Wojtek Figat
|
2a8e35d1ff
|
Format code #1292
|
2023-09-12 14:38:23 +02:00 |
|
Ruan Lucas
|
dc3e71a262
|
fix for large worlds
|
2023-08-05 21:26:27 -04:00 |
|
Ruan Lucas
|
f511259a33
|
draw spline point size by distance from camera
|
2023-07-31 22:43:33 -04:00 |
|
Ruan Lucas
|
600659e453
|
Move DrawSpline from Spline.cpp to SplineNode.cs
|
2023-07-31 22:34:50 -04:00 |
|
Ruan Lucas
|
2b7b80ad38
|
makes more easy select a spline point or spline tangent
|
2023-07-31 22:05:13 -04:00 |
|
Ruan Lucas
|
b80682c97e
|
set spline points / tangents size by camera distance
|
2023-07-31 19:21:26 -04:00 |
|
Ruan Lucas
|
84bed5b1c9
|
Revert "test"
This reverts commit b5eadbc531.
|
2023-07-31 14:02:03 -04:00 |
|
Ruan Lucas
|
b5eadbc531
|
test
|
2023-07-31 09:06:39 -04:00 |
|
Ruan Lucas
|
bd8c5985b1
|
remove debug
|
2023-07-21 22:11:30 -04:00 |
|
Ruan Lucas
|
f8da0708e1
|
add suport to loop spline on set tangent linear
|
2023-07-21 22:11:15 -04:00 |
|
Ruan Lucas
|
2be6a6be9e
|
add basic options
|
2023-07-18 16:48:15 -04:00 |
|
Wojtek Figat
|
f552dd0c28
|
Merge remote-tracking branch 'origin/master' into 1.6
|
2023-06-10 23:29:22 +02:00 |
|
Ruan Lucas
|
dae05e0549
|
improv: copy old curve point data to new curve point
|
2023-05-31 20:11:05 -04:00 |
|
Wojtek Figat
|
3a3e8e2ad5
|
Fix actors spawning in prefab editor
|
2023-05-05 14:18:32 +02:00 |
|
Wojtek Figat
|
22239bc2d1
|
Merge remote-tracking branch 'origin/master' into 1.6
|
2023-05-05 11:41:32 +02:00 |
|
Chandler Cox
|
144287ba1c
|
Add Unload all but this scene option to scene context menu to unload all of the active scenes except for the selected one.
|
2023-05-03 20:38:55 -05:00 |
|
Wojtek Figat
|
74758f5380
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Tools/Flax.Build/Build/Builder.Projects.cs
# Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
|
2023-03-14 11:52:41 +01:00 |
|
Chandler Cox
|
e6b0cd69ae
|
Small bug fix
|
2023-03-03 13:34:24 -06:00 |
|
Chandler Cox
|
70e9410da0
|
Changed color of tangents when editing a spline to help the user know where the tangents are.
|
2023-03-03 13:25:53 -06:00 |
|
Wojciech Figat
|
eebc4951de
|
Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
|
2023-01-10 15:49:44 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
9a5c105db9
|
Merge branch '1.5' into dotnet7
|
2022-12-21 10:35:58 +01:00 |
|
Wojciech Figat
|
93f0b0e2e8
|
Fix type usage
|
2022-12-19 10:10:26 +01:00 |
|
Wojciech Figat
|
359e7d68d4
|
Add simplified collider for in-built primitive meshes
|
2022-12-12 11:22:15 +01:00 |
|
Wojtek Figat
|
9f7f764359
|
Format code
|
2022-07-18 22:38:01 +02:00 |
|
Wojtek Figat
|
9ff0ad4734
|
Fix order of Large Worlds Real using
|
2022-07-18 20:20:12 +02:00 |
|
Wojtek Figat
|
63c9cdfc31
|
Fix snapping object to the group in Editor to skip trigger volumes
#522
|
2022-07-18 20:14:40 +02:00 |
|
Wojtek Figat
|
9ba117cde3
|
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
|
2022-06-16 10:51:59 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
6f9f2ccdc0
|
Dont sue xd
|
2021-12-16 18:56:18 +01:00 |
|
Wojciech Figat
|
822d8c947e
|
Fix navmesh update when adding/removing navmesh bounds volume
#159
|
2021-12-09 17:03:53 +01:00 |
|
Wojtek Figat
|
d8775a3ae5
|
Add Ragdoll Editor utilities for easier ragdoll setup and editing
|
2021-11-04 16:23:04 +01:00 |
|
Wojtek Figat
|
d5f9e18107
|
Use automatic target anchor for new ragdolls to make it easier for setup
|
2021-11-04 12:17:52 +01:00 |
|
Wojtek Figat
|
0f997dbc75
|
Add automatic preserving of basic joint properties when converting between types in Editor
|
2021-11-03 19:35:49 +01:00 |
|
Wojtek Figat
|
4875bfb336
|
Add Ragdoll support and ragdolls generation utility to Animated Model context menu
|
2021-11-03 19:24:59 +01:00 |
|
Wojtek Figat
|
eab9a2c0ac
|
Adjust scene node context menu
|
2021-08-19 13:06:15 +02:00 |
|
Wojtek Figat
|
7822266029
|
Add option to select scene asset from Scene tree window
|
2021-08-19 13:06:14 +02:00 |
|
Wojtek Figat
|
3115643397
|
Add option to Scene context menu to unload it
|
2021-08-10 16:32:00 +02:00 |
|
Wojtek Figat
|
d2ac0429d3
|
Fix order when pasting UI Controls
#487
|
2021-04-29 15:22:36 +02:00 |
|
Wojtek Figat
|
55155630ca
|
Fix duplicating spline
#452
|
2021-04-12 21:06:34 +02:00 |
|
Wojtek Figat
|
77f9716932
|
Fix selecting spline points
#409
|
2021-03-30 22:27:24 +02:00 |
|
Wojtek Figat
|
97fd733c3e
|
Fix issue when spline point is deleted externally while being selected
#393
|
2021-03-26 22:00:15 +01:00 |
|
Wojtek Figat
|
19c83e3b6e
|
Add Sprite Render actor for sprites drawing
|
2021-02-23 13:23:22 +01:00 |
|
Wojtek Figat
|
6d7bd78816
|
Optimize automatic navmesh rebuild in editor for navmesh relevant actors only
|
2021-02-19 13:02:27 +01:00 |
|
Wojtek Figat
|
9ee6104706
|
Add Add mesh collider option to Static Model context menu
|
2021-02-18 11:12:09 +01:00 |
|
Wojtek Figat
|
8661091337
|
Add Spline Rope Body actor for ropes, chains and cables physics
|
2021-02-12 15:16:04 +01:00 |
|
Wojtek Figat
|
34b6cfebc3
|
Fix navmesh update on some spline editing operations
|
2021-02-12 12:20:58 +01:00 |
|
Wojtek Figat
|
17d0f40e1c
|
Add automatic navmesh update when editing spline with navmesh-relevant collider
|
2021-02-12 11:27:13 +01:00 |
|