of https://github.com/Tryibion/FlaxEngine into Tryibion-skip-setting-prefab-root-name
2025-06-02 14:03:47 +02:00
Wojtek Figat
6c499e877f
Fix prefab diff in Editor on mesh reference
2025-06-02 11:50:10 +02:00
Wojtek Figat
ab61ed5a37
Add more memory profiling insights and groups
2025-05-28 04:03:44 +02:00
Chandler Cox
4649298605
Dont allow setting prefab root name from scene instance.
2025-05-23 14:06:21 -05:00
Wojtek Figat
c639a3103c
Add memory profiling events to the main areas of the engine
2025-05-22 04:47:01 +02:00
Wojtek Figat
8bb5655b2f
Fix error when using invalid camera ray
2025-05-16 20:22:52 +02:00
f09fd7ad34
Use exact value comparison in caching related functions
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(cherry picked from commit 9d7c6b26422e127719836944d8d473910190e7d4)
2025-05-02 14:19:55 +03:00
Wojtek Figat
ac3c4a4b30
Merge remote-tracking branch 'origin/master'
2025-04-22 16:17:53 +02:00
Wojtek Figat
18a5c68b3e
Merge branch 'large_worlds_camera_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-large_worlds_camera_fix
2025-04-22 11:10:09 +02:00
Wojtek Figat
a2ff6e5c24
Fix missing BoundsScale usage on AnimatedModel
2025-04-22 11:02:53 +02:00
Wojtek Figat
3c1aca6d46
Fix camera mouse ray error when mouse position is invalid
2025-04-19 10:50:39 +02:00
02c333c720
Use double vector types in camera view matrix calculations
2025-04-19 02:39:23 +03:00
Wojtek Figat
59aed828f6
Update attributes style to be consistent in engine
2025-04-12 22:09:12 +02:00
xxSeys1
2777436e83
change "Lighting & Effects" to "Lighting & PostFX"
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old name clashed with "Particle Effect" a bit
2025-04-08 17:07:21 +02:00
xxSeys1
344fb908ed
clean up Visuals Actor add subcontext menu
2025-04-07 22:02:59 +02:00
xxSeys1
1229a6f398
match box brush context menu name with toolbox name
2025-04-07 21:46:30 +02:00
xxSeys1
ec93b2ff06
move animation related actors to context submenu
2025-04-07 21:45:21 +02:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Wojtek Figat
62273db725
Fix bone socket update on load while in game
2025-03-28 10:49:40 +01:00
Wojtek Figat
f94543aac8
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Flax.flaxproj
2025-03-26 19:48:47 +01:00
xxSeys1
bde4aec113
make script compilation failed warning a bit nicer
2025-03-24 19:12:16 +01:00
Wojtek Figat
5d3da8a8d0
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
2025-03-13 11:23:01 +01:00
Wojtek Figat
5d32bb962f
Add warning when cloth paint is incorrect size
2025-03-11 23:09:47 +01:00
Wojtek Figat
5bdbbb6d38
Merge remote-tracking branch 'origin/master' into 1.10
2025-03-07 23:41:02 +01:00
Wojtek Figat
e82bb639ed
Fix objects creation to ensure managed object ctor is always executed
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#3245
2025-03-03 19:12:29 +01:00
Wojtek Figat
dad8c0cd6b
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Level/Prefabs/Prefab.Apply.cpp
2025-02-27 17:17:02 +01:00
Wojtek Figat
809fd2653a
Fix game viewport size to not include DPI scale (screen-space uses it)
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#2976
2025-02-26 20:55:57 +01:00
Wojtek Figat
2d956ebb36
Fix error when applying prefab changes with missing (deleted) nested prefabs
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#3244
2025-02-26 17:46:22 +01:00