Wojtek Figat
|
716e643f2a
|
Fix applying prefab changes to nesting prefab instances
#1256
|
2023-09-10 21:07:41 +02:00 |
|
Wojtek Figat
|
8f7da81621
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Flax.flaxproj
# Source/Editor/Content/Items/AssetItem.cs
|
2023-06-13 15:41:07 +02:00 |
|
Wojtek Figat
|
37bf4bb34f
|
Unify all GetActorsTree usages in Editor
|
2023-06-12 18:25:44 +02:00 |
|
Wojtek Figat
|
f552dd0c28
|
Merge remote-tracking branch 'origin/master' into 1.6
|
2023-06-10 23:29:22 +02:00 |
|
Ruan Lucas
|
dae05e0549
|
improv: copy old curve point data to new curve point
|
2023-05-31 20:11:05 -04:00 |
|
Wojtek Figat
|
1dd8aa3db8
|
Merge remote-tracking branch 'origin/master' into 1.6
|
2023-05-12 18:43:03 +02:00 |
|
Wojtek Figat
|
1af69421fa
|
Fix actor scene tree dragging regression from d813078e91
#1104
|
2023-05-12 18:41:58 +02:00 |
|
Wojtek Figat
|
5a66e90b56
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# .github/workflows/tests.yml
# Source/Engine/Content/JsonAsset.cs
|
2023-05-07 19:46:29 +02:00 |
|
Wojtek Figat
|
bcbbd98898
|
Merge branch 'ensure-prefab-staticflags' of https://github.com/Tryibion/FlaxEngine into Tryibion-ensure-prefab-staticflags
|
2023-05-07 10:46:20 +02:00 |
|
Wojtek Figat
|
3a3e8e2ad5
|
Fix actors spawning in prefab editor
|
2023-05-05 14:18:32 +02:00 |
|
Wojtek Figat
|
22239bc2d1
|
Merge remote-tracking branch 'origin/master' into 1.6
|
2023-05-05 11:41:32 +02:00 |
|
Chandler Cox
|
144287ba1c
|
Add Unload all but this scene option to scene context menu to unload all of the active scenes except for the selected one.
|
2023-05-03 20:38:55 -05:00 |
|
Wojtek Figat
|
390460907d
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
|
2023-04-22 18:59:41 +02:00 |
|
Chandler Cox
|
be204fd2f5
|
Ensure prefab actors static flags match parent flags or keeps it's own.
|
2023-04-19 14:05:51 -05:00 |
|
Chandler Cox
|
3792aa1984
|
Add select actor on script drop, Fix dragging asset into scene tree between nodes.
|
2023-04-17 17:31:21 -05:00 |
|
Wojtek Figat
|
67b373c6df
|
Merge remote-tracking branch 'origin/master' into 1.6
|
2023-04-17 13:18:08 +02:00 |
|
Chandler Cox
|
62a335fab0
|
Fix bug of re-parenting actors if children and parent actors are selected
|
2023-04-14 13:34:43 -05:00 |
|
Chandler Cox
|
d813078e91
|
Made it so the visuals of dragging an actor will only show between the nodes and on the node.
|
2023-04-14 12:55:40 -05:00 |
|
Wojtek Figat
|
4755c42d70
|
Fix .NET generic class typename to match old mono style without inlined assembly name and ver
|
2023-03-27 17:30:48 +02:00 |
|
Wojtek Figat
|
74758f5380
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Tools/Flax.Build/Build/Builder.Projects.cs
# Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
|
2023-03-14 11:52:41 +01:00 |
|
Chandler Cox
|
e6b0cd69ae
|
Small bug fix
|
2023-03-03 13:34:24 -06:00 |
|
Chandler Cox
|
70e9410da0
|
Changed color of tangents when editing a spline to help the user know where the tangents are.
|
2023-03-03 13:25:53 -06:00 |
|
Wojciech Figat
|
eebc4951de
|
Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
|
2023-01-10 15:49:44 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
c48a81a068
|
Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Editor/Managed/ManagedEditor.Internal.cpp
# Source/Engine/Core/Config/LayersAndTagsSettings.cs
|
2022-12-28 18:49:14 +01:00 |
|
Wojtek Figat
|
8762e8ad15
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
|
2022-12-28 16:59:11 +01:00 |
|
Wojciech Figat
|
9a5c105db9
|
Merge branch '1.5' into dotnet7
|
2022-12-21 10:35:58 +01:00 |
|
Wojciech Figat
|
93f0b0e2e8
|
Fix type usage
|
2022-12-19 10:10:26 +01:00 |
|
Wojciech Figat
|
359e7d68d4
|
Add simplified collider for in-built primitive meshes
|
2022-12-12 11:22:15 +01:00 |
|
Chandler Cox
|
ad0aadbf29
|
Changed location of renaming box for ActorTreeNodes to start at the label for better UX.
|
2022-12-08 16:06:39 -06:00 |
|
Wojtek Figat
|
93c0dd704e
|
Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
|
2022-11-21 15:51:57 +01:00 |
|
Wojciech Figat
|
996d38b61d
|
Add scripts dragging support to scene tree for reparenting
|
2022-11-04 12:49:46 +01:00 |
|
Chandler Cox
|
40a04bc5d6
|
Various fixes to prefab tree view. Scrolling like scene view, disable scrolling on renaming, can open CM anywhere in tree panel.
|
2022-10-29 09:14:08 -05:00 |
|
Wojtek Figat
|
b0f4f8d636
|
Code style fix
|
2022-10-12 18:55:24 +02:00 |
|
Chandler Cox
|
95e60ea68e
|
Added scene panel to seperate the tree from the search bar and made the tree not able to scroll when renaming
|
2022-10-10 15:38:30 -05:00 |
|
Wojtek Figat
|
9f7f764359
|
Format code
|
2022-07-18 22:38:01 +02:00 |
|
Wojtek Figat
|
9ff0ad4734
|
Fix order of Large Worlds Real using
|
2022-07-18 20:20:12 +02:00 |
|
Wojtek Figat
|
63c9cdfc31
|
Fix snapping object to the group in Editor to skip trigger volumes
#522
|
2022-07-18 20:14:40 +02:00 |
|
Wojtek Figat
|
9ba117cde3
|
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
|
2022-06-16 10:51:59 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojciech Figat
|
7dd97a2d9f
|
Add decals spawning in editor for drag&drop
|
2022-01-10 17:47:10 +01:00 |
|
Wojtek Figat
|
6f9f2ccdc0
|
Dont sue xd
|
2021-12-16 18:56:18 +01:00 |
|
Wojciech Figat
|
141022caf8
|
Add tooltips to actors in scene tree and to properties General panel header
#182
|
2021-12-09 17:10:34 +01:00 |
|
Wojciech Figat
|
822d8c947e
|
Fix navmesh update when adding/removing navmesh bounds volume
#159
|
2021-12-09 17:03:53 +01:00 |
|
Wojciech Figat
|
983d5dee31
|
Fix tree node navigation with key arrows to be more usable for deep hierarchies
|
2021-12-07 18:23:03 +01:00 |
|
Wojtek Figat
|
74f813ed3e
|
Optimize UI in Editor
|
2021-11-27 13:07:09 +01:00 |
|
Wojtek Figat
|
d8775a3ae5
|
Add Ragdoll Editor utilities for easier ragdoll setup and editing
|
2021-11-04 16:23:04 +01:00 |
|
Wojtek Figat
|
6dfedd219b
|
Minor improvements and fixes for Editor
|
2021-11-04 15:59:06 +01:00 |
|