Commit Graph

39 Commits

Author SHA1 Message Date
Chandler Cox
18660140b0 Add controls to the ActorToolbox in the GUI tab. Add dragging and dropping controls from toolbox into scene and prefab trees. 2024-04-27 15:55:25 -05:00
Chandler Cox
5acdff02cc Add sorting search actor toolbox 2024-04-14 20:39:15 -05:00
Chandler Cox
b66b85d5f4 Display all actors in Actor toolbox search tab when no filter is applied. 2024-04-14 14:03:51 -05:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
58b9d76d24 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Editor/Viewport/PrefabWindowViewport.cs
#	Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-28 20:42:54 +02:00
385c3541c9 Apply global editor bindings in most windows 2023-09-23 15:23:09 +03:00
Wojtek Figat
8a07c486bc Refactor Editor gizmo modes ownership to support using them in prefab window 2023-07-12 12:24:13 +02:00
Wojtek Figat
29815e0dd6 Merge branch 'actor-org' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-org 2023-01-24 19:20:23 +01:00
Chandler Cox
ff3277edc7 Change CM attributes to not check inhereted class. 2023-01-22 21:33:08 -06:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
8762e8ad15 Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
Chandler Cox
1b919b9fae Created new SearchBox class with button to clear the search. 2022-12-15 20:45:51 -06:00
Wojciech Figat
359e7d68d4 Add simplified collider for in-built primitive meshes 2022-12-12 11:22:15 +01:00
Wojtek Figat
76c1045444 Code cleanup after #823 2022-11-23 19:18:30 +01:00
Chandler Cox
6c26cbe9ba Removed adding inherited types 2022-11-11 17:11:25 -06:00
Chandler Cox
6b4da88ef0 Added the ability to specify the name of the actor in the toolbox, works in searching as well. 2022-11-11 17:03:04 -06:00
Chandler Cox
62cd59549d removed some old code 2022-11-11 16:38:34 -06:00
Chandler Cox
4515844219 changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute 2022-11-11 16:37:45 -06:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
27a1dc8966 Improve property names displaying in UI and add Unit Test for it 2022-04-27 14:12:27 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojciech Figat
ccff7a010d Optimize Toolbox tooltips for scripting types to be resolved when needed 2021-12-22 15:40:59 +01:00
Wojciech Figat
f295cda27a Add doc tooltips for actor types in Toolbox windows 2021-12-22 15:03:25 +01:00
Wojtek Figat
62c43f9f95 Add helper tooltips for Scene Animation actions UI 2021-08-10 13:54:22 +02:00
W2Wizard
d54efc73f1 Adapt to new spritehandle names
Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00
Wojtek Figat
5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
Wojtek Figat
cf3ac7a26e Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/Color.cs
#	Source/Engine/Navigation/Navigation.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
Wojtek Figat
19c83e3b6e Add Sprite Render actor for sprites drawing 2021-02-23 13:23:22 +01:00
W2.Wizard
597a9c537d Cleanup 7 2021-02-21 13:50:25 +01:00
Wojtek Figat
fe78fa7575 Add Spline 2021-01-25 10:41:53 +01:00
Wojtek Figat
01a30faa62 Add NavMesh Modifier Volume actor type 2021-01-15 16:46:40 +01:00
Wojtek Figat
bf9204f146 Add IconsScale to editor interface options 2021-01-03 22:13:31 +01:00
Wojtek Figat
add539392a Merge branch 'IconScaling' of git://github.com/DaveTheGameDev/FlaxEngine into DaveTheGameDev-IconScaling 2021-01-03 21:06:25 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
David Conway
c0cc89201e Move icon settings to styles 2020-12-24 20:04:43 +11:00
David Conway
16fab80f86 Change how settings are accessed in ToolBox Window 2020-12-24 20:04:38 +11:00
David Conway
08ebd99ed4 Add ToolStrip and Toolbox icon scaling settings 2020-12-24 20:04:36 +11:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00