Wojtek Figat
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5d3da8a8d0
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
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2025-03-13 11:23:01 +01:00 |
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xxSeys1
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862c2db11a
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fix some typos
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2025-03-11 21:18:23 +01:00 |
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Wojtek Figat
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1e2e613a78
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Fix rich textbox carret placement regressions
#3118 #2964
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2025-03-08 23:49:12 +01:00 |
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Wojtek Figat
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2ab9adab24
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-02-24 23:27:56 +01:00 |
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Wojtek Figat
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afc4158dd3
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Fix sprite and texture 9-slice rendering brush to properly calculate border size
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2025-02-24 14:19:51 +01:00 |
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Wojtek Figat
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8a7ceef288
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Add content deprecation system that auto-saves assets in Editor that use old data format
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2025-01-20 23:46:49 +01:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
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7ac2376231
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Simplify code
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2025-01-12 23:57:52 +01:00 |
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Wojtek Figat
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668f3fa68d
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Update read and write streaming api to use the newest format
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2024-12-29 23:00:40 +01:00 |
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Wojtek Figat
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8eaa906e0c
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Remove some redundant code
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2024-12-18 18:39:58 +01:00 |
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Wojtek Figat
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b3f37ca041
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Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Wojtek Figat
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09414f9002
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Add blend space drawing in Multi Blend 2D editor
#1980
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2024-12-10 10:42:40 +01:00 |
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Wojtek Figat
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57628c3d5f
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Refactor Bezier splines drawing and editing to property evaluate value and match curve evaluation
#3051
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2024-12-02 19:10:28 +01:00 |
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Chandler Cox
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7b9da3786d
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Fix carrot position when no text but text alignment
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2024-09-23 15:57:21 -05:00 |
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Wojtek Figat
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18dc475f40
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/UI/GUI/Common/Button.cs
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2024-09-23 14:11:05 +02:00 |
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Wojtek Figat
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d9aa123bce
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Add custom grid snapping value for translation
#1823
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2024-09-20 18:33:08 +02:00 |
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Wojtek Figat
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262c536d7f
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Fix Label auto sizing to be relative to pivot and sync layout when editing
#2496
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2024-09-18 22:21:56 +02:00 |
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Wojtek Figat
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f7f4c15e82
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Fix TextBox caret and selection when using text alignment options
#2653
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2024-09-18 12:00:41 +02:00 |
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Wojtek Figat
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6113af2dc1
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Fix custom 2D clipping mask to properly inherit parent container clip mask
2371
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2024-09-15 23:57:52 +02:00 |
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Wojtek Figat
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a18565fd61
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-23 00:05:00 +02:00 |
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Wojtek Figat
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23f60da40d
|
Fix various code issues found using PVS-Studio
|
2024-08-22 20:24:52 +02:00 |
|
Wojtek Figat
|
559cd74647
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/Audio/Audio.cpp
|
2024-07-05 22:18:40 +02:00 |
|
Wojtek Figat
|
c119750896
|
Fix RectAtlas regression
|
2024-06-21 16:24:47 +02:00 |
|
Wojtek Figat
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8e49a35e0e
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Refactor RectPack into new RectPackNode and RectPackAtlas that uses more optimized memory allocations
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2024-06-20 15:26:58 +02:00 |
|
Chandler Cox
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8509761d67
|
Only wrap text on underscores and not other special characters
|
2024-06-18 17:37:54 -05:00 |
|
Wojtek Figat
|
e0028d5f94
|
Merge remote-tracking branch 'origin/master' into 1.9
|
2024-06-17 21:53:49 +02:00 |
|
Chandler Cox
|
488485e23e
|
Fix borders not tinting.
|
2024-06-14 14:06:49 -05:00 |
|
Wojtek Figat
|
1e86eff2d3
|
Improve GPU constant buffers structures definitions to properly align on new Clang
|
2024-06-02 09:52:10 +02:00 |
|
Wojtek Figat
|
206ff89587
|
Add constant buffers alignment for data structures (16-byte boundaries)
|
2024-05-23 13:58:46 +02:00 |
|
Wojtek Figat
|
cb878294ea
|
Minor fixes
|
2024-05-20 17:09:59 +02:00 |
|
|
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97454fc82e
|
Fix drawing an extra character with Render2D.DrawText
|
2024-05-07 20:10:05 +03:00 |
|
Wojtek Figat
|
261faad93e
|
Fix incorrect View Size for 2d character font material
|
2024-04-17 16:41:19 +02:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
db65b8037d
|
Fix crash due to font changes refactor
#2260
|
2024-02-19 22:14:39 +01:00 |
|
Wojtek Figat
|
5cada42842
|
Fix missing engine api expose in Font.h
#2245
|
2024-02-19 17:37:59 +01:00 |
|
Wojtek Figat
|
a2b8312fba
|
Cleanup stuff in #2019
|
2024-02-18 19:48:43 +01:00 |
|
ExMatics HydrogenC
|
360c75355c
|
Fix build error under non-windows platforms
|
2023-12-03 16:04:50 +08:00 |
|
ExMatics HydrogenC
|
6ab1663a14
|
Add missing xml annotations
|
2023-12-03 15:18:27 +08:00 |
|
ExMatics HydrogenC
|
23b71e7d3e
|
Make font fallbacking the default option
|
2023-12-03 15:11:47 +08:00 |
|
ExMatics HydrogenC
|
29eb3954c5
|
Create global settings for font fallback
|
2023-12-02 17:48:51 +08:00 |
|
ExMatics HydrogenC
|
95f5e31e48
|
Fix textbox height
Fix build error under non-windows platforms
|
2023-12-01 19:38:15 +08:00 |
|
ExMatics HydrogenC
|
3d139a241a
|
Fix C# editor
|
2023-12-01 09:28:29 +08:00 |
|
ExMatics HydrogenC
|
623f478b44
|
Move fallback rendering to new class
|
2023-11-30 23:22:11 +08:00 |
|
ExMatics HydrogenC
|
cdbe59a3fb
|
Add fallback settings to CSharp
|
2023-11-30 23:12:56 +08:00 |
|
ExMatics HydrogenC
|
d3840bb1f3
|
Refractor C++ code structure
|
2023-11-30 16:25:32 +08:00 |
|
ExMatics HydrogenC
|
41bbce56f6
|
Add multifont rendering to editor
|
2023-11-30 13:41:45 +08:00 |
|
ExMatics HydrogenC
|
a3bc394e4e
|
Fix a bunch of rendering bugs
|
2023-11-29 15:04:29 +08:00 |
|
ExMatics HydrogenC
|
47a25c7828
|
Add font fallback
Note: All the `First()` in the code are temperary workarounds to make it work and require refractoring
|
2023-11-28 07:17:46 +08:00 |
|
|
|
dc7170c51e
|
Expose Freetype font style flags in FontAsset
|
2023-11-10 21:32:50 +02:00 |
|
Wojtek Figat
|
c457087612
|
Optimize memory allocation when using Sprite size during 2D rendering
|
2023-10-17 22:44:15 +02:00 |
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