Commit Graph

  • 682ca9e953 Add progress indicator in editor for assets loading Wojtek Figat 2025-01-21 21:38:02 +01:00
  • 344d17714c Fix crash when using ref struct reflection in managed api Wojtek Figat 2025-01-21 15:39:21 +01:00
  • b247070840 Fix regression in Dictionary capacity and use similar improvement in HashSet Wojtek Figat 2025-01-21 15:38:14 +01:00
  • 236b8d5667 Add failing Windows Test CI if FlaxTests.exe fails Wojtek Figat 2025-01-21 14:01:23 +01:00
  • c3ad937d3f Add failing Windows Test CI if FlaxTests.exe fails Wojtek Figat 2025-01-21 13:12:04 +01:00
  • d8dcec42d5 Add failing Windows Test CI if FlaxTests.exe fails Wojtek Figat 2025-01-21 12:28:35 +01:00
  • 3b5f953b3d Add failing Windows Test CI if FlaxTests.exe fails Wojtek Figat 2025-01-21 11:52:27 +01:00
  • 9fd98c8e12 Optimize blend weights to use 8-bit per bone (instead of 16-bit) Wojtek Figat 2025-01-21 11:40:01 +01:00
  • 0b24c50161 Expose ContentDeprecated to scripting (editor-only) Wojtek Figat 2025-01-21 10:18:57 +01:00
  • 8f9eaddbe5 Add anchor and pivot drawing for UI Gizmo. Chandler Cox 2025-01-20 21:08:47 -06:00
  • fe8f862b16 Update engine assets Wojtek Figat 2025-01-21 00:04:03 +01:00
  • 7d0804af91 Add content deprecation upgrades support to prefabs and scenes when loading levels Wojtek Figat 2025-01-20 23:53:13 +01:00
  • 67f12596e2 Fix LoadAssetTask to properly dereference asset loading task pointer when asset init fails Wojtek Figat 2025-01-20 23:52:12 +01:00
  • 6a66a944d2 Add total mesh vertex stride display in editor panel Wojtek Figat 2025-01-20 23:51:35 +01:00
  • 65a689f8ab Add logging first scene asset id in cooked game Wojtek Figat 2025-01-20 23:51:08 +01:00
  • 18fd68db25 Add SpawnOptions container for more robust prefabs spawning Wojtek Figat 2025-01-20 23:50:47 +01:00
  • 86444aa5f3 Fix TypeUtils.GetTypeName for nested generic types Wojtek Figat 2025-01-20 23:49:40 +01:00
  • 011abe4ac0 Fix error when connecting nodes in Visject Wojtek Figat 2025-01-20 23:49:17 +01:00
  • f4c07388d9 Restore old upgrader for skinned models from 9f648caac8 Wojtek Figat 2025-01-20 23:49:00 +01:00
  • eaf48bb176 Fix regression in dynamic mesh bounds and triangles setup after refactor Wojtek Figat 2025-01-20 23:48:25 +01:00
  • d4a5c76c82 Add serialization of game settings for proper upgrade when loading deprecated data Wojtek Figat 2025-01-20 23:47:51 +01:00
  • 8a7ceef288 Add content deprecation system that auto-saves assets in Editor that use old data format Wojtek Figat 2025-01-20 23:46:49 +01:00
  • ec11a79f55 Add raycast support to the ContainerControl Amir Alizadeh 2025-01-19 23:55:56 +03:30
  • 55fd198102 Add raycast-first priority to the UIEditorGizmo Amir Alizadeh 2025-01-19 23:55:23 +03:30
  • 425699c4b0 Clamp control anchors betwen 0 and 1. Chandler Cox 2025-01-19 13:51:50 -06:00
  • 1497acef58 SImplify capacity presetting for Dictionary to handle memory slack scale internally as suers care about items count only Wojtek Figat 2025-01-16 17:42:01 +01:00
  • 6111f67e33 Add ToSpan for MemoryWriteStream and simplify code with it Wojtek Figat 2025-01-16 17:35:28 +01:00
  • 39419787fa Another compilation fix Wojtek Figat 2025-01-15 08:48:03 +01:00
  • e02f2990d9 Another compilation fix Wojtek Figat 2025-01-14 23:43:31 +01:00
  • d0a6edbb2c Another compilation fix Wojtek Figat 2025-01-14 23:26:26 +01:00
  • 10a906d51b Apply patches to rapidjson Ari Vuollet 2025-01-15 00:16:32 +02:00
  • f61779119b Update rapidjson to latest version Ari Vuollet 2025-01-14 19:51:33 +02:00
  • be8686bbb2 Fix new code on non-windows editor platforms Wojtek Figat 2025-01-14 22:45:03 +01:00
  • 59061c01d3 Fix compilation error Wojtek Figat 2025-01-14 22:29:06 +01:00
