214 Commits

Author SHA1 Message Date
042843fe42 Fix clang bindings code generation for non-const ref parameters
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2025-12-20 23:04:08 +02:00
8631b389c1 asdf 2025-12-20 23:02:42 +02:00
e3f5af530b Fix incorrect class namespace in bindings class name lookups 2025-12-19 23:57:41 +02:00
Wojtek Figat
e257f9e4a0 Merge branch 'Tryibion-fix-anim-slot-replay' 2025-12-14 23:03:45 +01:00
Wojtek Figat
056de752ed Add docs 2025-12-14 23:03:34 +01:00
Wojtek Figat
76700c0b24 Merge branch 'fix-anim-slot-replay' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-slot-replay 2025-12-14 23:01:21 +01:00
Wojtek Figat
9fdcff657d Merge branch 'VitaminCpp-late_join_fix' 2025-12-14 22:58:55 +01:00
Wojtek Figat
2b6339c05c Minor code cleanup 2025-12-14 22:58:53 +01:00
Wojtek Figat
bb91202439 Merge branch 'late_join_fix' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-late_join_fix 2025-12-14 22:49:49 +01:00
Wojtek Figat
f25e9f262a Merge branch 'VitaminCpp-replication_hashing_fix' 2025-12-14 22:48:09 +01:00
Wojtek Figat
ee51077f49 Merge branch 'replication_hashing_fix' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-replication_hashing_fix 2025-12-14 22:43:58 +01:00
Wojtek Figat
950e958a58 Merge branch 'VitaminCpp-hash_set_crash_fix' 2025-12-14 22:41:11 +01:00
Wojtek Figat
5fdbed2b56 Minor codestyle adjustments 2025-12-14 22:41:00 +01:00
Chandler Cox
0e627577fc Simplify code. 2025-12-14 15:00:44 -06:00
Wojtek Figat
4846d4b024 Merge branch 'hash_set_crash_fix' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-hash_set_crash_fix 2025-12-14 21:52:40 +01:00
Wojtek Figat
5e5293bf7b Merge branch 'GoaLitiuM-oob_write_fix' 2025-12-14 21:31:42 +01:00
Wojtek Figat
d88477dcae Merge branch 'oob_write_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-oob_write_fix 2025-12-14 21:31:37 +01:00
Wojtek Figat
bd58bd91b4 Merge branch 'ThePhantomMask-AddDropdownHighlightedColor' 2025-12-13 23:14:47 +01:00
Wojtek Figat
7ce0d88bdc Merge branch 'AddDropdownHighlightedColor' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-AddDropdownHighlightedColor 2025-12-13 23:14:09 +01:00
Wojtek Figat
98bb2d40d6 Merge branch 'Inertia-Squared-hyprland-fix' 2025-12-13 23:13:30 +01:00
Wojtek Figat
f4bc620bbd Merge branch 'hyprland-fix' of https://github.com/Inertia-Squared/FlaxEngine into Inertia-Squared-hyprland-fix 2025-12-13 23:13:26 +01:00
Wojtek Figat
0313bf32c9 Merge branch 'AcidicVoid-master' 2025-12-13 23:11:05 +01:00
Wojtek Figat
0c887cd29e Use fix from #3830 in particle and anim graphs too 2025-12-13 23:11:01 +01:00
Wojtek Figat
5bd9bce634 Merge branch 'master' of https://github.com/AcidicVoid/FlaxEngine into AcidicVoid-master 2025-12-13 23:08:01 +01:00
Wojtek Figat
2a53d0a462 Fix crash on Visual Script missing asset ref after hot-reload in Editor
#3823
2025-12-13 02:10:41 +01:00
82bd915274 Fix out-of-bounds write while parsing command-line arguments 2025-12-12 14:47:15 +02:00
Wojtek Figat
71391cf1cc Fix deprecated tag placement 2025-12-11 16:38:28 +01:00
Wojtek Figat
b5286af526 Attempt to fix regression from 32bd72fecd 2025-12-11 14:48:18 +01:00
Wojtek Figat
9f07a2a54e Attempt to fix regression from 32bd72fecd 2025-12-10 18:58:43 +01:00
Wojtek Figat
c39c642b60 Add safety check for invalid math values in shader graph generation 2025-12-10 17:39:18 +01:00
Wojtek Figat
02cff3973a Bump up engine version 2025-12-10 15:01:53 +01:00
Wojtek Figat
a63b97d31d Add stripping DXIL debug data from the shader cache when not used 2025-12-10 14:58:12 +01:00
Wojtek Figat
ca52122656 Fix validation error on Windows for textures but optimize buffers instead 2025-12-10 14:53:51 +01:00
Wojtek Figat
20a7fcf6a0 Add profiler wait event for GPU wait on D3D12 2025-12-10 13:01:24 +01:00
Wojtek Figat
43665aa7eb Rename GPUContext::ClearState to ResetState for constentency 2025-12-10 13:00:59 +01:00
Wojtek Figat
3b9b49950c Fixes for Xbox One 2025-12-10 09:48:47 +01:00
Wojtek Figat
0a8752ec0a Fix cross-building building engine with separate executable and library for Unix platforms on Windows 2025-12-10 09:48:27 +01:00
Wojtek Figat
47685dc2be Merge branch 'VitaminCpp-missing_move_semantics_fix' 2025-12-09 10:00:55 +01:00
Wojtek Figat
517ee5bb25 Merge branch 'missing_move_semantics_fix' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-missing_move_semantics_fix 2025-12-09 10:00:51 +01:00
Wojtek Figat
3ab01d3576 Merge branch 'VitaminCpp-minor_mem_layout_opt' 2025-12-09 10:00:20 +01:00
Wojtek Figat
31b6d4d658 Merge branch 'minor_mem_layout_opt' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-minor_mem_layout_opt 2025-12-09 10:00:16 +01:00
Wojtek Figat
08f840d642 Merge branch 'Tryibion-fix-exception-reload' 2025-12-09 09:59:56 +01:00
Wojtek Figat
776b6259cd Merge branch 'fix-exception-reload' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-exception-reload 2025-12-09 09:59:34 +01:00
Wojtek Figat
5c81c71116 Move constant buffer init for instanced draws only, others do it in all paths 2025-12-09 09:51:53 +01:00
Wojtek Figat
188b635ea0 Merge remote-tracking branch 'origin/master' 2025-12-09 09:48:05 +01:00
Wojtek Figat
56066a3212 Porting to a famous blue platform 2025-12-08 14:41:55 -08:00
Phantom
ed50ce9c90 Change Dropdown's EditorOrder from 2023 to 2024 2025-12-07 18:48:16 +01:00
Phantom
a7e77f6e21 Update CreatePopupItem method
-Modify the `TextColour` property to use a dynamic value based on `TextColour` multiplied by `0.9f` instead of a fixed value (`Colour.White * 0.9f`).
-Modify the `TextColourHighlighted` property to use the dynamic value of `TextColourHighlighted` instead of a fixed value (`Colour.White`).
2025-12-07 18:23:38 +01:00
Phantom
56278b17ee Add Text Color Highlighted on Dropdown 2025-12-07 16:53:43 +01:00
Wojtek Figat
bd78db72b9 Add Mono AOT dynamic module preloading to speed up startup time 2025-12-05 03:46:28 -08:00
Wojtek Figat
32bd72fecd Minor fix to the game cooker assets summary log of a single asset 2025-12-04 23:51:07 +01:00
Wojtek Figat
3a798a70fa Fix collections capacity growing to use the closest power of two
Capacity was incorrectly 2x larger than needed.
Added unit test to ensure it stays correct.
2025-12-04 23:29:15 +01:00
Wojtek Figat
02429266b1 Fix Array::RemoveAtKeepOrder to avoid memory override with large mem copy 2025-12-03 05:03:21 -08:00
Wojtek Figat
77aea0c69c Fix fatal error reporting from multiple therads to sync and properly log (eg. out of memory) 2025-12-01 08:18:54 -08:00
Inertia
6a3ce862cb - Add X11 Class hints for easy hooking by WMs for window-specific rules (required to fix some bugs in WMs like Hyprland) 2025-12-01 11:19:35 +11:00
Wojtek Figat
93217da619 Add option to merge vertex layout with reference order maintained 2025-11-29 15:04:11 -08:00
VitaminCpp
63def54dad Merge branch 'FlaxEngine:master' into hash_set_crash_fix 2025-11-28 15:55:15 +01:00
Michael Herzog
00f9a28729 Fixed HashSet compaction count after mid-compact growth
Ensure HashSetBase::Compact() preserves _elementsCount even when EnsureCapacity() triggers during compaction. The growth path resets the counter; we now cache the original count and restore it after moving all buckets so Count() stays correct in heavy-collision scenarios.
2025-11-28 15:51:57 +01:00
Michael Herzog
56beca0db4 Fixed network replicated-object deduplication by hashing/equality on ObjectId
Aligned NetworkReplicatedObject equality with its hash (compare ObjectId, not pointer).
2025-11-27 23:28:17 +01:00
Alex Ray
64cd898a65 Bypassing Call Logic in Editor Preview 2025-11-27 18:09:11 +01:00
VitaminCpp
90472a4b31 Merge branch 'FlaxEngine:master' into late_join_fix 2025-11-27 10:33:53 +01:00
Wojtek Figat
a1999183f2 Fix compilation regression 2025-11-27 09:13:14 +01:00
Wojtek Figat
1e3ce48024 Fix compilation regression 2025-11-26 23:43:20 -08:00
Michael Herzog
0007185b5f Fixed late-join network replication
- Adjusted replication to resend unchanged state only to missing clients.
- Skip server serialization when no recipients, and downgrade unknown-despawn noise.
2025-11-26 17:54:49 +01:00
Wojtek Figat
403d2cedc0 Updates to engine for porting to blue platform 2025-11-26 06:28:54 -08:00
Wojtek Figat
c8839b8587 Add support for Cooperative Suspend when running on Mono
Informs mono runtime that Job System, Thread Pool or Content Load threads can wait when they are going idle between tasks.
2025-11-26 00:22:48 -08:00
Wojtek Figat
cf048c9804 Fix path filter query warning 2025-11-26 00:07:00 -08:00
Wojtek Figat
bea75f51bd Fix AOT libs cooking to avoid file dirtying for more accurate iterative cooking 2025-11-26 00:02:40 -08:00
Chandler Cox
1bf6612002 Fix exception thrown when reloading open windows. 2025-11-25 17:26:57 -06:00
Michael Herzog
d9a18b1d31 Fixed HashSet compact rehash under heavy collisions
- Compact now iterates over the old bucket array using the saved oldSize, and frees with that size, avoiding out-of-bounds when _size changes.
- If reinsertion finds no free slot during compaction (pathological collisions), the table grows once and retries, preventing AVs.
- This fix addresses problems with weak hash keys (like #3824).
2025-11-25 21:23:49 +01:00
Michael Herzog
465f30661f Minor memory layout optimization 2025-11-25 17:36:49 +01:00
Michael Herzog
a62ca5452e Fixed missing move semantics in script object reference 2025-11-25 17:33:11 +01:00
Wojtek Figat
92254eefcc SImplify some code and update code for platforms 2025-11-25 00:20:14 -08:00
Chandler Cox
2d56411e5f Add slot stop methods without anim param. 2025-11-23 14:19:37 -06:00
Chandler Cox
f8dc8ab903 Fix not being able to replay same animation in animation slot. 2025-11-23 14:19:11 -06:00
Wojtek Figat
2a55cda583 Add fallback location of engine managed library on AOT platforms 2025-11-20 14:58:30 -08:00
Wojtek Figat
7c91c03adf Merge remote-tracking branch 'origin/master' 2025-11-20 06:26:09 -08:00
Wojtek Figat
caa902ea9b Fix shader compilation without HLSL 2021 on Vulkan 2025-11-20 13:47:23 +01:00
Wojtek Figat
fb07071e24 Restore Global Surface Atlas and DDGI on Apple platforms
#3797
2025-11-20 13:47:18 +01:00
Wojtek Figat
a1cb7dcbe7 Fix GPU BVH shader compilation for macOS/iOS 2025-11-20 13:47:11 +01:00
Wojtek Figat
032f698c7b Fix shader warning 2025-11-19 23:29:28 -08:00
Wojtek Figat
e2aaef9b88 Fix shader warning 2025-11-19 08:27:33 -08:00
Wojtek Figat
ee0303bcfb Merge branch 'Tryibion-fix-spline-draw' 2025-11-18 21:30:53 +01:00
Wojtek Figat
1523c7b4ce Merge branch 'fix-spline-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-spline-draw 2025-11-18 21:30:50 +01:00
Wojtek Figat
a16a8eaded Merge branch 'Tryibion-fix-anim-event-edge' 2025-11-18 21:30:05 +01:00
Wojtek Figat
9ff9d48ffd Merge branch 'fix-anim-event-edge' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-event-edge 2025-11-18 21:30:01 +01:00
Wojtek Figat
dfb1fb91a5 Fix ability to override material instance hidden parameters
#3802
2025-11-18 21:29:51 +01:00
Wojtek Figat
8f56ab9534 Fix crash when creating empty material instance 2025-11-18 18:45:43 +01:00
Wojtek Figat
c0dda45c7b Fix crash on exit when C# code was bound to asset unloading event called after C# shutdown 2025-11-18 18:00:02 +01:00
Wojtek Figat
3efb981f00 Fix rare issues on input bugs in Visject 2025-11-18 16:51:43 +01:00
Wojtek Figat
ed408917c6 Fix Visject Surface node dependent connection types init on load
#3802
2025-11-18 16:41:24 +01:00
Wojtek Figat
2ca435a414 Fix shader graph assets loading to wait for async task
#3802
2025-11-18 16:11:31 +01:00
Wojtek Figat
de9e282bad Fix config version in GDK manifest 2025-11-18 05:42:21 -08:00
Wojtek Figat
c437daf9be Fix new compiler DXC changes 2025-11-18 05:42:02 -08:00
Wojtek Figat
1e4f96486f Fix audio playback bug from video on Xbox 2025-11-18 03:55:52 -08:00
Wojtek Figat
e03d0f3322 Fix shader compilation with HLSL 2021 2025-11-18 12:09:20 +01:00
Wojtek Figat
5f0e1253cc Refactor DX12 Root Signature creation to support offline construction
Fix running D3D12 on integrated AMD GPU
2025-11-18 12:08:54 +01:00
Wojtek Figat
7e6b040258 Update DXC shader compiler to 1.8 version (for D3D12) 2025-11-18 12:08:11 +01:00
Wojtek Figat
329ebb6482 Add custom shader compiler for Xbox Scarlett 2025-11-18 12:07:39 +01:00
Wojtek Figat
7a9c58003d Fix video playback on Xbox 2025-11-17 04:41:57 -08:00
Wojtek Figat
371a16e37b Fixes for Xbox with Mono AOT 2025-11-16 14:50:22 -08:00
Chandler Cox
95629e792d Fix additional edge cases 2025-11-15 22:12:35 -06:00
Chandler Cox
e79af2fd60 Handle additional edge cases for anim event. 2025-11-15 21:39:21 -06:00
Wojtek Figat
4aba0153f8 Prioritize Dotnet libs on Mono AOT 2025-11-15 14:57:12 -08:00
Wojtek Figat
f91c33e17c Another fix for shader compilation on Vulkan 2025-11-15 23:42:03 +01:00
Chandler Cox
6c29877b20 Fix spline bezier drawing. 2025-11-15 15:58:50 -06:00
Wojtek Figat
3abde6ecfc Merge branch 'VitaminCpp-fix_bvh_generation_crash' 2025-11-15 22:33:24 +01:00
Wojtek Figat
b42168eee5 Merge branch 'fix_bvh_generation_crash' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-fix_bvh_generation_crash 2025-11-15 22:31:49 +01:00
Wojtek Figat
ac3b2c0ef2 Fix shader warning 2025-11-15 22:13:22 +01:00
Michael Herzog
f640452b7b Fix BVH node splitting using stale pointer to invalidated array memory
Ensure BuildBVH refreshes its node pointer after growing _bvh so reallocations no longer leave it operating on freed memory, eliminating the sporadic SDF-generation crash.
2025-11-15 21:57:14 +01:00
Wojtek Figat
2f670495ac Migrate Xbox to using static linking with nethost lib 2025-11-14 14:56:10 +01:00
Wojtek Figat
2a36edf528 Add option to link OpenMP on GDK platforms if needed 2025-11-14 02:11:13 -08:00
Wojtek Figat
5e690abd76 Fix initial state of DummyVertexBuffer on DX12 2025-11-14 01:06:01 -08:00
Wojtek Figat
4008e19ca9 Fix various build issuesin uncommon configurations 2025-11-14 00:52:14 -08:00
Wojtek Figat
e9070b30a0 Minor tweaks 2025-11-13 23:05:13 +01:00
Wojtek Figat
636a1ff930 Fix material shader generation when material layer fails to load 2025-11-13 23:04:24 +01:00
Wojtek Figat
3888c4ba21 Fix async tasks destruction to wait on the dependencies in chain 2025-11-13 22:53:52 +01:00
Wojtek Figat
69173803bf Fix shader warning on Vulkan 2025-11-13 22:09:11 +01:00
Wojtek Figat
13e31650be Merge branch 'GoaLitiuM-dotnet_windows_detect_fix' 2025-11-13 22:05:47 +01:00
Wojtek Figat
3563287f17 Merge branch 'dotnet_windows_detect_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_windows_detect_fix 2025-11-13 22:05:38 +01:00
Wojtek Figat
91ee9f5e05 Refactor Mesh SDF generation on GPU to use raytracing for more precise results 2025-11-13 22:05:23 +01:00
49918a1067 Fix Windows dotnet root path detection 2025-11-11 22:14:41 +02:00
Wojtek Figat
c7997e0c2f Fix potential error on missing reference object 2025-11-10 21:50:11 +01:00
Wojtek Figat
4805dfbdba Fix issues with model data storage when doing long actions in async (eg. SDF generation) 2025-11-10 15:02:33 +01:00
Wojtek Figat
62424215c1 Fix crash due to missing asset reference inside MeshAccelerationStructure 2025-11-09 23:25:16 +01:00
Wojtek Figat
97ae13759e Merge remote-tracking branch 'origin/master' 2025-11-09 23:22:37 +01:00
Wojtek Figat
108678d94f Fix crash when texture streaming mip task gets deleted after texture object on GC 2025-11-09 22:16:44 +01:00
Wojtek Figat
66dbba5c16 Fix crash if base material gets GCed before it's referenced by instance during loading 2025-11-09 22:16:14 +01:00
Wojtek Figat
d84cef0c18 Fix crash due to async content data streaming
Properly checks for asset data unloading before taking lock on asset chunks.
#3358 #3085 #3515
2025-11-09 22:15:41 +01:00
Wojtek Figat
077cefc60e Merge branch 'xxSeys1-ContentNavigationScrollbarColors' 2025-11-07 21:43:37 +01:00
Wojtek Figat
35acc668c9 Merge branch 'ContentNavigationScrollbarColors' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ContentNavigationScrollbarColors 2025-11-07 21:42:10 +01:00
Wojtek Figat
ebbe0f12ed Merge branch 'xxSeys1-AttributeEditorPolish' 2025-11-07 21:38:51 +01:00
Wojtek Figat
6a8b76278a Merge branch 'AttributeEditorPolish' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-AttributeEditorPolish 2025-11-07 21:37:46 +01:00
Wojtek Figat
8ac99ef28f Merge branch 'Tryibion-fix-type-editor-in-collection' 2025-11-07 21:33:25 +01:00
Wojtek Figat
547cf7f600 Merge branch 'fix-type-editor-in-collection' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-type-editor-in-collection 2025-11-07 21:33:22 +01:00
Wojtek Figat
b8b8b118c9 Merge branch 'xxSeys1-BakeButtonGroups' 2025-11-07 21:32:35 +01:00
Wojtek Figat
76247323eb Merge branch 'BakeButtonGroups' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-BakeButtonGroups 2025-11-07 21:32:32 +01:00
Wojtek Figat
0ff20c7c85 Merge branch 'Yahasana-patch-1' 2025-11-07 21:31:30 +01:00
Wojtek Figat
dd690e7495 Merge branch 'patch-1' of https://github.com/Yahasana/FlaxEngine into Yahasana-patch-1 2025-11-07 21:31:26 +01:00
Wojtek Figat
ca500548a3 Bump up build number 2025-11-07 21:31:13 +01:00
Wojtek Figat
c0b73375b1 Fix invoking asset load event if it's referenced directly
#3782
2025-11-07 21:31:04 +01:00
Wojtek Figat
9c6d6a0b07 Merge branch 'xxSeys1-CommentAroundAsset' 2025-11-07 15:52:16 +01:00
Wojtek Figat
179f6014bf Merge branch 'CommentAroundAsset' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-CommentAroundAsset 2025-11-07 15:48:34 +01:00
Wojtek Figat
b580c6ec8e Merge branch 'GoaLitiuM-woa_fixes' 2025-11-07 15:25:33 +01:00
Wojtek Figat
dd60cf0040 Merge branch 'woa_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_fixes 2025-11-07 15:25:29 +01:00
Wojtek Figat
cc851b29fc Fix animation state transition inputs when using other surface context 2025-11-07 15:17:20 +01:00
Wojtek Figat
59643b2fb9 Add improved local-light shadow raytracing by starting ray from light, not surface 2025-11-06 21:01:02 +01:00
Wojtek Figat
3a5bb81d39 Add a new splash screen quote 2025-11-06 21:00:29 +01:00
Wojtek Figat
5ec860015d Add minor adjustments 2025-11-06 21:00:16 +01:00
Wojtek Figat
0f701ec08e Add force Mesh SDF rebuild when holiding F key and using Build All Meshes SDF optino in Editor menu 2025-11-04 13:30:18 +01:00
Wojtek Figat
387c3ea2f4 Add better debug view for Global SDF to include surface hit normal 2025-11-04 13:27:47 +01:00
Wojtek Figat
85b134b7be Add improved Global SDF quality and precision of rasterization 2025-11-04 13:27:21 +01:00
Wojtek Figat
5d17d2509d Fix Global SDF gradient at borders 2025-11-04 12:42:08 +01:00
Wojtek Figat
036d4b2f4b Fix error when asset refs picker uses different types 2025-11-03 23:21:09 +01:00
Saas
93f12b73d8 less code is more better 2025-10-31 23:16:37 +01:00
Saas
1091bc6e2c only show comment edit buttons when surface can be edited 2025-10-31 20:47:23 +01:00
Saas
594c0fb8e7 add comment around asset from which asset reference graph originates 2025-10-31 19:23:42 +01:00
3fc1895b56 Fix compiler error and wrong CPU architecture warnings on WoA 2025-10-31 02:12:14 +02:00
Wojtek Figat
a70d7cf1f9 Update build number 2025-10-30 23:37:20 +01:00
Wojtek Figat
1f592ba1a1 Fix game viewport scaling when using custom aspect or resolution to simulate actual logic
#3699
2025-10-30 23:36:51 +01:00
Wojtek Figat
a43daf025d Merge branch 'xxSeys1-NoEmptyScriptsEditorExpand' 2025-10-30 22:41:31 +01:00
Wojtek Figat
296a2afa95 Merge branch 'NoEmptyScriptsEditorExpand' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NoEmptyScriptsEditorExpand 2025-10-30 22:41:28 +01:00
Wojtek Figat
a7e879a3a4 Merge branch 'xxSeys1-Flax11ByDefault' 2025-10-30 22:40:46 +01:00
Wojtek Figat
27b160b464 Merge branch 'Flax11ByDefault' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-Flax11ByDefault 2025-10-30 22:40:41 +01:00
Wojtek Figat
7c3c4f1a63 Add Network RPC messages splitting for large arguments payloads
#3776
2025-10-30 22:40:23 +01:00
Saas
fbae93b532 update default engine version in issue bug template to 1.11 2025-10-30 20:28:37 +01:00
Saas
35d6e5fd21 fix still being able to open/ close script editor with no fields
Introduces "CanOpenClose" to DropPanel.
If false, will ignore the user clicking on the header (or the arrow) to open or collapse the panel
2025-10-30 20:02:15 +01:00
Wojtek Figat
114828adcb Refactor NetworkReplicator update into separate function for cleaner code 2025-10-30 17:12:49 +01:00
Wojtek Figat
053e52c91f Fix compilation for bindings only without scripting internal host defined 2025-10-29 22:18:01 +01:00
Wojtek Figat
d24bd7dfd0 Merge branch 'GoaLitiuM-dotnet_define_fix' 2025-10-29 07:40:11 +01:00
2c8c9b1637 Fix .NET version preprocessor definitions 2025-10-29 08:26:39 +02:00
Wojtek Figat
05a8c841da Fix color grading lut to be refreshed when shader gets reloaded 2025-10-28 23:19:51 +01:00
Wojtek Figat
c4fcaa999c Fix asset thumbnails to be stable with FXAA instead of TAA 2025-10-28 22:23:15 +01:00
Wojtek Figat
70c9dd6608 Fix eye adaptation in Manual mode 2025-10-28 21:36:28 +01:00
Wojtek Figat
802e2ac7c2 Fix compiling stb texture tool on Windows 2025-10-28 21:25:30 +01:00
Wojtek Figat
0ca60062d9 Fix crash on leftover physic contact collision processing 2025-10-28 16:17:48 +01:00
Mofasa
5a587a8582 Update HintPaths for project references
Fixed error CS0234: The type or namespace name 'C
odeAnalysis' does not exist in the namespace 'Microsoft'
2025-10-28 15:09:15 +08:00
Wojtek Figat
22515c37b5 Fix crash regression in D3D12 UAV bindings code 2025-10-27 22:38:47 +01:00
Wojtek Figat
38a48cf1d4 Update build number 2025-10-27 16:48:52 +01:00
Wojtek Figat
cd66d00219 Add checking hardware instruction set on Windows earlier on
#3732
2025-10-27 16:48:24 +01:00
Wojtek Figat
c944bd9bed Fix missing Vulkan feature activation for host query reset 2025-10-27 00:32:29 +01:00
Wojtek Figat
a0689f3f00 Update all Linux deps with Clang 14 on Ubuntu 24 2025-10-27 00:01:36 +01:00
Wojtek Figat
2ee2c97f1e Update docs for Ubuntu 24 and Clang 4 2025-10-26 21:48:49 +01:00
Wojtek Figat
fd19e83a46 Merge branch 'Tryibion-fix-no-undo-for-drag-spawn' 2025-10-25 22:52:47 +02:00
Wojtek Figat
755702b65a Improve #3747 to check for loaded levels in drag drop validation 2025-10-25 22:52:41 +02:00
Wojtek Figat
72e200a7fc Merge branch 'fix-no-undo-for-drag-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-no-undo-for-drag-spawn 2025-10-25 22:50:01 +02:00
Wojtek Figat
6353e5f4f2 Merge branch 'Tryibion-fix-arrow-up-tree-select' 2025-10-25 22:47:21 +02:00
Wojtek Figat
b184022d15 Merge branch 'fix-arrow-up-tree-select' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-arrow-up-tree-select 2025-10-25 22:46:55 +02:00
Wojtek Figat
26dce69404 Merge branch 'GoaLitiuM-dotnet10_sdkver' 2025-10-25 22:45:34 +02:00
2841ac22df Bump the maximum supported .NET SDK version to 10 2025-10-25 22:35:48 +03:00
Wojtek Figat
516f22c3c0 Merge branch 'GoaLitiuM-dotnet_error_messages' 2025-10-25 21:14:23 +02:00
Wojtek Figat
5a8c4cd0a5 Merge branch 'dotnet_error_messages' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_error_messages 2025-10-25 21:14:19 +02:00
Wojtek Figat
f53b7e3323 Merge branch 'Tryibion-fix-default-scale-option' 2025-10-25 21:10:34 +02:00
Chandler Cox
c1439c646e Fix default for prefab canvas size index being 0 instead of -1. 2025-10-25 11:34:48 -05:00
280035e54f Use stderr for Flax.Build error messages
This turns the error messages from Flax.Build to red in Flax Editor
console output.
2025-10-24 23:27:18 +03:00
0d140c4f39 Fix Windows dotnet version lookup without installed SDK
Having only x86 dotnet SDK installed while expecting x64 version fails
prematurely.
2025-10-24 23:27:17 +03:00
32b4efc175 Add missing .NET installation architecture info to error messages 2025-10-24 23:27:17 +03:00
Wojtek Figat
d1774cac28 Go back to SSE4.2 on Windows as minimum requirement instead of AVX2 for better user coverage by default
#3732
2025-10-22 16:14:05 +02:00
Wojtek Figat
2629511224 Merge branch 'Tryibion-fix-duplicate-collection-option' 2025-10-20 22:04:12 +02:00
Wojtek Figat
bcf7226946 Merge branch 'fix-duplicate-collection-option' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-duplicate-collection-option 2025-10-20 22:04:05 +02:00
Wojtek Figat
f5c9e00beb Merge branch 'GoaLitiuM-woa_alignment' 2025-10-20 22:03:39 +02:00
Wojtek Figat
6353514188 Merge branch 'woa_alignment' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_alignment 2025-10-20 22:03:32 +02:00
Wojtek Figat
8467315a1e Fix motion vector stability on Large World origin changes
#3745
2025-10-20 18:08:54 +02:00
Chandler Cox
be5dbbb95f Fix duplicate option for collections being grayed out if nothing is in clipboard. 2025-10-19 15:55:57 -05:00
6b9c727a6a Fix compiler warning 2025-10-19 22:16:34 +03:00
91c0ba1986 Enforce pointer alignment for InlinedAllocation
AssetReferences stored in inlined allocation needs to be aligned to
pointer sized boundary due to atomic operations having strict
requirements for such. Unaligned access seems to only crash on
Windows on ARM systems when trying to allocate TextRender draw chunks.
2025-10-19 22:14:28 +03:00
Chandler Cox
e4bb8001b2 Fix not having undo for items dragged into scene tree into empty space. 2025-10-18 18:23:33 -05:00
Saas
a9fc5f720d break up EnvironmentProbe properties into groups 2025-10-16 20:35:53 +02:00
Saas
d323b1c7e2 move skylight and environment probe bake buttons into dedicated groups 2025-10-16 20:28:34 +02:00
Chandler Cox
7377bad721 Fix check method for type editor not working in a collection. 2025-10-14 21:20:22 -05:00
Chandler Cox
bd0daf7580 Fix tree arrowing up not selecting children in tree. 2025-10-13 21:49:05 -05:00
Saas
df28b0d977 fix Content Panel navigation bar scroll bar colors
Same concept as in #2581
2025-10-13 11:31:53 +02:00
Saas
59fb83a469 correctly center buttons 2025-10-12 16:23:54 +02:00
Saas
7544500be1 polish attribute editor
- Add hint about what to do when there are no attributes
- Swap "Ok" "Cancel" buttons order to match other dialog boxes
- Move buttons to the bottom
- Increase size of menu
- Add some missing "." to add/ remove button tooltips in array editor
2025-10-12 16:07:20 +02:00
506 changed files with 6185 additions and 98821 deletions

