Nils Hausfeld
fdda42e504
Merge remote-tracking branch 'upstream/master' into Visject-ConvertConstantToParameter
2023-10-19 17:09:49 +02:00
Wojtek Figat
0ea00a09ca
Fix regression from 3e7368b1cb to remove scene lock when spawning actors in async
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#1743
2023-10-19 15:29:26 +02:00
Wojtek Figat
a989173e2d
Fix UnitsToText to properly print string with 2 decimal places
2023-10-19 15:16:14 +02:00
Wojtek Figat
6f60218bec
Optimize various rendering stages to skip loading shader when effect is disables
2023-10-19 15:07:03 +02:00
Nils Hausfeld
4efbed91a4
- Fixed a bug where the wrong boxes got connected
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- Cleanup
2023-10-19 14:34:10 +02:00
Wojtek Figat
c0fa858dd0
Fix warning on missing windows layout file when loading default layout
2023-10-19 14:25:37 +02:00
Nils Hausfeld
ad6affc863
- More cleanup
2023-10-19 14:17:28 +02:00
Nils Hausfeld
aafdc64b68
- Cleanup
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- Typo
2023-10-19 14:14:51 +02:00
Nils Hausfeld
41a7aff6d7
- Converting to parameter now also works in Particle and Visual Scripting editor
2023-10-19 14:10:10 +02:00
Nils Hausfeld
9bd002ea33
Merge remote-tracking branch 'upstream/master' into Visject-ConvertConstantToParameter
2023-10-19 14:03:10 +02:00
Nils Hausfeld
3afb6cc88e
- Renamed ConstantNode to ConvertableNode
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- Moved ConvertableNode into it's own class
- Added support for custom conversion code (currently only used by rotation)
- Added support for Texture, Normal Map, Cube Texture, Uint, Double, String, Quaternion/Rotation
2023-10-19 14:02:46 +02:00
Wojtek Figat
6c45141ef9
Add dmg file building for macOS Editor deployment
2023-10-18 22:10:46 +02:00
Wojtek Figat
f373c867a7
Improve Game Cooker label text when platform data is missing
2023-10-18 21:57:35 +02:00
Wojtek Figat
5181db8a0e
Fix vscode default build task to favor current architecture (eg. arm64 for Editor on macOS)
2023-10-18 21:51:36 +02:00
Nils Hausfeld
2537855aa3
Merge branch 'master' into Visject-ConvertConstantToParameter
2023-10-18 18:33:08 +02:00
Wojtek Figat
55ad5ae367
Build Editor bindings only when generating editor project files
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#1734 #1569
2023-10-18 16:17:19 +02:00
Wojtek Figat
24790b18ce
Fix typo in shader
2023-10-18 12:56:48 +02:00
Wojtek Figat
8b096a9286
Fixes
2023-10-18 10:52:36 +02:00
Wojtek Figat
2d0eabc8be
Fix deadlock in Foliage::GetFoliageTypeInstancesCount
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#1724
2023-10-17 23:20:30 +02:00
Wojtek Figat
387e30a1dc
Fix compilation regression
2023-10-17 23:13:05 +02:00
Wojtek Figat
52a621de42
Add color, emissive and opacity parameters setup for auto-imported material instances
2023-10-17 22:45:22 +02:00
Wojtek Figat
c457087612
Optimize memory allocation when using Sprite size during 2D rendering
2023-10-17 22:44:15 +02:00
Wojtek Figat
1cbf867fc7
Hide build scenes data toolbar button when none action is set and fix tooltip for cook and run action
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#1731
2023-10-17 22:43:43 +02:00
Wojtek Figat
8d9f4d72f5
Various stability improvements for Editor
2023-10-17 22:42:47 +02:00
Wojtek Figat
90427da42f
Add SubAssetFolder to model import option to redirect auto-imported materials and textures location
2023-10-17 09:59:21 +02:00
Wojtek Figat
cebae5c4e1
Add foreach loop support to Span type
2023-10-17 09:53:48 +02:00
Wojtek Figat
d92c7af2cf
Fix debug file access race-conditions when importing many materials at once
2023-10-17 09:53:06 +02:00
Nils Hausfeld
447030f53a
- Spawned get parameter node now reconnects to all boxes from the converted node
2023-10-16 20:19:18 +02:00
Nils Hausfeld
a96445d8bb
Merge branch 'master' into Visject-ConvertConstantToParameter
2023-10-16 19:34:22 +02:00
Wojtek Figat
582cf94198
Fix setting up prefab objects ids mapping for nested prefabs to link cross-object references correctly
2023-10-16 16:37:44 +02:00
Wojtek Figat
3e7368b1cb
Fix HandleObjectDeserializationError to be editor or dev only and thread-safe
2023-10-16 16:36:52 +02:00
Wojtek Figat
30d510f073
Fix models in toolbox
2023-10-16 16:34:55 +02:00
Wojtek Figat
50d47fe801
Fix asset load to trigger loading task within mutex to prevent race conditions when loading the same prefab from many threads at once
2023-10-16 16:10:57 +02:00
Wojtek Figat
036ad570cd
Fix warning when dotnet cache file is missing
2023-10-16 11:20:49 +02:00
Wojtek Figat
d25954725f
Add excluding GPU swapchain present time from CPU draw time in profiling tool
2023-10-16 10:58:07 +02:00
Wojtek Figat
db6b98ecd1
Add ProfilerGPU.Enabled to manually toggle GPU timings
2023-10-16 10:29:44 +02:00
Wojtek Figat
ad2bd2ce51
Merge branch 'nothingTVatYT-master'
2023-10-16 10:03:23 +02:00
Wojtek Figat
0c6e2935d1
Merge branch 'master' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-master
2023-10-16 10:03:16 +02:00
nothingTVatYT
48a5fe54e8
keep auto-close for non-Linux platforms
2023-10-16 01:13:06 +02:00
nothingTVatYT
c42a264944
removed a left over debug statement
2023-10-16 01:08:47 +02:00
nothingTVatYT
d1b2b64cd1
fix color picker (signal handler + alpha channel)
2023-10-15 21:43:15 +02:00
Wojtek Figat
88f718709b
Add data sent/receive rate charts to the network profiler in Editor
2023-10-15 20:13:34 +02:00
Wojtek Figat
148ced5a55
Fix compilation
2023-10-15 19:04:35 +02:00
Wojtek Figat
e4941e5b00
Add asset loading task state check on fail
2023-10-15 18:46:15 +02:00
Wojtek Figat
8f941c3679
Merge branch 'Vizepi-master'
2023-10-15 18:08:35 +02:00
Wojtek Figat
c511ea6d23
Merge branch 'master' of https://github.com/Vizepi/FlaxEngine into Vizepi-master
2023-10-15 18:08:20 +02:00
Vizepi
00dc5d44d4
#1716 Do not rebuild contexts twice in a row
2023-10-15 12:24:25 +02:00
Wojtek Figat
f8f1a66ab9
Fix multi-line logs on Windows regression from cf94cd937a
2023-10-15 10:12:33 +02:00
Wojtek Figat
22395ce9c3
Merge branch 'GoaLitiuM-delay_dirty_rebuild'
2023-10-15 09:57:56 +02:00
Wojtek Figat
ab6acbc759
Merge branch 'delay_dirty_rebuild' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-delay_dirty_rebuild
2023-10-15 09:57:47 +02:00