Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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5873c48ed6
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Fix dummy vertex buffer on d3d11 and d3d12 to be float4 instead of byte4
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2025-04-03 19:09:12 +02:00 |
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Wojtek Figat
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fa1469514b
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Fix binding missing vertex buffer slots to zero data on D3D11 and D3D12
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2025-03-26 22:54:00 +01:00 |
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Wojtek Figat
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0fa88b23c6
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Add DriverVersion to GPUAdapter for checking on old GPU drivers
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2025-03-07 11:39:54 +01:00 |
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Wojtek Figat
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772f7f7fd2
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Move GPUDeviceDX::UpdateOutputs to cpp file
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2025-03-06 09:00:33 +01:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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04dde7a3f2
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Add warnings on incorrect GPUBuffer or GPUTexture usage when binding to GPUContext (in non-release builds)
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2025-01-30 22:03:21 +01:00 |
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Wojtek Figat
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44fae3838e
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Add GPUResourceUsage.Staging for both CPU read/write access
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2025-01-30 20:39:04 +01:00 |
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Wojtek Figat
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d501018feb
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Add improved GPU crashes reporting
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2025-01-24 22:56:52 +01:00 |
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Wojtek Figat
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80a44b5f5c
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Remove old code
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2025-01-24 11:08:31 +01:00 |
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Wojtek Figat
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647d74af0d
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Fixes for vertex layouts binding into graphics backend
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2025-01-11 22:44:38 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
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Wojtek Figat
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7aa240e5eb
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Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
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2025-01-07 23:26:06 +01:00 |
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Wojtek Figat
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db4d7d2a05
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**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
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2025-01-06 22:47:19 +01:00 |
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Wojtek Figat
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933fac6c13
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Add Slice to Span and sue it to make code cleaner
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2025-01-05 17:41:27 +01:00 |
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Wojtek Figat
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6f04231b31
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Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
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2025-01-04 21:04:18 +01:00 |
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Wojtek Figat
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4f42fb2302
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Update other graphics apis to match missing vertex shader inputs merging
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2025-01-04 10:55:55 +01:00 |
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Wojtek Figat
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7b7dd9d142
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Improve GPU vertex layout binding in case of missing element from the mesh
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2025-01-03 01:09:25 +01:00 |
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Wojtek Figat
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348f17479d
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Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices
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2025-01-03 01:07:33 +01:00 |
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Wojtek Figat
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80299c8552
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Add stride to GPUVertexLayout
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2024-12-17 15:58:26 +01:00 |
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Wojtek Figat
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b3f37ca041
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Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Wojtek Figat
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fc4e6f4972
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Add GPUVertexLayout to graphics backends
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2024-12-13 09:20:01 +01:00 |
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Wojtek Figat
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35e9e048f2
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Merge remote-tracking branch 'origin/master' into 1.10
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2024-12-10 11:07:31 +01:00 |
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Wojtek Figat
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e3c8d19a9e
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Fix missing D3D11 stencil ref value
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2024-11-26 15:56:08 +01:00 |
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Wojtek Figat
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9d70fd82d6
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Networking/NetworkReplicator.cpp
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2024-11-22 16:31:18 +01:00 |
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Wojtek Figat
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ee5021d94d
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Fix regression bugs from 471d5c2a9b
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2024-11-20 18:28:47 +01:00 |
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Wojtek Figat
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03fe1f72a3
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Fix minor errors
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2024-11-20 16:30:23 +01:00 |
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Wojtek Figat
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471d5c2a9b
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Add stencil support in PSO on DX11
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2024-11-20 09:46:10 +01:00 |
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Mateusz Karbowiak
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db06f4f72e
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Fixed implicit type conversion for type specialization
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2024-10-05 21:22:36 +02:00 |
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Wojtek Figat
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f21b259376
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Various fixes after merge with Windows ARM pr
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2024-07-25 08:34:51 +02:00 |
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Wojtek Figat
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dd61d5793c
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Merge branch 'woa_support' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_support
# Conflicts:
# Source/ThirdParty/assimp/config.h.in
# Source/Tools/Flax.Build/Deps/Dependencies/Assimp.cs
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2024-07-24 19:03:53 +02:00 |
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Wojtek Figat
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3296337f40
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Add SetStablePowerState for D3D12 when doing shaders profiling
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2024-07-19 14:26:19 +02:00 |
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Wojtek Figat
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230c57cca4
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Add WinPixEventRuntime for D3D12 to provide GPU profiler event names
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2024-07-03 18:30:11 +02:00 |
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Wojtek Figat
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fe0711c3e2
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Fix D3D11 to properly flush CB/SRVs when bindings new shaders after CB/SRV was set
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2024-07-02 00:55:41 +02:00 |
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Wojtek Figat
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9486466abf
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Fix D3D11 to properly issue instanced draws even if instance count is 1
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2024-07-02 00:54:49 +02:00 |
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Wojtek Figat
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1328e869a9
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Fix crash in D3D12 when constant buffer was binded but not updated before the draw
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2024-07-02 00:54:17 +02:00 |
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Wojtek Figat
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a377933884
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Fix d3d12 build regression
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2024-06-19 14:10:23 +02:00 |
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Wojtek Figat
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1cbcddf410
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Add IsDebugToolAttached to GPUDevice for detecting gpu debugger tools attached and auto-enable GPU profiler in that case
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2024-06-03 09:24:27 +02:00 |
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Wojtek Figat
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bba14d265a
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Add D3D11 shaders naming for profiling
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2024-06-02 22:05:45 +02:00 |
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Wojtek Figat
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59e0b43585
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Fix missing DirectX resources naming in Development builds for profiling
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2024-06-02 22:05:14 +02:00 |
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a716025094
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Patch pix3.h for Windows on ARM
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2024-06-01 23:23:28 +03:00 |
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2f48521ce7
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Fallback to D3D11 devices without debug layers when unavailable
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2024-06-01 23:23:25 +03:00 |
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Wojtek Figat
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5f4c57d3eb
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Fix texture copy into staging one on DX12 and Vulkan
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2024-05-28 14:56:38 +02:00 |
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Wojtek Figat
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8a2acd360d
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Fix GPUTexture::GetData to properly handle volume textures
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2024-05-28 14:56:04 +02:00 |
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Wojtek Figat
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9d2dc91920
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Add PixelFormat::NV12
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2024-05-15 11:14:16 +02:00 |
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Wojtek Figat
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3ebf73ec22
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Add video texture format YUY2
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2024-04-25 10:26:23 +02:00 |
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Wojtek Figat
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ebe05d4a51
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Refactor RenderToolsDX to support new pixel formats properly
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2024-04-24 17:35:58 +02:00 |
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Wojtek Figat
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7d92779e99
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-04-05 21:50:42 +02:00 |
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Wojtek Figat
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84e04de23d
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Add more improvements to optional tess/geo shaders
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2024-04-04 18:35:26 +02:00 |
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Wojtek Figat
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017def29d4
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Rename ShadowSamplerPCF to ShadowSamplerLinear
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2024-04-03 13:29:45 +02:00 |
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