Commit Graph

  • 1e22d8e3f8 Add ENet kick/connection disconnect impl Damian Korczowski 2021-05-29 19:50:28 +02:00
  • 61af4c94bd Add usage of address specified in config for ENet driver Damian Korczowski 2021-05-29 19:42:22 +02:00
  • 6719e0b326 Cleanup Damian Korczowski 2021-05-29 19:41:39 +02:00
  • ccef5f0d73 Fix viewpoints. Jean-Baptiste Perrier 2021-05-29 18:53:30 +02:00
  • 03014dcf08 Register viewpoint shortcuts binding in EditViewport. Jean-Baptiste Perrier 2021-05-29 18:51:03 +02:00
  • 241238d2d7 Add viewpoint shortcuts options. Jean-Baptiste Perrier 2021-05-29 18:49:56 +02:00
  • e6074149e5 Fix Margin loading Wojtek Figat 2021-05-29 13:48:38 +02:00
  • 2bdebdb2ef Improve Margin editing Wojtek Figat 2021-05-29 13:48:26 +02:00
  • 44433bf3b4 Add 9-slicking support for UI to draw sprites and textures Wojtek Figat 2021-05-29 13:48:00 +02:00
  • bf32034d91 Fix Margin serialization Wojtek Figat 2021-05-29 10:14:17 +02:00
  • beb79f6107 Use network for UWP from Win32 impl Wojtek Figat 2021-05-28 19:43:15 +02:00
  • 518e248494 Add support for focusing on model when painting its vertices Wojtek Figat 2021-05-28 15:57:40 +02:00
  • b1572ecb91 Add support for focusing on foliage instance bounds when editing it Wojtek Figat 2021-05-28 15:54:54 +02:00
  • 845198ebe3 Refactor focusing on selection logic in Editor Wojtek Figat 2021-05-28 15:51:28 +02:00
  • e41dfe738b Add support for moving object with transform gizmo when mouse moves outside the viewport during usage Wojtek Figat 2021-05-28 14:24:19 +02:00
  • 94ee82b58d Fix Editor UI tree control click to handle selection update before Wojtek Figat 2021-05-28 12:09:26 +02:00
  • 77f9010b06 Fix exception in Editor UI is model has invalid material slot index assigned Wojtek Figat 2021-05-28 11:54:11 +02:00
  • 29860b838e Fix camera position when changing Editor view EditorViewport Wojtek Figat 2021-05-28 11:30:28 +02:00
  • 969db604e5 Fix gizmo in top down view on Z-axis movement (and other combination of perpendicular views) Wojtek Figat 2021-05-28 11:01:13 +02:00
  • b9321a72b6 Merge branch 'GoaLitiuM-binding_generator_doc_fixes' Wojtek Figat 2021-05-28 09:54:05 +02:00
  • a3f0f8ad8c Merge branch 'binding_generator_doc_fixes' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-binding_generator_doc_fixes Wojtek Figat 2021-05-28 09:53:59 +02:00
  • c327cba735 Merge branch 'GoaLitiuM-rider_2021_support' Wojtek Figat 2021-05-28 09:49:06 +02:00
  • a467c96e00 Merge branch 'rider_2021_support' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rider_2021_support Wojtek Figat 2021-05-28 09:49:03 +02:00
  • b4860cee69 Merge branch 'herocrab-add_windows_vulkan_to_readme' Wojtek Figat 2021-05-28 09:48:48 +02:00
  • 2abaa89907 Merge branch 'add_windows_vulkan_to_readme' of git://github.com/herocrab/FlaxEngine into herocrab-add_windows_vulkan_to_readme Wojtek Figat 2021-05-28 09:48:45 +02:00
  • 96e0842d27 Merge branch 'GoaLitiuM-build_csharp_bindings_only' Wojtek Figat 2021-05-28 09:35:11 +02:00
  • 2db2d27f12 Merge branch 'build_csharp_bindings_only' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-build_csharp_bindings_only Wojtek Figat 2021-05-28 09:35:03 +02:00
  • a08e1576ce Merge remote-tracking branch 'origin/master' Wojtek Figat 2021-05-28 09:12:30 +02:00
  • d5a129cb1b Add mono building for Switch Wojtek Figat 2021-05-28 09:12:15 +02:00
  • 9a9b97998c Fix loading native dependencies for binary modules from other folders than engine binaries or project root Wojtek Figat 2021-05-28 00:12:54 +02:00
