Commit Graph

3249 Commits

Author SHA1 Message Date
Wojtek Figat
c7c6acfc78 Fix DirectX crash when profiling with RenderDoc
#698
2022-04-10 14:38:15 +02:00
Wojciech Figat
f59ab696e2 Merge branch 'GoaLitiuM-font_dpi_fix' 2022-03-28 20:52:14 +02:00
Wojciech Figat
fd425363b6 Merge branch 'font_dpi_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-font_dpi_fix 2022-03-28 20:52:08 +02:00
Wojciech Figat
3c4fd80f6e Fix D3D12 shader cache invalidation for cooker building for Windows 2022-03-28 20:43:14 +02:00
Wojciech Figat
2b9a03d9bc Post-merge fixes 2022-03-28 20:04:29 +02:00
Wojciech Figat
a9061eb44f Merge branch 'GoaLitiuM-d3d11_flip_present' 2022-03-28 19:59:36 +02:00
Wojciech Figat
f3324ae2fd Merge branch 'd3d11_flip_present' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-d3d11_flip_present 2022-03-28 19:59:27 +02:00
Wojciech Figat
94fbc28ee0 Fix error on empty regex text 2022-03-28 19:57:38 +02:00
Wojciech Figat
f10af9d8fb Fix Multiply (and similar) nodes result value in Visject if the first input is disconnected 2022-03-28 19:48:08 +02:00
Wojciech Figat
95e90d5c37 Add support for in-built color constants in Visject (eg. red/blue/violet) 2022-03-28 19:46:52 +02:00
Wojciech Figat
0ca6e70b66 Fix invalid Rigidbody bounds if it has no shapes attached 2022-03-28 19:28:25 +02:00
Wojciech Figat
8e79529e4e Fix highlighting the first error/warning from the Output Log message text 2022-03-28 19:04:53 +02:00
Wojciech Figat
79669a8789 Fix upscaler usage if resolution is higher than 1 2022-03-28 16:31:23 +02:00
Wojtek Figat
5d0c27dff3 Remove FlaxException 2022-03-27 23:57:36 +02:00
9a0d4ae53b Improve font rendering and alignment with custom DPI 2022-03-27 01:51:20 +02:00
6e6f2859ab Fix switching to fullscreen mode in D3D11/D3D12 flip presentation modes 2022-03-26 16:48:46 +02:00
Wojtek Figat
e89e6edfb8 Fix crash in scripting init if current localization is null 2022-03-22 19:29:17 +01:00
Wojtek Figat
b2e91b8a07 Improvements for dependencies building utilities 2022-03-22 19:04:10 +01:00
Wojtek Figat
532203040f Fix PATH env var expanding in Flax.Build app runner 2022-03-22 19:03:13 +01:00
Wojtek Figat
bb2f8f34dc Fix crash on opening skeleton mask window 2022-03-22 18:58:15 +01:00
GoaLitiuM
33fe5e7518 Fix uninitialized values and release COM resources after use 2022-03-17 21:25:56 +02:00
GoaLitiuM
e794911755 Enable flip presentation mode and tearing in D3D11 2022-03-17 21:25:56 +02:00
Wojtek Figat
b780e33a5b Fix for faster models exporting 2022-03-14 20:32:38 +01:00
Wojtek Figat
6da3dff5de Fix editor options startup to not log error on missing file 2022-03-14 20:32:10 +01:00
Wojtek Figat
8e28fef91f Fix Lightmap UVs Source not working in model import options 2022-03-13 19:31:33 +01:00
Wojtek Figat
aed6f0403d Fix dylibs list
#693
2022-03-04 23:20:45 +01:00
Wojtek Figat
09c995d67b Fix for macOS dylib path
#693
2022-03-04 23:14:36 +01:00
Wojtek Figat
20075e0fbd Fixes for compilation on Windows for x86 2022-03-02 21:06:21 +01:00
Wojtek Figat
e52cf67447 Fix crash on Vulkan swapchain resize if the previous size was 0 (eg. due to window animation on Windows 11r) 2022-03-02 10:00:06 +01:00
Wojtek Figat
cdc74a9c49 Reduce includes in Serialization header 2022-02-28 23:16:15 +01:00
Wojtek Figat
3a1475fa9c Use SoftObjectReference for deformable asset ref to prevent removing it by Content GC 2022-02-28 23:16:00 +01:00
Wojtek Figat
4a9c746bed Add SoftAssetReference type 2022-02-28 23:15:35 +01:00
Wojtek Figat
6738bc8dea Fix minor things 2022-02-28 19:15:02 +01:00
Wojtek Figat
57e408761d Bump up the build number 2022-02-28 19:14:52 +01:00
Wojtek Figat
87cb553c61 Optimize Vector3 method to be inlined more often 2022-02-28 19:14:14 +01:00
Wojciech Figat
5c443f305d Fix memory leak in RenderTargetPool on texture init fail 2022-02-27 16:13:06 +01:00
Diewa
d2c252879e Fixes for macOS 2022-02-24 21:42:00 +01:00
Wojtek Figat
58de04ccd6 Fix crash on particles instance invalidated 2022-02-23 22:41:26 +01:00
Wojtek Figat
6b84773190 Fix crash on CharacterController in prefab 2022-02-23 22:41:06 +01:00
Wojtek Figat
3a07d767fb Fix rare crash on division by 0 2022-02-20 20:28:19 +01:00
Wojtek Figat
111a2f3b25 Fix crash with terrain in prefab window
#689
2022-02-19 17:59:40 +01:00
Wojtek Figat
4424d93d56 Use Windows Server 2019 for Github Actions 2022-02-19 12:09:29 +01:00
Wojtek Figat
56491569df Optimize C# bindings in Engine code to static functions that native ABI matches managed signature 2022-02-19 00:29:09 +01:00
Wojtek Figat
71b9324bcb Fix potential exception in PluginManager dispose in Editor 2022-02-19 00:27:53 +01:00
Wojciech Figat
69a1e007a6 Add some missing changes 2022-02-08 19:56:11 +01:00
Wojciech Figat
afed5a30bc Add ClearUA to GPUContext to clear texture with float values 2022-02-08 19:56:07 +01:00
Wojciech Figat
bac8058aa8 Fix depth pitch in UpdateTexture on D3D11 for volume textures 2022-02-08 19:56:03 +01:00
Wojciech Figat
066a4c65bb Add additional UploadMipMapAsync for GPUTexture update with custom row/slice pitch 2022-02-08 19:55:59 +01:00
Wojciech Figat
3c9a5bcf1a Fix CollisionsHelper::ClosestPointPointTriangle 2022-02-08 19:55:55 +01:00
Wojtek Figat
3feeec1649 Fix structure initialization with default field value if attribute has different value HasInvalidPathChar
#688
2022-02-06 22:44:40 +01:00