Wojtek Figat
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5cf1d2b46e
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Code format
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2023-10-06 17:06:17 +02:00 |
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Chandler Cox
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137951201d
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Refactor to use Camera Node.
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2023-09-28 14:09:08 -05:00 |
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Wojtek Figat
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2a8e35d1ff
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Format code #1292
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2023-09-12 14:38:23 +02:00 |
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Wojtek Figat
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f2e6bfdead
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Merge branch 'add_spline_edit_options' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add_spline_edit_options
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2023-09-12 14:26:39 +02:00 |
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Wojtek Figat
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716e643f2a
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Fix applying prefab changes to nesting prefab instances
#1256
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2023-09-10 21:07:41 +02:00 |
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Ruan Lucas
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dc3e71a262
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fix for large worlds
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2023-08-05 21:26:27 -04:00 |
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Ruan Lucas
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f511259a33
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draw spline point size by distance from camera
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2023-07-31 22:43:33 -04:00 |
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Ruan Lucas
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600659e453
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Move DrawSpline from Spline.cpp to SplineNode.cs
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2023-07-31 22:34:50 -04:00 |
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Ruan Lucas
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2b7b80ad38
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makes more easy select a spline point or spline tangent
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2023-07-31 22:05:13 -04:00 |
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Ruan Lucas
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b80682c97e
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set spline points / tangents size by camera distance
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2023-07-31 19:21:26 -04:00 |
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Ruan Lucas
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84bed5b1c9
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Revert "test"
This reverts commit b5eadbc531.
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2023-07-31 14:02:03 -04:00 |
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Ruan Lucas
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b5eadbc531
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test
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2023-07-31 09:06:39 -04:00 |
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Ruan Lucas
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bd8c5985b1
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remove debug
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2023-07-21 22:11:30 -04:00 |
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Ruan Lucas
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f8da0708e1
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add suport to loop spline on set tangent linear
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2023-07-21 22:11:15 -04:00 |
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Ruan Lucas
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2be6a6be9e
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add basic options
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2023-07-18 16:48:15 -04:00 |
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Wojtek Figat
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8f7da81621
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Flax.flaxproj
# Source/Editor/Content/Items/AssetItem.cs
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2023-06-13 15:41:07 +02:00 |
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Wojtek Figat
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37bf4bb34f
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Unify all GetActorsTree usages in Editor
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2023-06-12 18:25:44 +02:00 |
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Wojtek Figat
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f552dd0c28
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-06-10 23:29:22 +02:00 |
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Ruan Lucas
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dae05e0549
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improv: copy old curve point data to new curve point
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2023-05-31 20:11:05 -04:00 |
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Wojtek Figat
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1dd8aa3db8
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-05-12 18:43:03 +02:00 |
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Wojtek Figat
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1af69421fa
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Fix actor scene tree dragging regression from d813078e91
#1104
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2023-05-12 18:41:58 +02:00 |
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Wojtek Figat
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5a66e90b56
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# .github/workflows/tests.yml
# Source/Engine/Content/JsonAsset.cs
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2023-05-07 19:46:29 +02:00 |
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Wojtek Figat
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bcbbd98898
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Merge branch 'ensure-prefab-staticflags' of https://github.com/Tryibion/FlaxEngine into Tryibion-ensure-prefab-staticflags
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2023-05-07 10:46:20 +02:00 |
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Wojtek Figat
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3a3e8e2ad5
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Fix actors spawning in prefab editor
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2023-05-05 14:18:32 +02:00 |
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Wojtek Figat
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22239bc2d1
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-05-05 11:41:32 +02:00 |
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Chandler Cox
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144287ba1c
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Add Unload all but this scene option to scene context menu to unload all of the active scenes except for the selected one.
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2023-05-03 20:38:55 -05:00 |
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Wojtek Figat
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390460907d
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
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2023-04-22 18:59:41 +02:00 |
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Chandler Cox
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be204fd2f5
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Ensure prefab actors static flags match parent flags or keeps it's own.
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2023-04-19 14:05:51 -05:00 |
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Chandler Cox
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3792aa1984
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Add select actor on script drop, Fix dragging asset into scene tree between nodes.
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2023-04-17 17:31:21 -05:00 |
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Wojtek Figat
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67b373c6df
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-04-17 13:18:08 +02:00 |
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Chandler Cox
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62a335fab0
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Fix bug of re-parenting actors if children and parent actors are selected
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2023-04-14 13:34:43 -05:00 |
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Chandler Cox
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d813078e91
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Made it so the visuals of dragging an actor will only show between the nodes and on the node.
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2023-04-14 12:55:40 -05:00 |
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Wojtek Figat
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4755c42d70
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Fix .NET generic class typename to match old mono style without inlined assembly name and ver
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2023-03-27 17:30:48 +02:00 |
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Wojtek Figat
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74758f5380
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Tools/Flax.Build/Build/Builder.Projects.cs
# Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
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2023-03-14 11:52:41 +01:00 |
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Chandler Cox
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e6b0cd69ae
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Small bug fix
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2023-03-03 13:34:24 -06:00 |
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Chandler Cox
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70e9410da0
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Changed color of tangents when editing a spline to help the user know where the tangents are.
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2023-03-03 13:25:53 -06:00 |
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Wojciech Figat
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eebc4951de
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
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2023-01-10 15:49:44 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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c48a81a068
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Editor/Managed/ManagedEditor.Internal.cpp
# Source/Engine/Core/Config/LayersAndTagsSettings.cs
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2022-12-28 18:49:14 +01:00 |
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Wojtek Figat
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8762e8ad15
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
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2022-12-28 16:59:11 +01:00 |
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Wojciech Figat
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9a5c105db9
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Merge branch '1.5' into dotnet7
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2022-12-21 10:35:58 +01:00 |
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Wojciech Figat
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93f0b0e2e8
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Fix type usage
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2022-12-19 10:10:26 +01:00 |
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Wojciech Figat
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359e7d68d4
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Add simplified collider for in-built primitive meshes
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2022-12-12 11:22:15 +01:00 |
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Chandler Cox
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ad0aadbf29
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Changed location of renaming box for ActorTreeNodes to start at the label for better UX.
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2022-12-08 16:06:39 -06:00 |
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Wojtek Figat
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93c0dd704e
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Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
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2022-11-21 15:51:57 +01:00 |
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Wojciech Figat
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996d38b61d
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Add scripts dragging support to scene tree for reparenting
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2022-11-04 12:49:46 +01:00 |
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Chandler Cox
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40a04bc5d6
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Various fixes to prefab tree view. Scrolling like scene view, disable scrolling on renaming, can open CM anywhere in tree panel.
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2022-10-29 09:14:08 -05:00 |
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Wojtek Figat
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b0f4f8d636
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Code style fix
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2022-10-12 18:55:24 +02:00 |
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Chandler Cox
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95e60ea68e
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Added scene panel to seperate the tree from the search bar and made the tree not able to scroll when renaming
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2022-10-10 15:38:30 -05:00 |
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