354 Commits

Author SHA1 Message Date
8ba7351206 asd
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2024-07-25 23:18:05 +03:00
7c901a56e5 _inp 2024-07-25 23:17:24 +03:00
8ba44e75a4 _header 2024-07-25 22:59:34 +03:00
7cadc8d331 _bin 2024-07-25 22:59:08 +03:00
7debd885b9 _windowtype 2024-07-25 22:59:01 +03:00
44a9c52c44 _mouse 2024-07-25 22:58:55 +03:00
dcc444173d _cleanup 2024-07-25 22:52:22 +03:00
d3c4b5b8c1 Enable warning sound in question dialogs
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2024-07-25 22:33:15 +03:00
56236b0579 Enable modern Windows dialog boxes 2024-07-25 22:33:15 +03:00
c2a588f738 Implement relative mouse mode (raw input) for SDL platform 2024-07-25 22:33:15 +03:00
09331b601b Add flag for Window types 2024-07-25 22:33:14 +03:00
17d7716e41 Enable native windowing system settings with SDL platform 2024-07-25 22:33:14 +03:00
0344cde98f Add command-line switches to force X11 and Wayland SDL drivers 2024-07-25 22:33:14 +03:00
9f35f175ab Implement SDL platform, windowing and input handling 2024-07-25 22:33:13 +03:00
cabf8736c7 Refactor application window class name 2024-07-25 22:32:54 +03:00
93344a33d3 Move Window related enums to separate header file 2024-07-25 22:32:27 +03:00
3898df1b68 Refactor Windows drag and drop implementation 2024-07-25 22:32:26 +03:00
33909cf931 Refactor ScreenUtilities 2024-07-25 22:32:26 +03:00
3bc70c147b Add more helper methods for managing Git repos 2024-07-25 22:32:26 +03:00
70dea56d44 Fix centered window location on X11 2024-07-25 22:32:25 +03:00
348e15475f Fix rebuilding dependencies using Git with existing local folders 2024-07-25 22:32:25 +03:00
fe568cf16a Fix initial position of Tooltips 2024-07-25 22:32:25 +03:00
1066a38130 _bin 2024-07-25 22:32:24 +03:00
2494c3cb23 _deps build sdl only 2024-07-25 22:08:10 +03:00
ecc34320d1 Disable LFS override 2024-07-25 20:18:26 +03:00
Wojtek Figat
9f078a6e3c Fix crash when using and saving scene with Visual Script object instance which asset was deleted 2024-07-25 17:17:28 +02:00
Wojtek Figat
b4d1e6197c Fix crash when removing Visual Script asset that's instance is selected in Properties window 2024-07-25 17:16:50 +02:00
Wojtek Figat
d14a4f1f66 Minor codestyle fixes 2024-07-25 16:50:16 +02:00
Wojtek Figat
1e43b031ba Fix unpacking marshaled field value
#2790
2024-07-25 16:50:01 +02:00
Wojtek Figat
41fd7b724e Fix test build regression 2024-07-25 15:32:05 +02:00
Wojtek Figat
2a1706decb Fix vehicles simulation instability when physics substepping is enabled
#2796
2024-07-25 14:19:01 +02:00
Wojtek Figat
ab7de52531 Fix compilation regression 2024-07-25 13:51:41 +02:00
Wojtek Figat
1891b9e367 Refactor PhysX vehicles and cloth simulation code to be more readable
#2796
2024-07-25 13:51:32 +02:00
Wojtek Figat
3ac7dfbd3a Merge branch 'RomanZhu-IndustryStandardTransformHotkeysSupport' 2024-07-25 10:54:45 +02:00
Wojtek Figat
2853273205 Merge branch 'IndustryStandardTransformHotkeysSupport' of https://github.com/RomanZhu/FlaxPublic into RomanZhu-IndustryStandardTransformHotkeysSupport 2024-07-25 10:54:08 +02:00
Wojtek Figat
2201dd681e Merge branch 'mtszkarbowiak-fix/move-semantics' 2024-07-25 10:53:50 +02:00
