Wojtek Figat
7737dbc77f
Various minor fixes
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#3866
2026-04-01 15:58:31 +02:00
Wojtek Figat
9d9d582598
Add undo to preserve connections when changing parameter in param node
2026-04-01 09:50:02 +02:00
Wojtek Figat
f1796dc8c8
Fix and improve layout of various Visject nodes and elements
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#3866
2026-04-01 09:49:29 +02:00
Wojtek Figat
ebb4ff1dc2
Move UseFixedSize property from node archetype to flags and optimize unnecessary layouts during node loading
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#3866
2026-03-31 22:47:10 +02:00
Wojtek Figat
ea5e7f1416
Add hover highlight to Visject surface boxes
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#3866
2026-03-31 21:46:21 +02:00
Wojtek Figat
917e62621d
Restore textures background back to Visject surface
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#3866
2026-03-31 21:45:29 +02:00
Wojtek Figat
a88e3265cd
Merge branch 'VISjectIsNowMoreVISuallyAppealingAndLegible' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-VISjectIsNowMoreVISuallyAppealingAndLegible
2026-03-31 15:16:55 +02:00
Wojtek Figat
b2d1d0f1d9
Fix sending replication message to newly connected clients for objects that were not spawned
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#4029
2026-03-31 13:13:33 +02:00
Wojtek Figat
c6204fc274
Fix binary asset dependencies tracking when dependent asset gets loaded later on
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#3951
Adds additional cache for dependencies tracking to update them when other asset gets loaded later on.
Remove critical-section from `LoadAssetTask` that was causing some deadlocks (data access is already atomic there).
2026-03-31 12:03:18 +02:00
Wojtek Figat
8b383d4dbe
Fix regression on Large Worlds build and bunch of warnings
2026-03-30 23:50:03 +02:00
Wojtek Figat
7b695bf6bf
Fix compilation regression
2026-03-30 22:44:38 +02:00
Wojtek Figat
327547a895
Rename FlaxStorage::AllowDataModifications to IsReadOnly
2026-03-30 22:40:37 +02:00
Wojtek Figat
e2fbd83086
Optimize VariantType name allocs to use static type when possible
2026-03-30 21:56:01 +02:00
Wojtek Figat
d96e1297f7
Optimize MMethod::GetParameterIsOut to cache all parameters in a single bit-flag
2026-03-30 19:56:32 +02:00
Wojtek Figat
2748216190
Fix using Dictionary as virtual method parameter in scripting bindings
2026-03-30 19:55:44 +02:00
Wojtek Figat
b2457b6ee6
Fix Variant array element typename
2026-03-30 19:55:13 +02:00
Wojtek Figat
bf20f5d2bf
Fix scripting bindings in searching virtual methods to invoke when there is a name and parameter count collision
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#3649
2026-03-30 19:54:47 +02:00
Wojtek Figat
243173df3c
Fix pasted ghost prefab objects when paste target is not defined
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#3945
2026-03-30 10:14:50 +02:00
Wojtek Figat
408c6d96b1
Minor imporvements
2026-03-30 10:14:25 +02:00
Wojtek Figat
039407b6ee
Fix broken prefab linkage when duplicating nested prefab instance root
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#3945
2026-03-30 10:14:07 +02:00
Wojtek Figat
71ff0c6362
Fix root linkage for prefab instances copy pasted in Editor
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#3945
2026-03-30 10:13:25 +02:00
Wojtek Figat
b3aeab777f
Fix invalid CanRenderer when canvas actor is gone
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#3945
2026-03-30 00:13:49 +02:00
Wojtek Figat
b8110e9db3
Add = to text box separators
2026-03-30 00:13:24 +02:00
Wojtek Figat
f500fcd6fd
Optimize actors copy/paste data to use a single JSON for all objects
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#3945
2026-03-28 23:39:43 +01:00
Saas
bda0dee371
fix curve node
2026-03-28 22:32:55 +01:00
Saas
ec756fe626
fix custom code node size
2026-03-28 22:16:31 +01:00
Saas
b78ff57f6a
fix custom code nodes
2026-03-28 22:04:41 +01:00
Saas
9fa9e75e08
fix decorator size when surface is loaded
2026-03-28 21:28:09 +01:00
Wojtek Figat
095f7277e2
Minor fixes
2026-03-28 15:13:52 +01:00
Saas
f26dbf530c
fix skeleton blend mask node to resize when asset reference is (dis-) connected
2026-03-28 13:47:14 +01:00
Wojtek Figat
76378156f7
Fix crash when applying prefab changes
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#3755
2026-03-28 00:31:46 +01:00
Wojtek Figat
c12948c6cc
Fix crash when applying prefab changes using default instance (invalid)
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#3754
2026-03-28 00:04:03 +01:00
Wojtek Figat
e99dc8dce4
Fix missing doc warning
2026-03-27 23:54:43 +01:00
Wojtek Figat
258ba233d5
Attempt to fix time precision issue in long game run
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#3865
2026-03-27 23:52:11 +01:00
Wojtek Figat
2b538e4864
Fix direction gizmo size on different FOV and fix event
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#4025
2026-03-27 23:19:27 +01:00
Chandler Cox
6c4fc44163
Fix arrow rect issue.
2026-03-27 10:59:06 -05:00
Chandler Cox
a41f2e9260
Merge branch 'master' into add-content-tree-view
2026-03-27 10:48:08 -05:00
Wojtek Figat
8f50d9faec
Fix terrain collision geometry order to match heights buffer
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#3844
2026-03-27 11:06:11 +01:00
Wojtek Figat
3e5ceb1e1e
Merge branch 'DirectionGizmoPolish' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DirectionGizmoPolish
2026-03-27 10:39:11 +01:00
Wojtek Figat
f5651de725
Add NDK 27 as minimum for Android to fix 16kb page alignment issue on libc++_shared.so
2026-03-27 10:16:32 +01:00
Wojtek Figat
58586ca4f0
Add small improvement to terrain normals
2026-03-26 17:17:13 +01:00
Wojtek Figat
09a0573932
Fix MeshAccessor.Stream count for items not aligned to buffer start
2026-03-26 17:14:14 +01:00
Wojtek Figat
b6789ee523
Add various improvements to MeshAccessor such as ComputeNormals and ComputeTangents
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https://forum.flaxengine.com/t/how-to-create-procedural-generated-geometry-using-meshaccessor/2420
2026-03-26 17:13:46 +01:00
Wojtek Figat
f1b6c13ba9
Fix PixelFormatSampler.Write` in C# to actually work
2026-03-26 15:33:55 +01:00
Wojtek Figat
ccc8d209da
Fix MeshAccessor to validate buffer existence in C# API
2026-03-26 15:33:14 +01:00
Wojtek Figat
e624e1ba69
Fix missing Custom Global Code code generation in Defines stage
2026-03-26 14:14:15 +01:00
Wojtek Figat
d0cc88f82a
Try to fix random hdiutil failure in Continuous Delivery on Github Action
2026-03-26 14:08:03 +01:00
Wojtek Figat
a48ce78733
Fix crash when loading CollisionData before physics init
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#3971
2026-03-26 12:28:31 +01:00
Wojtek Figat
0f09cad1cf
Update PhysX with new slim Build
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Rebuild for win64 and android only
2026-03-26 09:33:56 +01:00
Wojtek Figat
f92ec30e1b
Fix crash when using convex mesh collider with negative scale
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#3853
2026-03-26 09:26:42 +01:00