View File

@@ -31,7 +31,7 @@ body:
- '1.10'
- '1.11'
- master branch
default: 2
default: 3
validations:
required: true
- type: textarea

View File

@@ -16,7 +16,7 @@ jobs:
uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
@@ -44,7 +44,7 @@ jobs:
uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev libwayland-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET

View File

@@ -28,7 +28,7 @@ jobs:
git lfs pull
- name: Install dependencies
run: |
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
- name: Build
run: |
./GenerateProjectFiles.sh -vs2022 -log -verbose -printSDKs -dotnet=8

BIN
Content/Editor/Primitives/Cube.flax (Stored with Git LFS)

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BIN
Content/Shaders/ColorGrading.flax (Stored with Git LFS)

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BIN
Content/Shaders/GI/GlobalSurfaceAtlas.flax (Stored with Git LFS)

Binary file not shown.

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BIN
Content/Shaders/MotionBlur.flax (Stored with Git LFS)

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BIN
Content/Shaders/SDF.flax (Stored with Git LFS)

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BIN
Content/Shaders/VolumetricFog.flax (Stored with Git LFS)

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View File

@@ -4,7 +4,7 @@
"Major": 1,
"Minor": 11,
"Revision": 0,
"Build": 6801
"Build": 6805
},
"Company": "Flax",
"Copyright": "Copyright (c) 2012-2025 Wojciech Figat. All rights reserved.",
@@ -13,7 +13,6 @@
"Configuration": {
"UseCSharp": true,
"UseLargeWorlds": false,
"UseDotNet": true,
"UseSDL": true
"UseDotNet": true
}
}

View File

@@ -49,7 +49,7 @@ Follow the instructions below to compile and run the engine from source.
* Fedora: `sudo dnf install dotnet-sdk-8.0`
* Arch: `sudo pacman -S dotnet-sdk-8.0 dotnet-runtime-8.0 dotnet-targeting-pack-8.0 dotnet-host`
* Install Vulkan SDK ([https://vulkan.lunarg.com/](https://vulkan.lunarg.com/))
* Ubuntu: `sudo apt install vulkan-sdk`
* Ubuntu: `sudo apt install vulkan-sdk` (deprecated, follow official docs)
* Fedora: `sudo dnf install vulkan-headers vulkan-tools vulkan-validation-layers`
* Arch: `sudo pacman -S vulkan-headers vulkan-tools vulkan-validation-layers`
* Install Git with LFS
@@ -60,7 +60,7 @@ Follow the instructions below to compile and run the engine from source.
* Ubuntu: `sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev zlib1g-dev`
* Fedora: `sudo dnf install libX11-devel libXcursor-devel libXinerama-devel ghc-zlib-devel`
* Arch: `sudo pacman -S base-devel libx11 libxcursor libxinerama zlib`
* Install Clang compiler (version 6 or later):
* Install Clang compiler (version 14 or later):
* Ubuntu: `sudo apt-get install clang lldb lld`
* Fedora: `sudo dnf install clang llvm lldb lld`
* Arch: `sudo pacman -S clang lldb lld`

View File

@@ -282,7 +282,7 @@ namespace FlaxEditor.Content
if (data is DragDataFiles)
return DragDropEffect.Copy;
return _dragOverItems?.Effect ?? DragDropEffect.None;
return _dragOverItems.Effect;
}
/// <inheritdoc />

View File

@@ -20,7 +20,7 @@ namespace FlaxEditor.Content
}
/// <inheritdoc />
public override string TypeDescription => Path.EndsWith(".h") || Path.EndsWith(".hpp") ? "C++ Header File" : "C++ Source Code";
public override string TypeDescription => Path.EndsWith(".h") ? "C++ Header File" : "C++ Source Code";
/// <inheritdoc />
public override SpriteHandle DefaultThumbnail => Editor.Instance.Icons.CPPScript128;

View File

@@ -281,6 +281,13 @@ namespace FlaxEditor.Content
private void CacheData()
{
if (!_asset)
{
_parameters = Utils.GetEmptyArray<ScriptMemberInfo>();
_methods = Utils.GetEmptyArray<ScriptMemberInfo>();
_attributes = Utils.GetEmptyArray<Attribute>();
return;
}
if (_parameters != null)
return;
if (_asset.WaitForLoaded())
@@ -344,13 +351,13 @@ namespace FlaxEditor.Content
}
/// <inheritdoc />
public string Name => Path.GetFileNameWithoutExtension(_asset.Path);
public string Name => _asset ? Path.GetFileNameWithoutExtension(_asset.Path) : null;
/// <inheritdoc />
public string Namespace => string.Empty;
/// <inheritdoc />
public string TypeName => JsonSerializer.GetStringID(_asset.ID);
public string TypeName => _asset ? JsonSerializer.GetStringID(_asset.ID) : null;
/// <inheritdoc />
public bool IsPublic => true;

View File

@@ -130,6 +130,11 @@ namespace FlaxEditor.Content
eyeAdaptation.Mode = EyeAdaptationMode.None;
eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
var antiAliasing = preview.PostFxVolume.AntiAliasing;
antiAliasing.Mode = AntialiasingMode.FastApproximateAntialiasing;
antiAliasing.OverrideFlags |= AntiAliasingSettingsOverride.Mode;
preview.PostFxVolume.AntiAliasing = antiAliasing;
}
}
}

View File

@@ -15,26 +15,32 @@
#include "Editor/ProjectInfo.h"
#include "Editor/Utilities/EditorUtilities.h"
GDKPlatformTools::GDKPlatformTools()
String GetGDK()
{
// Find GDK
Platform::GetEnvironmentVariable(TEXT("GameDKLatest"), _gdkPath);
if (_gdkPath.IsEmpty() || !FileSystem::DirectoryExists(_gdkPath))
String gdk;
Platform::GetEnvironmentVariable(TEXT("GameDKLatest"), gdk);
if (gdk.IsEmpty() || !FileSystem::DirectoryExists(gdk))
{
_gdkPath.Clear();
Platform::GetEnvironmentVariable(TEXT("GRDKLatest"), _gdkPath);
if (_gdkPath.IsEmpty() || !FileSystem::DirectoryExists(_gdkPath))
gdk.Clear();
Platform::GetEnvironmentVariable(TEXT("GRDKLatest"), gdk);
if (gdk.IsEmpty() || !FileSystem::DirectoryExists(gdk))
{
_gdkPath.Clear();
gdk.Clear();
}
else
{
if (_gdkPath.EndsWith(TEXT("GRDK\\")))
_gdkPath.Remove(_gdkPath.Length() - 6);
else if (_gdkPath.EndsWith(TEXT("GRDK")))
_gdkPath.Remove(_gdkPath.Length() - 5);
if (gdk.EndsWith(TEXT("GRDK\\")))
gdk.Remove(gdk.Length() - 6);
else if (gdk.EndsWith(TEXT("GRDK")))
gdk.Remove(gdk.Length() - 5);
}
}
return gdk;
}
GDKPlatformTools::GDKPlatformTools()
{
_gdkPath = GetGDK();
}
DotNetAOTModes GDKPlatformTools::UseAOT() const
@@ -121,7 +127,7 @@ bool GDKPlatformTools::OnPostProcess(CookingData& data, GDKPlatformSettings* pla
validName.Add('\0');
sb.Append(TEXT("<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"));
sb.Append(TEXT("<Game configVersion=\"0\">\n"));
sb.Append(TEXT("<Game configVersion=\"1\">\n"));
sb.AppendFormat(TEXT(" <Identity Name=\"{0}\" Publisher=\"{1}\" Version=\"{2}\"/>\n"),
validName.Get(),
platformSettings->PublisherName.HasChars() ? platformSettings->PublisherName : TEXT("CN=") + gameSettings->CompanyName,

View File

@@ -10,9 +10,10 @@
#include "Engine/Serialization/JsonTools.h"
#include "Engine/Serialization/JsonWriters.h"
#include "Editor/Cooker/PlatformTools.h"
#include "Engine/Engine/Globals.h"
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
#include "Engine/Engine/Globals.h"
#include "Editor/Utilities/EditorUtilities.h"
#if PLATFORM_MAC
#include <sys/stat.h>
#endif
@@ -127,7 +128,7 @@ bool CompileScriptsStep::DeployBinaries(CookingData& data, const String& path, c
const String dst = dstPath / StringUtils::GetFileName(file);
if (dst == file)
continue;
if (FileSystem::CopyFile(dst, file))
if (EditorUtilities::CopyFileIfNewer(dst, file))
{
data.Error(String::Format(TEXT("Failed to copy file from {0} to {1}."), file, dst));
return true;

View File

@@ -526,6 +526,7 @@ bool ProcessShaderBase(CookAssetsStep::AssetCookData& data, ShaderAssetBase* ass
#if PLATFORM_TOOLS_XBOX_SCARLETT
case BuildPlatform::XboxScarlett:
{
options.Platform = PlatformType::XboxScarlett;
const char* platformDefineName = "PLATFORM_XBOX_SCARLETT";
COMPILE_PROFILE(DirectX_SM6, SHADER_FILE_CHUNK_INTERNAL_D3D_SM6_CACHE);
break;
@@ -1367,7 +1368,10 @@ bool CookAssetsStep::Perform(CookingData& data)
{
typeName = e.TypeName;
}
LOG(Info, "{0}: {1:>4} assets of total size {2}", typeName, e.Count, Utilities::BytesToText(e.ContentSize));
if (e.Count == 1)
LOG(Info, "{0}: 1 asset of total size {1}", typeName, Utilities::BytesToText(e.ContentSize));
else
LOG(Info, "{0}: {1:>4} assets of total size {2}", typeName, e.Count, Utilities::BytesToText(e.ContentSize));
}
LOG(Info, "");
}

View File

@@ -265,7 +265,7 @@ bool DeployDataStep::Perform(CookingData& data)
}
if (version.IsEmpty())
{
data.Error(String::Format(TEXT("Failed to find supported .NET {} version (min {}) for the current host platform."), maxVer, minVer));
data.Error(String::Format(TEXT("Failed to find supported .NET {} version (min {}) for {} platform."), maxVer, minVer, platformName));
return true;
}
}

View File

@@ -59,6 +59,7 @@ bool PrecompileAssembliesStep::Perform(CookingData& data)
data.StepProgress(infoMsg, 0);
// Override Newtonsoft.Json with AOT-version (one that doesn't use System.Reflection.Emit)
// TODO: remove it since EngineModule does properly reference AOT lib now
EditorUtilities::CopyFileIfNewer(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.dll"), Globals::StartupFolder / TEXT("Source/Platforms/DotNet/AOT/Newtonsoft.Json.dll"));
FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.xml"));
FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.pdb"));

View File

@@ -1,6 +1,7 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.CustomEditors.Dedicated
{
@@ -11,7 +12,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
[CustomEditor(typeof(EnvironmentProbe)), DefaultEditor]
public class EnvironmentProbeEditor : ActorEditor
{
private FlaxEngine.GUI.Button _bake;
private Button _bake;
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
@@ -20,8 +21,9 @@ namespace FlaxEditor.CustomEditors.Dedicated
if (Values.HasDifferentTypes == false)
{
layout.Space(10);
_bake = layout.Button("Bake").Button;
var group = layout.Group("Bake");
group.Panel.ItemsMargin = new Margin(Utilities.Constants.UIMargin * 2);
_bake = group.Button("Bake").Button;
_bake.Clicked += BakeButtonClicked;
}
}

View File

@@ -190,12 +190,12 @@ namespace FlaxEditor.CustomEditors.Dedicated
foreach (var file in files)
FindNewKeysCSharp(file, newKeys, allKeys);
// C/C++
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.cpp", SearchOption.AllDirectories).Concat(Directory.GetFiles(Globals.ProjectSourceFolder, "*.c", SearchOption.AllDirectories)).ToArray();
// C++
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.cpp", SearchOption.AllDirectories);
filesCount += files.Length;
foreach (var file in files)
FindNewKeysCpp(file, newKeys, allKeys);
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.h", SearchOption.AllDirectories).Concat(Directory.GetFiles(Globals.ProjectSourceFolder, "*.hpp", SearchOption.AllDirectories)).ToArray();;
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.h", SearchOption.AllDirectories);
filesCount += files.Length;
foreach (var file in files)
FindNewKeysCpp(file, newKeys, allKeys);

View File

@@ -914,9 +914,11 @@ namespace FlaxEditor.CustomEditors.Dedicated
// Remove drop down arrows and containment lines if no objects in the group
if (group.Children.Count == 0)
{
group.Panel.Close();
group.Panel.ArrowImageOpened = null;
group.Panel.ArrowImageClosed = null;
group.Panel.EnableContainmentLines = false;
group.Panel.CanOpenClose = false;
}
// Scripts arrange bar

View File

@@ -1,6 +1,7 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.CustomEditors.Dedicated
{
@@ -19,8 +20,9 @@ namespace FlaxEditor.CustomEditors.Dedicated
if (Values.HasDifferentTypes == false)
{
// Add 'Bake' button
layout.Space(10);
var button = layout.Button("Bake");
var group = layout.Group("Bake");
group.Panel.ItemsMargin = new Margin(Utilities.Constants.UIMargin * 2);
var button = group.Button("Bake");
button.Button.Clicked += BakeButtonClicked;
}
}

View File

@@ -123,6 +123,8 @@ namespace FlaxEditor.CustomEditors.Editors
{
base.Refresh();
if (Picker == null)
return;
var differentValues = HasDifferentValues;
Picker.DifferentValues = differentValues;
if (!differentValues)

View File

@@ -71,7 +71,7 @@ namespace FlaxEditor.CustomEditors.Editors
menu.AddButton("Copy", linkedEditor.Copy);
var b = menu.AddButton("Duplicate", () => Editor.Duplicate(Index));
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly && Editor._canResize;
b.Enabled = !Editor._readOnly && Editor._canResize;
b = menu.AddButton("Paste", linkedEditor.Paste);
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly;
@@ -407,7 +407,7 @@ namespace FlaxEditor.CustomEditors.Editors
menu.AddButton("Copy", linkedEditor.Copy);
var b = menu.AddButton("Duplicate", () => Editor.Duplicate(Index));
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly && Editor._canResize;
b.Enabled = !Editor._readOnly && Editor._canResize;
var paste = menu.AddButton("Paste", linkedEditor.Paste);
paste.Enabled = linkedEditor.CanPaste && !Editor._readOnly;
@@ -650,7 +650,7 @@ namespace FlaxEditor.CustomEditors.Editors
panel.Panel.Size = new Float2(0, 18);
panel.Panel.Margin = new Margin(0, 0, Utilities.Constants.UIMargin, 0);
var removeButton = panel.Button("-", "Remove the last item");
var removeButton = panel.Button("-", "Remove the last item.");
removeButton.Button.Size = new Float2(16, 16);
removeButton.Button.Enabled = size > _minCount;
removeButton.Button.AnchorPreset = AnchorPresets.TopRight;
@@ -661,7 +661,7 @@ namespace FlaxEditor.CustomEditors.Editors
Resize(Count - 1);
};
var addButton = panel.Button("+", "Add a new item");
var addButton = panel.Button("+", "Add a new item.");
addButton.Button.Size = new Float2(16, 16);
addButton.Button.Enabled = (!NotNullItems || size > 0) && size < _maxCount;
addButton.Button.AnchorPreset = AnchorPresets.TopRight;

View File

@@ -104,7 +104,7 @@ namespace FlaxEditor.CustomEditors.Editors
public event Action<TypePickerControl> TypePickerValueChanged;
/// <summary>
/// The custom callback for types validation. Cane be used to implement a rule for types to pick.
/// The custom callback for types validation. Can be used to implement a rule for types to pick.
/// </summary>
public Func<ScriptType, bool> CheckValid;
@@ -353,7 +353,13 @@ namespace FlaxEditor.CustomEditors.Editors
}
if (!string.IsNullOrEmpty(typeReference.CheckMethod))
{
var parentType = ParentEditor.Values[0].GetType();
var parentEditor = ParentEditor;
// Find actual parent editor if parent editor is collection editor
while (parentEditor.GetType().IsAssignableTo(typeof(CollectionEditor)))
parentEditor = parentEditor.ParentEditor;
var parentType = parentEditor.Values[0].GetType();
var method = parentType.GetMethod(typeReference.CheckMethod, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
if (method != null)
{

View File

@@ -1390,6 +1390,7 @@ namespace FlaxEditor
public void BuildAllMeshesSDF()
{
var models = new List<Model>();
var forceRebuild = Input.GetKey(KeyboardKeys.F);
Scene.ExecuteOnGraph(node =>
{
if (node is StaticModelNode staticModelNode && staticModelNode.Actor is StaticModel staticModel)
@@ -1399,7 +1400,7 @@ namespace FlaxEditor
model != null &&
!models.Contains(model) &&
!model.IsVirtual &&
model.SDF.Texture == null)
(forceRebuild || model.SDF.Texture == null))
{
models.Add(model);
}
@@ -1412,7 +1413,17 @@ namespace FlaxEditor
{
var model = models[i];
Log($"[{i}/{models.Count}] Generating SDF for {model}");
if (!model.GenerateSDF())
float resolutionScale = 1.0f, backfacesThreshold = 0.6f;
int lodIndex = 6;
bool useGPU = true;
var sdf = model.SDF;
if (sdf.Texture != null)
{
// Preserve options set on this model
resolutionScale = sdf.ResolutionScale;
lodIndex = sdf.LOD;
}
if (!model.GenerateSDF(resolutionScale, lodIndex, true, backfacesThreshold, useGPU))
model.Save();
}
});
@@ -1587,7 +1598,7 @@ namespace FlaxEditor
if (dockedTo != null && dockedTo.SelectedTab != gameWin && dockedTo.SelectedTab != null)
result = dockedTo.SelectedTab.Size;
else
result = gameWin.Viewport.Size;
result = gameWin.Viewport.ContentSize;
result *= root.DpiScale;
result = Float2.Round(result);

