Commit Graph

  • 07ad94de13 Optimize Animated Model bones matrices buffer update Wojtek Figat 2021-06-06 23:15:41 +02:00
  • 982b22b4b1 Add Job System Wojtek Figat 2021-06-06 13:29:14 +02:00
  • e0b587251a Add RingBuffer template Wojtek Figat 2021-06-06 12:30:53 +02:00
  • cdc85a1961 Add profiler entry for Audio Source update Wojtek Figat 2021-06-06 12:30:27 +02:00
  • 4cd31ce2b4 Remove some unsued lines Wojtek Figat 2021-06-06 12:30:01 +02:00
  • 7c9e170a40 Tweaks Wojtek Figat 2021-06-11 16:49:30 +02:00
  • 8f78ccf414 Add pooling for timeline table row controls in profiler Wojtek Figat 2021-06-11 16:49:12 +02:00
  • 81fd026313 Add pooling for timeline event controls in profiler Wojtek Figat 2021-06-11 16:44:26 +02:00
  • 9c7378cf5b Optimize Profiler window update to refresh only visible tab UI Wojtek Figat 2021-06-11 12:03:01 +02:00
  • 3a51320ea6 Increase profiler samples length to 10s at 60hz Wojtek Figat 2021-06-11 09:53:43 +02:00
  • dfa6f5c75f Fix profiler shutdown issue on end Wojtek Figat 2021-06-10 17:01:24 +02:00
  • 3d4309457b Improve stability of Vulkan and D3D12 backends on large worlds Wojtek Figat 2021-06-10 17:01:07 +02:00
  • 14bc9501c7 Cleanup some code Wojtek Figat 2021-06-10 16:59:59 +02:00
  • 90d9f83f8c Fix crash due to SamplesBuffer::Add bug Wojtek Figat 2021-06-10 15:59:01 +02:00
  • 82a39e5d98 Fix Asset::ToString() to not depend on refs count and look simpler Wojtek Figat 2021-06-10 15:58:32 +02:00
  • 101e803ca6 Fix WeakAssetReference handling asset unload Wojtek Figat 2021-06-10 11:07:36 +02:00
  • 907f289ea7 Cleanup asset references code Wojtek Figat 2021-06-10 11:01:35 +02:00
  • 9fd62cf9aa Add support for using references in scripting API events Wojtek Figat 2021-06-10 10:26:57 +02:00
  • 05d095b35e Add support for using pointers in scripting API events Wojtek Figat 2021-06-09 17:15:32 +02:00
  • 5a710ccd7a Hide GetPxShape impl Wojtek Figat 2021-06-09 14:49:36 +02:00
  • 4764ab17bf Merge branch 'GoaLitiuM-uwp_fixes' Wojtek Figat 2021-06-09 13:31:54 +02:00
  • ba7332f55c Merge branch 'uwp_fixes' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-uwp_fixes Wojtek Figat 2021-06-09 13:31:47 +02:00
  • c38b81d682 Fix errors when changing UIControl type in prefab Wojtek Figat 2021-06-09 13:27:37 +02:00
  • 384172050d Add missing doc comment Wojtek Figat 2021-06-09 13:25:04 +02:00
  • f237d5d87d Post merge fixes to font reference as class Wojtek Figat 2021-06-09 12:16:50 +02:00
  • 3c2b1a232c Merge commit '4bb703e9bfadf44c562f69bab069fd8be26eda97' Wojtek Figat 2021-06-09 12:04:12 +02:00
  • a6ff0c3ed1 Fix selecting multiple different UI controls in Editor Wojtek Figat 2021-06-09 11:22:13 +02:00
  • 79b03f6b5c Fix cached font usage to use proper unmanaged object validation check (not only managed object ref) Wojtek Figat 2021-06-09 11:11:32 +02:00
  • 9614b7b014 Fix scripts projects opening to support adync open when uisng Editor menu option Wojtek Figat 2021-06-09 10:59:15 +02:00
  • 484bc409d4 Add support for NotNullItems option in collections editors Wojtek Figat 2021-06-09 10:58:54 +02:00
  • 0ba4a0cabc Merge branch 'Crawcik-fix-collections' Wojtek Figat 2021-06-09 09:54:32 +02:00
  • ebcf584117 Merge branch 'fix-collections' of git://github.com/Crawcik/FlaxEngine into Crawcik-fix-collections Wojtek Figat 2021-06-09 09:54:28 +02:00
  • 2bc6ca089f Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection) Wojtek Figat 2021-06-08 16:11:27 +02:00
  • 39f50726a6 Fix lightmaps bake on D3D12 Wojtek Figat 2021-06-08 15:21:37 +02:00