  • af3badaeef Fix Visual Studio solution nested project names on Unix systems Ari Vuollet 2025-01-14 19:08:09 +02:00
  • 90ba7f4a92 Mark CommonValue as deprecated to generate warnings in old code Wojtek Figat 2025-01-13 18:25:26 +01:00
  • 754e0c4e29 Update build number Wojtek Figat 2025-01-13 18:09:19 +01:00
  • addc6d5216 Merge remote-tracking branch 'origin/master' into 1.10 Wojtek Figat 2025-01-13 18:07:54 +01:00
  • f17d6f62ab Merge branch 'Tryibion-use-version' Wojtek Figat 2025-01-13 17:32:03 +01:00
  • ae3d437539 Merge branch 'use-version' of https://github.com/Tryibion/FlaxEngine into Tryibion-use-version Wojtek Figat 2025-01-13 17:31:53 +01:00
  • 99b737eb14 Merge branch 'Tryibion-aab-building' Wojtek Figat 2025-01-13 17:31:38 +01:00
  • 4add5dcf49 Add missing default value and fix doc comment Wojtek Figat 2025-01-13 17:31:34 +01:00
  • a204ada6d3 Merge branch 'aab-building' of https://github.com/Tryibion/FlaxEngine into Tryibion-aab-building Wojtek Figat 2025-01-13 17:18:35 +01:00
  • bdc7f0760f Merge branch 'Tryibion-re-enable-scale-center' Wojtek Figat 2025-01-13 17:17:12 +01:00
  • 07ef2f03d5 Merge branch 're-enable-scale-center' of https://github.com/Tryibion/FlaxEngine into Tryibion-re-enable-scale-center Wojtek Figat 2025-01-13 17:12:20 +01:00
  • b5437a9097 Merge branch 'Tryibion-fix-actor-drop-focus' Wojtek Figat 2025-01-13 17:11:48 +01:00
  • 890c3e75c3 Merge branch 'fix-actor-drop-focus' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-actor-drop-focus Wojtek Figat 2025-01-13 16:08:56 +01:00
  • 7fcf8c2d4c Improve #3138 to pass over setting value to null and via proper cast so value type stays the same Wojtek Figat 2025-01-13 16:08:43 +01:00
  • 3796b0ccae Revert #3117 and do it different way as some types can be valid even if different thus use internal parameter setter for type validation Wojtek Figat 2025-01-13 16:07:47 +01:00
  • bc18ddc04b Merge branch 'Tryibion-invert-channels' Wojtek Figat 2025-01-13 15:46:49 +01:00
  • 90316dfa52 Minor code changes to PR Wojtek Figat 2025-01-13 15:46:35 +01:00
  • 55fa372197 re-add returns to aab Chandler Cox 2025-01-13 07:30:01 -06:00
  • 563f0b9ab4 Move Build .aab to Android platform settings and make it side-by-side Chandler Cox 2025-01-13 07:24:50 -06:00
  • 30ea3bc9c2 Add check for empty array and use IsInRange for version check. Chandler Cox 2025-01-13 07:16:31 -06:00
  • 07b9e5bfdd Merge branch 'invert-channels' of https://github.com/Tryibion/FlaxEngine into Tryibion-invert-channels Wojtek Figat 2025-01-13 09:20:22 +01:00
  • 3b7cb00af2 Add shift to continue selection Chandler Cox 2025-01-12 21:41:24 -06:00
  • d0d5ad4657 Add rubber band select to scene editor viewport for selecting multiple actors. Chandler Cox 2025-01-12 21:33:01 -06:00
  • f274639e94 Fix path bug. Chandler Cox 2025-01-12 17:17:59 -06:00
  • 7ac2376231 Simplify code Wojtek Figat 2025-01-12 23:57:52 +01:00
  • 01d1dbba6c Add aditional check for if custom define of BuildAAB already exists. Chandler Cox 2025-01-12 16:57:19 -06:00
  • ca995093b6 Add .aab bundling for Android. Chandler Cox 2025-01-12 16:50:16 -06:00
  • f36d3a11ab Merge branch 'Tryibion-handle-multi-linked' Wojtek Figat 2025-01-12 22:13:11 +01:00
  • 06a04167c7 Merge branch 'handle-multi-linked' of https://github.com/Tryibion/FlaxEngine into Tryibion-handle-multi-linked Wojtek Figat 2025-01-12 22:13:07 +01:00
  • e2df7a1e85 Handle linked values in Float3Editor Chandler Cox 2025-01-12 15:07:43 -06:00
  • 80f5b554cd Merge branch 'Tryibion-fix-run-cooked-game' Wojtek Figat 2025-01-12 22:01:34 +01:00
  • f10404a948 Merge branch 'fix-run-cooked-game' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-run-cooked-game Wojtek Figat 2025-01-12 22:01:29 +01:00
  • a9580b9b46 Merge branch 'Tryibion-anim-param-warn-type' Wojtek Figat 2025-01-12 22:00:35 +01:00