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@@ -1,10 +1,7 @@
#if PLATFORM_WINDOWS || PLATFORM_SDL
#if PLATFORM_WINDOWS
#define USE_IS_FOREGROUND
#else
#endif
#if PLATFORM_SDL
#define USE_SDL_WORKAROUNDS
#endif
// Copyright (c) Wojciech Figat. All rights reserved.
using System.Collections.Generic;
@@ -125,7 +122,7 @@ namespace FlaxEditor.GUI.ContextMenu
}
/// <summary>
/// Shows the empty menu popup on a screen.
/// Shows the empty menu popup o na screen.
/// </summary>
/// <param name="control">The target control.</param>
/// <param name="area">The target control area to cover.</param>
@@ -260,9 +257,7 @@ namespace FlaxEditor.GUI.ContextMenu
desc.AllowMaximize = false;
desc.AllowDragAndDrop = false;
desc.IsTopmost = true;
desc.Type = WindowType.Popup;
desc.Parent = parentWin.Window;
desc.Title = "ContextMenu";
desc.IsRegularWindow = false;
desc.HasSizingFrame = false;
OnWindowCreating(ref desc);
_window = Platform.CreateWindow(ref desc);
@@ -271,12 +266,6 @@ namespace FlaxEditor.GUI.ContextMenu
_window.GotFocus += OnWindowGotFocus;
_window.LostFocus += OnWindowLostFocus;
}
#if USE_IS_FOREGROUND && USE_SDL_WORKAROUNDS
// The focus between popup and parent windows doesn't change, force hide the popup when clicked on parent
parentWin.Window.MouseDown += OnWindowMouseDown;
_window.Closed += () => parentWin.Window.MouseDown -= OnWindowMouseDown;
#endif
// Attach to the window
_parentCM = parent as ContextMenuBase;
@@ -452,17 +441,6 @@ namespace FlaxEditor.GUI.ContextMenu
}
}
#if USE_SDL_WORKAROUNDS
private void OnWindowGotFocus()
{
}
private void OnWindowMouseDown(ref Float2 mousePosition, MouseButton button, ref bool handled)
{
// The user clicked outside the popup window
Hide();
}
#else
private void OnWindowGotFocus()
{
var child = _childCM;
@@ -476,7 +454,6 @@ namespace FlaxEditor.GUI.ContextMenu
});
}
}
#endif
private void OnWindowLostFocus()
{
@@ -575,12 +552,7 @@ namespace FlaxEditor.GUI.ContextMenu
// Let root context menu to check if none of the popup windows
if (_parentCM == null && UseVisibilityControl && !IsForeground)
{
#if USE_SDL_WORKAROUNDS
if (!IsMouseOver)
Hide();
#else
Hide();
#endif
}
}
#endif

View File

@@ -326,11 +326,8 @@ namespace FlaxEditor.GUI.Dialogs
// Update eye dropper tool
if (_activeEyedropper)
{
// Try reading the color under the cursor in realtime if supported by the platform
Float2 mousePosition = Platform.MousePosition;
Color color = ScreenUtilities.GetColorAt(mousePosition);
if (color != Color.Transparent)
SelectedColor = color;
SelectedColor = ScreenUtilities.GetColorAt(mousePosition);
}
}

View File

@@ -0,0 +1,545 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.GUI.Docking
{
/// <summary>
/// Helper class used to handle docking windows dragging and docking.
/// </summary>
public class DockHintWindow
{
private FloatWindowDockPanel _toMove;
private Float2 _dragOffset;
private Float2 _defaultWindowSize;
private Rectangle _rectDock;
private Rectangle _rectWindow;
private Float2 _mouse;
private DockState _toSet;
private DockPanel _toDock;
private bool _lateDragOffsetUpdate;
private Rectangle _rLeft, _rRight, _rBottom, _rUpper, _rCenter;
private DockHintWindow(FloatWindowDockPanel toMove)
{
_toMove = toMove;
_toSet = DockState.Float;
var window = toMove.Window.Window;
// Remove focus from drag target
_toMove.Focus();
_toMove.Defocus();
// Focus window
window.Focus();
// Check if window is maximized and restore window.
if (window.IsMaximized)
{
// Restore window and set position to mouse.
var mousePos = window.MousePosition;
var previousSize = window.Size;
window.Restore();
window.Position = Platform.MousePosition - mousePos * window.Size / previousSize;
}
// Calculate dragging offset and move window to the destination position
var mouseScreenPosition = Platform.MousePosition;
// If the _toMove window was not focused when initializing this window, the result vector only contains zeros
// and to prevent a failure, we need to perform an update for the drag offset at later time which will be done in the OnMouseMove event handler.
if (mouseScreenPosition != Float2.Zero)
CalculateDragOffset(mouseScreenPosition);
else
_lateDragOffsetUpdate = true;
// Get initial size
_defaultWindowSize = window.Size;
// Init proxy window
Proxy.Init(ref _defaultWindowSize);
// Bind events
Proxy.Window.MouseUp += OnMouseUp;
Proxy.Window.MouseMove += OnMouseMove;
Proxy.Window.LostFocus += OnLostFocus;
// Start tracking mouse
Proxy.Window.StartTrackingMouse(false);
// Update window GUI
Proxy.Window.GUI.PerformLayout();
// Update rectangles
UpdateRects();
// Hide base window
window.Hide();
// Enable hit window presentation
Proxy.Window.RenderingEnabled = true;
Proxy.Window.Show();
Proxy.Window.Focus();
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
public void Dispose()
{
// End tracking mouse
Proxy.Window.EndTrackingMouse();
// Disable rendering
Proxy.Window.RenderingEnabled = false;
// Unbind events
Proxy.Window.MouseUp -= OnMouseUp;
Proxy.Window.MouseMove -= OnMouseMove;
Proxy.Window.LostFocus -= OnLostFocus;
// Hide the proxy
Proxy.Hide();
if (_toMove == null)
return;
// Check if window won't be docked
if (_toSet == DockState.Float)
{
var window = _toMove.Window?.Window;
if (window == null)
return;
var mouse = Platform.MousePosition;
// Move base window
window.Position = mouse - _dragOffset;
// Show base window
window.Show();
}
else
{
bool hasNoChildPanels = _toMove.ChildPanelsCount == 0;
// Check if window has only single tab
if (hasNoChildPanels && _toMove.TabsCount == 1)
{
// Dock window
_toMove.GetTab(0).Show(_toSet, _toDock);
}
// Check if dock as tab and has no child panels
else if (hasNoChildPanels && _toSet == DockState.DockFill)
{
// Dock all tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, _toDock);
}
}
else
{
var selectedTab = _toMove.SelectedTab;
// Dock the first tab into the target location
var firstTab = _toMove.GetTab(0);
firstTab.Show(_toSet, _toDock);
// Dock rest of the tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, firstTab);
}
// Keep selected tab being selected
selectedTab?.SelectTab();
}
// Focus target window
_toDock.Root.Focus();
}
_toMove = null;
}
/// <summary>
/// Creates the new dragging hit window.
/// </summary>
/// <param name="toMove">Floating dock panel to move.</param>
/// <returns>The dock hint window object.</returns>
public static DockHintWindow Create(FloatWindowDockPanel toMove)
{
if (toMove == null)
throw new ArgumentNullException();
return new DockHintWindow(toMove);
}
/// <summary>
/// Creates the new dragging hit window.
/// </summary>
/// <param name="toMove">Dock window to move.</param>
/// <returns>The dock hint window object.</returns>
public static DockHintWindow Create(DockWindow toMove)
{
if (toMove == null)
throw new ArgumentNullException();
// Show floating
toMove.ShowFloating();
// Move window to the mouse position (with some offset for caption bar)
var window = (WindowRootControl)toMove.Root;
var mouse = Platform.MousePosition;
window.Window.Position = mouse - new Float2(8, 8);
// Get floating panel
var floatingPanelToMove = window.GetChild(0) as FloatWindowDockPanel;
return new DockHintWindow(floatingPanelToMove);
}
/// <summary>
/// Calculates window rectangle in the dock window.
/// </summary>
/// <param name="state">Window dock state.</param>
/// <param name="rect">Dock panel rectangle.</param>
/// <returns>Calculated window rectangle.</returns>
public static Rectangle CalculateDockRect(DockState state, ref Rectangle rect)
{
Rectangle result = rect;
switch (state)
{
case DockState.DockFill:
result.Location.Y += Editor.Instance.Options.Options.Interface.TabHeight;
result.Size.Y -= Editor.Instance.Options.Options.Interface.TabHeight;
break;
case DockState.DockTop:
result.Size.Y *= DockPanel.DefaultSplitterValue;
break;
case DockState.DockLeft:
result.Size.X *= DockPanel.DefaultSplitterValue;
break;
case DockState.DockBottom:
result.Location.Y += result.Size.Y * (1 - DockPanel.DefaultSplitterValue);
result.Size.Y *= DockPanel.DefaultSplitterValue;
break;
case DockState.DockRight:
result.Location.X += result.Size.X * (1 - DockPanel.DefaultSplitterValue);
result.Size.X *= DockPanel.DefaultSplitterValue;
break;
}
return result;
}
private void CalculateDragOffset(Float2 mouseScreenPosition)
{
var baseWinPos = _toMove.Window.Window.Position;
_dragOffset = mouseScreenPosition - baseWinPos;
}
private void UpdateRects()
{
// Cache mouse position
_mouse = Platform.MousePosition;
// Check intersection with any dock panel
var uiMouse = _mouse;
_toDock = _toMove.MasterPanel.HitTest(ref uiMouse, _toMove);
// Check dock state to use
bool showProxyHints = _toDock != null;
bool showBorderHints = showProxyHints;
bool showCenterHint = showProxyHints;
if (showProxyHints)
{
// If moved window has not only tabs but also child panels disable docking as tab
if (_toMove.ChildPanelsCount > 0)
showCenterHint = false;
// Disable docking windows with one or more dock panels inside
if (_toMove.ChildPanelsCount > 0)
showBorderHints = false;
// Get dock area
_rectDock = _toDock.DockAreaBounds;
// Cache dock rectangles
var size = _rectDock.Size;
var offset = _rectDock.Location;
var borderMargin = 4.0f;
var hintWindowsSize = Proxy.HintWindowsSize * Platform.DpiScale;
var hintWindowsSize2 = hintWindowsSize * 0.5f;
var centerX = size.X * 0.5f;
var centerY = size.Y * 0.5f;
_rUpper = new Rectangle(centerX - hintWindowsSize2, borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rBottom = new Rectangle(centerX - hintWindowsSize2, size.Y - hintWindowsSize - borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rLeft = new Rectangle(borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rRight = new Rectangle(size.X - hintWindowsSize - borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rCenter = new Rectangle(centerX - hintWindowsSize2, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
// Hit test
DockState toSet = DockState.Float;
if (showBorderHints)
{
if (_rUpper.Contains(_mouse))
toSet = DockState.DockTop;
else if (_rBottom.Contains(_mouse))
toSet = DockState.DockBottom;
else if (_rLeft.Contains(_mouse))
toSet = DockState.DockLeft;
else if (_rRight.Contains(_mouse))
toSet = DockState.DockRight;
}
if (showCenterHint && _rCenter.Contains(_mouse))
toSet = DockState.DockFill;
_toSet = toSet;
// Show proxy hint windows
Proxy.Down.Position = _rBottom.Location;
Proxy.Left.Position = _rLeft.Location;
Proxy.Right.Position = _rRight.Location;
Proxy.Up.Position = _rUpper.Location;
Proxy.Center.Position = _rCenter.Location;
}
else
{
_toSet = DockState.Float;
}
// Update proxy hint windows visibility
Proxy.Down.IsVisible = showProxyHints & showBorderHints;
Proxy.Left.IsVisible = showProxyHints & showBorderHints;
Proxy.Right.IsVisible = showProxyHints & showBorderHints;
Proxy.Up.IsVisible = showProxyHints & showBorderHints;
Proxy.Center.IsVisible = showProxyHints & showCenterHint;
// Calculate proxy/dock/window rectangles
if (_toDock == null)
{
// Floating window over nothing
_rectWindow = new Rectangle(_mouse - _dragOffset, _defaultWindowSize);
}
else
{
if (_toSet == DockState.Float)
{
// Floating window over dock panel
_rectWindow = new Rectangle(_mouse - _dragOffset, _defaultWindowSize);
}
else
{
// Use only part of the dock panel to show hint
_rectWindow = CalculateDockRect(_toSet, ref _rectDock);
}
}
// Update proxy window
Proxy.Window.ClientBounds = _rectWindow;
}
private void OnMouseUp(ref Float2 location, MouseButton button, ref bool handled)
{
if (button == MouseButton.Left)
{
Dispose();
}
}
private void OnMouseMove(ref Float2 mousePos)
{
// Recalculate the drag offset because the current mouse screen position was invalid when we initialized the window
if (_lateDragOffsetUpdate)
{
// Calculate dragging offset and move window to the destination position
CalculateDragOffset(mousePos);
// Reset state
_lateDragOffsetUpdate = false;
}
UpdateRects();
}
private void OnLostFocus()
{
Dispose();
}
/// <summary>
/// Contains helper proxy windows shared across docking panels. They are used to visualize docking window locations.
/// </summary>
public static class Proxy
{
/// <summary>
/// The drag proxy window.
/// </summary>
public static Window Window;
/// <summary>
/// The left hint proxy window.
/// </summary>
public static Window Left;
/// <summary>
/// The right hint proxy window.
/// </summary>
public static Window Right;
/// <summary>
/// The up hint proxy window.
/// </summary>
public static Window Up;
/// <summary>
/// The down hint proxy window.
/// </summary>
public static Window Down;
/// <summary>
/// The center hint proxy window.
/// </summary>
public static Window Center;
/// <summary>
/// The hint windows size.
/// </summary>
public const float HintWindowsSize = 32.0f;
/// <summary>
/// Initializes the hit proxy windows. Those windows are used to indicate drag target areas (left, right, top, bottom, etc.).
/// </summary>
public static void InitHitProxy()
{
CreateProxy(ref Left, "DockHint.Left");
CreateProxy(ref Right, "DockHint.Right");
CreateProxy(ref Up, "DockHint.Up");
CreateProxy(ref Down, "DockHint.Down");
CreateProxy(ref Center, "DockHint.Center");
}
/// <summary>
/// Initializes the hint window.
/// </summary>
/// <param name="initSize">Initial size of the proxy window.</param>
public static void Init(ref Float2 initSize)
{
if (Window == null)
{
var settings = CreateWindowSettings.Default;
settings.Title = "DockHint.Window";
settings.Size = initSize;
settings.AllowInput = true;
settings.AllowMaximize = false;
settings.AllowMinimize = false;
settings.HasBorder = false;
settings.HasSizingFrame = false;
settings.IsRegularWindow = false;
settings.SupportsTransparency = true;
settings.ShowInTaskbar = false;
settings.ShowAfterFirstPaint = false;
settings.IsTopmost = true;
Window = Platform.CreateWindow(ref settings);
Window.Opacity = 0.6f;
Window.GUI.BackgroundColor = Style.Current.Selection;
Window.GUI.AddChild<DragVisuals>();
}
else
{
// Resize proxy
Window.ClientSize = initSize;
}
InitHitProxy();
}
private sealed class DragVisuals : Control
{
public DragVisuals()
{
AnchorPreset = AnchorPresets.StretchAll;
Offsets = Margin.Zero;
}
public override void Draw()
{
Render2D.DrawRectangle(new Rectangle(Float2.Zero, Size), Style.Current.SelectionBorder);
}
}
private static void CreateProxy(ref Window win, string name)
{
if (win != null)
return;
var settings = CreateWindowSettings.Default;
settings.Title = name;
settings.Size = new Float2(HintWindowsSize * Platform.DpiScale);
settings.AllowInput = false;
settings.AllowMaximize = false;
settings.AllowMinimize = false;
settings.HasBorder = false;
settings.HasSizingFrame = false;
settings.IsRegularWindow = false;
settings.SupportsTransparency = true;
settings.ShowInTaskbar = false;
settings.ActivateWhenFirstShown = false;
settings.IsTopmost = true;
settings.ShowAfterFirstPaint = false;
win = Platform.CreateWindow(ref settings);
win.Opacity = 0.6f;
win.GUI.BackgroundColor = Style.Current.Selection;
win.GUI.AddChild<DragVisuals>();
}
/// <summary>
/// Hides proxy windows.
/// </summary>
public static void Hide()
{
HideProxy(ref Window);
HideProxy(ref Left);
HideProxy(ref Right);
HideProxy(ref Up);
HideProxy(ref Down);
HideProxy(ref Center);
}
private static void HideProxy(ref Window win)
{
if (win)
{
win.Hide();
}
}
/// <summary>
/// Releases proxy data and windows.
/// </summary>
public static void Dispose()
{
DisposeProxy(ref Window);
DisposeProxy(ref Left);
DisposeProxy(ref Right);
DisposeProxy(ref Up);
DisposeProxy(ref Down);
DisposeProxy(ref Center);
}
private static void DisposeProxy(ref Window win)
{
if (win)
{
win.Close(ClosingReason.User);
win = null;
}
}
}
}
}

View File

@@ -19,7 +19,11 @@ namespace FlaxEditor.GUI.Docking
private float _tabHeight = Editor.Instance.Options.Options.Interface.TabHeight;
private bool _useMinimumTabWidth = Editor.Instance.Options.Options.Interface.UseMinimumTabWidth;
private float _minimumTabWidth = Editor.Instance.Options.Options.Interface.MinimumTabWidth;
private readonly bool _hideTabForSingleTab = Utilities.Utils.HideSingleTabWindowTabBars();
#if PLATFORM_WINDOWS
private readonly bool _hideTabForSingleTab = Editor.Instance.Options.Options.Interface.HideSingleTabWindowTabBars;
#else
private readonly bool _hideTabForSingleTab = false;
#endif
/// <summary>
/// The is mouse down flag (left button).
@@ -50,11 +54,6 @@ namespace FlaxEditor.GUI.Docking
/// The mouse position.
/// </summary>
public Float2 MousePosition = Float2.Minimum;
/// <summary>
/// The mouse position.
/// </summary>
public Float2 MouseStartPosition = Float2.Minimum;
/// <summary>
/// The start drag asynchronous window.
@@ -197,7 +196,7 @@ namespace FlaxEditor.GUI.Docking
if (_panel.ChildPanelsCount == 0 && _panel.TabsCount == 1 && _panel.IsFloating)
{
// Create docking hint window but in an async manner
WindowDragHelper.StartDragging(_panel as FloatWindowDockPanel);
DockHintWindow.Create(_panel as FloatWindowDockPanel);
}
else
{
@@ -208,7 +207,7 @@ namespace FlaxEditor.GUI.Docking
_panel.SelectTab(index - 1);
// Create docking hint window
WindowDragHelper.StartDragging(win, _panel.RootWindow.Window);
DockHintWindow.Create(win);
}
}
}
@@ -394,7 +393,6 @@ namespace FlaxEditor.GUI.Docking
if (IsSingleFloatingWindow)
return base.OnMouseDown(location, button);
MouseDownWindow = GetTabAtPos(location, out IsMouseDownOverCross);
MouseStartPosition = location;
// Check buttons
if (button == MouseButton.Left)
@@ -481,20 +479,6 @@ namespace FlaxEditor.GUI.Docking
StartDrag(MouseDownWindow);
MouseDownWindow = null;
}
// Check if single tab is tried to be moved
else if (MouseDownWindow != null && _panel.TabsCount <= 1)
{
if ((MousePosition - MouseStartPosition).Length > 3)
{
// Clear flag
IsMouseLeftButtonDown = false;
// Check tab under the mouse
if (!IsMouseDownOverCross && MouseDownWindow != null)
StartDrag(MouseDownWindow);
MouseDownWindow = null;
}
}
// Check if has more than one tab to change order
else if (MouseDownWindow != null && _panel.TabsCount > 1)
{

View File

@@ -182,25 +182,6 @@ namespace FlaxEditor.GUI.Docking
/// <param name="size">Window size, set <see cref="Float2.Zero"/> to use default.</param>
/// <param name="position">Window location.</param>
public void ShowFloating(Float2 location, Float2 size, WindowStartPosition position = WindowStartPosition.CenterParent)
{
CreateFloating(location, size, position, true);
}
/// <summary>
/// Creates the window in a floating state.
/// </summary>
public void CreateFloating()
{
CreateFloating(Float2.Zero, Float2.Zero);
}
/// <summary>
/// Creates the window in a floating state.
/// </summary>
/// <param name="location">Window location.</param>
/// <param name="size">Window size, set <see cref="Float2.Zero"/> to use default.</param>
/// <param name="position">Window location.</param>
/// <param name="showWindow">Window visibility.</param>
public void CreateFloating(Float2 location, Float2 size, WindowStartPosition position = WindowStartPosition.CenterParent, bool showWindow = false)
{
Undock();
@@ -218,17 +199,14 @@ namespace FlaxEditor.GUI.Docking
windowGUI.UnlockChildrenRecursive();
windowGUI.PerformLayout();
if (showWindow)
{
// Show
window.Show();
window.BringToFront();
window.Focus();
OnShow();
// Show
window.Show();
window.BringToFront();
window.Focus();
OnShow();
// Perform layout again
windowGUI.PerformLayout();
}
// Perform layout again
windowGUI.PerformLayout();
}
/// <summary>

View File

@@ -11,42 +11,6 @@ namespace FlaxEditor.GUI.Docking
/// <seealso cref="DockPanel" />
public class FloatWindowDockPanel : DockPanel
{
private class FloatWindowDecorations : WindowDecorations
{
private FloatWindowDockPanel _panel;
public FloatWindowDecorations(FloatWindowDockPanel panel)
: base(panel.RootWindow)
{
_panel = panel;
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (Title.Bounds.Contains(location) && button == MouseButton.Left)
{
_panel.BeginDrag();
return true;
}
return base.OnMouseDown(location, button);
}
#if !PLATFORM_WINDOWS
/// <inheritdoc />
protected override WindowHitCodes OnHitTest(ref Float2 mouse)
{
var hit = base.OnHitTest(ref mouse);
if (hit == WindowHitCodes.Caption)
{
// Override the system behaviour when interacting with the caption area
hit = WindowHitCodes.Client;
}
return hit;
}
#endif
}
private MasterDockPanel _masterPanel;
private WindowRootControl _window;
@@ -76,26 +40,6 @@ namespace FlaxEditor.GUI.Docking
Parent = window;
_window.Window.Closing += OnClosing;
_window.Window.LeftButtonHit += OnLeftButtonHit;
if (Utilities.Utils.UseCustomWindowDecorations())
{
var decorations = Parent.AddChild(new FloatWindowDecorations(this));
decorations.SetAnchorPreset(AnchorPresets.HorizontalStretchTop, false);
}
}
/// <inheritdoc />
protected override void PerformLayoutBeforeChildren()
{
base.PerformLayoutBeforeChildren();
var decorations = Parent.GetChild<FloatWindowDecorations>();
if (decorations != null)
{
// Apply offset for the title bar
foreach (var child in Children)
child.Bounds = child.Bounds with { Y = decorations.Height, Height = Parent.Height - decorations.Height };
}
}
/// <summary>
@@ -108,7 +52,7 @@ namespace FlaxEditor.GUI.Docking
return;
// Create docking hint window
WindowDragHelper.StartDragging(this);
DockHintWindow.Create(this);
}
/// <summary>
@@ -127,28 +71,22 @@ namespace FlaxEditor.GUI.Docking
settings.Title = title;
settings.Size = size;
settings.Position = location;
settings.MinimumSize = new Float2(200, 150);
settings.MinimumSize = new Float2(1);
settings.MaximumSize = Float2.Zero; // Unlimited size
settings.Fullscreen = false;
settings.HasBorder = true;
settings.SupportsTransparency = true;
settings.SupportsTransparency = false;
settings.ActivateWhenFirstShown = true;
settings.AllowInput = true;
settings.AllowMinimize = true;
settings.AllowMaximize = true;
settings.AllowDragAndDrop = true;
settings.IsTopmost = false;
settings.Type = WindowType.Regular;
settings.IsRegularWindow = true;
settings.HasSizingFrame = true;
settings.ShowAfterFirstPaint = false;
settings.ShowInTaskbar = true;
settings.StartPosition = startPosition;
if (Utilities.Utils.UseCustomWindowDecorations())
{
settings.HasBorder = false;
//settings.HasSizingFrame = false;
}
// Create window
return Platform.CreateWindow(ref settings);

