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d32f690eac
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_font whiteline skip fix
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2024-05-01 18:53:16 +03:00 |
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84da819f30
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_font fixups
_font fixup
_font visject scaling fix
_font scaling dpi fixes
_font fix wrapping
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2024-05-01 18:53:11 +03:00 |
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f29a014aec
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_line render small opt
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2024-05-01 18:53:11 +03:00 |
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a2edead792
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_font cache whitespace
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2024-05-01 18:53:11 +03:00 |
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9d1b65730f
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_font drawtext transform opt
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2024-05-01 18:53:10 +03:00 |
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0c8064fb0c
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_font small opt
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2024-05-01 18:53:10 +03:00 |
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674d5b9709
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_font drawcall opt
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2024-05-01 18:53:09 +03:00 |
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26ae90a999
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_font cached transform
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2024-05-01 18:53:09 +03:00 |
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cad96d8131
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_font writereserve
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2024-05-01 18:53:09 +03:00 |
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df62892725
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_font kerning cache
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2024-05-01 18:53:09 +03:00 |
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43b2348d62
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_font cache v2
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2024-05-01 18:53:08 +03:00 |
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54761f40fe
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_font cache processtext entry
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2024-05-01 18:53:08 +03:00 |
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Wojtek Figat
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261faad93e
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Fix incorrect View Size for 2d character font material
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2024-04-17 16:41:19 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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a2b8312fba
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Cleanup stuff in #2019
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2024-02-18 19:48:43 +01:00 |
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ExMatics HydrogenC
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23b71e7d3e
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Make font fallbacking the default option
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2023-12-03 15:11:47 +08:00 |
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ExMatics HydrogenC
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29eb3954c5
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Create global settings for font fallback
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2023-12-02 17:48:51 +08:00 |
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ExMatics HydrogenC
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d3840bb1f3
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Refractor C++ code structure
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2023-11-30 16:25:32 +08:00 |
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ExMatics HydrogenC
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41bbce56f6
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Add multifont rendering to editor
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2023-11-30 13:41:45 +08:00 |
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ExMatics HydrogenC
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a3bc394e4e
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Fix a bunch of rendering bugs
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2023-11-29 15:04:29 +08:00 |
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ExMatics HydrogenC
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47a25c7828
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Add font fallback
Note: All the `First()` in the code are temperary workarounds to make it work and require refractoring
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2023-11-28 07:17:46 +08:00 |
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Wojtek Figat
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c46ea56af2
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Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
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2023-01-31 14:04:00 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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b33ce8d264
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Add pooled render targets naming for easier GPU memory usage debugging
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2022-12-09 11:26:35 +01:00 |
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Wojtek Figat
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98c29c4a4e
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Optimize compilation time
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2022-12-03 10:42:58 +01:00 |
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Wojciech Figat
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044e141848
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Add Render2D.DrawTexturedTriangles with index buffer
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2022-10-25 15:06:52 +02:00 |
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Wojciech Figat
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4c280ef015
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Fix drawing single character text format
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2022-08-04 14:42:52 +02:00 |
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Wojtek Figat
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7c923198e0
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Minor tweaks to #716
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2022-06-14 19:56:58 +02:00 |
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b89e3bb0ff
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Add "View Size" node for GUI materials
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2022-06-13 22:25:55 +03:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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3d7d52e779
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Fix Vulkan crash when using Blur Panel in Screen Space canvas
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2022-05-13 20:17:06 +02:00 |
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9a0d4ae53b
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Improve font rendering and alignment with custom DPI
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2022-03-27 01:51:20 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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53022ff013
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Fix code quality issues detected by PVS-Studio
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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7ed3c61b53
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Tweaks
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2021-09-01 16:04:10 +02:00 |
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Jean-Baptiste Perrier
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19ee939c5d
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Add Render2D::DrawTexturedTriangles variations
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2021-09-01 06:57:41 +02:00 |
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Wojtek Figat
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72599b18ce
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Fix crash with too big blur strength used in Render2D
#558
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2021-06-30 11:56:42 +02:00 |
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Wojtek Figat
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44433bf3b4
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Add 9-slicking support for UI to draw sprites and textures
#155
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2021-05-29 13:48:00 +02:00 |
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Wojtek Figat
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9a617c630b
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Fix api error
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2021-05-16 18:54:40 +02:00 |
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Wojtek Figat
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dbb42e9805
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Fix minor warnings in shaders
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2021-05-15 14:19:40 +02:00 |
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Wojtek Figat
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42461f1b4a
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Fix crash when drawing 2d sprite with invalid atlas specified
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2021-05-14 11:02:42 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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9ed0138a17
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Fix crash on using Space char in font with no font atlases initialized
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2021-03-14 19:01:42 +01:00 |
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Wojtek Figat
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489e8ddc42
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Format code
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2021-03-01 11:55:31 +01:00 |
|
Jean-Baptiste Perrier
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16056a00e0
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Add inherit param.
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2021-02-28 00:37:30 +01:00 |
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Jean-Baptiste Perrier
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0d82be3ac8
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Current tint mult by previous one.
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2021-02-27 22:43:56 +01:00 |
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Jean-Baptiste Perrier
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f939eec924
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Tweak Render2D Tint.
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2021-02-27 18:18:34 +01:00 |
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Jean-Baptiste Perrier
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ab77e5ef31
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Add Tint to Render2D.
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2021-02-27 18:14:20 +01:00 |
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Wojtek Figat
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cf3ac7a26e
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Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
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2021-02-23 22:29:07 +01:00 |
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