  • 810623be61 Add automatic namespoace usings collecting when generating scripting bindings glue code for csharp Wojtek Figat 2021-05-27 23:36:07 +02:00
  • b3d9ec687d Refactor base types initialization to be done during API processing Wojtek Figat 2021-05-27 23:34:55 +02:00
  • 2a6f1df76e Fix undo errors in editor on Margin property serialization Wojtek Figat 2021-05-26 23:26:41 +02:00
  • 42dfc56bae Fix checking paths when opening Visual Studio project items to prevent dummy files creation Wojtek Figat 2021-05-26 23:24:16 +02:00
  • 2b7b9e4d5a Fix typo in wheel type name Wojtek Figat 2021-05-26 22:40:09 +02:00
  • d1fbe42443 Use verbatim strings in tooltip descriptions GoaLitiuM 2021-05-26 22:00:45 +03:00
  • a6ed117088 Add support for Rider 2021, use latest detected version of Rider GoaLitiuM 2021-05-26 19:56:39 +03:00
  • 3031e3937c Add how-to context for building Windows + Vulkan. herocrab 2021-05-25 10:25:25 -06:00
  • 64a8408600 Add focus to game window on play Wojtek Figat 2021-05-24 18:42:15 +02:00
  • bdab3b55bc Merge branch 'jb-perrier-game-arg' Wojtek Figat 2021-05-24 18:35:20 +02:00
  • c33d4a9bfb Merge branch 'game-arg' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-game-arg Wojtek Figat 2021-05-24 18:35:13 +02:00
  • 2c7d62bb8e Add support for custom drag&drop into level/prefab viewports from custom asset items Wojtek Figat 2021-05-24 18:34:19 +02:00
  • 327ccec4cb Only build bindings for project references with C#-only projects GoaLitiuM 2021-05-24 18:56:09 +03:00
  • 3c939bbf40 Merge remote-tracking branch 'origin/master' into lowlevel-networking Damian Korczowski 2021-05-23 19:40:33 +02:00
  • 2f12642405 Rename -game to -play & Fix when play not used. Jean-Baptiste Perrier 2021-05-23 19:34:16 +02:00
  • 1f3a86dca9 Fix -play not working with compilation at start. Jean-Baptiste Perrier 2021-05-23 19:33:36 +02:00
  • ce3caede6c Remove skipcompile when -play is used. Jean-Baptiste Perrier 2021-05-23 19:32:45 +02:00
  • 566756ecf2 Remove duplicate IsInitialized. Jean-Baptiste Perrier 2021-05-23 19:31:44 +02:00
  • c78fb7995e Add more indentation to scene tree items to make it more readable Wojtek Figat 2021-05-23 12:09:35 +02:00
  • 198d9d9dd5 Ignore ReSharper warnings in low-level cpu particles code Wojtek Figat 2021-05-23 11:44:14 +02:00
  • 1a4277994b Fix crash on Font invalidate Wojtek Figat 2021-05-22 22:34:35 +02:00
  • c1f0fb750d Code style Wojtek Figat 2021-05-22 22:26:36 +02:00
  • 4b67a24c66 Merge branch 'GoaLitiuM-csc_compiler_server' Wojtek Figat 2021-05-22 22:25:00 +02:00
  • ba4979cfc2 Add NetworkConfig::Address validation Damian Korczowski 2021-05-22 19:45:44 +02:00
  • cd04007a71 Add address string for Listening/Connecting Damian Korczowski 2021-05-22 19:45:31 +02:00
  • 5355e8c802 Merge branch 'master' into lowlevel-networking Damian Korczowski 2021-05-22 19:26:34 +02:00
  • d401f57080 Use Roslyn C# compiler server to improve script compilation times GoaLitiuM 2021-05-22 16:42:40 +03:00
  • 6eb3bc0577 Tweak. Jean-Baptiste Perrier 2021-05-21 18:18:20 +02:00
  • 3a68e2891e Add null check. Jean-Baptiste Perrier 2021-05-21 18:18:11 +02:00
  • a9609c7993 Fix typo Wojtek Figat 2021-05-20 23:13:44 +02:00
  • 94adc01f35 Use daily builds with option for manual trigger Wojtek Figat 2021-05-20 23:13:02 +02:00
  • b4533211a7 Tweak build for test Wojtek Figat 2021-05-20 22:53:10 +02:00
  • 320a1a984e Fix. Jean-Baptiste Perrier 2021-05-20 20:08:08 +02:00
  • 9e2867ed7d Tweak. Jean-Baptiste Perrier 2021-05-20 20:07:39 +02:00
  • 8ac8f9a6d1 Tweaks. Jean-Baptiste Perrier 2021-05-20 20:05:44 +02:00
