Commit Graph

13078 Commits

Author SHA1 Message Date
Wojtek Figat
e2fbd83086 Optimize VariantType name allocs to use static type when possible 2026-03-30 21:56:01 +02:00
Wojtek Figat
d96e1297f7 Optimize MMethod::GetParameterIsOut to cache all parameters in a single bit-flag 2026-03-30 19:56:32 +02:00
Wojtek Figat
2748216190 Fix using Dictionary as virtual method parameter in scripting bindings 2026-03-30 19:55:44 +02:00
Wojtek Figat
b2457b6ee6 Fix Variant array element typename 2026-03-30 19:55:13 +02:00
Wojtek Figat
bf20f5d2bf Fix scripting bindings in searching virtual methods to invoke when there is a name and parameter count collision
#3649
2026-03-30 19:54:47 +02:00
Wojtek Figat
767854a2af Fix shader error when using Position Offset in deformable material
#4028
2026-03-30 10:18:15 +02:00
Wojtek Figat
243173df3c Fix pasted ghost prefab objects when paste target is not defined
#3945
2026-03-30 10:14:50 +02:00
Wojtek Figat
408c6d96b1 Minor imporvements 2026-03-30 10:14:25 +02:00
Wojtek Figat
039407b6ee Fix broken prefab linkage when duplicating nested prefab instance root
#3945
2026-03-30 10:14:07 +02:00
Wojtek Figat
71ff0c6362 Fix root linkage for prefab instances copy pasted in Editor
#3945
2026-03-30 10:13:25 +02:00
Wojtek Figat
b3aeab777f Fix invalid CanRenderer when canvas actor is gone
#3945
2026-03-30 00:13:49 +02:00
Wojtek Figat
b8110e9db3 Add = to text box separators 2026-03-30 00:13:24 +02:00
Wojtek Figat
f500fcd6fd Optimize actors copy/paste data to use a single JSON for all objects
#3945
2026-03-28 23:39:43 +01:00
Wojtek Figat
095f7277e2 Minor fixes 2026-03-28 15:13:52 +01:00
Wojtek Figat
76378156f7 Fix crash when applying prefab changes
#3755
2026-03-28 00:31:46 +01:00
Wojtek Figat
c12948c6cc Fix crash when applying prefab changes using default instance (invalid)
#3754
2026-03-28 00:04:03 +01:00
Wojtek Figat
e99dc8dce4 Fix missing doc warning 2026-03-27 23:54:43 +01:00
Wojtek Figat
258ba233d5 Attempt to fix time precision issue in long game run
#3865
2026-03-27 23:52:11 +01:00
Wojtek Figat
2b538e4864 Fix direction gizmo size on different FOV and fix event
#4025
2026-03-27 23:19:27 +01:00
Wojtek Figat
a0dc300a7b Merge branch 'Tryibion-add-content-tree-view' 2026-03-27 22:20:19 +01:00
Chandler Cox
6c4fc44163 Fix arrow rect issue. 2026-03-27 10:59:06 -05:00
Chandler Cox
a41f2e9260 Merge branch 'master' into add-content-tree-view 2026-03-27 10:48:08 -05:00
Wojtek Figat
0e1c5cd6f8 Bump up build number 2026-03-27 11:16:25 +01:00
Wojtek Figat
8f50d9faec Fix terrain collision geometry order to match heights buffer
#3844
2026-03-27 11:06:11 +01:00
Wojtek Figat
5249864af4 Merge branch 'xxSeys1-DirectionGizmoPolish' 2026-03-27 10:40:01 +01:00
Wojtek Figat
3e5ceb1e1e Merge branch 'DirectionGizmoPolish' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DirectionGizmoPolish 2026-03-27 10:39:11 +01:00
Wojtek Figat
ed46025a11 Merge branch 'xxSeys1-112InIssueTemplate' 2026-03-27 10:35:14 +01:00
Wojtek Figat
706b24e1c8 Merge branch '112InIssueTemplate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-112InIssueTemplate 2026-03-27 10:35:09 +01:00
Wojtek Figat
f5651de725 Add NDK 27 as minimum for Android to fix 16kb page alignment issue on libc++_shared.so 2026-03-27 10:16:32 +01:00
Wojtek Figat
58586ca4f0 Add small improvement to terrain normals 2026-03-26 17:17:13 +01:00
Wojtek Figat
09a0573932 Fix MeshAccessor.Stream count for items not aligned to buffer start 2026-03-26 17:14:14 +01:00
Wojtek Figat
b6789ee523 Add various improvements to MeshAccessor such as ComputeNormals and ComputeTangents
https://forum.flaxengine.com/t/how-to-create-procedural-generated-geometry-using-meshaccessor/2420
2026-03-26 17:13:46 +01:00
Wojtek Figat
f1b6c13ba9 Fix PixelFormatSampler.Write` in C# to actually work 2026-03-26 15:33:55 +01:00
Wojtek Figat
ccc8d209da Fix MeshAccessor to validate buffer existence in C# API 2026-03-26 15:33:14 +01:00
Wojtek Figat
e624e1ba69 Fix missing Custom Global Code code generation in Defines stage 2026-03-26 14:14:15 +01:00
Wojtek Figat
d0cc88f82a Try to fix random hdiutil failure in Continuous Delivery on Github Action 2026-03-26 14:08:03 +01:00
Wojtek Figat
a48ce78733 Fix crash when loading CollisionData before physics init
#3971
2026-03-26 12:28:31 +01:00
Wojtek Figat
0f09cad1cf Update PhysX with new slim Build
Rebuild for win64 and android only
2026-03-26 09:33:56 +01:00
Wojtek Figat
f92ec30e1b Fix crash when using convex mesh collider with negative scale
#3853
2026-03-26 09:26:42 +01:00
Wojtek Figat
a9fbbaa88e Fix spawned in Editor actor RigidBody to never be static 2026-03-26 09:21:54 +01:00
Saas
3db3eb58a3 add Flax 1.12 to bug report template and tweak wording for some things 2026-03-25 23:16:27 +01:00
Saas
e455c874c6 tweak Z axis color and add brightness option
https://discord.com/channels/437989205315158016/509056735844106251/1486480204242096369
2026-03-25 22:57:17 +01:00
Wojtek Figat
32af903a2d Fix crash when exporting terrain that has missing patch data 2026-03-25 22:31:53 +01:00
Wojtek Figat
c12553812c Update Terrain scripting API 2026-03-25 22:31:36 +01:00
Saas
c9df03d293 fix viewport orientation when clicking on axis 2026-03-25 22:15:38 +01:00
Saas
c71e1d78e0 polish direction gizmo
- slightly change appearance to be more functional and more pleasant on the eyes
- add options to customize appearance in Viewport editor options
2026-03-25 22:12:16 +01:00
Wojtek Figat
a84109df2c Add UnusedStorageLifetime for asset file TTL
#3931
2026-03-25 21:30:07 +01:00
Wojtek Figat
9d0e4e9768 Fix potential stack overflow inside CustomEditor.RebuildLayout
#3720
2026-03-25 18:51:12 +01:00
Wojtek Figat
3f2e6d82c9 Fix regression from 21e2c830e5 when reimport Animation
#3937
2026-03-25 18:44:56 +01:00
Wojtek Figat
56b208ad85 Merge branch 'Tryibion-direction-gizmo' 2026-03-25 18:11:40 +01:00