Commit Graph

  • 6ff3e0f488 Various improvements to macOS platform Wojtek Figat 2023-10-22 20:06:54 +02:00
  • ccf6c28b02 Add interval to Apple autoreleasepool Wojtek Figat 2023-10-22 19:55:20 +02:00
  • fff8a1e8a6 Optimize actor search Mr. Capybara 2023-10-22 13:26:07 -04:00
  • c88e184df3 Fix crash when window gets removed during windows update loop Wojtek Figat 2023-10-22 15:56:25 +02:00
  • 1280e61af0 Add IsDebuggerPresent for macOS and iOS platforms Wojtek Figat 2023-10-22 15:33:21 +02:00
  • 9fa0b174f5 Fix deprecation warnings on Apple Wojtek Figat 2023-10-22 15:32:56 +02:00
  • ea00a448ef - Minor cleanup Nils Hausfeld 2023-10-22 12:54:14 +02:00
  • 7b2058d1b2 - Added alternative titles to some nodes Nils Hausfeld 2023-10-22 12:37:51 +02:00
  • 78aae0da5a Better handling stopping/resetting non-looping effect. Chandler Cox 2023-10-21 17:22:02 -05:00
  • 7d9991999d Better fix. Chandler Cox 2023-10-21 14:08:23 -05:00
  • ad15c5b2fc Fix particles effect not being able to just call play if islooped is false. Chandler Cox 2023-10-21 13:36:39 -05:00
  • ba31627ae0 Merge remote-tracking branch 'upstream/master' into Visject-CommentOrder Nils Hausfeld 2023-10-21 16:06:44 +02:00
  • ec7840f36b - New comments now get spawned on top of other comments - Commenting other comments now puts the spawned comment below the child comments - Added Order Value to comments to serialize order - Added backwards compatiblity to older editor versions - Cleanup - XML Comments Nils Hausfeld 2023-10-21 16:06:28 +02:00
  • 21f2e59d12 Add drag&drop support to macOS Wojtek Figat 2023-10-21 15:36:38 +02:00
  • dcbc917b7d Add local util script to ignored on macOS Wojtek Figat 2023-10-21 15:13:36 +02:00
  • fa8b92a456 Adding the ability to order comments in visject Nils Hausfeld 2023-10-21 14:18:30 +02:00
  • 432f6d5402 Merge branch 'master' into Visject-ConvertConstantToParameter Nils Hausfeld 2023-10-21 13:11:51 +02:00
  • 571f8febf4 - Moved convertible node file out of archetypes folder into surface folder to be more in line of the project structure (other special nodes like surfacecomment are also just in the surface folder) - Cleanup Nils Hausfeld 2023-10-21 13:11:42 +02:00
  • 08a6a2b6dc Fix potential crashes on macOS due to missing window inside view event Wojtek Figat 2023-10-21 13:04:33 +02:00
  • ba39938ed5 Update Flax icon for macOS to match design guidelines Wojtek Figat 2023-10-21 12:44:43 +02:00
  • ab49457944 Add log for build command invoke in deployer Wojtek Figat 2023-10-21 12:44:25 +02:00
  • c371a5b78c - Removed Quaternion and Transform from material parameter types since they are not supported Nils Hausfeld 2023-10-20 12:55:54 +02:00
  • 3188798152 Merge branch 'MineBill-remember-hierarchy-expanded' Wojtek Figat 2023-10-20 12:33:15 +02:00
  • 5cafe1c328 Merge branch 'remember-hierarchy-expanded' of https://github.com/MineBill/FlaxEngine into MineBill-remember-hierarchy-expanded Wojtek Figat 2023-10-20 12:33:08 +02:00
  • ad7c7d7360 Merge branch 'MineBill-fix-module-names' Wojtek Figat 2023-10-20 12:29:06 +02:00
  • 70200b5608 Merge branch 'fix-module-names' of https://github.com/MineBill/FlaxEngine into MineBill-fix-module-names Wojtek Figat 2023-10-20 12:29:00 +02:00
  • e796d9ea6f Further improve a989173e2d Wojtek Figat 2023-10-20 11:22:22 +02:00
  • a5aaa92d62 Bump up build number Wojtek Figat 2023-10-20 00:28:28 +02:00
  • 4e9a739a52 Update GPU particle emitter graph version after recent changes Wojtek Figat 2023-10-20 00:28:13 +02:00
  • 7906e26fe0 Limit what characters module names can contain. MineBill 2023-10-20 00:19:32 +03:00
  • 770d21566a Add macOS disk image notarization Wojtek Figat 2023-10-19 23:13:05 +02:00
  • 418e220c00 Add proper codesigning for the Editor app for macOS Wojtek Figat 2023-10-19 22:40:42 +02:00
  • 9f98a5304f Merge remote-tracking branch 'origin/master' Wojtek Figat 2023-10-19 19:13:18 +02:00