  • 4c6fd783e1 Add Bokeh DoF rendering on D3D12 (works fine after fixes) Wojtek Figat 2021-06-08 15:18:33 +02:00
  • b300793009 Add UAV slots dimensions to cache for D3D12 validation Wojtek Figat 2021-06-08 15:18:04 +02:00
  • e0b5558399 Fix spline model visibility after enable if was disabled on start Wojtek Figat 2021-06-08 14:13:26 +02:00
  • cfac2db5d2 Add depth test for point/spot lights rendering to optimize far lights rendering Wojtek Figat 2021-06-08 14:12:56 +02:00
  • 9d9ecb3ba8 Fix D3D12 resource state transitions barriers Wojtek Figat 2021-06-08 14:12:31 +02:00
  • ab55c145f1 Add DRED and optional GPU-Based Validation for D3D12 Wojtek Figat 2021-06-07 14:55:08 +02:00
  • f7957be3e7 Fix GPU synchronization on D3D12 Wojtek Figat 2021-06-07 14:53:53 +02:00
  • 4b42e17372 Increase D3D12 resources safe-frames timeout Wojtek Figat 2021-06-07 13:10:09 +02:00
  • 36c4c3c86a Fix lightmaps baking on D3D12 Wojtek Figat 2021-06-07 13:09:52 +02:00
  • 3872d74bd2 Fix missing UAV barriers on D3D12 Wojtek Figat 2021-06-07 13:09:24 +02:00
  • 39698c7694 Fix descriptors bindings to shaders on D3D12 Wojtek Figat 2021-06-07 13:08:39 +02:00
  • f4c8808d19 Add SRV slots isage info for D3D12 shaders cache Wojtek Figat 2021-06-07 12:19:49 +02:00
  • fa1cd56a0d Optimize Vulkan shader compiler memory allocation Wojtek Figat 2021-06-07 11:56:41 +02:00
  • cc47cb85e4 Cleanup renderer code Wojtek Figat 2021-06-07 11:56:04 +02:00
  • 3c48484870 Use Stopwatch instead of DateTime.Now for increased accuracy stefnotch 2021-06-06 21:52:29 +02:00
  • 474add9d12 Fix input related compile errors in UWP platform GoaLitiuM 2021-06-06 17:16:55 +03:00
  • f3652697ae Fix building UWP platform with Visual Studio 2019 GoaLitiuM 2021-06-06 17:16:19 +03:00
  • dfee74ad1f Add missing name some for GPU resources Wojtek Figat 2021-06-04 12:38:44 +02:00
  • 3a6b7ea80b Add support for Function<> as method parameter in scripting Wojtek Figat 2021-06-03 15:19:00 +02:00
  • 9b55ffdf6c Adding collections background color in global settings Crawcik 2021-06-03 14:29:42 +02:00
  • e459707b0d Custom background color for collections Crawcik 2021-06-03 13:45:07 +02:00
  • a1f985bc7d Adding NotNullItem Crawcik 2021-06-03 13:44:21 +02:00
  • 9629c48d99 Revert CSharp only project build optimization to fix game cooking Wojtek Figat 2021-06-03 12:53:18 +02:00
  • 46e7e6173a Rebuilding parrent collections layout Crawcik 2021-06-02 18:42:28 +02:00
  • 33b31f9155 Fix using Keyboard and Mouse in C# scripting Wojtek Figat 2021-06-02 09:48:02 +02:00
  • 398fc4be37 Add Keyboard.IsAnyKeyDown Wojtek Figat 2021-06-02 09:47:37 +02:00
  • d111b2ba03 Tweaks Wojtek Figat 2021-06-01 21:20:00 +02:00
  • 0aa9c865ca Fix renaming selected actor in scene tree after creation and use editor shortcut Wojtek Figat 2021-06-01 21:10:57 +02:00
  • 0f01683c06 Fix build settings limits Wojtek Figat 2021-06-01 15:49:02 +02:00
  • bcca8c9291 Add printing full object path for some warning logs Wojtek Figat 2021-06-01 14:57:32 +02:00
  • c30e338f0a Fix gizmos debug draw shapes Wojtek Figat 2021-06-01 14:38:24 +02:00
  • accbef6841 Fix missing mipIndex when clearing lightmap textures with a buffer on baking start Wojtek Figat 2021-06-01 13:29:42 +02:00
  • c5405183c9 Fix tooltips to be constrained by monitor bounds instead of virtual desktop or parent window bounds Wojtek Figat 2021-06-01 12:14:04 +02:00
  • 8a942922fe Merge remote-tracking branch 'origin/master' Wojtek Figat 2021-06-01 11:55:44 +02:00
