Commit Graph

6594 Commits

Author SHA1 Message Date
Wojtek Figat
c88e184df3 Fix crash when window gets removed during windows update loop 2023-10-22 15:56:25 +02:00
Wojtek Figat
1280e61af0 Add IsDebuggerPresent for macOS and iOS platforms 2023-10-22 15:33:21 +02:00
Wojtek Figat
9fa0b174f5 Fix deprecation warnings on Apple 2023-10-22 15:32:56 +02:00
Nils Hausfeld
ea00a448ef - Minor cleanup 2023-10-22 12:54:14 +02:00
Nils Hausfeld
7b2058d1b2 - Added alternative titles to some nodes 2023-10-22 12:37:51 +02:00
Chandler Cox
78aae0da5a Better handling stopping/resetting non-looping effect. 2023-10-21 17:22:02 -05:00
Chandler Cox
7d9991999d Better fix. 2023-10-21 14:08:23 -05:00
Chandler Cox
ad15c5b2fc Fix particles effect not being able to just call play if islooped is false. 2023-10-21 13:36:39 -05:00
Nils Hausfeld
ba31627ae0 Merge remote-tracking branch 'upstream/master' into Visject-CommentOrder 2023-10-21 16:06:44 +02:00
Nils Hausfeld
ec7840f36b - New comments now get spawned on top of other comments
- Commenting other comments now puts the spawned comment below the child comments
- Added Order Value to comments to serialize order
- Added backwards compatiblity to older editor versions
- Cleanup
- XML Comments
2023-10-21 16:06:28 +02:00
Wojtek Figat
21f2e59d12 Add drag&drop support to macOS 2023-10-21 15:36:38 +02:00
Nils Hausfeld
fa8b92a456 Adding the ability to order comments in visject 2023-10-21 14:18:30 +02:00
Nils Hausfeld
432f6d5402 Merge branch 'master' into Visject-ConvertConstantToParameter 2023-10-21 13:11:51 +02:00
Nils Hausfeld
571f8febf4 - Moved convertible node file out of archetypes folder into surface folder to be more in line of the project structure (other special nodes like surfacecomment are also just in the surface folder)
- Cleanup
2023-10-21 13:11:42 +02:00
Wojtek Figat
08a6a2b6dc Fix potential crashes on macOS due to missing window inside view event 2023-10-21 13:04:33 +02:00
Wojtek Figat
ba39938ed5 Update Flax icon for macOS to match design guidelines 2023-10-21 12:44:43 +02:00
Wojtek Figat
ab49457944 Add log for build command invoke in deployer 2023-10-21 12:44:25 +02:00
Nils Hausfeld
c371a5b78c - Removed Quaternion and Transform from material parameter types since they are not supported 2023-10-20 12:55:54 +02:00
Wojtek Figat
5cafe1c328 Merge branch 'remember-hierarchy-expanded' of https://github.com/MineBill/FlaxEngine into MineBill-remember-hierarchy-expanded 2023-10-20 12:33:08 +02:00
Wojtek Figat
70200b5608 Merge branch 'fix-module-names' of https://github.com/MineBill/FlaxEngine into MineBill-fix-module-names 2023-10-20 12:29:00 +02:00
Wojtek Figat
e796d9ea6f Further improve a989173e2d 2023-10-20 11:22:22 +02:00
Wojtek Figat
4e9a739a52 Update GPU particle emitter graph version after recent changes 2023-10-20 00:28:13 +02:00
MineBill
7906e26fe0 Limit what characters module names can contain. 2023-10-20 00:19:32 +03:00
Wojtek Figat
770d21566a Add macOS disk image notarization 2023-10-19 23:13:05 +02:00
Wojtek Figat
418e220c00 Add proper codesigning for the Editor app for macOS 2023-10-19 22:40:42 +02:00
Wojtek Figat
9f98a5304f Merge remote-tracking branch 'origin/master' 2023-10-19 19:13:18 +02:00
Wojtek Figat
a8f961c438 Add cook&run support for macOS and Linux 2023-10-19 19:09:32 +02:00
Wojtek Figat
2bb8c82329 Add support for packaging editor with bundled platform data 2023-10-19 19:09:06 +02:00
Mr. Capybara
70ccc79d54 change button order 2023-10-19 12:33:23 -04:00
MineBill
c773c3e8fc Collapse/Expand all node in the tree if the user is pressing the Alt key. 2023-10-19 18:55:58 +03:00
MineBill
2f3685c161 Use PrefabObjectID when setting/getting the actor expanded value for prefabs. 2023-10-19 18:43:13 +03:00
Nils Hausfeld
7cb4d27979 - Minor cleanup and comments 2023-10-19 17:23:34 +02:00
Nils Hausfeld
fdda42e504 Merge remote-tracking branch 'upstream/master' into Visject-ConvertConstantToParameter 2023-10-19 17:09:49 +02:00
Wojtek Figat
0ea00a09ca Fix regression from 3e7368b1cb to remove scene lock when spawning actors in async
#1743
2023-10-19 15:29:26 +02:00
Wojtek Figat
a989173e2d Fix UnitsToText to properly print string with 2 decimal places 2023-10-19 15:16:14 +02:00
Wojtek Figat
6f60218bec Optimize various rendering stages to skip loading shader when effect is disables 2023-10-19 15:07:03 +02:00
Nils Hausfeld
4efbed91a4 - Fixed a bug where the wrong boxes got connected
- Cleanup
2023-10-19 14:34:10 +02:00
Wojtek Figat
c0fa858dd0 Fix warning on missing windows layout file when loading default layout 2023-10-19 14:25:37 +02:00
Nils Hausfeld
ad6affc863 - More cleanup 2023-10-19 14:17:28 +02:00
Nils Hausfeld
aafdc64b68 - Cleanup
- Typo
2023-10-19 14:14:51 +02:00
Nils Hausfeld
41a7aff6d7 - Converting to parameter now also works in Particle and Visual Scripting editor 2023-10-19 14:10:10 +02:00
Nils Hausfeld
9bd002ea33 Merge remote-tracking branch 'upstream/master' into Visject-ConvertConstantToParameter 2023-10-19 14:03:10 +02:00
Nils Hausfeld
3afb6cc88e - Renamed ConstantNode to ConvertableNode
- Moved ConvertableNode into it's own class
- Added support for custom conversion code (currently only used by rotation)
- Added support for Texture, Normal Map, Cube Texture, Uint, Double, String, Quaternion/Rotation
2023-10-19 14:02:46 +02:00
Mr. Capybara
b2ba40b082 Add button to reload scenes 2023-10-18 20:34:39 -04:00
Wojtek Figat
6c45141ef9 Add dmg file building for macOS Editor deployment 2023-10-18 22:10:46 +02:00
Wojtek Figat
f373c867a7 Improve Game Cooker label text when platform data is missing 2023-10-18 21:57:35 +02:00
Wojtek Figat
5181db8a0e Fix vscode default build task to favor current architecture (eg. arm64 for Editor on macOS) 2023-10-18 21:51:36 +02:00
Nils Hausfeld
2537855aa3 Merge branch 'master' into Visject-ConvertConstantToParameter 2023-10-18 18:33:08 +02:00
Wojtek Figat
24790b18ce Fix typo in shader 2023-10-18 12:56:48 +02:00
Wojtek Figat
8b096a9286 Fixes 2023-10-18 10:52:36 +02:00