View File

@@ -81,6 +81,7 @@ namespace FlaxEditor.GUI.Docking
public DockPanel HitTest(ref Float2 position, FloatWindowDockPanel excluded)
{
// Check all floating windows
// TODO: gather windows order and take it into account when performing test
for (int i = 0; i < FloatingPanels.Count; i++)
{
var win = FloatingPanels[i];
@@ -93,44 +94,9 @@ namespace FlaxEditor.GUI.Docking
}
// Base
//if (!Root?.RootWindow.Window.IsFocused ?? false)
// return null;
return base.HitTest(ref position);
}
/// <summary>
/// Performs hit test over dock panel.
/// </summary>
/// <param name="position">Window space position to test.</param>
/// <param name="excluded">Floating window to omit during searching (and all docked to that one).</param>
/// <param name="hitResults">Results of the hit test</param>
/// <returns>True if any dock panels were hit, otherwise false.</returns>
public bool HitTest(ref Float2 position, FloatWindowDockPanel excluded, out DockPanel[] hitResults)
{
// Check all floating windows
List<DockPanel> results = new(FloatingPanels.Count);
for (int i = 0; i < FloatingPanels.Count; i++)
{
var win = FloatingPanels[i];
if (win.Visible && win != excluded)
{
var result = win.HitTest(ref position);
if (result != null)
results.Add(result);
}
}
// Base
//if (!Root?.RootWindow.Window.IsFocused ?? false)
// return null;
var baseResult = base.HitTest(ref position);
if (baseResult != null)
results.Add(baseResult);
hitResults = results.ToArray();
return hitResults.Length > 0;
}
internal void LinkWindow(DockWindow window)
{
// Add to the windows list

View File

@@ -1,458 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.GUI.Docking
{
/// <summary>
/// Helper class used to handle docking windows dragging and docking.
/// </summary>
public class WindowDragHelper
{
private FloatWindowDockPanel _toMove;
private Float2 _dragOffset;
private Rectangle _rectDock;
private Float2 _mouse;
private DockState _toSet;
private DockPanel _toDock;
private Window _dragSourceWindow;
private Rectangle _rLeft, _rRight, _rBottom, _rUpper, _rCenter;
private Control _dockHintDown, _dockHintUp, _dockHintLeft, _dockHintRight, _dockHintCenter;
/// <summary>
/// The hint control size.
/// </summary>
public const float HintControlSize = 32.0f;
/// <summary>
/// The opacity of the dragged window when hint controls are shown.
/// </summary>
public const float DragWindowOpacity = 0.4f;
/// <summary>
/// Returns true if any windows are being dragged.
/// </summary>
public static bool IsDragActive { get; private set; }
private WindowDragHelper(FloatWindowDockPanel toMove, Window dragSourceWindow)
{
IsDragActive = true;
_toMove = toMove;
_toSet = DockState.Float;
var window = toMove.Window.Window;
// Bind events
FlaxEngine.Scripting.Update += OnUpdate;
window.MouseUp += OnMouseUp;
// Update rectangles
UpdateRects(Platform.MousePosition);
// Ensure the dragged window stays on top of every other window
window.IsAlwaysOnTop = true;
_dragSourceWindow = dragSourceWindow;
if (_dragSourceWindow != null) // Detaching a tab from existing window
{
_dragOffset = new Float2(window.Size.X / 2, 10.0f);
_dragSourceWindow.MouseUp += OnMouseUp; // The mouse up event is sent to the source window on Windows
// TODO: when detaching tab in floating window (not main window), the drag source window is still main window?
var dragSourceWindowWayland = toMove.MasterPanel?.RootWindow.Window ?? Editor.Instance.Windows.MainWindow;
window.DoDragDrop(window.Title, _dragOffset, dragSourceWindowWayland);
}
else
{
_dragOffset = window.MousePosition;
window.DoDragDrop(window.Title, _dragOffset, window);
}
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
public void Dispose()
{
IsDragActive = false;
var window = _toMove?.Window?.Window;
// Unbind events
FlaxEngine.Scripting.Update -= OnUpdate;
if (window != null)
window.MouseUp -= OnMouseUp;
if (_dragSourceWindow != null)
_dragSourceWindow.MouseUp -= OnMouseUp;
RemoveDockHints();
if (_toMove == null)
return;
if (window != null)
{
window.Opacity = 1.0f;
window.IsAlwaysOnTop = false;
window.BringToFront();
}
// Check if window won't be docked
if (_toSet == DockState.Float)
{
if (window == null)
return;
// Show base window
window.Show();
}
else
{
bool hasNoChildPanels = _toMove.ChildPanelsCount == 0;
// Check if window has only single tab
if (hasNoChildPanels && _toMove.TabsCount == 1)
{
// Dock window
_toMove.GetTab(0).Show(_toSet, _toDock);
}
// Check if dock as tab and has no child panels
else if (hasNoChildPanels && _toSet == DockState.DockFill)
{
// Dock all tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, _toDock);
}
}
else
{
var selectedTab = _toMove.SelectedTab;
// Dock the first tab into the target location
if (_toMove.TabsCount > 0)
{
var firstTab = _toMove.GetTab(0);
firstTab.Show(_toSet, _toDock);
// Dock rest of the tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, firstTab);
}
}
// Keep selected tab being selected
selectedTab?.SelectTab();
}
// Focus target window
_toDock.Root.Focus();
}
_toMove = null;
}
/// <summary>
/// Start dragging a floating dock panel.
/// </summary>
/// <param name="toMove">Floating dock panel to move.</param>
/// <returns>The window drag helper object.</returns>
public static WindowDragHelper StartDragging(FloatWindowDockPanel toMove)
{
if (toMove == null)
throw new ArgumentNullException();
return new WindowDragHelper(toMove, null);
}
/// <summary>
/// Start dragging a docked panel into a floating window.
/// </summary>
/// <param name="toMove">Dock window to move.</param>
/// <param name="dragSourceWindow">The window where dragging started from.</param>
/// <returns>The window drag helper object.</returns>
public static WindowDragHelper StartDragging(DockWindow toMove, Window dragSourceWindow)
{
if (toMove == null)
throw new ArgumentNullException();
// Create floating window
toMove.CreateFloating();
// Get floating panel
var window = (WindowRootControl)toMove.Root;
var floatingPanelToMove = window.GetChild(0) as FloatWindowDockPanel;
return new WindowDragHelper(floatingPanelToMove, dragSourceWindow);
}
private sealed class DragVisuals : Control
{
public DragVisuals()
{
AnchorPreset = AnchorPresets.StretchAll;
Offsets = Margin.Zero;
}
public override void Draw()
{
base.Draw();
Render2D.DrawRectangle(new Rectangle(Float2.Zero, Size), Style.Current.SelectionBorder);
}
}
private void AddDockHints()
{
if (_toDock == null)
return;
if (_toDock.RootWindow.Window != _dragSourceWindow)
_toDock.RootWindow.Window.MouseUp += OnMouseUp;
_dockHintDown = AddHintControl(new Float2(0.5f, 1));
_dockHintUp = AddHintControl(new Float2(0.5f, 0));
_dockHintLeft = AddHintControl(new Float2(0, 0.5f));
_dockHintRight = AddHintControl(new Float2(1, 0.5f));
_dockHintCenter = AddHintControl(new Float2(0.5f, 0.5f));
Control AddHintControl(Float2 pivot)
{
DragVisuals hintControl = _toDock.AddChild<DragVisuals>();
hintControl.Size = new Float2(HintControlSize);
hintControl.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
hintControl.Pivot = pivot;
hintControl.PivotRelative = true;
return hintControl;
}
}
private void RemoveDockHints()
{
if (_toDock == null)
return;
if (_toDock.RootWindow.Window != _dragSourceWindow)
_toDock.RootWindow.Window.MouseUp -= OnMouseUp;
_dockHintDown?.Parent.RemoveChild(_dockHintDown);
_dockHintUp?.Parent.RemoveChild(_dockHintUp);
_dockHintLeft?.Parent.RemoveChild(_dockHintLeft);
_dockHintRight?.Parent.RemoveChild(_dockHintRight);
_dockHintCenter?.Parent.RemoveChild(_dockHintCenter);
_dockHintDown = _dockHintUp = _dockHintLeft = _dockHintRight = _dockHintCenter = null;
}
private void UpdateRects(Float2 mousePos)
{
// Cache mouse position
_mouse = mousePos;
// Check intersection with any dock panel
DockPanel dockPanel = null;
if (_toMove.MasterPanel.HitTest(ref _mouse, _toMove, out var hitResults))
{
dockPanel = hitResults[0];
// Prefer panel which currently has focus
foreach (var hit in hitResults)
{
if (hit.RootWindow.Window.IsFocused)
{
dockPanel = hit;
break;
}
}
// Prefer panel in the same window we hit earlier
if (dockPanel?.RootWindow != _toDock?.RootWindow)
{
foreach (var hit in hitResults)
{
if (hit.RootWindow == _toDock?.RootWindow)
{
dockPanel = _toDock;
break;
}
}
}
}
if (dockPanel != _toDock)
{
RemoveDockHints();
_toDock = dockPanel;
AddDockHints();
// Make sure the all the dock hint areas are not under other windows
_toDock?.RootWindow.Window.BringToFront();
//_toDock?.RootWindow.Window.Focus();
// Make the dragged window transparent when dock hints are visible
_toMove.Window.Window.Opacity = _toDock == null ? 1.0f : DragWindowOpacity;
}
// Check dock state to use
bool showProxyHints = _toDock != null;
bool showBorderHints = showProxyHints;
bool showCenterHint = showProxyHints;
Control hoveredHintControl = null;
Float2 hoveredSizeOverride = Float2.Zero;
if (showProxyHints)
{
// If moved window has not only tabs but also child panels disable docking as tab
if (_toMove.ChildPanelsCount > 0)
showCenterHint = false;
// Disable docking windows with one or more dock panels inside
if (_toMove.ChildPanelsCount > 0)
showBorderHints = false;
// Get dock area
_rectDock = _toDock.DockAreaBounds;
// Cache dock rectangles
var size = _rectDock.Size / Platform.DpiScale;
var offset = _toDock.PointFromScreen(_rectDock.Location);
var borderMargin = 4.0f;
var hintWindowsSize = HintControlSize;
var hintWindowsSize2 = hintWindowsSize * 0.5f;
var hintPreviewSize = new Float2(Math.Max(HintControlSize * 2, size.X * 0.5f), Math.Max(HintControlSize * 2, size.Y * 0.5f));
var centerX = size.X * 0.5f;
var centerY = size.Y * 0.5f;
_rUpper = new Rectangle(centerX - hintWindowsSize2, borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rBottom = new Rectangle(centerX - hintWindowsSize2, size.Y - hintWindowsSize - borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rLeft = new Rectangle(borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rRight = new Rectangle(size.X - hintWindowsSize - borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rCenter = new Rectangle(centerX - hintWindowsSize2, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
// Hit test, and calculate the approximation for filled area when hovered over the hint
DockState toSet = DockState.Float;
if (showBorderHints)
{
if (_rUpper.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockTop;
hoveredHintControl = _dockHintUp;
hoveredSizeOverride = new Float2(size.X, hintPreviewSize.Y);
}
else if (_rBottom.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockBottom;
hoveredHintControl = _dockHintDown;
hoveredSizeOverride = new Float2(size.X, hintPreviewSize.Y);
}
else if (_rLeft.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockLeft;
hoveredHintControl = _dockHintLeft;
hoveredSizeOverride = new Float2(hintPreviewSize.X, size.Y);
}
else if (_rRight.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockRight;
hoveredHintControl = _dockHintRight;
hoveredSizeOverride = new Float2(hintPreviewSize.X, size.Y);
}
}
if (showCenterHint && _rCenter.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockFill;
hoveredHintControl = _dockHintCenter;
hoveredSizeOverride = new Float2(size.X, size.Y);
}
_toSet = toSet;
}
else
{
_toSet = DockState.Float;
}
// Update sizes and opacity of hint controls
if (_toDock != null)
{
if (hoveredHintControl != _dockHintDown)
{
_dockHintDown.Size = new Float2(HintControlSize);
_dockHintDown.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintLeft)
{
_dockHintLeft.Size = new Float2(HintControlSize);
_dockHintLeft.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintRight)
{
_dockHintRight.Size = new Float2(HintControlSize);
_dockHintRight.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintUp)
{
_dockHintUp.Size = new Float2(HintControlSize);
_dockHintUp.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintCenter)
{
_dockHintCenter.Size = new Float2(HintControlSize);
_dockHintCenter.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (_toSet != DockState.Float)
{
if (hoveredHintControl != null)
{
hoveredHintControl.BackgroundColor = Style.Current.Selection.AlphaMultiplied(1.0f);
hoveredHintControl.Size = hoveredSizeOverride;
}
}
}
// Update hint controls visibility and location
if (showProxyHints)
{
if (hoveredHintControl != _dockHintDown)
_dockHintDown.Location = _rBottom.Location;
if (hoveredHintControl != _dockHintLeft)
_dockHintLeft.Location = _rLeft.Location;
if (hoveredHintControl != _dockHintRight)
_dockHintRight.Location = _rRight.Location;
if (hoveredHintControl != _dockHintUp)
_dockHintUp.Location = _rUpper.Location;
if (hoveredHintControl != _dockHintCenter)
_dockHintCenter.Location = _rCenter.Location;
_dockHintDown.Visible = showProxyHints & showBorderHints;
_dockHintLeft.Visible = showProxyHints & showBorderHints;
_dockHintRight.Visible = showProxyHints & showBorderHints;
_dockHintUp.Visible = showProxyHints & showBorderHints;
_dockHintCenter.Visible = showProxyHints & showCenterHint;
}
}
private void OnMouseUp(ref Float2 location, MouseButton button, ref bool handled)
{
if (button == MouseButton.Left)
Dispose();
}
private void OnUpdate()
{
var mousePos = Platform.MousePosition;
if (_mouse != mousePos)
OnMouseMove(mousePos);
}
private void OnMouseMove(Float2 mousePos)
{
if (_dragSourceWindow != null)
_toMove.Window.Window.Position = mousePos - _dragOffset;
UpdateRects(mousePos);
}
}
}

View File

@@ -266,7 +266,6 @@ namespace FlaxEditor.GUI.Input
return base.OnMouseDown(location, button);
}
#if !PLATFORM_SDL
/// <inheritdoc />
public override void OnMouseMove(Float2 location)
{
@@ -293,45 +292,13 @@ namespace FlaxEditor.GUI.Input
base.OnMouseMove(location);
}
#else
/// <inheritdoc />
public override void OnMouseMoveRelative(Float2 mouseMotion)
{
var location = Root.TrackingMouseOffset;
if (_isSliding)
{
// Update sliding
ApplySliding(Root.TrackingMouseOffset.X * _slideSpeed);
return;
}
// Update cursor type so user knows they can slide value
if (CanUseSliding && SlideRect.Contains(location) && !_isSliding)
{
Cursor = CursorType.SizeWE;
_cursorChanged = true;
}
else if (_cursorChanged && !_isSliding)
{
Cursor = CursorType.Default;
_cursorChanged = false;
}
base.OnMouseMoveRelative(mouseMotion);
}
#endif
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && _isSliding)
{
#if !PLATFORM_SDL
// End sliding and return mouse to original location
RootWindow.MousePosition = _mouseClickedPosition;
#endif
EndSliding();
return true;
}

View File

@@ -12,6 +12,16 @@ namespace FlaxEditor.GUI
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
public sealed class MainMenu : ContainerControl
{
#if PLATFORM_WINDOWS
private bool _useCustomWindowSystem;
private Image _icon;
private Label _title;
private Button _closeButton;
private Button _minimizeButton;
private Button _maximizeButton;
private LocalizedString _charChromeRestore, _charChromeMaximize;
private Window _window;
#endif
private MainMenuButton _selected;
/// <summary>
@@ -50,12 +60,200 @@ namespace FlaxEditor.GUI
/// <summary>
/// Initializes a new instance of the <see cref="MainMenu"/> class.
/// </summary>
public MainMenu()
/// <param name="mainWindow">The main window.</param>
public MainMenu(RootControl mainWindow)
: base(0, 0, 0, 20)
{
AutoFocus = false;
AnchorPreset = AnchorPresets.HorizontalStretchTop;
BackgroundColor = Style.Current.LightBackground;
#if PLATFORM_WINDOWS
_useCustomWindowSystem = !Editor.Instance.Options.Options.Interface.UseNativeWindowSystem;
if (_useCustomWindowSystem)
{
BackgroundColor = Style.Current.LightBackground;
Height = 28;
var windowIcon = FlaxEngine.Content.LoadAsyncInternal<Texture>(EditorAssets.WindowIcon);
FontAsset windowIconsFont = FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.WindowIconsFont);
Font iconFont = windowIconsFont?.CreateFont(9);
_window = mainWindow.RootWindow.Window;
_window.HitTest += OnHitTest;
_window.Closed += OnWindowClosed;
ScriptsBuilder.GetBinariesConfiguration(out _, out _, out _, out var configuration);
_icon = new Image
{
Margin = new Margin(6, 6, 6, 6),
Brush = new TextureBrush(windowIcon),
Color = Style.Current.Foreground,
KeepAspectRatio = false,
TooltipText = string.Format("{0}\nVersion {1}\nConfiguration {3}\nGraphics {2}", _window.Title, Globals.EngineVersion, GPUDevice.Instance.RendererType, configuration),
Parent = this,
};
_title = new Label(0, 0, Width, Height)
{
Text = _window.Title,
HorizontalAlignment = TextAlignment.Center,
VerticalAlignment = TextAlignment.Center,
ClipText = true,
TextColor = Style.Current.ForegroundGrey,
TextColorHighlighted = Style.Current.ForegroundGrey,
Parent = this,
};
_closeButton = new Button
{
Text = ((char)EditorAssets.SegMDL2Icons.ChromeClose).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Color.Transparent,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Color.Red,
BackgroundColorSelected = Color.Red.RGBMultiplied(1.3f),
Parent = this,
};
_closeButton.Clicked += () => _window.Close(ClosingReason.User);
_minimizeButton = new Button
{
Text = ((char)EditorAssets.SegMDL2Icons.ChromeMinimize).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Color.Transparent,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Style.Current.LightBackground.RGBMultiplied(1.3f),
Parent = this,
};
_minimizeButton.Clicked += () => _window.Minimize();
_maximizeButton = new Button
{
Text = ((char)(_window.IsMaximized ? EditorAssets.SegMDL2Icons.ChromeRestore : EditorAssets.SegMDL2Icons.ChromeMaximize)).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Color.Transparent,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Style.Current.LightBackground.RGBMultiplied(1.3f),
Parent = this,
};
_maximizeButton.Clicked += () =>
{
if (_window.IsMaximized)
_window.Restore();
else
_window.Maximize();
};
_charChromeRestore = ((char)EditorAssets.SegMDL2Icons.ChromeRestore).ToString();
_charChromeMaximize = ((char)EditorAssets.SegMDL2Icons.ChromeMaximize).ToString();
}
else
#endif
{
BackgroundColor = Style.Current.LightBackground;
}
}
#if PLATFORM_WINDOWS
/// <inheritdoc />
public override void Update(float deltaTime)
{
base.Update(deltaTime);
if (_maximizeButton != null)
{
_maximizeButton.Text = _window.IsMaximized ? _charChromeRestore : _charChromeMaximize;
}
}
private void OnWindowClosed()
{
if (_window != null)
{
_window.HitTest = null;
_window = null;
}
}
private WindowHitCodes OnHitTest(ref Float2 mouse)
{
var dpiScale = _window.DpiScale;
if (_window.IsMinimized)
return WindowHitCodes.NoWhere;
if (!_window.IsMaximized)
{
var pos = _window.ScreenToClient(mouse * dpiScale); // pos is not DPI adjusted
var winSize = _window.Size;
// Distance from which the mouse is considered to be on the border/corner
float distance = 5.0f * dpiScale;
if (pos.Y > winSize.Y - distance && pos.X < distance)
return WindowHitCodes.BottomLeft;
if (pos.X > winSize.X - distance && pos.Y > winSize.Y - distance)
return WindowHitCodes.BottomRight;
if (pos.Y < distance && pos.X < distance)
return WindowHitCodes.TopLeft;
if (pos.Y < distance && pos.X > winSize.X - distance)
return WindowHitCodes.TopRight;
if (pos.X > winSize.X - distance)
return WindowHitCodes.Right;
if (pos.X < distance)
return WindowHitCodes.Left;
if (pos.Y < distance)
return WindowHitCodes.Top;
if (pos.Y > winSize.Y - distance)
return WindowHitCodes.Bottom;
}
var mousePos = PointFromScreen(mouse * dpiScale);
var controlUnderMouse = GetChildAt(mousePos);
var isMouseOverSth = controlUnderMouse != null && controlUnderMouse != _title;
var rb = GetRightButton();
if (rb != null && _minimizeButton != null && new Rectangle(rb.UpperRight, _minimizeButton.BottomLeft - rb.UpperRight).Contains(ref mousePos) && !isMouseOverSth)
return WindowHitCodes.Caption;
return WindowHitCodes.Client;
}
#endif
/// <summary>
/// Return the rightmost button.
/// </summary>
/// <returns>Rightmost button, null if there is no <see cref="MainMenuButton"/></returns>
private MainMenuButton GetRightButton()
{
MainMenuButton b = null;
foreach (var control in Children)
{
if (b == null && control is MainMenuButton)
b = (MainMenuButton)control;
if (control is MainMenuButton && control.Right > b.Right)
b = (MainMenuButton)control;
}
return b;
}
/// <summary>
@@ -100,6 +298,26 @@ namespace FlaxEditor.GUI
return result;
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
if (base.OnMouseDoubleClick(location, button))
return true;
#if PLATFORM_WINDOWS
var child = GetChildAtRecursive(location);
if (_useCustomWindowSystem && child is not Button && child is not MainMenuButton)
{
if (_window.IsMaximized)
_window.Restore();
else
_window.Maximize();
}
#endif
return true;
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
@@ -115,8 +333,16 @@ namespace FlaxEditor.GUI
protected override void PerformLayoutAfterChildren()
{
float x = 0;
WindowDecorations decorations = Parent.GetChild<WindowDecorations>();
x += decorations?.Icon?.Width ?? 0;
#if PLATFORM_WINDOWS
if (_useCustomWindowSystem)
{
// Icon
_icon.X = x;
_icon.Size = new Float2(Height);
x += _icon.Width;
}
#endif
// Arrange controls
MainMenuButton rightMostButton = null;
@@ -135,21 +361,37 @@ namespace FlaxEditor.GUI
x += b.Width;
}
}
// Fill the right side if title and buttons are not present
if (decorations?.Title == null)
Width = Parent.Width;
else
Width = x;
#if PLATFORM_WINDOWS
if (_useCustomWindowSystem)
{
// Buttons
_closeButton.Height = Height;
_closeButton.X = Width - _closeButton.Width;
_maximizeButton.Height = Height;
_maximizeButton.X = _closeButton.X - _maximizeButton.Width;
_minimizeButton.Height = Height;
_minimizeButton.X = _maximizeButton.X - _minimizeButton.Width;
// Title
_title.Bounds = new Rectangle(x + 2, 0, _minimizeButton.Left - x - 4, Height);
//_title.Text = _title.Width < 300.0f ? Editor.Instance.ProjectInfo.Name : _window.Title;
}
#endif
}
#if PLATFORM_WINDOWS
/// <inheritdoc />
public override void OnDestroy()
{
base.OnDestroy();
if (_selected != null)
Selected = null;
if (_window != null)
{
_window.Closed -= OnWindowClosed;
OnWindowClosed();
}
}
#endif
}
}