  • a8f961c438 Add cook&run support for macOS and Linux Wojtek Figat 2023-10-19 19:09:32 +02:00
  • 2bb8c82329 Add support for packaging editor with bundled platform data Wojtek Figat 2023-10-19 19:09:06 +02:00
  • 70ccc79d54 change button order Mr. Capybara 2023-10-19 12:33:23 -04:00
  • c773c3e8fc Collapse/Expand all node in the tree if the user is pressing the Alt key. MineBill 2023-10-19 18:55:58 +03:00
  • 2f3685c161 Use PrefabObjectID when setting/getting the actor expanded value for prefabs. MineBill 2023-10-19 18:43:13 +03:00
  • 7cb4d27979 - Minor cleanup and comments Nils Hausfeld 2023-10-19 17:23:34 +02:00
  • fdda42e504 Merge remote-tracking branch 'upstream/master' into Visject-ConvertConstantToParameter Nils Hausfeld 2023-10-19 17:09:49 +02:00
  • 0ea00a09ca Fix regression from 3e7368b1cb to remove scene lock when spawning actors in async Wojtek Figat 2023-10-19 15:29:26 +02:00
  • a989173e2d Fix UnitsToText to properly print string with 2 decimal places Wojtek Figat 2023-10-19 15:16:14 +02:00
  • 6f60218bec Optimize various rendering stages to skip loading shader when effect is disables Wojtek Figat 2023-10-19 15:07:03 +02:00
  • 4efbed91a4 - Fixed a bug where the wrong boxes got connected - Cleanup Nils Hausfeld 2023-10-19 14:34:10 +02:00
  • c0fa858dd0 Fix warning on missing windows layout file when loading default layout Wojtek Figat 2023-10-19 14:25:37 +02:00
  • ad6affc863 - More cleanup Nils Hausfeld 2023-10-19 14:17:28 +02:00
  • aafdc64b68 - Cleanup - Typo Nils Hausfeld 2023-10-19 14:14:51 +02:00
  • 41a7aff6d7 - Converting to parameter now also works in Particle and Visual Scripting editor Nils Hausfeld 2023-10-19 14:10:10 +02:00
  • 9bd002ea33 Merge remote-tracking branch 'upstream/master' into Visject-ConvertConstantToParameter Nils Hausfeld 2023-10-19 14:03:10 +02:00
  • 3afb6cc88e - Renamed ConstantNode to ConvertableNode - Moved ConvertableNode into it's own class - Added support for custom conversion code (currently only used by rotation) - Added support for Texture, Normal Map, Cube Texture, Uint, Double, String, Quaternion/Rotation Nils Hausfeld 2023-10-19 14:02:46 +02:00
  • b2ba40b082 Add button to reload scenes Mr. Capybara 2023-10-18 20:34:39 -04:00
  • 6fb411cee3 Fix terrain painting. MineBill 2023-10-19 01:05:34 +03:00
  • 6c45141ef9 Add dmg file building for macOS Editor deployment Wojtek Figat 2023-10-18 22:10:46 +02:00
  • f373c867a7 Improve Game Cooker label text when platform data is missing Wojtek Figat 2023-10-18 21:57:35 +02:00
  • 5181db8a0e Fix vscode default build task to favor current architecture (eg. arm64 for Editor on macOS) Wojtek Figat 2023-10-18 21:51:36 +02:00
  • 2537855aa3 Merge branch 'master' into Visject-ConvertConstantToParameter Nils Hausfeld 2023-10-18 18:33:08 +02:00
  • 55ad5ae367 Build Editor bindings only when generating editor project files Wojtek Figat 2023-10-18 16:17:19 +02:00
  • 040c9c20ac Merge branch 'master' into 1.8 Wojtek Figat 2023-10-18 12:57:28 +02:00
  • 24790b18ce Fix typo in shader Wojtek Figat 2023-10-18 12:56:48 +02:00
  • 8b096a9286 Fixes Wojtek Figat 2023-10-18 10:52:36 +02:00
  • 2d0eabc8be Fix deadlock in Foliage::GetFoliageTypeInstancesCount Wojtek Figat 2023-10-17 23:20:30 +02:00
  • 387e30a1dc Fix compilation regression Wojtek Figat 2023-10-17 23:13:05 +02:00
  • 52a621de42 Add color, emissive and opacity parameters setup for auto-imported material instances Wojtek Figat 2023-10-17 22:45:22 +02:00
  • c457087612 Optimize memory allocation when using Sprite size during 2D rendering Wojtek Figat 2023-10-17 22:44:15 +02:00
  • 1cbf867fc7 Hide build scenes data toolbar button when none action is set and fix tooltip for cook and run action Wojtek Figat 2023-10-17 22:43:43 +02:00
  • 8d9f4d72f5 Various stability improvements for Editor Wojtek Figat 2023-10-17 22:42:47 +02:00
