Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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xKamuna
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ef40ccbe14
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Fix issue with filters being ignored for two controllers colliding
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2021-12-30 23:47:26 -08:00 |
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Wojciech Figat
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5447dc9e25
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Fix crash when changing mesh collider in async for not-simulated actor
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2021-11-16 20:59:57 +01:00 |
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Wojtek Figat
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e0d8a5be5d
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Add CollisionData.GetModelTriangle to retrieve source geometry triangle index from the raycast hit info
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2021-11-05 11:49:10 +01:00 |
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Wojtek Figat
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3793630375
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Add SuppressFaceRemapTable option for collision cooking
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2021-11-05 11:48:23 +01:00 |
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Wojtek Figat
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406102fd25
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Add FaceIndex to RayCastHit
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2021-11-05 11:43:46 +01:00 |
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Wojtek Figat
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568c70f2f7
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Optimize physics shapes debug drawing for large scenes by using culling for colliders
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2021-11-04 15:59:41 +01:00 |
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Wojtek Figat
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f303b1c061
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Add EnableAutoAnchor to Joint for automatic target anchor setup
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2021-11-04 12:17:08 +01:00 |
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Wojtek Figat
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dfb739afcf
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More fixes
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2021-11-03 12:26:10 +01:00 |
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Wojtek Figat
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bd531aa6c2
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Add Joint.SetJointOrientation utility
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2021-11-03 12:24:41 +01:00 |
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Wojtek Figat
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fc55f6c7e9
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Cleanup some code
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2021-11-03 11:51:35 +01:00 |
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Wojtek Figat
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62b0d19866
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Refactor Rigidbody automatic mass calculation to include physical material Density
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2021-11-01 21:44:09 +01:00 |
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Wojtek Figat
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5e6b6133ca
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Add Joint.SetJointLocation for easier joints setup
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2021-10-27 20:37:46 +02:00 |
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Wojtek Figat
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fe28aa4f5e
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Add helper comment about CapsuleCollider height
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2021-10-27 17:43:34 +02:00 |
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Wojtek Figat
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e25915b9d1
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Fix D6Joint twist limit debug display
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2021-10-27 17:43:16 +02:00 |
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Wojtek Figat
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76e284e2ac
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Fix error when using over 180 angle for joint limits
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2021-10-27 12:15:35 +02:00 |
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Wojtek Figat
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fa82d818d8
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Refactor default D6JointMotion for D6Joint to Locked
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2021-09-29 10:07:54 +02:00 |
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Wojtek Figat
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050e12c756
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Fix D6Joint serialization
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2021-09-29 10:07:54 +02:00 |
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Wojtek Figat
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8614e171c1
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Fix joints properties ranges validation
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2021-09-29 10:07:52 +02:00 |
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Wojtek Figat
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6ee5f5cc70
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Add D6 Joint motions editing in Editor properties panel
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2021-09-29 10:07:52 +02:00 |
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Wojtek Figat
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3d1213d669
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Add improvements for joints editing with debug shapes
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2021-09-29 10:07:51 +02:00 |
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Wojtek Figat
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777febc198
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Tweaks
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2021-09-24 16:38:26 +02:00 |
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Wojtek Figat
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799d79bd2f
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Fix crash when physics scene with only inactive vehicles
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2021-09-24 13:53:44 +02:00 |
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Wojtek Figat
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4172ca39dc
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Fix native test compilation
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2021-08-23 22:36:56 +02:00 |
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Wojtek Figat
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700b561ad1
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Improve rigidbody warning message
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2021-08-21 12:53:23 +02:00 |
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Wojtek Figat
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a59aec8425
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Fix suspension force offset location
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2021-08-20 16:33:31 +02:00 |
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Wojtek Figat
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aaca4ecc69
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Add wheeled vehicle tire options
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2021-08-20 16:33:11 +02:00 |
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Wojtek Figat
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078f56febe
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Add vehicle telemetry logging debug option
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2021-08-20 16:32:47 +02:00 |
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Wojtek Figat
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17f128afeb
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Add digital steering option for a vehicle
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2021-08-20 16:23:45 +02:00 |
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Wojtek Figat
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aa224f6296
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Fix WheeledVehicle driving and suspension raycasts
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2021-08-20 15:30:01 +02:00 |
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Wojtek Figat
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3cb4abab0d
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Optimize ticking disabled vehicles
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2021-08-19 16:26:49 +02:00 |
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Wojtek Figat
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151454db2c
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Fix invalid rigidbody center of mass location
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2021-08-19 15:46:36 +02:00 |
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Wojtek Figat
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4984ba1bb3
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Add CookCollision to collision data with triangles as int32
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2021-08-13 09:58:57 +02:00 |
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Wojtek Figat
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8074bb2fbe
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Add SuspensionForceOffset to vehicle wheel config
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2021-08-12 18:21:46 +02:00 |
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Wojtek Figat
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623f981bc1
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Fix car wheel location by applying compression of the suspension spring
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2021-08-09 15:22:10 +02:00 |
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Wojtek Figat
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09c11250b4
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Add options for vehicle wheel suspension configuration and state
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2021-08-09 14:35:22 +02:00 |
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Wojtek Figat
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71cf758ccf
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Fix crash when cooking collision data for multi-mesh models
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2021-08-08 16:18:29 +02:00 |
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Wojtek Figat
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e6d5d5330e
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Fix CharacterController minimum size checks to prevent crashes if values are too small
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2021-08-07 15:52:49 +02:00 |
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Wojtek Figat
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d22380c7cf
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Add warnings when cooking collision with empty mesh data
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2021-08-06 15:07:50 +02:00 |
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Wojtek Figat
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bf2171ed74
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Add support for cooking collision data from model asset on main thread and fix issue if mesh is during streaming
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2021-08-05 16:41:55 +02:00 |
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Wojtek Figat
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5cbf091a7a
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Fix typos
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2021-07-19 16:17:10 +02:00 |
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Wojtek Figat
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04c6ecc963
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Add Physics Colliders debug view mode to display physical world shapes (solid)
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2021-07-14 14:49:41 +02:00 |
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Wojtek Figat
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d5db9dd00c
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Optimize physics simulation collisions pair cache
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2021-07-08 10:10:19 +02:00 |
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Wojtek Figat
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f5e5686853
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Optimize includes in ThreadLocal.h
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2021-07-08 00:34:49 +02:00 |
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Wojtek Figat
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d1b7b2d26d
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Optimize flushing active transform of physically simulated actors
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2021-07-07 16:45:35 +02:00 |
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Wojtek Figat
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4744fa05ef
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Refactor Streaming with new settings and textures streaming configuration
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2021-06-17 15:33:34 +02:00 |
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Wojtek Figat
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99012725dc
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Adjust includes
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2021-06-17 14:15:19 +02:00 |
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Wojtek Figat
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5a710ccd7a
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Hide GetPxShape impl
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2021-06-09 14:49:36 +02:00 |
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Wojtek Figat
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d436b71ef5
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Fix CharacterController still colliding after being disabled at runtime
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2021-05-31 13:30:45 +02:00 |
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Wojtek Figat
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2b7b9e4d5a
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Fix typo in wheel type name
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2021-05-26 22:40:09 +02:00 |
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