View File

@@ -42,12 +42,14 @@ namespace FlaxEditor.GUI
Text = text;
var style = Style.Current;
if (!Utilities.Utils.UseCustomWindowDecorations())
#if PLATFORM_WINDOWS
if (Editor.Instance.Options.Options.Interface.UseNativeWindowSystem)
{
BackgroundColorMouseOver = style.BackgroundHighlighted;
BackgroundColorMouseOverOpened = style.Background;
}
else
#endif
{
BackgroundColorMouseOver = BackgroundColorMouseOverOpened = style.LightBackground * 1.3f;
}

View File

@@ -447,8 +447,8 @@ namespace FlaxEditor.GUI.Tree
// Select previous parent child
var select = nodeParent.GetChild(myIndex - 1) as TreeNode;
// Select last child if is valid and expanded and has any children
if (select != null && select.IsExpanded && select.HasAnyVisibleChild)
// Get bottom most child node
while (select != null && select.IsExpanded && select.HasAnyVisibleChild)
{
select = select.GetChild(select.ChildrenCount - 1) as TreeNode;
}

View File

@@ -1,342 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.GUI.Docking;
using FlaxEditor.Options;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.GUI;
/// <summary>
/// Represents the title bar of the window with buttons.
/// </summary>
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
public class WindowDecorations : ContainerControl
{
private Image _icon;
private Label _title;
private Button _closeButton;
private Button _minimizeButton;
private Button _maximizeButton;
private LocalizedString _charChromeRestore, _charChromeMaximize;
private Window _window;
/// <summary>
/// The title label in the title bar.
/// </summary>
public Label Title => _title;
/// <summary>
/// The icon used in the title bar.
/// </summary>
public Image Icon => _icon;
/// <summary>
/// The tooltip shown when hovering over the icon.
/// </summary>
public string IconTooltipText
{
get => _icon?.TooltipText ?? null;
set
{
if (_icon != null)
_icon.TooltipText = value;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="WindowDecorations"/> class.
/// </summary>
/// <param name="window">The window.</param>
/// <param name="iconOnly">When set, omit drawing title and buttons.</param>
public WindowDecorations(RootControl window, bool iconOnly = false)
: base(0, 0, 0, 20)
{
_window = window.RootWindow.Window;
AutoFocus = false;
AnchorPreset = AnchorPresets.HorizontalStretchTop;
BackgroundColor = Color.Transparent;
var windowIcon = FlaxEngine.Content.LoadAsyncInternal<Texture>(EditorAssets.WindowIcon);
_icon = new Image
{
Margin = new Margin(4, 4, 4, 4),
Brush = new TextureBrush(windowIcon),
Color = Style.Current.Foreground,
BackgroundColor = Style.Current.LightBackground,
KeepAspectRatio = false,
Parent = this,
};
if (!iconOnly)
{
_icon.Margin = new Margin(6, 6, 6, 6);
Height = 28;
_window.HitTest += OnHitTest;
_window.Closed += OnWindowClosed;
FontAsset windowIconsFont = FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.WindowIconsFont);
Font iconFont = windowIconsFont?.CreateFont(9);
_title = new Label(0, 0, Width, Height)
{
Text = _window.Title,
HorizontalAlignment = TextAlignment.Center,
VerticalAlignment = TextAlignment.Center,
ClipText = true,
TextColor = Style.Current.ForegroundGrey,
TextColorHighlighted = Style.Current.ForegroundGrey,
BackgroundColor = Style.Current.LightBackground,
Parent = this,
};
_closeButton = new Button
{
Text = ((char)EditorAssets.SegMDL2Icons.ChromeClose).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Style.Current.LightBackground,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Color.Red,
BackgroundColorSelected = Color.Red.RGBMultiplied(1.3f),
Parent = this,
};
_closeButton.Clicked += () => _window.Close(ClosingReason.User);
_minimizeButton = new Button
{
Text = ((char)EditorAssets.SegMDL2Icons.ChromeMinimize).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Style.Current.LightBackground,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Style.Current.LightBackground.RGBMultiplied(1.3f),
Parent = this,
};
_minimizeButton.Clicked += () => _window.Minimize();
_maximizeButton = new Button
{
Text = ((char)(_window.IsMaximized ? EditorAssets.SegMDL2Icons.ChromeRestore : EditorAssets.SegMDL2Icons.ChromeMaximize)).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Style.Current.LightBackground,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Style.Current.LightBackground.RGBMultiplied(1.3f),
Parent = this,
};
_maximizeButton.Clicked += () =>
{
if (_window.IsMaximized)
_window.Restore();
else
_window.Maximize();
};
_charChromeRestore = ((char)EditorAssets.SegMDL2Icons.ChromeRestore).ToString();
_charChromeMaximize = ((char)EditorAssets.SegMDL2Icons.ChromeMaximize).ToString();
}
}
/// <inheritdoc />
public override void Update(float deltaTime)
{
base.Update(deltaTime);
if (_maximizeButton != null)
{
var maximizeText = _window.IsMaximized ? _charChromeRestore : _charChromeMaximize;
if (_maximizeButton.Text != maximizeText)
_maximizeButton.Text = maximizeText;
}
}
private void OnWindowClosed()
{
if (_window != null)
{
_window.HitTest -= OnHitTest;
_window = null;
}
}
/// <summary>
/// Perform hit test on the window.
/// </summary>
/// <param name="mouse">The mouse position</param>
/// <returns>The hit code for given position.</returns>
protected virtual WindowHitCodes OnHitTest(ref Float2 mouse)
{
if (_window.IsMinimized)
return WindowHitCodes.NoWhere;
var dpiScale = _window.DpiScale;
var pos = _window.ScreenToClient(mouse * dpiScale); // pos is not DPI adjusted
if (!_window.IsMaximized)
{
var winSize = _window.Size;
// Distance from which the mouse is considered to be on the border/corner
float distance = 5.0f * dpiScale;
if (pos.Y > winSize.Y - distance && pos.X < distance)
return WindowHitCodes.BottomLeft;
if (pos.X > winSize.X - distance && pos.Y > winSize.Y - distance)
return WindowHitCodes.BottomRight;
if (pos.Y < distance && pos.X < distance)
return WindowHitCodes.TopLeft;
if (pos.Y < distance && pos.X > winSize.X - distance)
return WindowHitCodes.TopRight;
if (pos.X > winSize.X - distance)
return WindowHitCodes.Right;
if (pos.X < distance)
return WindowHitCodes.Left;
if (pos.Y < distance)
return WindowHitCodes.Top;
if (pos.Y > winSize.Y - distance)
return WindowHitCodes.Bottom;
}
var controlUnderMouse = GetChildAt(pos, control => control != _title);
if (_title.Bounds.Contains(pos) && controlUnderMouse == null)
return WindowHitCodes.Caption;
return WindowHitCodes.Client;
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
// These may not work with main window due to SDL not passing mouse events
// when interacting with hit tests on caption area...
if (Title.Bounds.Contains(location) && button == MouseButton.Left)
{
if (_window.IsMaximized)
_window.Restore();
else
_window.Maximize();
return true;
}
else if (Icon.Bounds.Contains(location) && button == MouseButton.Left)
{
_window.Close(ClosingReason.User);
return true;
}
return base.OnMouseDoubleClick(location, button);
}
/// <inheritdoc />
protected override void PerformLayoutAfterChildren()
{
// Calculate extents for title bounds area excluding the icon and main menu area
float x = 0;
// Icon
if (_icon != null)
{
_icon.X = x;
_icon.Size = new Float2(Height);
x += _icon.Width;
}
// Main menu if present
if (Parent.GetChild<MainMenu>() is MainMenu mainMenu)
{
for (int i = 0; i < mainMenu.Children.Count; i++)
{
var c = mainMenu.Children[i];
if (c is MainMenuButton b && c.Visible)
{
b.Bounds = new Rectangle(x, 0, b.Width, Height);
x += b.Width;
}
}
}
// Buttons
float rightMostButtonX = Width;
if (_closeButton != null)
{
_closeButton.Height = Height;
_closeButton.X = rightMostButtonX - _closeButton.Width;
rightMostButtonX = _closeButton.X;
}
if (_maximizeButton != null)
{
_maximizeButton.Height = Height;
_maximizeButton.X = rightMostButtonX - _maximizeButton.Width;
rightMostButtonX = _maximizeButton.X;
}
if (_minimizeButton != null)
{
_minimizeButton.Height = Height;
_minimizeButton.X = rightMostButtonX - _minimizeButton.Width;
rightMostButtonX = _minimizeButton.X;
}
// Title
if (_title != null)
{
_title.Text = _window.Title;
_title.Bounds = new Rectangle(x, 0, rightMostButtonX - x, Height);
}
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
DrawBorders();
}
/// <summary>
/// Draw borders around the window.
/// </summary>
public virtual void DrawBorders()
{
var win = RootWindow.Window;
if (win.IsMaximized)
return;
if (Editor.Instance.UI.StatusBar == null)
return;
const float thickness = 1.0f;
Color color = Editor.Instance.UI.StatusBar.StatusColor;
Rectangle rect = new Rectangle(thickness * 0.5f, thickness * 0.5f, Parent.Width - thickness, Parent.Height - thickness);
Render2D.DrawRectangle(rect, color);
}
/// <inheritdoc />
public override void OnDestroy()
{
base.OnDestroy();
if (_window != null)
{
_window.Closed -= OnWindowClosed;
OnWindowClosed();
}
}
}

View File

@@ -402,11 +402,10 @@ DEFINE_INTERNAL_CALL(void) EditorInternal_RunVisualScriptBreakpointLoopTick(floa
break;
}
}
WindowsManager::WindowsLocker.Unlock();
for (const auto& e : inputEvents)
{
auto window = e.Target ? e.Target : defaultWindow;
if (!window || window->IsClosed())
if (!window)
continue;
switch (e.Type)
{
@@ -436,14 +435,12 @@ DEFINE_INTERNAL_CALL(void) EditorInternal_RunVisualScriptBreakpointLoopTick(floa
case InputDevice::EventType::MouseMove:
window->OnMouseMove(window->ScreenToClient(e.MouseData.Position));
break;
case InputDevice::EventType::MouseMoveRelative:
window->OnMouseMoveRelative(e.MouseMovementData.PositionRelative);
break;
case InputDevice::EventType::MouseLeave:
window->OnMouseLeave();
break;
}
}
WindowsManager::WindowsLocker.Unlock();
}
WindowsManager::WindowsLocker.Lock();
Array<Window*, InlinedAllocation<32>> windows;

View File

@@ -1013,7 +1013,7 @@ namespace FlaxEditor.Modules
ContentItem item;
if (path.EndsWith(".cs"))
item = new CSharpScriptItem(path);
else if (path.EndsWith(".cpp") || path.EndsWith(".h") || path.EndsWith(".c") || path.EndsWith(".hpp"))
else if (path.EndsWith(".cpp") || path.EndsWith(".h"))
item = new CppScriptItem(path);
else if (path.EndsWith(".shader") || path.EndsWith(".hlsl"))
item = new ShaderSourceItem(path);

View File

@@ -222,7 +222,7 @@ namespace FlaxEditor.Modules
outputExtension = extension;
// Check if can place source files here
if (!targetLocation.CanHaveScripts && (extension == ".cs" || extension == ".cpp" || extension == ".h" || extension == ".c" || extension == ".hpp"))
if (!targetLocation.CanHaveScripts && (extension == ".cs" || extension == ".cpp" || extension == ".h"))
{
// Error
Editor.LogWarning(string.Format("Cannot import \'{0}\' to \'{1}\'. The target directory cannot have scripts.", inputPath, targetLocation.Node.Path));

View File

@@ -267,7 +267,7 @@ namespace FlaxEditor.Modules
}
/// <inheritdoc />
public override void OnPlayBeginning()
public override void OnPlayBegin()
{
Editor.Windows.FlashMainWindow();

View File

@@ -16,6 +16,7 @@ using FlaxEditor.Windows;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Json;
using DockHintWindow = FlaxEditor.GUI.Docking.DockHintWindow;
using MasterDockPanel = FlaxEditor.GUI.Docking.MasterDockPanel;
using FlaxEditor.Content.Settings;
using FlaxEditor.Options;
@@ -28,40 +29,6 @@ namespace FlaxEditor.Modules
/// <seealso cref="FlaxEditor.Modules.EditorModule" />
public sealed class UIModule : EditorModule
{
private class MainWindowDecorations : WindowDecorations
{
public MainWindowDecorations(RootControl window, bool iconOnly)
: base(window, iconOnly)
{
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
if (base.OnKeyDown(key))
return true;
// Fallback to the edit window for shortcuts
var editor = Editor.Instance;
return editor.Windows.EditWin.InputActions.Process(editor, this, key);
}
/// <inheritdoc />
public override void DrawBorders()
{
// Draw main window borders if using a custom style
var win = RootWindow.Window;
if (win.IsMaximized)
return;
var color = Editor.Instance.UI.StatusBar.StatusColor;
var rect = new Rectangle(0.5f, 0.5f, Parent.Width - 1.0f, Parent.Height - 1.0f - StatusBar.DefaultHeight);
Render2D.DrawLine(rect.UpperLeft, rect.UpperRight, color);
Render2D.DrawLine(rect.UpperLeft, rect.BottomLeft, color);
Render2D.DrawLine(rect.UpperRight, rect.BottomRight, color);
}
}
private Label _progressLabel;
private ProgressBar _progressBar;
private Button _outputLogButton;
@@ -177,11 +144,6 @@ namespace FlaxEditor.Modules
/// </summary>
public MainMenu MainMenu;
/// <summary>
/// The window decorations (title bar with buttons)
/// </summary>
public WindowDecorations WindowDecorations;
/// <summary>
/// The tool strip control.
/// </summary>
@@ -464,11 +426,19 @@ namespace FlaxEditor.Modules
InitToolstrip(mainWindow);
InitStatusBar(mainWindow);
InitDockPanel(mainWindow);
InitWindowDecorations(mainWindow);
Editor.Options.OptionsChanged += OnOptionsChanged;
mainWindow.PerformLayout(true);
// Add dummy control for drawing the main window borders if using a custom style
#if PLATFORM_WINDOWS
if (!Editor.Options.Options.Interface.UseNativeWindowSystem)
#endif
{
mainWindow.AddChild(new CustomWindowBorderControl
{
Size = Float2.Zero,
});
}
}
private void InitViewportScaleOptions()
@@ -540,6 +510,23 @@ namespace FlaxEditor.Modules
}
}
private class CustomWindowBorderControl : Control
{
/// <inheritdoc />
public override void Draw()
{
var win = RootWindow.Window;
if (win.IsMaximized)
return;
var color = Editor.Instance.UI.StatusBar.StatusColor;
var rect = new Rectangle(0.5f, 0.5f, Parent.Width - 1.0f, Parent.Height - 1.0f - StatusBar.DefaultHeight);
Render2D.DrawLine(rect.UpperLeft, rect.UpperRight, color);
Render2D.DrawLine(rect.UpperLeft, rect.BottomLeft, color);
Render2D.DrawLine(rect.UpperRight, rect.BottomRight, color);
}
}
/// <inheritdoc />
public override void OnEndInit()
{
@@ -571,6 +558,13 @@ namespace FlaxEditor.Modules
UpdateToolstrip();
}
/// <inheritdoc />
public override void OnExit()
{
// Cleanup dock panel hint proxy windows (Flax will destroy them by var but it's better to clear them earlier)
DockHintWindow.Proxy.Dispose();
}
private IColorPickerDialog ShowPickColorDialog(Control targetControl, Color initialValue, ColorValueBox.ColorPickerEvent colorChanged, ColorValueBox.ColorPickerClosedEvent pickerClosed, bool useDynamicEditing)
{
var dialog = new ColorPickerDialog(initialValue, colorChanged, pickerClosed, useDynamicEditing);
@@ -624,12 +618,10 @@ namespace FlaxEditor.Modules
private void InitMainMenu(RootControl mainWindow)
{
MainMenu = new MainMenu()
MainMenu = new MainMenu(mainWindow)
{
Parent = mainWindow
};
if (Utilities.Utils.UseCustomWindowDecorations(isMainWindow: true))
MainMenu.Height = 28;
var inputOptions = Editor.Options.Options.Input;
@@ -722,6 +714,7 @@ namespace FlaxEditor.Modules
_menuToolsBuildCSGMesh = cm.AddButton("Build CSG mesh", inputOptions.BuildCSG, Editor.BuildCSG);
_menuToolsBuildNavMesh = cm.AddButton("Build Nav Mesh", inputOptions.BuildNav, Editor.BuildNavMesh);
_menuToolsBuildAllMeshesSDF = cm.AddButton("Build all meshes SDF", inputOptions.BuildSDF, Editor.BuildAllMeshesSDF);
_menuToolsBuildAllMeshesSDF.LinkTooltip("Generates Sign Distance Field texture for all meshes used in loaded scenes. Use with 'F' key pressed to force rebuild SDF for meshes with existing one.");
cm.AddSeparator();
cm.AddButton("Game Cooker", Editor.Windows.GameCookerWin.FocusOrShow);
_menuToolsCancelBuilding = cm.AddButton("Cancel building game", () => GameCooker.Cancel());
@@ -770,20 +763,6 @@ namespace FlaxEditor.Modules
cm.AddButton("Information about Flax", () => new AboutDialog().Show());
}
private void InitWindowDecorations(RootControl mainWindow)
{
ScriptsBuilder.GetBinariesConfiguration(out _, out _, out _, out var configuration);
var driver = Platform.DisplayServer;
if (!string.IsNullOrEmpty(driver))
driver = $" ({driver})";
WindowDecorations = new MainWindowDecorations(mainWindow, !Utilities.Utils.UseCustomWindowDecorations(isMainWindow: true))
{
Parent = mainWindow,
IconTooltipText = $"{mainWindow.RootWindow.Title}\nVersion {Globals.EngineVersion}\nConfiguration {configuration}\nGraphics {GPUDevice.Instance.RendererType}{driver}",
};
}
private void OnOptionsChanged(EditorOptions options)
{
var inputOptions = options.Input;
@@ -1204,7 +1183,6 @@ namespace FlaxEditor.Modules
{
// Clear UI references (GUI cannot be used after window closing)
MainMenu = null;
WindowDecorations = null;
ToolStrip = null;
MasterPanel = null;
StatusBar = null;

View File

@@ -10,6 +10,7 @@ using System.Text;
using System.Xml;
using FlaxEditor.Content;
using FlaxEditor.GUI.Dialogs;
using FlaxEditor.GUI.Docking;
using FlaxEditor.Windows;
using FlaxEditor.Windows.Assets;
using FlaxEditor.Windows.Profiler;
@@ -757,19 +758,17 @@ namespace FlaxEditor.Modules
var settings = CreateWindowSettings.Default;
settings.Title = "Flax Editor";
settings.Size = Platform.DesktopSize * 0.75f;
settings.MinimumSize = new Float2(200, 150);
settings.StartPosition = WindowStartPosition.CenterScreen;
settings.ShowAfterFirstPaint = true;
if (Utilities.Utils.UseCustomWindowDecorations(isMainWindow: true))
#if PLATFORM_WINDOWS
if (!Editor.Instance.Options.Options.Interface.UseNativeWindowSystem)
{
settings.HasBorder = false;
#if PLATFORM_WINDOWS && !PLATFORM_SDL
// Skip OS sizing frame and implement it using LeftButtonHit
settings.HasSizingFrame = false;
#endif
}
#if PLATFORM_LINUX && !PLATFORM_SDL
#elif PLATFORM_LINUX
settings.HasBorder = false;
#endif
MainWindow = Platform.CreateWindow(ref settings);
@@ -897,9 +896,11 @@ namespace FlaxEditor.Modules
if (type.IsAssignableTo(typeof(AssetEditorWindow)))
{
var ctor = type.GetConstructor(new Type[] { typeof(Editor), typeof(AssetItem) });
var assetItem = Editor.ContentDatabase.FindAsset(winData.AssetItemID);
var assetType = assetItem.GetType();
var ctor = type.GetConstructor(new Type[] { typeof(Editor), assetType });
var win = (AssetEditorWindow)ctor.Invoke(new object[] { Editor.Instance, assetItem });
win.Show(winData.DockState, winData.DockState != DockState.Float ? winData.DockedTo : null, winData.SelectOnShow, winData.SplitterValue);
if (winData.DockState == DockState.Float)
{

View File

@@ -179,34 +179,6 @@ namespace FlaxEditor.Options
GameWindowThenRestore,
}
/// <summary>
/// Options for type of window decorations to use.
/// </summary>
public enum WindowDecorationsType
{
/// <summary>
/// Determined automatically based on the system and any known compatibility issues with native decorations.
/// </summary>
Auto,
/// <summary>
/// Automatically choose most compatible window decorations for child windows, prefer custom decorations on main window.
/// </summary>
[EditorDisplay(Name = "Auto (Child Only)")]
AutoChildOnly,
/// <summary>
/// Use native system window decorations on all windows.
/// </summary>
Native,
/// <summary>
/// Use custom client-side window decorations on all windows.
/// </summary>
[EditorDisplay(Name = "Client-side")]
ClientSide,
}
/// <summary>
/// Gets or sets the Editor User Interface scale. Applied to all UI elements, windows and text. Can be used to scale the interface up on a bigger display. Editor restart required.
/// </summary>
@@ -296,14 +268,7 @@ namespace FlaxEditor.Options
[EditorDisplay("Interface"), EditorOrder(322)]
public bool ScrollToScriptOnAdd { get; set; } = true;
#if PLATFORM_SDL
/// <summary>
/// Gets or sets a value indicating whether use native window title bar decorations in child windows. Editor restart required.
/// </summary>
[DefaultValue(WindowDecorationsType.AutoChildOnly)]
[EditorDisplay("Interface"), EditorOrder(70), Tooltip("Determines whether use native window title bar decorations. Editor restart required.")]
public WindowDecorationsType WindowDecorations { get; set; } = WindowDecorationsType.AutoChildOnly;
#elif PLATFORM_WINDOWS
#if PLATFORM_WINDOWS
/// <summary>
/// Gets or sets a value indicating whether use native window title bar. Editor restart required.
/// </summary>
@@ -312,7 +277,7 @@ namespace FlaxEditor.Options
public bool UseNativeWindowSystem { get; set; } = false;
#endif
#if PLATFORM_SDL || PLATFORM_WINDOWS
#if PLATFORM_WINDOWS
/// <summary>
/// Gets or sets a value indicating whether a window containing a single tabs hides the tab bar. Editor restart recommended.
/// </summary>

View File

@@ -121,13 +121,9 @@ void ScriptsBuilderImpl::sourceDirEvent(const String& path, FileSystemAction act
// Discard non-source files or generated files
if ((!path.EndsWith(TEXT(".cs")) &&
!path.EndsWith(TEXT(".cpp")) &&
!path.EndsWith(TEXT(".c")) &&
!path.EndsWith(TEXT(".hpp")) &&
!path.EndsWith(TEXT(".h"))) ||
path.EndsWith(TEXT(".Gen.cs")))
{
return;
}
ScopeLock scopeLock(_locker);
_lastSourceCodeEdited = DateTime::Now();

View File

@@ -406,6 +406,8 @@ namespace FlaxEngine.Utilities
{
if (type == ScriptType.Null)
return null;
if (type.BaseType == null)
return type.Type;
while (type.Type == null)
type = type.BaseType;
return type.Type;

View File

@@ -726,7 +726,7 @@ namespace FlaxEditor.Surface.Archetypes
private void OnSurfaceMouseUp(ref Float2 mouse, MouseButton buttons, ref bool handled)
{
if (handled)
if (handled || Surface.Context != Context)
return;
// Check click over the connection
@@ -751,7 +751,7 @@ namespace FlaxEditor.Surface.Archetypes
private void OnSurfaceMouseDoubleClick(ref Float2 mouse, MouseButton buttons, ref bool handled)
{
if (handled)
if (handled || Surface.Context != Context)
return;
// Check double click over the connection