  • 90427da42f Add SubAssetFolder to model import option to redirect auto-imported materials and textures location Wojtek Figat 2023-10-17 09:59:21 +02:00
  • cebae5c4e1 Add foreach loop support to Span type Wojtek Figat 2023-10-17 09:53:48 +02:00
  • d92c7af2cf Fix debug file access race-conditions when importing many materials at once Wojtek Figat 2023-10-17 09:53:06 +02:00
  • 447030f53a - Spawned get parameter node now reconnects to all boxes from the converted node Nils Hausfeld 2023-10-16 20:19:18 +02:00
  • a96445d8bb Merge branch 'master' into Visject-ConvertConstantToParameter Nils Hausfeld 2023-10-16 19:34:22 +02:00
  • 582cf94198 Fix setting up prefab objects ids mapping for nested prefabs to link cross-object references correctly Wojtek Figat 2023-10-16 16:37:44 +02:00
  • 3e7368b1cb Fix HandleObjectDeserializationError to be editor or dev only and thread-safe Wojtek Figat 2023-10-16 16:36:52 +02:00
  • 30d510f073 Fix models in toolbox Wojtek Figat 2023-10-16 16:34:55 +02:00
  • 50d47fe801 Fix asset load to trigger loading task within mutex to prevent race conditions when loading the same prefab from many threads at once Wojtek Figat 2023-10-16 16:10:57 +02:00
  • 036ad570cd Fix warning when dotnet cache file is missing Wojtek Figat 2023-10-16 11:20:49 +02:00
  • d25954725f Add excluding GPU swapchain present time from CPU draw time in profiling tool Wojtek Figat 2023-10-16 10:58:07 +02:00
  • db6b98ecd1 Add ProfilerGPU.Enabled to manually toggle GPU timings Wojtek Figat 2023-10-16 10:29:44 +02:00
  • ad2bd2ce51 Merge branch 'nothingTVatYT-master' Wojtek Figat 2023-10-16 10:03:23 +02:00
  • 0c6e2935d1 Merge branch 'master' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-master Wojtek Figat 2023-10-16 10:03:16 +02:00
  • 48a5fe54e8 keep auto-close for non-Linux platforms nothingTVatYT 2023-10-16 01:13:06 +02:00
  • c42a264944 removed a left over debug statement nothingTVatYT 2023-10-16 01:08:47 +02:00
  • d1b2b64cd1 fix color picker (signal handler + alpha channel) nothingTVatYT 2023-10-15 21:43:15 +02:00
  • 86c2406d52 Clean up code. Chandler Cox 2023-10-15 13:34:09 -05:00
  • 9c60da278f Small change to dictionary. Small changes to collections. Chandler Cox 2023-10-15 13:31:35 -05:00
  • 88f718709b Add data sent/receive rate charts to the network profiler in Editor Wojtek Figat 2023-10-15 20:13:34 +02:00
  • 148ced5a55 Fix compilation Wojtek Figat 2023-10-15 19:04:35 +02:00
  • e4941e5b00 Add asset loading task state check on fail Wojtek Figat 2023-10-15 18:46:15 +02:00
  • 8f941c3679 Merge branch 'Vizepi-master' Wojtek Figat 2023-10-15 18:08:35 +02:00
  • c511ea6d23 Merge branch 'master' of https://github.com/Vizepi/FlaxEngine into Vizepi-master Wojtek Figat 2023-10-15 18:08:20 +02:00
  • bcdd6c0551 Fix FlaxEngine C#-project getting built twice in engine solution Ari Vuollet 2023-10-15 16:15:51 +03:00
  • ff7e6d82f8 Hide exception when build errors occurs in referenced targets Ari Vuollet 2023-10-11 21:42:45 +03:00
  • 5b3e09baec Build C# projects in VS/Rider solution configurations Ari Vuollet 2023-10-11 21:42:06 +03:00
  • 0d7e7c30ca Run Flax.Build when building main C# project Ari Vuollet 2023-10-11 21:40:38 +03:00
  • 00dc5d44d4 #1716 Do not rebuild contexts twice in a row Vizepi 2023-10-15 12:24:25 +02:00
  • f8f1a66ab9 Fix multi-line logs on Windows regression from cf94cd937a Wojtek Figat 2023-10-15 10:12:33 +02:00
  • 22395ce9c3 Merge branch 'GoaLitiuM-delay_dirty_rebuild' Wojtek Figat 2023-10-15 09:57:56 +02:00
  • ab6acbc759 Merge branch 'delay_dirty_rebuild' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-delay_dirty_rebuild Wojtek Figat 2023-10-15 09:57:47 +02:00
  • 0f5a177be2 Improve collection editor. Chandler Cox 2023-10-14 21:32:58 -05:00
  • 660c0660e2 Delay compiler and project generation after large file operations Ari Vuollet 2023-10-14 20:52:56 +03:00