Wojtek Figat
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7ac2376231
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Simplify code
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2025-01-12 23:57:52 +01:00 |
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Wojtek Figat
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09414f9002
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Add blend space drawing in Multi Blend 2D editor
#1980
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2024-12-10 10:42:40 +01:00 |
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Wojtek Figat
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57628c3d5f
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Refactor Bezier splines drawing and editing to property evaluate value and match curve evaluation
#3051
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2024-12-02 19:10:28 +01:00 |
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Wojtek Figat
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18dc475f40
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/UI/GUI/Common/Button.cs
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2024-09-23 14:11:05 +02:00 |
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Wojtek Figat
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6113af2dc1
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Fix custom 2D clipping mask to properly inherit parent container clip mask
2371
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2024-09-15 23:57:52 +02:00 |
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Wojtek Figat
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a18565fd61
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-23 00:05:00 +02:00 |
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Wojtek Figat
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23f60da40d
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Fix various code issues found using PVS-Studio
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2024-08-22 20:24:52 +02:00 |
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Wojtek Figat
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e0028d5f94
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-06-17 21:53:49 +02:00 |
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Chandler Cox
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488485e23e
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Fix borders not tinting.
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2024-06-14 14:06:49 -05:00 |
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Wojtek Figat
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1e86eff2d3
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Improve GPU constant buffers structures definitions to properly align on new Clang
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2024-06-02 09:52:10 +02:00 |
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Wojtek Figat
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206ff89587
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Add constant buffers alignment for data structures (16-byte boundaries)
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2024-05-23 13:58:46 +02:00 |
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97454fc82e
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Fix drawing an extra character with Render2D.DrawText
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2024-05-07 20:10:05 +03:00 |
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Wojtek Figat
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261faad93e
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Fix incorrect View Size for 2d character font material
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2024-04-17 16:41:19 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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a2b8312fba
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Cleanup stuff in #2019
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2024-02-18 19:48:43 +01:00 |
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ExMatics HydrogenC
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23b71e7d3e
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Make font fallbacking the default option
|
2023-12-03 15:11:47 +08:00 |
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ExMatics HydrogenC
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29eb3954c5
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Create global settings for font fallback
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2023-12-02 17:48:51 +08:00 |
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ExMatics HydrogenC
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d3840bb1f3
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Refractor C++ code structure
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2023-11-30 16:25:32 +08:00 |
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ExMatics HydrogenC
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41bbce56f6
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Add multifont rendering to editor
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2023-11-30 13:41:45 +08:00 |
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ExMatics HydrogenC
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a3bc394e4e
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Fix a bunch of rendering bugs
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2023-11-29 15:04:29 +08:00 |
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ExMatics HydrogenC
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47a25c7828
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Add font fallback
Note: All the `First()` in the code are temperary workarounds to make it work and require refractoring
|
2023-11-28 07:17:46 +08:00 |
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Wojtek Figat
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c46ea56af2
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Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
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2023-01-31 14:04:00 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
|
9626e9bbb6
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Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
b33ce8d264
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Add pooled render targets naming for easier GPU memory usage debugging
|
2022-12-09 11:26:35 +01:00 |
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Wojtek Figat
|
98c29c4a4e
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Optimize compilation time
|
2022-12-03 10:42:58 +01:00 |
|
Wojciech Figat
|
044e141848
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Add Render2D.DrawTexturedTriangles with index buffer
|
2022-10-25 15:06:52 +02:00 |
|
Wojciech Figat
|
4c280ef015
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Fix drawing single character text format
|
2022-08-04 14:42:52 +02:00 |
|
Wojtek Figat
|
7c923198e0
|
Minor tweaks to #716
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2022-06-14 19:56:58 +02:00 |
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b89e3bb0ff
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Add "View Size" node for GUI materials
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2022-06-13 22:25:55 +03:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
|
3d7d52e779
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Fix Vulkan crash when using Blur Panel in Screen Space canvas
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2022-05-13 20:17:06 +02:00 |
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9a0d4ae53b
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Improve font rendering and alignment with custom DPI
|
2022-03-27 01:51:20 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
53022ff013
|
Fix code quality issues detected by PVS-Studio
|
2021-09-21 18:23:31 +02:00 |
|
Wojtek Figat
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7ed3c61b53
|
Tweaks
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2021-09-01 16:04:10 +02:00 |
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Jean-Baptiste Perrier
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19ee939c5d
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Add Render2D::DrawTexturedTriangles variations
|
2021-09-01 06:57:41 +02:00 |
|
Wojtek Figat
|
72599b18ce
|
Fix crash with too big blur strength used in Render2D
#558
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2021-06-30 11:56:42 +02:00 |
|
Wojtek Figat
|
44433bf3b4
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Add 9-slicking support for UI to draw sprites and textures
#155
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2021-05-29 13:48:00 +02:00 |
|
Wojtek Figat
|
9a617c630b
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Fix api error
|
2021-05-16 18:54:40 +02:00 |
|
Wojtek Figat
|
dbb42e9805
|
Fix minor warnings in shaders
|
2021-05-15 14:19:40 +02:00 |
|
Wojtek Figat
|
42461f1b4a
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Fix crash when drawing 2d sprite with invalid atlas specified
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2021-05-14 11:02:42 +02:00 |
|
Wojtek Figat
|
0e75dba142
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Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
|
9ed0138a17
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Fix crash on using Space char in font with no font atlases initialized
|
2021-03-14 19:01:42 +01:00 |
|
Wojtek Figat
|
489e8ddc42
|
Format code
|
2021-03-01 11:55:31 +01:00 |
|
Jean-Baptiste Perrier
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16056a00e0
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Add inherit param.
|
2021-02-28 00:37:30 +01:00 |
|
Jean-Baptiste Perrier
|
0d82be3ac8
|
Current tint mult by previous one.
|
2021-02-27 22:43:56 +01:00 |
|
Jean-Baptiste Perrier
|
f939eec924
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Tweak Render2D Tint.
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2021-02-27 18:18:34 +01:00 |
|
Jean-Baptiste Perrier
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ab77e5ef31
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Add Tint to Render2D.
|
2021-02-27 18:14:20 +01:00 |
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Wojtek Figat
|
cf3ac7a26e
|
Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
|
2021-02-23 22:29:07 +01:00 |
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