View File

@@ -2,11 +2,8 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Loader;
using System.Runtime.Serialization.Formatters.Binary;
using FlaxEditor.CustomEditors;
using FlaxEditor.CustomEditors.Editors;
using FlaxEditor.GUI.ContextMenu;
@@ -18,6 +15,7 @@ namespace FlaxEditor.Surface
class AttributesEditor : ContextMenuBase
{
private CustomEditorPresenter _presenter;
private Proxy _proxy;
private byte[] _oldData;
private class Proxy
@@ -72,11 +70,11 @@ namespace FlaxEditor.Surface
/// Initializes a new instance of the <see cref="AttributesEditor"/> class.
/// </summary>
/// <param name="attributes">The attributes list to edit.</param>
/// <param name="attributeType">The allowed attribute types to use.</param>
public AttributesEditor(Attribute[] attributes, IList<Type> attributeType)
/// <param name="attributeTypes">The allowed attribute types to use.</param>
public AttributesEditor(Attribute[] attributes, IList<Type> attributeTypes)
{
// Context menu dimensions
const float width = 340.0f;
const float width = 375.0f;
const float height = 370.0f;
Size = new Float2(width, height);
@@ -88,61 +86,68 @@ namespace FlaxEditor.Surface
Parent = this
};
// Buttons
float buttonsWidth = (width - 16.0f) * 0.5f;
// Ok and Cancel Buttons
float buttonsWidth = (width - 12.0f) * 0.5f;
float buttonsHeight = 20.0f;
var cancelButton = new Button(4.0f, title.Bottom + 4.0f, buttonsWidth, buttonsHeight)
var okButton = new Button(4.0f, Bottom - 4.0f - buttonsHeight, buttonsWidth, buttonsHeight)
{
Text = "Ok",
Parent = this
};
okButton.Clicked += OnOkButtonClicked;
var cancelButton = new Button(okButton.Right + 4.0f, okButton.Y, buttonsWidth, buttonsHeight)
{
Text = "Cancel",
Parent = this
};
cancelButton.Clicked += Hide;
var okButton = new Button(cancelButton.Right + 4.0f, cancelButton.Y, buttonsWidth, buttonsHeight)
{
Text = "OK",
Parent = this
};
okButton.Clicked += OnOkButtonClicked;
// Actual panel
// Actual panel used to display attributes
var panel1 = new Panel(ScrollBars.Vertical)
{
Bounds = new Rectangle(0, okButton.Bottom + 4.0f, width, height - okButton.Bottom - 2.0f),
Bounds = new Rectangle(0, title.Bottom + 4.0f, width, height - buttonsHeight - title.Height - 14.0f),
Parent = this
};
var editor = new CustomEditorPresenter(null);
editor.Panel.AnchorPreset = AnchorPresets.HorizontalStretchTop;
editor.Panel.IsScrollable = true;
editor.Panel.Parent = panel1;
editor.Panel.Tag = attributeType;
editor.Panel.Tag = attributeTypes;
_presenter = editor;
// Cache 'previous' state to check if attributes were edited after operation
_oldData = SurfaceMeta.GetAttributesData(attributes);
editor.Select(new Proxy
_proxy = new Proxy
{
Value = attributes,
});
};
editor.Select(_proxy);
_presenter.Modified += OnPresenterModified;
OnPresenterModified();
}
private void OnPresenterModified()
{
if (_proxy.Value.Length == 0)
{
var label = _presenter.Label("No attributes.\nPress the \"+\" button to add a new one and then select an attribute type using the \"Type\" dropdown.", TextAlignment.Center);
label.Label.Wrapping = TextWrapping.WrapWords;
label.Control.Height = 35f;
label.Label.Margin = new Margin(10f);
label.Label.TextColor = label.Label.TextColorHighlighted = Style.Current.ForegroundGrey;
}
}
private void OnOkButtonClicked()
{
var newValue = ((Proxy)_presenter.Selection[0]).Value;
for (int i = 0; i < newValue.Length; i++)
{
if (newValue[i] == null)
{
MessageBox.Show("One of the attributes is null. Please set it to the valid object.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
}
newValue = newValue.Where(v => v != null).ToArray();
var newData = SurfaceMeta.GetAttributesData(newValue);
if (!_oldData.SequenceEqual(newData))
{
Edited?.Invoke(newValue);
}
Hide();
}
@@ -183,7 +188,9 @@ namespace FlaxEditor.Surface
{
_presenter = null;
_oldData = null;
_proxy = null;
Edited = null;
_presenter.Modified -= OnPresenterModified;
base.OnDestroy();
}

View File

@@ -214,22 +214,25 @@ namespace FlaxEditor.Surface
if (!_isRenaming)
Render2D.DrawText(style.FontLarge, Title, _headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
// Close button
Render2D.DrawSprite(style.Cross, _closeButtonRect, _closeButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
// Color button
Render2D.DrawSprite(style.Settings, _colorButtonRect, _colorButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
// Check if is resizing
if (_isResizing)
if (Surface.CanEdit)
{
// Draw overlay
Render2D.FillRectangle(_resizeButtonRect, style.Selection);
Render2D.DrawRectangle(_resizeButtonRect, style.SelectionBorder);
}
// Close button
Render2D.DrawSprite(style.Cross, _closeButtonRect, _closeButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
// Resize button
Render2D.DrawSprite(style.Scale, _resizeButtonRect, _resizeButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
// Color button
Render2D.DrawSprite(style.Settings, _colorButtonRect, _colorButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
// Check if is resizing
if (_isResizing)
{
// Draw overlay
Render2D.FillRectangle(_resizeButtonRect, style.Selection);
Render2D.DrawRectangle(_resizeButtonRect, style.SelectionBorder);
}
// Resize button
Render2D.DrawSprite(style.Scale, _resizeButtonRect, _resizeButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
}
// Selection outline
if (_isSelected)

View File

@@ -431,27 +431,6 @@ namespace FlaxEditor.Surface
/// </summary>
public bool HasIndependentBoxes => Archetype.IndependentBoxes != null;
/// <summary>
/// Gets a value indicating whether this node has dependent boxes with assigned valid types. Otherwise any box has no dependent type assigned.
/// </summary>
public bool HasDependentBoxesSetup
{
get
{
if (Archetype.DependentBoxes == null || Archetype.IndependentBoxes == null)
return true;
for (int i = 0; i < Archetype.DependentBoxes.Length; i++)
{
var b = GetBox(Archetype.DependentBoxes[i]);
if (b != null && b.CurrentType == b.DefaultType)
return false;
}
return true;
}
}
private static readonly List<SurfaceNode> UpdateStack = new List<SurfaceNode>();
/// <summary>

View File

@@ -400,7 +400,7 @@ namespace FlaxEditor.Surface
return scriptType.GetGenericTypeDefinition() == typeof(Dictionary<,>);
}
var managedType = TypeUtils.GetType(scriptType);
return !TypeUtils.IsDelegate(managedType);
return managedType != null && !TypeUtils.IsDelegate(managedType);
}
internal static bool IsValidVisualScriptFunctionType(ScriptType scriptType)
@@ -408,7 +408,7 @@ namespace FlaxEditor.Surface
if (scriptType.IsGenericType || scriptType.IsStatic || !scriptType.IsPublic || scriptType.HasAttribute(typeof(HideInEditorAttribute), true))
return false;
var managedType = TypeUtils.GetType(scriptType);
return !TypeUtils.IsDelegate(managedType);
return managedType != null && !TypeUtils.IsDelegate(managedType);
}
internal static string GetVisualScriptTypeDescription(ScriptType type)

View File

@@ -469,7 +469,8 @@ namespace FlaxEditor.Surface
bool handled = base.OnMouseDown(location, button);
if (!handled)
CustomMouseDown?.Invoke(ref location, button, ref handled);
if (handled)
var root = Root;
if (handled || root == null)
{
// Clear flags
_isMovingSelection = false;
@@ -523,11 +524,11 @@ namespace FlaxEditor.Surface
if (_leftMouseDown && controlUnderMouse.CanSelect(ref cLocation))
{
// Check if user is pressing control
if (Root.GetKey(KeyboardKeys.Control))
if (root.GetKey(KeyboardKeys.Control))
{
AddToSelection(controlUnderMouse);
}
else if (Root.GetKey(KeyboardKeys.Shift))
else if (root.GetKey(KeyboardKeys.Shift))
{
RemoveFromSelection(controlUnderMouse);
}
@@ -539,7 +540,7 @@ namespace FlaxEditor.Surface
}
// Start moving selected nodes
if (!Root.GetKey(KeyboardKeys.Shift))
if (!root.GetKey(KeyboardKeys.Shift))
{
StartMouseCapture();
_movingSelectionViewPos = _rootControl.Location;
@@ -559,7 +560,7 @@ namespace FlaxEditor.Surface
// Start selecting or commenting
StartMouseCapture();
if (!Root.GetKey(KeyboardKeys.Control) && !Root.GetKey(KeyboardKeys.Shift))
if (!root.GetKey(KeyboardKeys.Control) && !root.GetKey(KeyboardKeys.Shift))
{
ClearSelection();
}

View File

@@ -178,19 +178,31 @@ namespace FlaxEditor.Surface
// Update boxes types for nodes that dependant box types based on incoming connections
{
bool keepUpdating = false;
int updateLimit = 100;
bool keepUpdating = true;
int updatesMin = 2, updatesMax = 100;
do
{
keepUpdating = false;
for (int i = 0; i < RootControl.Children.Count; i++)
{
if (RootControl.Children[i] is SurfaceNode node && !node.HasDependentBoxesSetup)
if (RootControl.Children[i] is SurfaceNode node)
{
node.UpdateBoxesTypes();
keepUpdating = true;
var arch = node.Archetype;
if (arch.DependentBoxes != null && arch.IndependentBoxes != null)
{
foreach (var boxId in arch.DependentBoxes)
{
var b = node.GetBox(boxId);
if (b != null && b.CurrentType == b.DefaultType)
{
keepUpdating = true;
}
}
}
}
}
} while (keepUpdating && updateLimit-- > 0);
} while ((keepUpdating && --updatesMax > 0) || --updatesMin > 0);
}
Loaded?.Invoke(this);

View File

@@ -74,11 +74,6 @@ struct TextureDataResult
PixelFormat Format;
Int2 Mip0Size;
BytesContainer* Mip0DataPtr;
TextureDataResult()
: Lock(FlaxStorage::LockData::Invalid)
{
}
};
bool GetTextureDataForSampling(Texture* texture, TextureDataResult& data, bool hdr = false)

View File

@@ -0,0 +1,131 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#include "ScreenUtilities.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
#include "Engine/Core/Log.h"
#include "Engine/Profiler/ProfilerCPU.h"
Delegate<Color32> ScreenUtilities::PickColorDone;
#if PLATFORM_WINDOWS
#include <Windows.h>
#pragma comment(lib, "Gdi32.lib")
static HHOOK MouseCallbackHook;
LRESULT CALLBACK OnScreenUtilsMouseCallback(_In_ int nCode, _In_ WPARAM wParam, _In_ LPARAM lParam)
{
if (nCode >= 0 && wParam == WM_LBUTTONDOWN)
{
UnhookWindowsHookEx(MouseCallbackHook);
// Push event with the picked color
const Float2 cursorPos = Platform::GetMousePosition();
const Color32 colorPicked = ScreenUtilities::GetColorAt(cursorPos);
ScreenUtilities::PickColorDone(colorPicked);
return 1;
}
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
Color32 ScreenUtilities::GetColorAt(const Float2& pos)
{
PROFILE_CPU();
HDC deviceContext = GetDC(NULL);
COLORREF color = GetPixel(deviceContext, (int)pos.X, (int)pos.Y);
ReleaseDC(NULL, deviceContext);
return Color32(GetRValue(color), GetGValue(color), GetBValue(color), 255);
}
void ScreenUtilities::PickColor()
{
MouseCallbackHook = SetWindowsHookEx(WH_MOUSE_LL, OnScreenUtilsMouseCallback, NULL, NULL);
if (MouseCallbackHook == NULL)
{
LOG(Warning, "Failed to set mouse hook.");
LOG(Warning, "Error: {0}", GetLastError());
}
}
#elif PLATFORM_LINUX
#include "Engine/Platform/Linux/LinuxPlatform.h"
#include "Engine/Platform/Linux/IncludeX11.h"
Color32 ScreenUtilities::GetColorAt(const Float2& pos)
{
X11::XColor color;
X11::Display* display = (X11::Display*) LinuxPlatform::GetXDisplay();
int defaultScreen = X11::XDefaultScreen(display);
X11::XImage* image;
image = X11::XGetImage(display, X11::XRootWindow(display, defaultScreen), (int)pos.X, (int)pos.Y, 1, 1, AllPlanes, XYPixmap);
color.pixel = XGetPixel(image, 0, 0);
X11::XFree(image);
X11::XQueryColor(display, X11::XDefaultColormap(display, defaultScreen), &color);
Color32 outputColor;
outputColor.R = color.red / 256;
outputColor.G = color.green / 256;
outputColor.B = color.blue / 256;
outputColor.A = 255;
return outputColor;
}
void OnScreenUtilsXEventCallback(void* eventPtr)
{
X11::XEvent* event = (X11::XEvent*) eventPtr;
X11::Display* display = (X11::Display*)LinuxPlatform::GetXDisplay();
if (event->type == ButtonPress)
{
const Float2 cursorPos = Platform::GetMousePosition();
const Color32 colorPicked = ScreenUtilities::GetColorAt(cursorPos);
X11::XUngrabPointer(display, CurrentTime);
ScreenUtilities::PickColorDone(colorPicked);
LinuxPlatform::xEventRecieved.Unbind(OnScreenUtilsXEventCallback);
}
}
void ScreenUtilities::PickColor()
{
PROFILE_CPU();
X11::Display* display = (X11::Display*) LinuxPlatform::GetXDisplay();
X11::Window rootWindow = X11::XRootWindow(display, X11::XDefaultScreen(display));
X11::Cursor cursor = XCreateFontCursor(display, 130);
int grabbedPointer = X11::XGrabPointer(display, rootWindow, 0, ButtonPressMask, GrabModeAsync, GrabModeAsync, rootWindow, cursor, CurrentTime);
if (grabbedPointer != GrabSuccess)
{
LOG(Error, "Failed to grab cursor for events.");
X11::XFreeCursor(display, cursor);
return;
}
X11::XFreeCursor(display, cursor);
LinuxPlatform::xEventRecieved.Bind(OnScreenUtilsXEventCallback);
}
#elif PLATFORM_MAC
#include <Cocoa/Cocoa.h>
#include <AppKit/AppKit.h>
Color32 ScreenUtilities::GetColorAt(const Float2& pos)
{
// TODO: implement ScreenUtilities for macOS
return { 0, 0, 0, 255 };
}
void ScreenUtilities::PickColor()
{
// This is what C# calls to start the color picking sequence
// This should stop mouse clicks from working for one click, and that click is on the selected color
// There is a class called NSColorSample that might implement that for you, but maybe not.
}
#endif

View File

@@ -2,4 +2,32 @@
#pragma once
#include "Engine/Platform/ScreenUtilities.h"
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
/// <summary>
/// Platform-dependent screen utilities.
/// </summary>
API_CLASS(Static) class FLAXENGINE_API ScreenUtilities
{
DECLARE_SCRIPTING_TYPE_MINIMAL(ScreenUtilities);
/// <summary>
/// Gets the pixel color at the specified coordinates.
/// </summary>
/// <param name="pos">Screen-space coordinate to read.</param>
/// <returns>Pixel color at the specified coordinates.</returns>
API_FUNCTION() static Color32 GetColorAt(const Float2& pos);
/// <summary>
/// Starts async color picking. Color will be returned through PickColorDone event when the actions ends (user selected the final color with a mouse). When action is active, GetColorAt can be used to read the current value.
/// </summary>
API_FUNCTION() static void PickColor();
/// <summary>
/// Called when PickColor action is finished.
/// </summary>
API_EVENT() static Delegate<Color32> PickColorDone;
};

View File

@@ -1583,31 +1583,5 @@ namespace FlaxEditor.Utilities
c = c.Parent;
return c as ISceneEditingContext;
}
internal static bool UseCustomWindowDecorations(bool isMainWindow = false)
{
return Editor.Instance.Options.Options.Interface.WindowDecorations switch
{
Options.InterfaceOptions.WindowDecorationsType.Auto => !Platform.SupportsNativeDecorations,
Options.InterfaceOptions.WindowDecorationsType.AutoChildOnly => !isMainWindow ? !Platform.SupportsNativeDecorations : true,
Options.InterfaceOptions.WindowDecorationsType.Native => false,
Options.InterfaceOptions.WindowDecorationsType.ClientSide => true,
_ => throw new ArgumentOutOfRangeException()
};
}
internal static bool HideSingleTabWindowTabBars()
{
#if PLATFORM_SDL
// We should not hide the tab bars if tab handle is the only way to dock the window
bool clientSideDecorations = UseCustomWindowDecorations(false);
bool draggableDecorations = clientSideDecorations || Platform.SupportsNativeDecorationDragging;
return draggableDecorations && Editor.Instance.Options.Options.Interface.HideSingleTabWindowTabBars;
#elif PLATFORM_WINDOWS
return Editor.Instance.Options.Options.Interface.HideSingleTabWindowTabBars;
#else
return false;
#endif
}
}
}

View File

@@ -77,7 +77,7 @@ namespace FlaxEditor.Viewport
public bool SnapToVertex => ContainsFocus && Editor.Instance.Options.Options.Input.SnapToVertex.Process(Root);
/// <inheritdoc />
public Float2 MouseDelta => FlaxEngine.Input.MousePositionDelta;
public Float2 MouseDelta => _mouseDelta;
/// <inheritdoc />
public bool UseSnapping => Root?.GetKey(KeyboardKeys.Control) ?? false;

View File

@@ -4,7 +4,6 @@ using System;
using System.Linq;
using FlaxEditor.Content.Settings;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Docking;
using FlaxEditor.GUI.Input;
using FlaxEditor.Options;
using FlaxEditor.Viewport.Cameras;
@@ -159,22 +158,18 @@ namespace FlaxEditor.Viewport
private float _movementSpeed;
private float _minMovementSpeed;
private float _maxMovementSpeed;
#if !PLATFORM_SDL
private float _mouseAccelerationScale;
private bool _useMouseFiltering;
private bool _useMouseAcceleration;
#endif
// Input
internal bool _disableInputUpdate;
private bool _isControllingMouse, _isViewportControllingMouse, _wasVirtualMouseRightDown, _isVirtualMouseRightDown;
private Float2 _startPos;
#if !PLATFORM_SDL
private Float2 _mouseDeltaLast;
private int _deltaFilteringStep;
private Float2 _startPos;
private Float2 _mouseDeltaLast;
private Float2[] _deltaFilteringBuffer = new Float2[FpsCameraFilteringFrames];
#endif
/// <summary>
/// The previous input (from the previous update).
@@ -527,11 +522,10 @@ namespace FlaxEditor.Viewport
: base(task)
{
_editor = Editor.Instance;
#if !PLATFORM_SDL
_mouseAccelerationScale = 0.1f;
_useMouseFiltering = false;
_useMouseAcceleration = false;
#endif
_camera = camera;
if (_camera != null)
_camera.Viewport = this;
@@ -1531,9 +1525,7 @@ namespace FlaxEditor.Viewport
// Hide cursor and start tracking mouse movement
win.StartTrackingMouse(false);
win.Cursor = CursorType.Hidden;
win.MouseMoveRelative += OnMouseMoveRelative;
#if !PLATFORM_SDL
// Center mouse position if it's too close to the edge
var size = Size;
var center = Float2.Round(size * 0.5f);
@@ -1542,7 +1534,6 @@ namespace FlaxEditor.Viewport
_viewMousePos = center;
win.MousePosition = PointToWindow(_viewMousePos);
}
#endif
}
/// <summary>
@@ -1554,7 +1545,6 @@ namespace FlaxEditor.Viewport
// Restore cursor and stop tracking mouse movement
win.Cursor = CursorType.Default;
win.EndTrackingMouse();
win.MouseMoveRelative -= OnMouseMoveRelative;
}
/// <summary>
@@ -1636,15 +1626,18 @@ namespace FlaxEditor.Viewport
// Get parent window
var win = (WindowRootControl)Root;
if (win.IsFocused)
// Get current mouse position in the view
{
// Get current mouse position in the view
_viewMousePos = PointFromWindow(win.MousePosition);
// When the window is not focused, the position in window does not return sane values
Float2 pos = PointFromWindow(win.MousePosition);
if (!float.IsInfinity(pos.LengthSquared))
_viewMousePos = pos;
}
// Update input
var window = win.Window;
var canUseInput = window != null && window.IsFocused && window.IsForegroundWindow && !WindowDragHelper.IsDragActive;
var canUseInput = window != null && window.IsFocused && window.IsForegroundWindow;
{
// Get input buttons and keys (skip if viewport has no focus or mouse is over a child control)
var isViewportControllingMouse = canUseInput && IsControllingMouse;
@@ -1656,17 +1649,9 @@ namespace FlaxEditor.Viewport
else
EndMouseCapture();
}
bool useMouse = IsControllingMouse || (Mathf.IsInRange(_viewMousePos.X, 0, Width) && Mathf.IsInRange(_viewMousePos.Y, 0, Height));
_prevInput = _input;
#if PLATFORM_SDL
bool useMouse = IsControllingMouse || ContainsPoint(ref _viewMousePos) || _prevInput.IsControllingMouse;
var hit = GetChildAt(_viewMousePos, c => c.Visible && !(c is CanvasRootControl) && !(c is UIEditorRoot));
if (_prevInput.IsControllingMouse)
hit = null;
#else
bool useMouse = IsControllingMouse || ContainsPoint(ref _viewMousePos);
var hit = GetChildAt(_viewMousePos, c => c.Visible && !(c is CanvasRootControl) && !(c is UIEditorRoot));
#endif
if (canUseInput && ContainsFocus && hit == null)
_input.Gather(win.Window, useMouse, ref _prevInput);
else
@@ -1779,10 +1764,6 @@ namespace FlaxEditor.Viewport
if (_input.IsControlDown)
moveDelta *= 0.3f;
#if PLATFORM_SDL
var mouseDelta = _mouseDelta;
_mouseDelta = Float2.Zero;
#else
// Calculate smooth mouse delta not dependant on viewport size
var offset = _viewMousePos - _startPos;
if (_input.IsZooming && !_input.IsMouseRightDown && !_input.IsMouseLeftDown && !_input.IsMouseMiddleDown && !_isOrtho && !rmbWheel && !_isVirtualMouseRightDown)
@@ -1824,7 +1805,6 @@ namespace FlaxEditor.Viewport
mouseDelta += _mouseDeltaLast * _mouseAccelerationScale;
_mouseDeltaLast = currentDelta;
}
#endif
// Update
moveDelta *= dt * (60.0f * 4.0f);
@@ -1833,14 +1813,12 @@ namespace FlaxEditor.Viewport
mouseDelta *= new Float2(1, -1);
UpdateView(dt, ref moveDelta, ref mouseDelta, out var centerMouse);
#if !PLATFORM_SDL
// Move mouse back to the root position
if (centerMouse && (_input.IsMouseRightDown || _input.IsMouseLeftDown || _input.IsMouseMiddleDown || _isVirtualMouseRightDown))
{
var center = PointToWindow(_startPos);
win.MousePosition = center;
}
#endif
// Change Ortho size on mouse scroll
if (_isOrtho && !rmbWheel)
@@ -1852,8 +1830,6 @@ namespace FlaxEditor.Viewport
}
else
{
#if PLATFORM_SDL
#else
if (_input.IsMouseLeftDown || _input.IsMouseRightDown || _isVirtualMouseRightDown)
{
// Calculate smooth mouse delta not dependant on viewport size
@@ -1868,7 +1844,6 @@ namespace FlaxEditor.Viewport
_mouseDelta = Float2.Zero;
}
_mouseDeltaLast = Float2.Zero;
#endif
if (ContainsFocus)
{
@@ -1918,12 +1893,6 @@ namespace FlaxEditor.Viewport
_input.MouseWheelDelta = 0;
}
/// <inheritdoc />
public void OnMouseMoveRelative(ref Float2 mouseMotion)
{
_mouseDelta += mouseMotion;
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
@@ -1989,8 +1958,7 @@ namespace FlaxEditor.Viewport
if (_isControllingMouse)
{
if (RootWindow?.Window != null)
OnControlMouseEnd(RootWindow.Window);
OnControlMouseEnd(RootWindow.Window);
_isControllingMouse = false;
_isVirtualMouseRightDown = false;
}

