Wojtek Figat
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9d46626641
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Fix new rubberband selection when using arc cam via alt key
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2025-03-11 22:58:01 +01:00 |
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Wojtek Figat
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21c07b7bf3
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Fix regression from f256b0670f
#3277
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2025-03-11 16:41:27 +01:00 |
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Wojtek Figat
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f256b0670f
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Add mouse capture usage for new rubber band selection
#3151
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2025-03-11 13:07:53 +01:00 |
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Wojtek Figat
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a54299a560
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Optimize ViewportRubberBandSelector
#3151
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2025-03-11 13:05:15 +01:00 |
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Chandler Cox
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5ea6e7b49d
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Refactor to ViewportRubberBandSelector class and use actor node virtual methods.
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2025-03-08 09:38:01 -06:00 |
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Chandler Cox
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45a24a05c5
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Add check for if static model has a model.
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2025-01-28 16:22:02 -06:00 |
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Chandler Cox
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16ed7272a7
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Skip not active actors.
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2025-01-28 16:05:19 -06:00 |
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Chandler Cox
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6461ffbd0d
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Skip selecting scene actor.
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2025-01-28 15:58:18 -06:00 |
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Chandler Cox
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abe2482a01
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Use mesh collision proxy if available.
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2025-01-27 18:28:06 -06:00 |
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Chandler Cox
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fc4c2c53fc
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select parent of prefab if it has a prefab link.
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2025-01-26 13:50:07 -06:00 |
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Chandler Cox
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fa06a8cc16
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Fix rubberband taking over when tyring to move objects. Move rubberband out of update method.
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2025-01-26 13:45:31 -06:00 |
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Chandler Cox
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4d4c046556
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small cleanup with uicanvas searching.
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2025-01-25 15:35:07 -06:00 |
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Chandler Cox
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4598cdb2d0
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Fix check for control parent.
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2025-01-25 15:32:18 -06:00 |
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Chandler Cox
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eb43d4813d
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Faster selection, select while dragging, only select if actor box is in rect.
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2025-01-25 15:30:22 -06:00 |
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Chandler Cox
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3b7cb00af2
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Add shift to continue selection
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2025-01-12 21:41:24 -06:00 |
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Chandler Cox
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d0d5ad4657
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Add rubber band select to scene editor viewport for selecting multiple actors.
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2025-01-12 21:33:01 -06:00 |
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Wojtek Figat
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d9aa123bce
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Add custom grid snapping value for translation
#1823
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2024-09-20 18:33:08 +02:00 |
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Wojtek Figat
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a6e8e6f749
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Merge branch 'add-script' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-script
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2024-05-15 12:25:59 +02:00 |
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Chandler Cox
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f22105c2c3
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Allow adding script via drag drop
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2024-05-10 16:58:40 -05:00 |
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Wojtek Figat
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68653fa91f
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Add small code optimizations
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2024-05-10 12:27:28 +02:00 |
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Wojtek Figat
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155b4a3ba9
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Refactor editor gizmo viewports to use shared code for widgets
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2024-03-19 17:53:45 +01:00 |
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Wojtek Figat
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c60244878d
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Add **UI Control gizmo for editing UIs**
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2024-03-16 22:00:40 +01:00 |
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Wojtek Figat
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8d149b94f1
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Refactor editor viepwort camera to unify focusing on selected objects
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2024-03-16 16:46:10 +01:00 |
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Wojtek Figat
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66b68bff27
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Cleanup editor viewports code
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2024-03-12 17:48:16 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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b2d0afd4ef
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Simplify code in #2202 for script type searching
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2024-02-06 11:09:08 +01:00 |
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Chandler Cox
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f306d34a6e
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Add drag drop for actor script items into scenes and prefabs.
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2024-01-23 08:34:15 -06:00 |
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Wojtek Figat
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70a540da4a
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Refactor main editor viewport and prefab viewport to share dragging handling code
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2023-11-20 10:48:16 +01:00 |
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Wojtek Figat
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58b9d76d24
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Editor/Viewport/PrefabWindowViewport.cs
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
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2023-09-28 20:42:54 +02:00 |
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|
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964913013d
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Add shortcut key to gizmo buttons
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2023-09-23 15:23:07 +03:00 |
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|
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17e1afb04a
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Add Editor input option for toggling gizmo transform space
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2023-09-23 15:23:07 +03:00 |
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Wojtek Figat
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8906453b15
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-08-28 09:11:29 +02:00 |
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Chandler Cox
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1286a29462
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Add not closing some cm buttons
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2023-08-19 14:30:08 -05:00 |
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Wojtek Figat
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f088f2b61d
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-08-18 10:33:51 +02:00 |
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Wojtek Figat
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95fdcf01be
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Codestyle fix
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2023-08-14 18:53:11 +02:00 |
|
Ruan Lucas
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be33fc6018
|
improv scroll locked focus
|
2023-08-11 22:31:12 -04:00 |
|
Ruan Lucas
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db806ad500
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fix for large worlds
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2023-08-11 08:28:28 -04:00 |
|
Ruan Lucas
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645977f148
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add scroll to focus
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2023-08-10 22:41:48 -04:00 |
|
Ruan Lucas
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aa3dd14bfc
|
add locked focus
|
2023-08-10 22:24:55 -04:00 |
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Wojtek Figat
|
24c03c0e4b
|
Add cloth painting tools to Editor
|
2023-07-13 23:30:37 +02:00 |
|
Wojtek Figat
|
8a07c486bc
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Refactor Editor gizmo modes ownership to support using them in prefab window
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2023-07-12 12:24:13 +02:00 |
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Wojtek Figat
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12f4dc74d2
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Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
|
2023-04-01 23:34:05 +02:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
e53623e854
|
Fix crash with custom SelectionOutline postfx object in Editor viewport
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2022-11-08 19:52:47 +01:00 |
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Wojtek Figat
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6a61b692aa
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Refactor PostProcessEffect to support C++ scripting
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2022-11-02 20:29:59 +01:00 |
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Wojtek Figat
|
4ba93d9d86
|
Code cleanup #765
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2022-10-29 12:04:42 +02:00 |
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Wojtek Figat
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f67d1412de
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Add undo/redo and navmesh dirtying when using selection rotate shortcut (R key)
#765
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2022-10-29 11:50:16 +02:00 |
|
Preben Eriksen
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148b15d473
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Merge branch 'master' into PE-1.4
|
2022-10-25 09:19:01 +02:00 |
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Wojtek Figat
|
d89e31d155
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Code style fix
#777
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2022-10-23 14:26:06 +02:00 |
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