  • 8eb6fd2b6b Fix. Jean-Baptiste Perrier 2021-05-20 20:03:58 +02:00
  • 316590ec59 Tweak. Jean-Baptiste Perrier 2021-05-20 17:37:05 +02:00
  • 62b47fa65b Comments. Jean-Baptiste Perrier 2021-05-20 17:30:43 +02:00
  • 9fb2952996 Tweaks / Cleanup. Jean-Baptiste Perrier 2021-05-20 17:28:55 +02:00
  • 66c1201786 Load scene specified in -game argument. Jean-Baptiste Perrier 2021-05-20 17:21:45 +02:00
  • d7f03d2c7d Handle game argument. Jean-Baptiste Perrier 2021-05-20 17:20:00 +02:00
  • c01cd78225 RequestStartPlay glue code. Jean-Baptiste Perrier 2021-05-20 17:19:24 +02:00
  • 5601be630e RequestStartPlay glue code. Jean-Baptiste Perrier 2021-05-20 17:18:48 +02:00
  • 2293bd5fe0 Expose Simulation.RequestStartPlay() to cpp. Jean-Baptiste Perrier 2021-05-20 17:17:53 +02:00
  • d3b920dfc1 Prevent Mesh being rendered while uninitialised ( async task not executed yet ). Jean-Baptiste Perrier 2021-05-20 17:16:02 +02:00
  • ec3972d511 Add -game command line argument. Jean-Baptiste Perrier 2021-05-20 17:14:01 +02:00
  • a69fa0b00d Add optional command line argument define. Jean-Baptiste Perrier 2021-05-20 17:13:36 +02:00
  • 91672b55d8 Fix disabling VertexSnapping for 3D UI rendering Wojtek Figat 2021-05-20 09:36:02 +02:00
  • 09577d3021 Use custom output for packaged builds in CD Wojtek Figat 2021-05-19 21:48:34 +02:00
  • 9215ea4861 Add support for custom build configurations for engine deploy Wojtek Figat 2021-05-19 21:23:01 +02:00
  • b25ba6b229 Add support for custom package output directory for engine deploy Wojtek Figat 2021-05-19 21:19:27 +02:00
  • 3540e91cc4 Add preserving package output directory across sequential package builds Wojtek Figat 2021-05-19 21:18:54 +02:00
  • ce6fb185f4 Merge branch 'honzapatCZ-patch-7' Wojtek Figat 2021-05-19 21:11:27 +02:00
  • b925843baa Merge branch 'patch-7' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-7 Wojtek Figat 2021-05-19 21:11:20 +02:00
  • 9c2c401669 Remove empty spaces Wojtek Figat 2021-05-19 21:11:08 +02:00
  • 7f6f50cf29 Merge branch 'jb-perrier-scripting-int16-support' Wojtek Figat 2021-05-19 19:50:11 +02:00
  • 7edf3e5b36 Merge branch 'scripting-int16-support' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-scripting-int16-support Wojtek Figat 2021-05-19 19:50:06 +02:00
  • 62cca0682c Add option to use Point sampling when drawing textures and sprites in UI via Brushes Wojtek Figat 2021-05-19 19:48:39 +02:00
  • 1a55e7c734 Fix copying missing dependency files for C#-only binary modules build Wojtek Figat 2021-05-19 16:55:35 +02:00
  • d7e2ee986b Add Network impl for PS4 Wojtek Figat 2021-05-19 14:49:10 +02:00
  • 3363f6ac0d Add Network impl for Switch Wojtek Figat 2021-05-19 10:14:19 +02:00
  • 3e3b0e7951 Fix game plugins initialization order in Editor play mode to mock the standalone game Wojtek Figat 2021-05-18 23:32:50 +02:00
  • 19bb7c2293 Fix typo Wojtek Figat 2021-05-18 21:45:41 +02:00
  • 2eeefebcb2 Bump up build number Wojtek Figat 2021-05-18 21:18:49 +02:00
  • 4bb703e9bf Change FontReference to reference type GoaLitiuM 2021-04-03 13:38:11 +03:00
  • 1ec55ee088 Add missing shader file change Wojtek Figat 2021-05-18 11:56:39 +02:00
  • ead65f01ff Optimize Vulkan Framebuffer when not using color blending Wojtek Figat 2021-05-18 11:56:21 +02:00
  • 7f6a6f9fff Fix showing Game Plugins in editor plugins window Wojtek Figat 2021-05-18 11:41:49 +02:00
  • 2e93a7fd08 Add support for Geometry Shaders on Vulkan Wojtek Figat 2021-05-18 11:41:18 +02:00
  • 9cba6bad6d Add support for rendering into 3d textures on Vulkan Wojtek Figat 2021-05-18 11:40:38 +02:00