View File

@@ -611,25 +611,16 @@ namespace FlaxEditor.Viewport
// Don't allow rubber band selection when gizmo is controlling mouse, vertex painting mode, or cloth painting is enabled
bool canStart = !(IsControllingMouse || IsRightMouseButtonDown || IsAltKeyDown) &&
Gizmos?.Active is TransformGizmo;
Gizmos?.Active is TransformGizmo && !Gizmos.Active.IsControllingMouse;
_rubberBandSelector.TryCreateRubberBand(canStart, _viewMousePos);
}
/// <inheritdoc />
protected override void OnControlMouseBegin(Window win)
{
_rubberBandSelector.ReleaseRubberBandSelection();
base.OnControlMouseBegin(win);
}
/// <inheritdoc />
protected override void OnLeftMouseButtonDown()
{
base.OnLeftMouseButtonDown();
if (!IsAltKeyDown)
_rubberBandSelector.TryStartingRubberBandSelection();
_rubberBandSelector.TryStartingRubberBandSelection();
}
/// <inheritdoc />

View File

@@ -74,7 +74,7 @@ namespace FlaxEditor.Viewport
private PrefabUIEditorRoot _uiRoot;
private bool _showUI = false;
private int _defaultScaleActiveIndex = 0;
private int _defaultScaleActiveIndex = -1;
private int _customScaleActiveIndex = -1;
private ContextMenuButton _uiModeButton;
private ContextMenuChildMenu _uiViewOptions;

View File

@@ -130,9 +130,6 @@ namespace FlaxEditor.Windows
"Mono Project - www.mono-project.com",
#if USE_NETCORE
".NET - www.dotnet.microsoft.com",
#endif
#if PLATFORM_SDL
"Simple DirectMedia Layer - www.libsdl.org",
#endif
"FreeType Project - www.freetype.org",
"Assimp - www.assimp.sourceforge.net",

View File

@@ -140,7 +140,7 @@ namespace FlaxEditor.Windows
}
private string _cacheFolder;
private Guid _assetId;
private AssetItem _item;
private Surface _surface;
private Label _loadingLabel;
private CancellationTokenSource _token;
@@ -163,13 +163,13 @@ namespace FlaxEditor.Windows
public AssetReferencesGraphWindow(Editor editor, AssetItem assetItem)
: base(editor, false, ScrollBars.None)
{
Title = assetItem.ShortName + " References";
_item = assetItem;
Title = _item.ShortName + " References";
_tempFolder = StringUtils.NormalizePath(Path.GetDirectoryName(Globals.TemporaryFolder));
_cacheFolder = Path.Combine(Globals.ProjectCacheFolder, "References");
if (!Directory.Exists(_cacheFolder))
Directory.CreateDirectory(_cacheFolder);
_assetId = assetItem.ID;
_surface = new Surface(this)
{
AnchorPreset = AnchorPresets.StretchAll,
@@ -194,6 +194,7 @@ namespace FlaxEditor.Windows
_nodesAssets.Add(assetId);
var node = new AssetNode((uint)_nodes.Count + 1, _surface.Context, GraphNodes[0], GraphGroups[0], assetId);
_nodes.Add(node);
return node;
}
@@ -392,8 +393,7 @@ namespace FlaxEditor.Windows
_nodesAssets = new HashSet<Guid>();
var searchLevel = 4; // TODO: make it as an option (somewhere in window UI)
// TODO: add option to filter assets by type (eg. show only textures as leaf nodes)
var assetNode = SpawnNode(_assetId);
// TODO: add some outline or tint color to the main node
var assetNode = SpawnNode(_item.ID);
BuildGraph(assetNode, searchLevel, false);
ArrangeGraph(assetNode, false);
BuildGraph(assetNode, searchLevel, true);
@@ -402,6 +402,10 @@ namespace FlaxEditor.Windows
return;
_progress = 100.0f;
var commentRect = assetNode.EditorBounds;
commentRect.Expand(80f);
_surface.Context.CreateComment(ref commentRect, _item.ShortName, Color.Green);
// Update UI
FlaxEngine.Scripting.InvokeOnUpdate(() =>
{

View File

@@ -14,7 +14,6 @@ using FlaxEditor.Surface;
using FlaxEditor.Viewport.Previews;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Utilities;
namespace FlaxEditor.Windows.Assets
{
@@ -430,7 +429,7 @@ namespace FlaxEditor.Windows.Assets
for (var i = 0; i < parameters.Length; i++)
{
var p = parameters[i];
if (p.IsOverride)
if (p.IsOverride && p.IsPublic)
{
p.IsOverride = false;
actions.Add(new EditParamOverrideAction

View File

@@ -90,25 +90,15 @@ namespace FlaxEditor.Windows.Assets
var gpu = group.Checkbox("Bake on GPU", "If checked, SDF generation will be calculated using GPU on Compute Shader, otherwise CPU will use Job System. GPU generation is fast but result in artifacts in various meshes (eg. foliage).");
gpu.CheckBox.Checked = sdfOptions.GPU;
gpu.CheckBox.StateChanged += c => { Window._sdfOptions.GPU = c.Checked; };
var backfacesThresholdProp = group.AddPropertyItem("Backfaces Threshold", "Custom threshold (in range 0-1) for adjusting mesh internals detection based on the percentage of test rays hit triangle backfaces. Use lower value for more dense mesh.");
var backfacesThreshold = backfacesThresholdProp.FloatValue();
var backfacesThresholdLabel = backfacesThresholdProp.Labels.Last();
backfacesThreshold.ValueBox.MinValue = 0.001f;
backfacesThreshold.ValueBox.MaxValue = 1.0f;
backfacesThreshold.ValueBox.Value = sdfOptions.BackfacesThreshold;
backfacesThreshold.ValueBox.BoxValueChanged += b => { Window._sdfOptions.BackfacesThreshold = b.Value; };
// Toggle Backfaces Threshold visibility (CPU-only option)
gpu.CheckBox.StateChanged += c =>
{
Window._sdfOptions.GPU = c.Checked;
backfacesThresholdLabel.Visible = !c.Checked;
backfacesThreshold.ValueBox.Visible = !c.Checked;
};
backfacesThresholdLabel.Visible = !gpu.CheckBox.Checked;
backfacesThreshold.ValueBox.Visible = !gpu.CheckBox.Checked;
var lodIndex = group.IntegerValue("LOD Index", "Index of the model Level of Detail to use for SDF data building. By default uses the lowest quality LOD for fast building.");
lodIndex.IntValue.MinValue = 0;
lodIndex.IntValue.MaxValue = Asset.LODsCount - 1;

View File

@@ -142,6 +142,7 @@ namespace FlaxEditor.Windows
{
Title = "Content";
Icon = editor.Icons.Folder32;
var style = Style.Current;
FlaxEditor.Utilities.Utils.SetupCommonInputActions(this);
@@ -164,6 +165,8 @@ namespace FlaxEditor.Windows
_navigationBar = new NavigationBar
{
Parent = _toolStrip,
ScrollbarTrackColor = style.Background,
ScrollbarThumbColor = style.ForegroundGrey,
};
// Split panel
@@ -179,7 +182,7 @@ namespace FlaxEditor.Windows
var headerPanel = new ContainerControl
{
AnchorPreset = AnchorPresets.HorizontalStretchTop,
BackgroundColor = Style.Current.Background,
BackgroundColor = style.Background,
IsScrollable = false,
Offsets = new Margin(0, 0, 0, 18 + 6),
};

View File

@@ -10,17 +10,117 @@ using FlaxEditor.Modules;
using FlaxEditor.Options;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Json;
namespace FlaxEditor.Windows
{
/// <summary>
/// Render output control with content scaling support.
/// </summary>
public class ScaledRenderOutputControl : RenderOutputControl
{
/// <summary>
/// Custom scale.
/// </summary>
public float ContentScale = 1.0f;
/// <summary>
/// Actual bounds size for content (incl. scale).
/// </summary>
public Float2 ContentSize => Size / ContentScale;
/// <inheritdoc />
public ScaledRenderOutputControl(SceneRenderTask task)
: base(task)
{
}
/// <inheritdoc />
public override void Draw()
{
DrawSelf();
// Draw children with scale
var scaling = new Float3(ContentScale, ContentScale, 1);
Matrix3x3.Scaling(ref scaling, out Matrix3x3 scale);
Render2D.PushTransform(scale);
if (ClipChildren)
{
GetDesireClientArea(out var clientArea);
Render2D.PushClip(ref clientArea);
DrawChildren();
Render2D.PopClip();
}
else
{
DrawChildren();
}
Render2D.PopTransform();
}
/// <inheritdoc />
public override void GetDesireClientArea(out Rectangle rect)
{
// Scale the area for the client controls
rect = new Rectangle(Float2.Zero, Size / ContentScale);
}
/// <inheritdoc />
public override bool IntersectsContent(ref Float2 locationParent, out Float2 location)
{
// Skip local PointFromParent but use base code
location = base.PointFromParent(ref locationParent);
return ContainsPoint(ref location);
}
/// <inheritdoc />
public override bool IntersectsChildContent(Control child, Float2 location, out Float2 childSpaceLocation)
{
location /= ContentScale;
return base.IntersectsChildContent(child, location, out childSpaceLocation);
}
/// <inheritdoc />
public override bool ContainsPoint(ref Float2 location, bool precise = false)
{
if (precise) // Ignore as utility-only element
return false;
return base.ContainsPoint(ref location, precise);
}
/// <inheritdoc />
public override bool RayCast(ref Float2 location, out Control hit)
{
var p = location / ContentScale;
if (RayCastChildren(ref p, out hit))
return true;
return base.RayCast(ref location, out hit);
}
/// <inheritdoc />
public override Float2 PointToParent(ref Float2 location)
{
var result = base.PointToParent(ref location);
result *= ContentScale;
return result;
}
/// <inheritdoc />
public override Float2 PointFromParent(ref Float2 location)
{
var result = base.PointFromParent(ref location);
result /= ContentScale;
return result;
}
}
/// <summary>
/// Provides in-editor play mode simulation.
/// </summary>
/// <seealso cref="FlaxEditor.Windows.EditorWindow" />
public class GameWindow : EditorWindow
{
private readonly RenderOutputControl _viewport;
private readonly ScaledRenderOutputControl _viewport;
private readonly GameRoot _guiRoot;
private bool _showGUI = true, _editGUI = true;
private bool _showDebugDraw = false;
@@ -77,7 +177,7 @@ namespace FlaxEditor.Windows
/// <summary>
/// Gets the viewport.
/// </summary>
public RenderOutputControl Viewport => _viewport;
public ScaledRenderOutputControl Viewport => _viewport;
/// <summary>
/// Gets or sets a value indicating whether show game GUI in the view or keep it hidden.
@@ -295,7 +395,7 @@ namespace FlaxEditor.Windows
var task = MainRenderTask.Instance;
// Setup viewport
_viewport = new RenderOutputControl(task)
_viewport = new ScaledRenderOutputControl(task)
{
AnchorPreset = AnchorPresets.StretchAll,
Offsets = Margin.Zero,
@@ -396,11 +496,8 @@ namespace FlaxEditor.Windows
{
if (v == null)
return;
if (v.Size.Y <= 0 || v.Size.X <= 0)
{
return;
}
if (string.Equals(v.Label, "Free Aspect", StringComparison.Ordinal) && v.Size == new Int2(1, 1))
{
@@ -448,15 +545,7 @@ namespace FlaxEditor.Windows
private void ResizeViewport()
{
if (!_freeAspect)
{
_windowAspectRatio = Width / Height;
}
else
{
_windowAspectRatio = 1;
}
_windowAspectRatio = _freeAspect ? 1 : Width / Height;
var scaleWidth = _viewportAspectRatio / _windowAspectRatio;
var scaleHeight = _windowAspectRatio / _viewportAspectRatio;
@@ -468,6 +557,24 @@ namespace FlaxEditor.Windows
{
_viewport.Bounds = new Rectangle(Width * (1 - scaleWidth) / 2, 0, Width * scaleWidth, Height);
}
if (_viewport.KeepAspectRatio)
{
var resolution = _viewport.CustomResolution.HasValue ? (Float2)_viewport.CustomResolution.Value : Size;
if (scaleHeight < 1)
{
_viewport.ContentScale = _viewport.Width / resolution.X;
}
else
{
_viewport.ContentScale = _viewport.Height / resolution.Y;
}
}
else
{
_viewport.ContentScale = 1;
}
_viewport.SyncBackbufferSize();
PerformLayout();
}
@@ -767,7 +874,7 @@ namespace FlaxEditor.Windows
_cursorVisible = Screen.CursorVisible;
_cursorLockMode = Screen.CursorLock;
Screen.CursorVisible = true;
if (Screen.CursorLock == CursorLockMode.Clipped || Screen.CursorLock == CursorLockMode.Locked)
if (Screen.CursorLock == CursorLockMode.Clipped)
Screen.CursorLock = CursorLockMode.None;
// Defocus
@@ -856,11 +963,8 @@ namespace FlaxEditor.Windows
if (Editor.StateMachine.IsPlayMode && !Editor.StateMachine.PlayingState.IsPaused)
{
// Make sure the cursor is always in the viewport when cursor is locked
bool forceCenter = _cursorLockMode != CursorLockMode.None && !IsMouseOver;
// Center mouse in play mode
if (CenterMouseOnFocus || forceCenter)
if (CenterMouseOnFocus)
{
var center = PointToWindow(Size * 0.5f);
Root.MousePosition = center;
@@ -885,10 +989,9 @@ namespace FlaxEditor.Windows
_cursorVisible = Screen.CursorVisible;
_cursorLockMode = Screen.CursorLock;
// Restore cursor state, could be hidden or locked by the game
// Restore cursor visibility (could be hidden by the game)
if (!_cursorVisible)
Screen.CursorVisible = true;
Screen.CursorLock = CursorLockMode.None;
if (Editor.IsPlayMode && IsDocked && IsSelected && RootWindow.FocusedControl == null)
{
@@ -911,6 +1014,7 @@ namespace FlaxEditor.Windows
return child.OnNavigate(direction, Float2.Zero, this, visited);
}
}
return null;
}
@@ -961,7 +1065,7 @@ namespace FlaxEditor.Windows
else
_defaultScaleActiveIndex = 0;
}
if (_customScaleActiveIndex != -1)
{
var options = Editor.UI.CustomViewportScaleOptions;

View File

@@ -296,13 +296,15 @@ namespace FlaxEditor.Windows.Profiler
var resources = _resources.Get(_memoryUsageChart.SelectedSampleIndex);
if (resources == null || resources.Length == 0)
return;
var resourcesOrdered = resources.OrderByDescending(x => x.MemoryUsage);
var resourcesOrdered = resources.OrderByDescending(x => x?.MemoryUsage ?? 0);
// Add rows
var rowColor2 = Style.Current.Background * 1.4f;
int rowIndex = 0;
foreach (var e in resourcesOrdered)
{
if (e == null)
continue;
ClickableRow row;
if (_tableRowsCache.Count != 0)
{

View File

@@ -26,6 +26,7 @@ namespace FlaxEditor.Windows
private Tree _tree;
private Panel _sceneTreePanel;
private bool _isUpdatingSelection;
private bool _isMouseDown;
private bool _blockSceneTreeScroll = false;
private DragAssets _dragAssets;
@@ -318,22 +319,22 @@ namespace FlaxEditor.Windows
{
if (assetItem.IsOfType<SceneAsset>())
return true;
return assetItem.OnEditorDrag(this);
return assetItem.OnEditorDrag(this) && Level.IsAnySceneLoaded;
}
private static bool ValidateDragActorType(ScriptType actorType)
{
return Editor.Instance.CodeEditing.Actors.Get().Contains(actorType);
return Editor.Instance.CodeEditing.Actors.Get().Contains(actorType) && Level.IsAnySceneLoaded;
}
private static bool ValidateDragControlType(ScriptType controlType)
{
return Editor.Instance.CodeEditing.Controls.Get().Contains(controlType);
return Editor.Instance.CodeEditing.Controls.Get().Contains(controlType) && Level.IsAnySceneLoaded;
}
private static bool ValidateDragScriptItem(ScriptItem script)
{
return Editor.Instance.CodeEditing.Actors.Get(script) != ScriptType.Null;
return Editor.Instance.CodeEditing.Actors.Get(script) != ScriptType.Null && Level.IsAnySceneLoaded;
}
/// <inheritdoc />
@@ -373,7 +374,10 @@ namespace FlaxEditor.Windows
return true;
if (buttons == MouseButton.Right)
{
_isMouseDown = true;
return true;
}
return false;
}
@@ -384,8 +388,10 @@ namespace FlaxEditor.Windows
if (base.OnMouseUp(location, buttons))
return true;
if (buttons == MouseButton.Right)
if (_isMouseDown && buttons == MouseButton.Right)
{
_isMouseDown = false;
if (Editor.StateMachine.CurrentState.CanEditScene)
{
// Show context menu
@@ -410,6 +416,14 @@ namespace FlaxEditor.Windows
return false;
}
/// <inheritdoc />
public override void OnLostFocus()
{
_isMouseDown = false;
base.OnLostFocus();
}
/// <inheritdoc />
public override DragDropEffect OnDragEnter(ref Float2 location, DragData data)
{
@@ -476,6 +490,7 @@ namespace FlaxEditor.Windows
if (result == DragDropEffect.None)
{
_isDropping = true;
// Drag assets
if (_dragAssets != null && _dragAssets.HasValidDrag)
{
@@ -490,7 +505,7 @@ namespace FlaxEditor.Windows
}
var actor = item.OnEditorDrop(this);
actor.Name = item.ShortName;
Level.SpawnActor(actor);
Editor.SceneEditing.Spawn(actor);
var graphNode = Editor.Scene.GetActorNode(actor.ID);
if (graphNode != null)
graphNodes.Add(graphNode);
@@ -513,7 +528,7 @@ namespace FlaxEditor.Windows
continue;
}
actor.Name = item.Name;
Level.SpawnActor(actor);
Editor.SceneEditing.Spawn(actor);
Editor.Scene.MarkSceneEdited(actor.Scene);
}
result = DragDropEffect.Move;
@@ -535,7 +550,7 @@ namespace FlaxEditor.Windows
Control = control,
Name = item.Name,
};
Level.SpawnActor(uiControl);
Editor.SceneEditing.Spawn(uiControl);
Editor.Scene.MarkSceneEdited(uiControl.Scene);
}
result = DragDropEffect.Move;
@@ -557,7 +572,7 @@ namespace FlaxEditor.Windows
continue;
}
actor.Name = actorType.Name;
Level.SpawnActor(actor);
Editor.SceneEditing.Spawn(actor);
var graphNode = Editor.Scene.GetActorNode(actor.ID);
if (graphNode != null)
graphNodes.Add(graphNode);

View File

@@ -29,7 +29,7 @@ const Char* SplashScreenQuotes[] =
#elif PLATFORM_LINUX
TEXT("Try it on a Raspberry"),
TEXT("Trying to exit vim"),
TEXT("sudo flax --project HelloWorld.flaxproj"),
TEXT("Sudo flax --loadproject"),
#elif PLATFORM_MAC
TEXT("don't compare Macbooks to oranges."),
TEXT("Why does macbook heat up?\nBecause it doesn't have windows"),
@@ -105,7 +105,6 @@ const Char* SplashScreenQuotes[] =
TEXT("You have my bow.\nAnd my axe!"),
TEXT("To the bridge of Khazad-dum."),
TEXT("One ring to rule them all.\nOne ring to find them."),
TEXT("Where there's a whip, there's a way."),
TEXT("That's what she said"),
TEXT("We could be compiling shaders here"),
TEXT("Hello There"),
@@ -138,6 +137,7 @@ const Char* SplashScreenQuotes[] =
TEXT("Good Luck Have Fun"),
TEXT("GG Well Played"),
TEXT("Now with documentation."),
TEXT("We do this not because it is easy,\nbut because we thought it would be easy"),
};
SplashScreen::~SplashScreen()
@@ -166,7 +166,7 @@ void SplashScreen::Show()
settings.AllowMaximize = false;
settings.AllowDragAndDrop = false;
settings.IsTopmost = false;
settings.Type = WindowType::Utility;
settings.IsRegularWindow = false;
settings.HasSizingFrame = false;
settings.ShowAfterFirstPaint = true;
settings.StartPosition = WindowStartPosition::CenterScreen;

View File

@@ -246,11 +246,19 @@ void AnimGraphExecutor::ProcessAnimEvents(AnimGraphNode* node, bool loop, float
const float duration = k.Value.Duration > 1 ? k.Value.Duration : 0.0f;
#define ADD_OUTGOING_EVENT(type) context.Data->OutgoingEvents.Add({ k.Value.Instance, (AnimatedModel*)context.Data->Object, anim, eventTime, eventDeltaTime, AnimGraphInstanceData::OutgoingEvent::type })
if ((k.Time <= eventTimeMax && eventTimeMin <= k.Time + duration
&& (Math::FloorToInt(animPos) != 0 && Math::CeilToInt(animPrevPos) != Math::CeilToInt(anim->GetDuration()) && Math::FloorToInt(animPrevPos) != 0 && Math::CeilToInt(animPos) != Math::CeilToInt(anim->GetDuration())))
&& (Math::FloorToInt(animPos) != 0 && Math::CeilToInt(animPrevPos) != Math::CeilToInt(anim->GetDuration())
&& Math::FloorToInt(animPrevPos) != 0 && Math::CeilToInt(animPos) != Math::CeilToInt(anim->GetDuration())))
// Handle the edge case of an event on 0 or on max animation duration during looping
|| (loop && duration == 0.0f && Math::CeilToInt(animPos) == Math::CeilToInt(anim->GetDuration()) && k.Time == anim->GetDuration())
|| (!loop && duration == 0.0f && Math::CeilToInt(animPos) == Math::CeilToInt(anim->GetDuration()) && Math::CeilToInt(animPrevPos) == Math::CeilToInt(anim->GetDuration()) - 1 && Math::NearEqual(k.Time, anim->GetDuration()))
|| (loop && Math::FloorToInt(animPos) == 0 && Math::CeilToInt(animPrevPos) == Math::CeilToInt(anim->GetDuration()) && k.Time == 0.0f)
|| (loop && Math::FloorToInt(animPrevPos) == 0 && Math::CeilToInt(animPos) == Math::CeilToInt(anim->GetDuration()) && k.Time == 0.0f)
|| (loop && Math::FloorToInt(animPos) == 0 && Math::CeilToInt(animPrevPos) == Math::CeilToInt(anim->GetDuration()) && Math::NearEqual(k.Time, anim->GetDuration()))
|| (loop && Math::FloorToInt(animPrevPos) == 0 && Math::CeilToInt(animPos) == Math::CeilToInt(anim->GetDuration()) && Math::NearEqual(k.Time, anim->GetDuration()))
|| (Math::FloorToInt(animPos) == 1 && Math::FloorToInt(animPrevPos) == 0 && k.Time == 1.0f)
|| (Math::FloorToInt(animPos) == 0 && Math::FloorToInt(animPrevPos) == 1 && k.Time == 1.0f)
|| (Math::CeilToInt(animPos) == Math::CeilToInt(anim->GetDuration()) && Math::CeilToInt(animPrevPos) == Math::CeilToInt(anim->GetDuration()) - 1 && Math::NearEqual(k.Time, anim->GetDuration() - 1.0f))
|| (Math::CeilToInt(animPos) == Math::CeilToInt(anim->GetDuration()) - 1 && Math::CeilToInt(animPrevPos) == Math::CeilToInt(anim->GetDuration()) && Math::NearEqual(k.Time, anim->GetDuration() - 1.0f))
|| (Math::FloorToInt(animPos) == 0 && Math::FloorToInt(animPrevPos) == 0 && k.Time == 0.0f)
)
{
int32 stateIndex = -1;
@@ -2433,10 +2441,14 @@ void AnimGraphExecutor::ProcessGroupAnimation(Box* boxBase, Node* nodeBase, Valu
{
if (bucket.LoopsLeft == 0)
{
// End playing animation
// End playing animation and reset bucket params
value = tryGetValue(node->GetBox(1), Value::Null);
bucket.Index = -1;
slot.Animation = nullptr;
bucket.TimePosition = 0.0f;
bucket.BlendInPosition = 0.0f;
bucket.BlendOutPosition = 0.0f;
bucket.LoopsDone = 0;
return;
}
@@ -2545,9 +2557,15 @@ void AnimGraphExecutor::ProcessGroupFunction(Box* boxBase, Node* node, Value& va
// Function Input
case 1:
{
// Skip when graph is too small (eg. preview) and fallback with default value from the function graph
if (context.GraphStack.Count() < 2)
{
value = tryGetValue(node->TryGetBox(1), Value::Zero);
break;
}
// Find the function call
AnimGraphNode* functionCallNode = nullptr;
ASSERT(context.GraphStack.Count() >= 2);
Graph* graph;
for (int32 i = context.CallStack.Count() - 1; i >= 0; i--)
{

