Wojtek Figat
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4755c42d70
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Fix .NET generic class typename to match old mono style without inlined assembly name and ver
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2023-03-27 17:30:48 +02:00 |
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Wojtek Figat
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74758f5380
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Tools/Flax.Build/Build/Builder.Projects.cs
# Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
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2023-03-14 11:52:41 +01:00 |
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Chandler Cox
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e6b0cd69ae
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Small bug fix
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2023-03-03 13:34:24 -06:00 |
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Chandler Cox
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70e9410da0
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Changed color of tangents when editing a spline to help the user know where the tangents are.
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2023-03-03 13:25:53 -06:00 |
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Wojciech Figat
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eebc4951de
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
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2023-01-10 15:49:44 +01:00 |
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Wojciech Figat
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a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
|
Update copyright year
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2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
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c48a81a068
|
Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Editor/Managed/ManagedEditor.Internal.cpp
# Source/Engine/Core/Config/LayersAndTagsSettings.cs
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2022-12-28 18:49:14 +01:00 |
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Wojtek Figat
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8762e8ad15
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
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2022-12-28 16:59:11 +01:00 |
|
Wojciech Figat
|
9a5c105db9
|
Merge branch '1.5' into dotnet7
|
2022-12-21 10:35:58 +01:00 |
|
Wojciech Figat
|
93f0b0e2e8
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Fix type usage
|
2022-12-19 10:10:26 +01:00 |
|
Wojciech Figat
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359e7d68d4
|
Add simplified collider for in-built primitive meshes
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2022-12-12 11:22:15 +01:00 |
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Chandler Cox
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ad0aadbf29
|
Changed location of renaming box for ActorTreeNodes to start at the label for better UX.
|
2022-12-08 16:06:39 -06:00 |
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Wojtek Figat
|
93c0dd704e
|
Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
|
2022-11-21 15:51:57 +01:00 |
|
Wojciech Figat
|
996d38b61d
|
Add scripts dragging support to scene tree for reparenting
|
2022-11-04 12:49:46 +01:00 |
|
Chandler Cox
|
40a04bc5d6
|
Various fixes to prefab tree view. Scrolling like scene view, disable scrolling on renaming, can open CM anywhere in tree panel.
|
2022-10-29 09:14:08 -05:00 |
|
Wojtek Figat
|
b0f4f8d636
|
Code style fix
|
2022-10-12 18:55:24 +02:00 |
|
Chandler Cox
|
95e60ea68e
|
Added scene panel to seperate the tree from the search bar and made the tree not able to scroll when renaming
|
2022-10-10 15:38:30 -05:00 |
|
Wojtek Figat
|
9f7f764359
|
Format code
|
2022-07-18 22:38:01 +02:00 |
|
Wojtek Figat
|
9ff0ad4734
|
Fix order of Large Worlds Real using
|
2022-07-18 20:20:12 +02:00 |
|
Wojtek Figat
|
63c9cdfc31
|
Fix snapping object to the group in Editor to skip trigger volumes
#522
|
2022-07-18 20:14:40 +02:00 |
|
Wojtek Figat
|
9ba117cde3
|
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
|
2022-06-16 10:51:59 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojciech Figat
|
7dd97a2d9f
|
Add decals spawning in editor for drag&drop
|
2022-01-10 17:47:10 +01:00 |
|
Wojtek Figat
|
6f9f2ccdc0
|
Dont sue xd
|
2021-12-16 18:56:18 +01:00 |
|
Wojciech Figat
|
141022caf8
|
Add tooltips to actors in scene tree and to properties General panel header
#182
|
2021-12-09 17:10:34 +01:00 |
|
Wojciech Figat
|
822d8c947e
|
Fix navmesh update when adding/removing navmesh bounds volume
#159
|
2021-12-09 17:03:53 +01:00 |
|
Wojciech Figat
|
983d5dee31
|
Fix tree node navigation with key arrows to be more usable for deep hierarchies
|
2021-12-07 18:23:03 +01:00 |
|
Wojtek Figat
|
74f813ed3e
|
Optimize UI in Editor
|
2021-11-27 13:07:09 +01:00 |
|
Wojtek Figat
|
d8775a3ae5
|
Add Ragdoll Editor utilities for easier ragdoll setup and editing
|
2021-11-04 16:23:04 +01:00 |
|
Wojtek Figat
|
6dfedd219b
|
Minor improvements and fixes for Editor
|
2021-11-04 15:59:06 +01:00 |
|
Wojtek Figat
|
d5f9e18107
|
Use automatic target anchor for new ragdolls to make it easier for setup
|
2021-11-04 12:17:52 +01:00 |
|
Wojtek Figat
|
0f997dbc75
|
Add automatic preserving of basic joint properties when converting between types in Editor
|
2021-11-03 19:35:49 +01:00 |
|
Wojtek Figat
|
4875bfb336
|
Add Ragdoll support and ragdolls generation utility to Animated Model context menu
|
2021-11-03 19:24:59 +01:00 |
|
Wojtek Figat
|
07a6e50d14
|
Fix custom actor options for prefab window
|
2021-10-25 23:23:07 +02:00 |
|
Wojtek Figat
|
eab9a2c0ac
|
Adjust scene node context menu
|
2021-08-19 13:06:15 +02:00 |
|
Wojtek Figat
|
7822266029
|
Add option to select scene asset from Scene tree window
|
2021-08-19 13:06:14 +02:00 |
|
Wojtek Figat
|
3115643397
|
Add option to Scene context menu to unload it
|
2021-08-10 16:32:00 +02:00 |
|
Wojtek Figat
|
36df9757b1
|
Add creating Scene Graph nodes for actors inheriting from some shared custom types
|
2021-08-08 20:58:19 +02:00 |
|
Wojtek Figat
|
cdca5b4a28
|
Fix undo for missing actor children and scripts when doing Convert action
|
2021-08-08 18:38:26 +02:00 |
|
Wojtek Figat
|
563eecebda
|
Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph
|
2021-07-30 12:37:36 +02:00 |
|
Wojtek Figat
|
0aa9c865ca
|
Fix renaming selected actor in scene tree after creation and use editor shortcut
|
2021-06-01 21:10:57 +02:00 |
|
Wojtek Figat
|
2c7d62bb8e
|
Add support for custom drag&drop into level/prefab viewports from custom asset items
|
2021-05-24 18:34:19 +02:00 |
|
Wojtek Figat
|
c78fb7995e
|
Add more indentation to scene tree items to make it more readable
|
2021-05-23 12:09:35 +02:00 |
|
Wojtek Figat
|
5f851d2433
|
Fix reparenting actors in editor to preserve world position
#500
|
2021-05-14 13:01:25 +02:00 |
|
Wojtek Figat
|
d2ac0429d3
|
Fix order when pasting UI Controls
#487
|
2021-04-29 15:22:36 +02:00 |
|
Wojtek Figat
|
c2afe0b6b2
|
Fix synchronizing ActorTreeNode order after actor duplicate
#487
|
2021-04-29 15:22:10 +02:00 |
|
Wojtek Figat
|
ed4eeee647
|
Fix undo for custom serialized objects (eg. LocalizedString)
|
2021-04-27 10:14:19 +02:00 |
|
Wojtek Figat
|
55155630ca
|
Fix duplicating spline
#452
|
2021-04-12 21:06:34 +02:00 |
|