  • 3d76a99c9b Merge branch 'anim-param-warn-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-anim-param-warn-type Wojtek Figat 2025-01-12 22:00:30 +01:00
  • eaeeea6a81 Merge branch 'Tryibion-import-ui-spacing' Wojtek Figat 2025-01-12 21:59:43 +01:00
  • b546e4a332 Merge branch 'import-ui-spacing' of https://github.com/Tryibion/FlaxEngine into Tryibion-import-ui-spacing Wojtek Figat 2025-01-12 21:59:28 +01:00
  • 281e13b42c Merge branch 'xxSeys1-EditPrefabNoContentPanelChange' Wojtek Figat 2025-01-12 21:58:23 +01:00
  • 8451439abb Merge branch 'EditPrefabNoContentPanelChange' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-EditPrefabNoContentPanelChange Wojtek Figat 2025-01-12 21:58:19 +01:00
  • 95c9df2581 Merge branch 'Tryibion-no-params-ui' Wojtek Figat 2025-01-12 21:57:17 +01:00
  • 2699755581 Merge branch 'no-params-ui' of https://github.com/Tryibion/FlaxEngine into Tryibion-no-params-ui Wojtek Figat 2025-01-12 21:57:12 +01:00
  • 99b0fbee07 Merge branch 'Tryibion-fix-multiblend-exception' Wojtek Figat 2025-01-12 21:56:32 +01:00
  • f153c67c0e Merge branch 'fix-multiblend-exception' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-multiblend-exception Wojtek Figat 2025-01-12 21:56:28 +01:00
  • fa8857be0e Merge branch 'Tryibion-fix-cpu-profiler-crash' Wojtek Figat 2025-01-12 21:55:44 +01:00
  • ea96418764 Update old Float1010102 to FloatR10G10B10A2 Wojtek Figat 2025-01-12 21:22:53 +01:00
  • d751c6a6c6 Add PackNormal/UnpackNormal and GetInt/SetInt to MeshAccessor Wojtek Figat 2025-01-12 21:22:35 +01:00
  • 344d342610 Update assets Wojtek Figat 2025-01-12 20:31:00 +01:00
  • e75d7ad257 Fix compilation warnings Wojtek Figat 2025-01-12 20:30:43 +01:00
  • 54869f1da0 Adjust label height Wojtek Figat 2025-01-12 17:59:08 +01:00
  • 02df6bafac Update engine assets Wojtek Figat 2025-01-12 01:33:18 +01:00
  • d60f3bdfb1 Add mesh vertex layout and GPU memory size display in model window Wojtek Figat 2025-01-12 01:30:58 +01:00
  • 506efb7538 Merge model and skinned model windows code into shared base class Wojtek Figat 2025-01-12 01:04:56 +01:00
  • 1b97e49ed9 Fix shadow maps rendering regression bug Wojtek Figat 2025-01-11 22:45:18 +01:00
  • b71f803554 Fix regression in particles Wojtek Figat 2025-01-11 22:45:04 +01:00
  • 647d74af0d Fixes for vertex layouts binding into graphics backend Wojtek Figat 2025-01-11 22:44:38 +01:00
  • 237ea121be Add vertex colors to skinned meshes Wojtek Figat 2025-01-11 22:43:15 +01:00
  • a1c46d2e6e Add support for up to 4 texture channels when importing meshes Wojtek Figat 2025-01-11 22:40:20 +01:00
  • 2260236fa6 Fix CPU profiler crash on conversion to ulong. Chandler Cox 2025-01-09 20:55:30 -06:00
  • cb7fc6141d Fix crash in multiblend 2d node when first created. Chandler Cox 2025-01-09 19:40:36 -06:00
  • 77c48c037e Add No parameters UI to particle effect and animated model Chandler Cox 2025-01-09 19:19:30 -06:00
  • 756ba0a533 Fix crash on shadows when using D3D10 Wojtek Figat 2025-01-09 21:46:41 +01:00
  • 99788e4743 More fixes for Vulkan rendering to be on pair with DirectX when it comes to accessing missing vertex buffer components Wojtek Figat 2025-01-09 21:46:22 +01:00
  • ccbcab9793 Fix android build on .net9 and use DotNet version that is found by build tool path. Chandler Cox 2025-01-08 22:11:21 -06:00
  • 3505b8971b Add support for up to 65536 skeleton bones in skinned meshes Wojtek Figat 2025-01-08 18:48:50 +01:00
  • 1f294605a3 Add more Vulkan memory layout safety stages Wojtek Figat 2025-01-08 18:11:47 +01:00
  • 9264db8317 Simplify vertex colors debug draw mode Wojtek Figat 2025-01-08 18:10:48 +01:00
  • 2b2ace0d00 Fixes for Vulkan backend after recent changes Wojtek Figat 2025-01-08 18:09:45 +01:00