  • 772172ed6b Fix bounding box calculations for Animated Models Wojtek Figat 2021-06-01 11:55:35 +02:00
  • 9b0b11f08f Missing change Wojtek Figat 2021-06-01 11:54:56 +02:00
  • 9618a57432 Add BoundingBox.MakeScaled Wojtek Figat 2021-06-01 11:54:41 +02:00
  • f701e35c50 Add option to show bounds of the model in Editor preview Wojtek Figat 2021-06-01 10:45:23 +02:00
  • 1789e879bf Add option to show bounds of the animated model in Editor preview Wojtek Figat 2021-06-01 10:36:13 +02:00
  • a730c3b1af Add using immediate DebugDraw for animated model skeleton drawing in Editor preview Wojtek Figat 2021-06-01 10:27:57 +02:00
  • 623299e59f Add support for AssetPreview to use debug drawing if needed Wojtek Figat 2021-06-01 10:27:30 +02:00
  • 6877e14b04 Rename ParticleManager to Particles Wojtek Figat 2021-05-31 22:40:41 +02:00
  • 760b687b02 Rename AnimationManager to Animations and expose to public Wojtek Figat 2021-05-31 19:32:35 +02:00
  • 2c2c7744eb Add AuxTool to AOT pipeline in Game Cooker Wojtek Figat 2021-05-31 16:05:35 +02:00
  • 2c6f0be3cc Merge branch 'GoaLitiuM-toolchain_definitions_fix' Wojtek Figat 2021-05-31 16:04:13 +02:00
  • 4ffda55071 Merge branch 'toolchain_definitions_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-toolchain_definitions_fix Wojtek Figat 2021-05-31 16:04:11 +02:00
  • 5e8da3ba5f Include toolchain preprocessor definitions in binding generation GoaLitiuM 2021-05-31 16:46:10 +03:00
  • d436b71ef5 Fix CharacterController still colliding after being disabled at runtime Wojtek Figat 2021-05-31 13:30:45 +02:00
  • 8eadd912f7 Add ClosestPointPointLine for Vector3 to C# Wojtek Figat 2021-05-31 10:26:15 +02:00
  • a74f978f89 Fix lag from single axis gizmo usage on large distance Wojtek Figat 2021-05-31 10:25:55 +02:00
  • d8cb1d15c7 Fix warning Wojtek Figat 2021-05-31 09:35:52 +02:00
  • d2f339dba1 Optimize scripting object data deserialziation Wojtek Figat 2021-05-30 14:12:41 +02:00
  • 3c72abad37 Refactor FileSystemWatcher interface to make it simpler Wojtek Figat 2021-05-30 14:12:17 +02:00
  • 2a3a15533c Add ignoring memory allocations from profiling tools in Editor Profiler Wojtek Figat 2021-05-30 14:11:49 +02:00
  • 9c66ac4656 Add MemoryCompare, MemoryClear and MemoryCopy for direct memory access in C# Wojtek Figat 2021-05-30 14:11:25 +02:00
  • 1bd109395a Optimize managed memory allocations Wojtek Figat 2021-05-30 14:09:24 +02:00
  • 8a5f50dc49 Merge branch 'GoaLitiuM-cpu_idle_sleep' Wojtek Figat 2021-05-30 12:11:58 +02:00
  • 4e65215b57 Merge branch 'cpu_idle_sleep' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-cpu_idle_sleep Wojtek Figat 2021-05-30 12:11:42 +02:00
  • 4a08ab11ad Merge branch 'jb-perrier-viewpoint-shortcuts' Wojtek Figat 2021-05-30 11:57:53 +02:00
  • 99c1b60493 Merge branch 'viewpoint-shortcuts' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-viewpoint-shortcuts Wojtek Figat 2021-05-30 11:57:47 +02:00
  • 97de7a627e Add order for Margin properties Wojtek Figat 2021-05-30 10:53:34 +02:00
  • e06200926f Sleep between frames to save CPU cycles GoaLitiuM 2021-05-29 20:15:29 +03:00
  • cc60814334 Increase accuracy of Windows Sleep function GoaLitiuM 2021-05-29 19:46:37 +03:00
  • c01a140077 Refactor Windows version logging, log Windows build number GoaLitiuM 2021-05-29 19:34:03 +03:00
  • 23794c8875 Add NetworkHost id and comparison operator Damian Korczowski 2021-05-29 20:19:09 +02:00
  • 97a5daf7e6 Fix NetworkMessage read/write asserts Damian Korczowski 2021-05-29 20:18:07 +02:00