View File

@@ -666,7 +666,7 @@ void Asset::onLoaded()
{
onLoaded_MainThread();
}
else if (OnLoaded.IsBinded())
else if (OnLoaded.IsBinded() || _references.HasItems())
{
Function<void()> action;
action.Bind<Asset, &Asset::onLoaded>(this);

View File

@@ -218,10 +218,14 @@ Asset::LoadResult MaterialInstance::load()
Guid baseMaterialId;
headerStream.Read(baseMaterialId);
auto baseMaterial = Content::LoadAsync<MaterialBase>(baseMaterialId);
if (baseMaterial)
baseMaterial->AddReference();
// Load parameters
if (Params.Load(&headerStream))
{
if (baseMaterial)
baseMaterial->RemoveReference();
LOG(Warning, "Cannot load material parameters.");
return LoadResult::CannotLoadData;
}
@@ -239,6 +243,8 @@ Asset::LoadResult MaterialInstance::load()
ParamsChanged();
}
if (baseMaterial)
baseMaterial->RemoveReference();
return LoadResult::Ok;
}

View File

@@ -262,6 +262,7 @@ bool Model::GenerateSDF(float resolutionScale, int32 lodIndex, bool cacheData, f
LOG(Warning, "Cannot generate SDF for virtual models on a main thread.");
return true;
}
auto chunkLocks = Storage ? Storage->Lock() : FlaxStorage::LockData();
lodIndex = Math::Clamp(lodIndex, HighestResidentLODIndex(), LODs.Count() - 1);
// Generate SDF

View File

@@ -61,7 +61,7 @@ public:
model->GetLODData(_lodIndex, data);
if (data.IsInvalid())
{
LOG(Warning, "Missing data chunk");
LOG(Warning, "Missing data chunk with LOD{} for model '{}'", _lodIndex, model->ToString());
return true;
}
MemoryReadStream stream(data.Get(), data.Length());
@@ -234,6 +234,7 @@ bool ModelBase::Save(bool withMeshDataFromGpu, const StringView& path)
LOG(Error, "To save virtual model asset you need to specify 'withMeshDataFromGpu' (it has no other storage container to get data).");
return true;
}
auto chunkLocks = Storage ? Storage->Lock() : FlaxStorage::LockData();
ScopeLock lock(Locker);
// Use a temporary chunks for data storage for virtual assets

View File

@@ -18,7 +18,7 @@ public:
/// <param name="id">The asset id.</param>
/// <returns>Loaded asset of null.</returns>
template<typename T>
T* LoadAsync(const Guid& id)
T* Load(const Guid& id)
{
for (auto& e : *this)
{
@@ -26,8 +26,10 @@ public:
return (T*)e.Get();
}
auto asset = (T*)::LoadAsset(id, T::TypeInitializer);
if (asset)
if (asset && !asset->WaitForLoaded())
Add(asset);
else
asset = nullptr;
return asset;
}

View File

@@ -30,6 +30,7 @@
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Profiler/ProfilerMemory.h"
#include "Engine/Scripting/ManagedCLR/MClass.h"
#include "Engine/Scripting/Internal/InternalCalls.h"
#include "Engine/Scripting/Scripting.h"
#if USE_EDITOR
#include "Editor/Editor.h"
@@ -346,17 +347,21 @@ int32 LoadingThread::Run()
ContentLoadTask* task;
ThisLoadThread = this;
MONO_THREAD_INFO_TYPE* monoThreadInfo = nullptr;
while (Platform::AtomicRead(&_exitFlag) == 0)
{
if (LoadTasks.try_dequeue(task))
{
Run(task);
MONO_THREAD_INFO_GET(monoThreadInfo);
}
else
{
MONO_ENTER_GC_SAFE_WITH_INFO(monoThreadInfo);
LoadTasksMutex.Lock();
LoadTasksSignal.Wait(LoadTasksMutex);
LoadTasksMutex.Unlock();
MONO_EXIT_GC_SAFE_WITH_INFO;
}
}
@@ -700,6 +705,7 @@ Asset* Content::GetAsset(const StringView& outputPath)
{
if (outputPath.IsEmpty())
return nullptr;
PROFILE_CPU();
ScopeLock lock(AssetsLocker);
for (auto i = Assets.Begin(); i.IsNotEnd(); ++i)
{

View File

@@ -87,6 +87,10 @@ public:
/// </summary>
double LastAccessTime = 0.0;
/// <summary>
/// Flag set to indicate that chunk is during loading (atomic access to sync multiple reading threads).
/// </summary>
int64 IsLoading = 0;
/// <summary>
/// The chunk data.
/// </summary>
@@ -146,7 +150,7 @@ public:
/// </summary>
FORCE_INLINE bool IsLoaded() const
{
return Data.IsValid();
return Data.IsValid() && Platform::AtomicRead(&IsLoading) == 0;
}
/// <summary>
@@ -154,7 +158,7 @@ public:
/// </summary>
FORCE_INLINE bool IsMissing() const
{
return Data.IsInvalid();
return !IsLoaded();
}
/// <summary>

View File

@@ -5,6 +5,7 @@
#include "FlaxPackage.h"
#include "ContentStorageManager.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/ScopeExit.h"
#include "Engine/Core/Types/TimeSpan.h"
#include "Engine/Platform/File.h"
#include "Engine/Profiler/ProfilerCPU.h"
@@ -74,8 +75,6 @@ FlaxChunk* FlaxChunk::Clone() const
const int32 FlaxStorage::MagicCode = 1180124739;
FlaxStorage::LockData FlaxStorage::LockData::Invalid(nullptr);
struct Header
{
int32 MagicCode;
@@ -246,6 +245,7 @@ FlaxStorage::~FlaxStorage()
ASSERT(IsDisposed());
CHECK(_chunksLock == 0);
CHECK(_refCount == 0);
CHECK(_isUnloadingData == 0);
ASSERT(_chunks.IsEmpty());
#if USE_EDITOR
@@ -261,6 +261,22 @@ FlaxStorage::~FlaxStorage()
#endif
}
void FlaxStorage::LockChunks()
{
RETRY:
Platform::InterlockedIncrement(&_chunksLock);
if (Platform::AtomicRead(&_isUnloadingData) != 0)
{
// Someone else is closing file handles or freeing chunks so wait for it to finish and retry
Platform::InterlockedDecrement(&_chunksLock);
do
{
Platform::Sleep(1);
} while (Platform::AtomicRead(&_isUnloadingData) != 0);
goto RETRY;
}
}
FlaxStorage::LockData FlaxStorage::LockSafe()
{
auto lock = LockData(this);
@@ -689,7 +705,6 @@ bool FlaxStorage::LoadAssetHeader(const Guid& id, AssetInitData& data)
return true;
}
// Load header
return LoadAssetHeader(e, data);
}
@@ -699,7 +714,10 @@ bool FlaxStorage::LoadAssetChunk(FlaxChunk* chunk)
ASSERT(IsLoaded());
ASSERT(chunk != nullptr && _chunks.Contains(chunk));
// Check if already loaded
// Protect against loading the same chunk from multiple threads at once
while (Platform::InterlockedCompareExchange(&chunk->IsLoading, 1, 0) != 0)
Platform::Sleep(1);
SCOPE_EXIT{ Platform::AtomicStore(&chunk->IsLoading, 0); };
if (chunk->IsLoaded())
return false;
@@ -776,12 +794,10 @@ bool FlaxStorage::LoadAssetChunk(FlaxChunk* chunk)
// Raw data
chunk->Data.Read(stream, size);
}
ASSERT(chunk->IsLoaded());
chunk->RegisterUsage();
}
UnlockChunks();
return failed;
}
@@ -1420,10 +1436,12 @@ FileReadStream* FlaxStorage::OpenFile()
bool FlaxStorage::CloseFileHandles()
{
// Guard the whole process so if new thread wants to lock the chunks will need to wait for this to end
Platform::InterlockedIncrement(&_isUnloadingData);
SCOPE_EXIT{ Platform::InterlockedDecrement(&_isUnloadingData); };
if (Platform::AtomicRead(&_chunksLock) == 0 && Platform::AtomicRead(&_files) == 0)
{
return false;
}
return false; // Early out when no files are opened
PROFILE_CPU();
PROFILE_MEM(ContentFiles);
@@ -1496,9 +1514,21 @@ void FlaxStorage::Tick(double time)
{
auto chunk = _chunks.Get()[i];
const bool wasUsed = (time - chunk->LastAccessTime) < unusedDataChunksLifetime;
if (!wasUsed && chunk->IsLoaded() && EnumHasNoneFlags(chunk->Flags, FlaxChunkFlags::KeepInMemory))
if (!wasUsed &&
chunk->IsLoaded() &&
EnumHasNoneFlags(chunk->Flags, FlaxChunkFlags::KeepInMemory) &&
Platform::AtomicRead(&chunk->IsLoading) == 0)
{
// Guard the unloading so if other thread wants to lock the chunks will need to wait for this to end
Platform::InterlockedIncrement(&_isUnloadingData);
if (Platform::AtomicRead(&_chunksLock) != 0 || Platform::AtomicRead(&chunk->IsLoading) != 0)
{
// Someone started loading so skip ticking
Platform::InterlockedDecrement(&_isUnloadingData);
return;
}
chunk->Unload();
Platform::InterlockedDecrement(&_isUnloadingData);
}
wasAnyUsed |= wasUsed;
}

View File

@@ -90,6 +90,7 @@ protected:
int64 _refCount = 0;
int64 _chunksLock = 0;
int64 _files = 0;
int64 _isUnloadingData = 0;
double _lastRefLostTime;
CriticalSection _loadLocker;
@@ -129,10 +130,7 @@ public:
/// <summary>
/// Locks the storage chunks data to prevent disposing them. Also ensures that file handles won't be closed while chunks are locked.
/// </summary>
FORCE_INLINE void LockChunks()
{
Platform::InterlockedIncrement(&_chunksLock);
}
void LockChunks();
/// <summary>
/// Unlocks the storage chunks data.
@@ -148,7 +146,6 @@ public:
struct LockData
{
friend FlaxStorage;
static LockData Invalid;
private:
FlaxStorage* _storage;
@@ -161,6 +158,11 @@ public:
}
public:
LockData()
: _storage(nullptr)
{
}
LockData(const LockData& other)
: _storage(other._storage)
{

View File

@@ -658,7 +658,10 @@ public:
--_count;
T* data = _allocation.Get();
if (index < _count)
Memory::MoveAssignItems(data + index, data + (index + 1), _count - index);
{
for (int32 i = index; i < _count; i++)
data[i] = MoveTemp(data[i + 1]);
}
Memory::DestructItems(data + _count, 1);
}

View File

@@ -409,27 +409,36 @@ protected:
else
{
// Rebuild entire table completely
const int32 elementsCount = _elementsCount;
const int32 oldSize = _size;
AllocationData oldAllocation;
AllocationUtils::MoveToEmpty<BucketType, AllocationType>(oldAllocation, _allocation, _size, _size);
AllocationUtils::MoveToEmpty<BucketType, AllocationType>(oldAllocation, _allocation, oldSize, oldSize);
_allocation.Allocate(_size);
BucketType* data = _allocation.Get();
for (int32 i = 0; i < _size; ++i)
for (int32 i = 0; i < oldSize; ++i)
data[i]._state = HashSetBucketState::Empty;
BucketType* oldData = oldAllocation.Get();
FindPositionResult pos;
for (int32 i = 0; i < _size; ++i)
for (int32 i = 0; i < oldSize; ++i)
{
BucketType& oldBucket = oldData[i];
if (oldBucket.IsOccupied())
{
FindPosition(oldBucket.GetKey(), pos);
ASSERT(pos.FreeSlotIndex != -1);
if (pos.FreeSlotIndex == -1)
{
// Grow and retry to handle pathological cases (eg. heavy collisions)
EnsureCapacity(_size + 1, true);
FindPosition(oldBucket.GetKey(), pos);
ASSERT(pos.FreeSlotIndex != -1);
}
BucketType& bucket = _allocation.Get()[pos.FreeSlotIndex];
bucket = MoveTemp(oldBucket);
}
}
for (int32 i = 0; i < _size; ++i)
for (int32 i = 0; i < oldSize; ++i)
oldData[i].Free();
_elementsCount = elementsCount;
}
_deletedCount = 0;
}

View File

@@ -4,8 +4,9 @@
#if defined(__clang__)
#define DLLEXPORT __attribute__ ((__visibility__ ("default")))
#define DLLEXPORT __attribute__((__visibility__("default")))
#define DLLIMPORT
#define USED __attribute__((used))
#define THREADLOCAL __thread
#define STDCALL __attribute__((stdcall))
#define CDECL __attribute__((cdecl))
@@ -19,7 +20,7 @@
#define PACK_BEGIN()
#define PACK_END() __attribute__((__packed__))
#define ALIGN_BEGIN(_align)
#define ALIGN_END(_align) __attribute__( (aligned(_align) ) )
#define ALIGN_END(_align) __attribute__((aligned(_align)))
#define OFFSET_OF(X, Y) __builtin_offsetof(X, Y)
#define PRAGMA_DISABLE_DEPRECATION_WARNINGS \
_Pragma("clang diagnostic push") \
@@ -37,8 +38,9 @@
#elif defined(__GNUC__)
#define DLLEXPORT __attribute__ ((__visibility__ ("default")))
#define DLLEXPORT __attribute__((__visibility__("default")))
#define DLLIMPORT
#define USED __attribute__((used))
#define THREADLOCAL __thread
#define STDCALL __attribute__((stdcall))
#define CDECL __attribute__((cdecl))
@@ -52,7 +54,7 @@
#define PACK_BEGIN()
#define PACK_END() __attribute__((__packed__))
#define ALIGN_BEGIN(_align)
#define ALIGN_END(_align) __attribute__( (aligned(_align) ) )
#define ALIGN_END(_align) __attribute__((aligned(_align)))
#define OFFSET_OF(X, Y) __builtin_offsetof(X, Y)
#define PRAGMA_DISABLE_DEPRECATION_WARNINGS
#define PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -67,6 +69,7 @@
#define DLLEXPORT __declspec(dllexport)
#define DLLIMPORT __declspec(dllimport)
#define USED
#define THREADLOCAL __declspec(thread)
#define STDCALL __stdcall
#define CDECL __cdecl

View File

@@ -620,14 +620,9 @@ bool Collision::RayIntersectsTriangle(const Ray& ray, const Vector3& a, const Ve
Real rayDistance = edge2.X * distanceCrossEdge1.X + edge2.Y * distanceCrossEdge1.Y + edge2.Z * distanceCrossEdge1.Z;
rayDistance *= inverseDeterminant;
// Check if the triangle is behind the ray origin
if (rayDistance < 0.0f)
{
return false;
}
// Check if the triangle is in front the ray origin
distance = rayDistance;
return true;
return rayDistance >= 0.0f;
}
bool CollisionsHelper::RayIntersectsTriangle(const Ray& ray, const Vector3& vertex1, const Vector3& vertex2, const Vector3& vertex3, Real& distance, Vector3& normal)

View File

@@ -12,11 +12,6 @@ String Ray::ToString() const
return String::Format(TEXT("{}"), *this);
}
Vector3 Ray::GetPoint(Real distance) const
{
return Position + Direction * distance;
}
Ray Ray::GetPickRay(float x, float y, const Viewport& viewport, const Matrix& vp)
{
Vector3 nearPoint(x, y, 0.0f);

View File

@@ -79,7 +79,10 @@ public:
/// </summary>
/// <param name="distance">The distance from ray origin.</param>
/// <returns>The calculated point.</returns>
Vector3 GetPoint(Real distance) const;
FORCE_INLINE Vector3 GetPoint(Real distance) const
{
return Position + Direction * distance;
}
/// <summary>
/// Determines if there is an intersection between ray and a point.

View File

@@ -18,9 +18,7 @@ namespace AllocationUtils
capacity |= capacity >> 8;
capacity |= capacity >> 16;
uint64 capacity64 = (uint64)(capacity + 1) * 2;
if (capacity64 > MAX_int32)
capacity64 = MAX_int32;
return (int32)capacity64;
return capacity64 >= MAX_int32 ? MAX_int32 : (int32)capacity64 / 2;
}
// Aligns the input value to the next power of 2 to be used as bigger memory allocation block.

View File

@@ -215,6 +215,11 @@ public:
return String(_data.Get(), _data.Count());
}
StringAnsi ToStringAnsi() const
{
return StringAnsi(_data.Get(), _data.Count());
}
StringView ToStringView() const;
};

View File

@@ -145,12 +145,6 @@ bool CommandLine::Parse(const Char* cmdLine)
PARSE_BOOL_SWITCH("-monolog ", MonoLog);
PARSE_BOOL_SWITCH("-mute ", Mute);
PARSE_BOOL_SWITCH("-lowdpi ", LowDPI);
#if PLATFORM_LINUX && PLATFORM_SDL
PARSE_BOOL_SWITCH("-wayland ", Wayland);
PARSE_BOOL_SWITCH("-x11 ", X11);
#endif
#if USE_EDITOR
PARSE_BOOL_SWITCH("-clearcache ", ClearCache);
PARSE_BOOL_SWITCH("-clearcooker ", ClearCookerCache);

View File

@@ -127,20 +127,6 @@ public:
/// </summary>
Nullable<bool> LowDPI;
#if PLATFORM_LINUX && PLATFORM_SDL
/// <summary>
/// -wayland (prefer Wayland over X11 as display server)
/// </summary>
Nullable<bool> Wayland;
/// <summary>
/// -x11 (prefer X11 over Wayland as display server)
/// </summary>
Nullable<bool> X11;
#endif
#if USE_EDITOR
/// <summary>
/// -project !path! (Startup project path)

View File

@@ -105,8 +105,6 @@ int32 Engine::Main(const Char* cmdLine)
CommandLine::Options.Std = true;
#endif
Platform::SetHighDpiAwarenessEnabled(!CommandLine::Options.LowDPI.IsTrue());
if (Platform::Init())
{
Platform::Fatal(TEXT("Cannot init platform."));
@@ -116,6 +114,7 @@ int32 Engine::Main(const Char* cmdLine)
InitProfilerMemory(cmdLine, 1);
#endif
Platform::SetHighDpiAwarenessEnabled(!CommandLine::Options.LowDPI.IsTrue());
Time::StartupTime = DateTime::Now();
Globals::StartupFolder = Globals::BinariesFolder = Platform::GetMainDirectory();
#if USE_EDITOR

View File

@@ -79,10 +79,11 @@ namespace FlaxEngine.Interop
NativeLibrary.SetDllImportResolver(Assembly.GetExecutingAssembly(), NativeLibraryImportResolver);
// Change default culture to match with Mono runtime default culture
CultureInfo.DefaultThreadCurrentCulture = CultureInfo.InvariantCulture;
CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.InvariantCulture;
System.Threading.Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
System.Threading.Thread.CurrentThread.CurrentUICulture = CultureInfo.InvariantCulture;
var culture = CultureInfo.InvariantCulture;
CultureInfo.DefaultThreadCurrentCulture = culture;
CultureInfo.DefaultThreadCurrentUICulture = culture;
System.Threading.Thread.CurrentThread.CurrentCulture = culture;
System.Threading.Thread.CurrentThread.CurrentUICulture = culture;
}
@@ -425,6 +426,8 @@ namespace FlaxEngine.Interop
var fieldOffsetPtr = (IntPtr*)field.FieldHandle.Value; // Pointer to MonoClassField
fieldOffsetPtr += 3; // Skip three pointers (type, name, parent_and_flags)
return *(int*)fieldOffsetPtr - IntPtr.Size * 2; // Load the value of a pointer (4 bytes, int32), then subtracting 16 bytes from it (2 pointers for vtable and threadsync)
#else
throw new NotImplementedException();
#endif
}

View File

@@ -6,8 +6,6 @@
#include "Engine/Core/Types/Nullable.h"
#include "Engine/Platform/Window.h"
#include "Engine/Engine/EngineService.h"
#include "Engine/Input/Input.h"
#include "Engine/Input/Mouse.h"
#if USE_EDITOR
#include "Editor/Editor.h"
#include "Editor/Managed/ManagedEditor.h"
@@ -15,14 +13,10 @@
#include "Engine/Engine/Engine.h"
#endif
namespace
{
Nullable<bool> Fullscreen;
Nullable<Float2> Size;
bool CursorVisible = true;
CursorLockMode CursorLock = CursorLockMode::None;
bool LastGameViewportFocus = false;
}
Nullable<bool> Fullscreen;
Nullable<Float2> Size;
bool CursorVisible = true;
CursorLockMode CursorLock = CursorLockMode::None;
class ScreenService : public EngineService
{
@@ -107,9 +101,9 @@ void Screen::SetCursorVisible(const bool value)
const auto win = Engine::MainWindow;
#endif
if (win && Engine::HasGameViewportFocus())
{
win->SetCursor(value ? CursorType::Default : CursorType::Hidden);
else if (win)
win->SetCursor(CursorType::Default);
}
CursorVisible = value;
}
@@ -122,31 +116,21 @@ void Screen::SetCursorLock(CursorLockMode mode)
{
#if USE_EDITOR
const auto win = Editor::Managed->GetGameWindow(true);
Rectangle bounds(Editor::Managed->GameViewportToScreen(Float2::Zero), Editor::Managed->GetGameWindowSize());
if (win)
bounds = Rectangle(win->ScreenToClient(bounds.GetTopLeft()), bounds.Size);
#else
const auto win = Engine::MainWindow;
Rectangle bounds = win != nullptr ? win->GetClientBounds() : Rectangle();
#endif
if (win)
if (win && mode == CursorLockMode::Clipped)
{
bool inRelativeMode = Input::Mouse->IsRelative();
if (mode == CursorLockMode::Clipped)
win->StartClippingCursor(bounds);
else if (mode == CursorLockMode::Locked)
{
// Use mouse clip region to restrict the cursor in one spot
win->StartClippingCursor(Rectangle(bounds.GetCenter(), Float2(1, 1)));
}
else if (CursorLock == CursorLockMode::Locked || CursorLock == CursorLockMode::Clipped)
win->EndClippingCursor();
// Enable relative mode when cursor is restricted
if (mode != CursorLockMode::None)
Input::Mouse->SetRelativeMode(true, win);
else if (mode == CursorLockMode::None && inRelativeMode)
Input::Mouse->SetRelativeMode(false, win);
#if USE_EDITOR
Rectangle bounds(Editor::Managed->GameViewportToScreen(Float2::Zero), Editor::Managed->GetGameWindowSize());
#else
Rectangle bounds = win->GetClientBounds();
#endif
win->StartClippingCursor(bounds);
}
else if (win && CursorLock == CursorLockMode::Clipped)
{
win->EndClippingCursor();
}
CursorLock = mode;
}
@@ -206,11 +190,7 @@ void ScreenService::Update()
{
#if USE_EDITOR
// Sync current cursor state in Editor (eg. when viewport focus can change)
const auto win = Editor::Managed->GetGameWindow(true);
bool gameViewportFocus = win && Engine::HasGameViewportFocus();
if (gameViewportFocus != LastGameViewportFocus)
Screen::SetCursorVisible(CursorVisible);
LastGameViewportFocus = gameViewportFocus;
Screen::SetCursorVisible(CursorVisible);
#endif
}

View File

@@ -16,7 +16,6 @@ API_CLASS(Static, Attributes="DebugCommand") class FLAXENGINE_API Time
friend class Engine;
friend class TimeService;
friend class PhysicsSettings;
friend Window;
public:
/// <summary>

View File

@@ -67,7 +67,7 @@ void GPUContext::FrameBegin()
void GPUContext::FrameEnd()
{
ClearState();
ResetState();
FlushState();
}

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