Wojtek Figat
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59aed828f6
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Update attributes style to be consistent in engine
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2025-04-12 22:09:12 +02:00 |
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xxSeys1
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2777436e83
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change "Lighting & Effects" to "Lighting & PostFX"
old name clashed with "Particle Effect" a bit
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2025-04-08 17:07:21 +02:00 |
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xxSeys1
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344fb908ed
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clean up Visuals Actor add subcontext menu
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2025-04-07 22:02:59 +02:00 |
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xxSeys1
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1229a6f398
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match box brush context menu name with toolbox name
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2025-04-07 21:46:30 +02:00 |
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xxSeys1
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ec93b2ff06
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move animation related actors to context submenu
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2025-04-07 21:45:21 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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62273db725
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Fix bone socket update on load while in game
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2025-03-28 10:49:40 +01:00 |
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Wojtek Figat
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5d3da8a8d0
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
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2025-03-13 11:23:01 +01:00 |
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Wojtek Figat
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5d32bb962f
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Add warning when cloth paint is incorrect size
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2025-03-11 23:09:47 +01:00 |
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Wojtek Figat
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dad8c0cd6b
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Level/Prefabs/Prefab.Apply.cpp
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2025-02-27 17:17:02 +01:00 |
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Wojtek Figat
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809fd2653a
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Fix game viewport size to not include DPI scale (screen-space uses it)
#2976
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2025-02-26 20:55:57 +01:00 |
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Wojtek Figat
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2ab9adab24
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-02-24 23:27:56 +01:00 |
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Wojtek Figat
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7225737984
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Merge branch 'tube-to-capsule' of https://github.com/Tryibion/FlaxEngine into Tryibion-tube-to-capsule
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2025-02-23 23:58:28 +01:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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aa8add7b38
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Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations
#2985
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2025-02-11 13:01:48 +01:00 |
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Chandler Cox
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2521ed4ad5
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Change DrawTube to DrawCapsule. Depricate old Tube code.
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2025-02-08 21:15:49 -06:00 |
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Wojtek Figat
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e551ecbe5f
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Fix build warning with Large Worlds enabled
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2025-02-04 23:44:12 +01:00 |
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Wojtek Figat
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24f3dfe264
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Fix selected spline points to be drawn relative to the view for greater readability
#2595
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2025-01-31 21:01:26 +01:00 |
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Wojtek Figat
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e2fd3891d1
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Fix regression in curve keyframes editing
#3179
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2025-01-27 20:19:35 +01:00 |
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Wojtek Figat
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8a7ceef288
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Add content deprecation system that auto-saves assets in Editor that use old data format
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2025-01-20 23:46:49 +01:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
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7fcf8c2d4c
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Improve #3138 to pass over setting value to null and via proper cast so value type stays the same
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2025-01-13 16:08:43 +01:00 |
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Wojtek Figat
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d751c6a6c6
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Add PackNormal/UnpackNormal and GetInt/SetInt to MeshAccessor
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2025-01-12 21:22:35 +01:00 |
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Chandler Cox
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13863344d2
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Warn if value is the wrong type for the animation graph parameter trying to be set.
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2025-01-07 20:26:25 -06:00 |
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Wojtek Figat
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db4d7d2a05
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**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
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2025-01-06 22:47:19 +01:00 |
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Wojtek Figat
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b3f37ca041
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Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Wojtek Figat
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12d9d94138
|
Add support for curves in C++ scripting api
#2546
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2024-12-04 13:30:56 +01:00 |
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Wojtek Figat
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57628c3d5f
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Refactor Bezier splines drawing and editing to property evaluate value and match curve evaluation
#3051
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2024-12-02 19:10:28 +01:00 |
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Wojtek Figat
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73842d9793
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Fix properties order in Light shadows section
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2024-10-09 12:17:39 +02:00 |
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Wojtek Figat
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600ac568a9
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Change default shadows update rate at far plane to be 1 to prevent artifacts
Users can tweak this down manually when optimizing game (dynamic games might stay at 1)
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2024-10-09 12:14:53 +02:00 |
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Wojtek Figat
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5f19538455
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Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
Fixes issue of static shadow maps not refreshing when changing static flags of the model.
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2024-09-29 22:03:46 +02:00 |
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Wojtek Figat
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2ad9c7f4d5
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Fix Skybox rendering regression
#2943
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2024-09-24 23:01:13 +02:00 |
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Wojtek Figat
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9daddccbed
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
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2024-09-12 13:38:20 +02:00 |
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Wojtek Figat
|
e0a488dec1
|
Fix failed check in Camera::ConvertMouseToRay when result is invalid ray
|
2024-09-12 12:41:22 +02:00 |
|
Wojtek Figat
|
abb684aed2
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Fix spline length calculations bug
#2385
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2024-09-09 20:47:49 +02:00 |
|
Wojtek Figat
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c9be8e2a41
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Merge branch 'camera-decals' of https://github.com/Tryibion/FlaxEngine into Tryibion-camera-decals
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2024-09-09 06:15:19 +02:00 |
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Wojtek Figat
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545e59aba5
|
Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
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2024-09-09 05:59:17 +02:00 |
|
Chandler Cox
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fd30872f5e
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Add check for entries count.
|
2024-09-06 20:30:20 -05:00 |
|
Chandler Cox
|
6eee25e04a
|
Removed decals from effecting editor camera model.
|
2024-09-06 17:45:04 -05:00 |
|
Wojtek Figat
|
20456d95e8
|
Merge remote-tracking branch 'origin/master' into 1.9
|
2024-08-22 17:33:20 +02:00 |
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Wojtek Figat
|
73a596cb2f
|
Add OrthographicSize to Camera for fixed ortho projection size
#1970
|
2024-08-21 22:35:43 +02:00 |
|
Wojtek Figat
|
2542adba92
|
Fix ConvertMouseToRay for orthographic projection
#2748
|
2024-08-20 16:10:03 +02:00 |
|
Wojtek Figat
|
21b4c7c916
|
Merge remote-tracking branch 'origin/master' into 1.9
|
2024-08-16 14:52:57 +02:00 |
|
Wojtek Figat
|
596ad18ce3
|
Add smooth light brightness fade out at last 10% of ViewDistance (if used)
|
2024-08-12 18:32:33 +02:00 |
|
Wojtek Figat
|
63bee0c78d
|
Add IndirectLightingIntensity to Sky for GI intensity control
|
2024-08-12 15:34:08 +02:00 |
|
Chandler Cox
|
9c4129a2a3
|
Add todo for immediate transition.
|
2024-08-11 13:24:57 -05:00 |
|
Wojtek Figat
|
43afa76e60
|
Optimize StaticModel draw into SDF and SurfaceAtlas if SDF texture is unused
|
2024-08-09 18:26:16 +02:00 |
|
Chandler Cox
|
830db22dcc
|
Blend out of anim slots when stopped.
|
2024-08-09 09:05:53 -05:00 |
|
Wojtek Figat
|
5ddf24381b
|
Merge branch 'deprecation_messages' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-deprecation_messages
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2024-07-24 16:41:49 +02:00 |
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Wojtek Figat
|
ef129a3135
|
Add frustum culling for editor preview camera mesh
|
2024-07-02 00:53:03 +02:00 |
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