Wojtek Figat
f1575da171
Merge branch 'debug-view-cm' of https://github.com/Tryibion/FlaxEngine into Tryibion-debug-view-cm
2023-10-14 16:28:39 +02:00
Chandler Cox
7b984396cc
Add not to close Debug View CM on button clicked.
2023-10-13 20:52:26 -05:00
NoriteSC
13686ae13f
Fix 436 and 1251
2023-10-13 00:20:34 +02:00
Wojtek Figat
daaba49e26
Merge branch 'editor_camera_transform_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_camera_transform_fix
2023-10-12 15:26:45 +02:00
Wojtek Figat
4ac65ee91c
Fix audio preview for multi-channel audio clips
2023-10-12 14:31:41 +02:00
02a219a376
Fix Editor viewport camera transformation getting corrupted when focused
2023-10-11 21:45:07 +03:00
Wojtek Figat
09f2be907e
Merge remote-tracking branch 'origin/master' into 1.7
...
# Conflicts:
# Flax.flaxproj
2023-10-09 12:40:47 +02:00
4db1975f02
Fix Editor viewport camera drifting with odd viewport sizes
2023-10-08 17:28:28 +03:00
Wojtek Figat
2cac149741
Code cleanup for #1377
2023-10-06 15:58:23 +02:00
Wojtek Figat
58552afc40
Merge branch 'viewlayer' of https://github.com/Withaust/FlaxEngine into Withaust-viewlayer
2023-10-06 15:26:15 +02:00
Wojtek Figat
dd21020297
Merge remote-tracking branch 'origin/master' into 1.7
2023-10-01 13:17:41 +02:00
Wojtek Figat
19a0eab966
Merge branch 'sceneanim_null_check_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sceneanim_null_check_fix
2023-10-01 12:12:21 +02:00
Wojtek Figat
5e3bb4d51e
Merge branch 'font-size-fixes' of https://github.com/Tryibion/FlaxEngine into Tryibion-font-size-fixes
2023-10-01 12:05:20 +02:00
58445f04c4
Fix potential incorrect null checks in FlaxEngine.Objects
...
The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
Wojtek Figat
58b9d76d24
Merge remote-tracking branch 'origin/master' into 1.7
...
# Conflicts:
# Source/Editor/Viewport/PrefabWindowViewport.cs
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-28 20:42:54 +02:00
efbc757369
Cancel camera rotation toggle when entering playmode or hitting escape
2023-09-23 15:23:08 +03:00
2023aa8c94
Add viewport camera movement speed adjustment input bindings
2023-09-23 15:23:08 +03:00
0122a9f699
Implement viewport camera rotation toggle for trackpad users
2023-09-23 15:23:08 +03:00
964913013d
Add shortcut key to gizmo buttons
2023-09-23 15:23:07 +03:00
17e1afb04a
Add Editor input option for toggling gizmo transform space
2023-09-23 15:23:07 +03:00
Chandler Cox
ab2d60e6d2
Fix viewport options extras locations.
2023-09-16 15:30:49 -05:00
Wiktor Kocielski
d389348260
Add View Layers button & Reset/Disable/Copy/Paste buttons to View Flags/Debug View & Camera RenderFlags/RenderView addition
2023-09-13 12:17:34 +03:00
Wojtek Figat
8906453b15
Merge remote-tracking branch 'origin/master' into 1.7
2023-08-28 09:11:29 +02:00
Chandler Cox
1286a29462
Add not closing some cm buttons
2023-08-19 14:30:08 -05:00
Wojtek Figat
f088f2b61d
Merge remote-tracking branch 'origin/master' into 1.7
2023-08-18 10:33:51 +02:00
Wojtek Figat
95fdcf01be
Codestyle fix
2023-08-14 18:53:11 +02:00
Ruan Lucas
be33fc6018
improv scroll locked focus
2023-08-11 22:31:12 -04:00
Ruan Lucas
db806ad500
fix for large worlds
2023-08-11 08:28:28 -04:00
Ruan Lucas
645977f148
add scroll to focus
2023-08-10 22:41:48 -04:00
Ruan Lucas
aa3dd14bfc
add locked focus
2023-08-10 22:24:55 -04:00
Wojtek Figat
3141b4fb04
Merge remote-tracking branch 'origin/master' into 1.7
...
# Conflicts:
# Source/Engine/Level/Actors/SplineModel.cpp
# Source/Engine/Level/Actors/SplineModel.h
2023-07-14 14:10:21 +02:00
Wojtek Figat
f5f948ea4c
Fix culling artifacts in animated model preview in Editor
2023-07-14 12:17:21 +02:00
Wojtek Figat
24c03c0e4b
Add cloth painting tools to Editor
2023-07-13 23:30:37 +02:00
Wojtek Figat
159beae8ae
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-12 12:24:24 +02:00
Wojtek Figat
8a07c486bc
Refactor Editor gizmo modes ownership to support using them in prefab window
2023-07-12 12:24:13 +02:00
Chandler Cox
a0bb3f2995
Add light debug view flag to draw light shapes
2023-07-07 17:32:46 -05:00
Wojtek Figat
96589557b3
Fix access level 96a1f20bee
2023-06-28 20:09:18 +02:00
Wojtek Figat
bb9711277a
Cleanup code from #1213
2023-06-28 16:27:42 +02:00
PhyresiCompany
fe8260fe14
Window improvements with a new approach
2023-06-27 19:58:37 -03:00
6a1552505e
Fix sluggish EditorViewport camera movement with high DPI
...
Flooring the mouse delta values seems to drop slight movements in
viewport when screen DPI is high.
2023-06-18 21:23:02 +03:00
Wojtek Figat
80e6853f44
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Editor/CustomEditors/Dedicated/UIControlEditor.cs
2023-05-08 22:22:32 +02:00
Wojtek Figat
8edc154501
Fix UIControl linkage to Prefab window when creating UI within prefab Editor
...
#1007
2023-05-08 19:22:23 +02:00
Wojtek Figat
71a5d56105
Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
2023-05-04 15:43:44 +02:00
Wojtek Figat
896f75b789
Add skeleton nodes names debug drawing in Editor preview when enabled
2023-04-29 12:10:15 +02:00
Wojtek Figat
12f5157bfb
Add debug drawing selected skeleton node in Skinned Model window viewport
2023-04-26 17:28:58 +02:00
Wojtek Figat
390460907d
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
Wojtek Figat
d719ef8d03
Fix crash when reimporting audio clip while it's being played
2023-04-20 10:56:57 +02:00
Wojtek Figat
6ec35e5175
Add audio clip preview refresh on asset reimport in Editor
2023-04-20 10:50:29 +02:00
Wojtek Figat
787414451e
Add current playback position preview with seeking functionality to Audio Clip window in Editor
2023-04-19 15:17:01 +02:00
Wojtek Figat
12f4dc74d2
Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
2023-04-01 23:34:05 +02:00