Commit Graph

224 Commits

Author SHA1 Message Date
Wojtek Figat
f1575da171 Merge branch 'debug-view-cm' of https://github.com/Tryibion/FlaxEngine into Tryibion-debug-view-cm 2023-10-14 16:28:39 +02:00
Chandler Cox
7b984396cc Add not to close Debug View CM on button clicked. 2023-10-13 20:52:26 -05:00
NoriteSC
13686ae13f Fix 436 and 1251 2023-10-13 00:20:34 +02:00
Wojtek Figat
daaba49e26 Merge branch 'editor_camera_transform_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_camera_transform_fix 2023-10-12 15:26:45 +02:00
Wojtek Figat
4ac65ee91c Fix audio preview for multi-channel audio clips 2023-10-12 14:31:41 +02:00
02a219a376 Fix Editor viewport camera transformation getting corrupted when focused 2023-10-11 21:45:07 +03:00
Wojtek Figat
09f2be907e Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Flax.flaxproj
2023-10-09 12:40:47 +02:00
4db1975f02 Fix Editor viewport camera drifting with odd viewport sizes 2023-10-08 17:28:28 +03:00
Wojtek Figat
2cac149741 Code cleanup for #1377 2023-10-06 15:58:23 +02:00
Wojtek Figat
58552afc40 Merge branch 'viewlayer' of https://github.com/Withaust/FlaxEngine into Withaust-viewlayer 2023-10-06 15:26:15 +02:00
Wojtek Figat
dd21020297 Merge remote-tracking branch 'origin/master' into 1.7 2023-10-01 13:17:41 +02:00
Wojtek Figat
19a0eab966 Merge branch 'sceneanim_null_check_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sceneanim_null_check_fix 2023-10-01 12:12:21 +02:00
Wojtek Figat
5e3bb4d51e Merge branch 'font-size-fixes' of https://github.com/Tryibion/FlaxEngine into Tryibion-font-size-fixes 2023-10-01 12:05:20 +02:00
58445f04c4 Fix potential incorrect null checks in FlaxEngine.Objects
The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
Wojtek Figat
58b9d76d24 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Editor/Viewport/PrefabWindowViewport.cs
#	Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-28 20:42:54 +02:00
efbc757369 Cancel camera rotation toggle when entering playmode or hitting escape 2023-09-23 15:23:08 +03:00
2023aa8c94 Add viewport camera movement speed adjustment input bindings 2023-09-23 15:23:08 +03:00
0122a9f699 Implement viewport camera rotation toggle for trackpad users 2023-09-23 15:23:08 +03:00
964913013d Add shortcut key to gizmo buttons 2023-09-23 15:23:07 +03:00
17e1afb04a Add Editor input option for toggling gizmo transform space 2023-09-23 15:23:07 +03:00
Chandler Cox
ab2d60e6d2 Fix viewport options extras locations. 2023-09-16 15:30:49 -05:00
Wiktor Kocielski
d389348260 Add View Layers button & Reset/Disable/Copy/Paste buttons to View Flags/Debug View & Camera RenderFlags/RenderView addition 2023-09-13 12:17:34 +03:00
Wojtek Figat
8906453b15 Merge remote-tracking branch 'origin/master' into 1.7 2023-08-28 09:11:29 +02:00
Chandler Cox
1286a29462 Add not closing some cm buttons 2023-08-19 14:30:08 -05:00
Wojtek Figat
f088f2b61d Merge remote-tracking branch 'origin/master' into 1.7 2023-08-18 10:33:51 +02:00
Wojtek Figat
95fdcf01be Codestyle fix 2023-08-14 18:53:11 +02:00
Ruan Lucas
be33fc6018 improv scroll locked focus 2023-08-11 22:31:12 -04:00
Ruan Lucas
db806ad500 fix for large worlds 2023-08-11 08:28:28 -04:00
Ruan Lucas
645977f148 add scroll to focus 2023-08-10 22:41:48 -04:00
Ruan Lucas
aa3dd14bfc add locked focus 2023-08-10 22:24:55 -04:00
Wojtek Figat
3141b4fb04 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Engine/Level/Actors/SplineModel.cpp
#	Source/Engine/Level/Actors/SplineModel.h
2023-07-14 14:10:21 +02:00
Wojtek Figat
f5f948ea4c Fix culling artifacts in animated model preview in Editor 2023-07-14 12:17:21 +02:00
Wojtek Figat
24c03c0e4b Add cloth painting tools to Editor 2023-07-13 23:30:37 +02:00
Wojtek Figat
159beae8ae Merge remote-tracking branch 'origin/master' into 1.7 2023-07-12 12:24:24 +02:00
Wojtek Figat
8a07c486bc Refactor Editor gizmo modes ownership to support using them in prefab window 2023-07-12 12:24:13 +02:00
Chandler Cox
a0bb3f2995 Add light debug view flag to draw light shapes 2023-07-07 17:32:46 -05:00
Wojtek Figat
96589557b3 Fix access level 96a1f20bee 2023-06-28 20:09:18 +02:00
Wojtek Figat
bb9711277a Cleanup code from #1213 2023-06-28 16:27:42 +02:00
PhyresiCompany
fe8260fe14 Window improvements with a new approach 2023-06-27 19:58:37 -03:00
6a1552505e Fix sluggish EditorViewport camera movement with high DPI
Flooring the mouse delta values seems to drop slight movements in
viewport when screen DPI is high.
2023-06-18 21:23:02 +03:00
Wojtek Figat
80e6853f44 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/CustomEditors/Dedicated/UIControlEditor.cs
2023-05-08 22:22:32 +02:00
Wojtek Figat
8edc154501 Fix UIControl linkage to Prefab window when creating UI within prefab Editor
#1007
2023-05-08 19:22:23 +02:00
Wojtek Figat
71a5d56105 Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting) 2023-05-04 15:43:44 +02:00
Wojtek Figat
896f75b789 Add skeleton nodes names debug drawing in Editor preview when enabled 2023-04-29 12:10:15 +02:00
Wojtek Figat
12f5157bfb Add debug drawing selected skeleton node in Skinned Model window viewport 2023-04-26 17:28:58 +02:00
Wojtek Figat
390460907d Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
#	Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
Wojtek Figat
d719ef8d03 Fix crash when reimporting audio clip while it's being played 2023-04-20 10:56:57 +02:00
Wojtek Figat
6ec35e5175 Add audio clip preview refresh on asset reimport in Editor 2023-04-20 10:50:29 +02:00
Wojtek Figat
787414451e Add current playback position preview with seeking functionality to Audio Clip window in Editor 2023-04-19 15:17:01 +02:00
Wojtek Figat
12f4dc74d2 Optimize default C# stdlib references to prevent using jit-ed features in a game assembly 2023-04-01 23:34:05 +02:00