Wojtek Figat
013dab4ba7 Fix codestyle and apply pr feedback
#2730
2024-07-25 10:52:54 +02:00
Wojtek Figat
cf501945a3 Merge branch 'fix/move-semantics' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/move-semantics 2024-07-25 10:47:31 +02:00
Wojtek Figat
ab4703c3dd Merge branch 'Arcnor-colorPickerAlwaysChangesColor' 2024-07-25 10:06:32 +02:00
Wojtek Figat
4ce853d892 Merge branch 'RuanLucasGD-RenameActors' 2024-07-25 10:06:23 +02:00
Wojtek Figat
6cdd56ad11 Merge branch 'colorPickerAlwaysChangesColor' of https://github.com/Arcnor/FlaxEngine into Arcnor-colorPickerAlwaysChangesColor
# Conflicts:
#	Source/Editor/Options/InterfaceOptions.cs
2024-07-25 10:06:05 +02:00
Wojtek Figat
66122e6e3b Merge branch 'RenameActors' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-RenameActors 2024-07-25 09:28:14 +02:00
Wojtek Figat
c444661884 Merge branch 'Swiggies-lightmap-material-nodes' 2024-07-25 09:25:48 +02:00
Wojtek Figat
91a8a670d5 Merge branch 'lightmap-material-nodes' of https://github.com/Swiggies/FlaxEngine into Swiggies-lightmap-material-nodes 2024-07-25 09:25:15 +02:00
Wojtek Figat
dbd5566ee0 Merge branch 'Tryibion-inject-scene-load-children' 2024-07-25 09:24:16 +02:00
Wojtek Figat
ad2d4a2626 Merge branch 'inject-scene-load-children' of https://github.com/Tryibion/FlaxEngine into Tryibion-inject-scene-load-children 2024-07-25 09:24:12 +02:00
Wojtek Figat
148f03205f Merge branch 'Tryibion-table-improve' 2024-07-25 09:23:54 +02:00
Wojtek Figat
2c1f835528 Merge branch 'table-improve' of https://github.com/Tryibion/FlaxEngine into Tryibion-table-improve 2024-07-25 09:17:01 +02:00
Wojtek Figat
8038e045b0 Merge branch 'GoaLitiuM-assert_directions' 2024-07-25 09:16:23 +02:00
Wojtek Figat
7a635e2896 Merge branch 'assert_directions' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-assert_directions 2024-07-25 09:16:16 +02:00
Wojtek Figat
a40a5721f3 Merge branch 'Tryibion-jsontype-thumbnail' 2024-07-25 08:41:29 +02:00
Wojtek Figat
e4cf4c9f17 Merge branch 'jsontype-thumbnail' of https://github.com/Tryibion/FlaxEngine into Tryibion-jsontype-thumbnail 2024-07-25 08:41:21 +02:00
Wojtek Figat
5299afa276 Merge branch 'GoaLitiuM-module_compilation_fix' 2024-07-25 08:41:07 +02:00
Wojtek Figat
8e8e41d5e1 Merge branch 'module_compilation_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-module_compilation_fix 2024-07-25 08:40:56 +02:00
Wojtek Figat
153e45c345 Merge branch 'GoaLitiuM-csharp_warning_fix' 2024-07-25 08:40:29 +02:00
Wojtek Figat
7bb365c57b Merge branch 'csharp_warning_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-csharp_warning_fix 2024-07-25 08:40:22 +02:00
Wojtek Figat
8397a81428 Merge branch 'Tryibion-empty-ref-text' 2024-07-25 08:40:05 +02:00
Wojtek Figat
17c484b97b Merge branch 'empty-ref-text' of https://github.com/Tryibion/FlaxEngine into Tryibion-empty-ref-text 2024-07-25 08:39:42 +02:00
Wojtek Figat
3b740659f5 Merge branch 'GoaLitiuM-customeditor_fixes' 2024-07-25 08:38:41 +02:00
Wojtek Figat
2913bb39e8 Merge branch 'customeditor_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-customeditor_fixes 2024-07-25 08:38:32 +02:00
Chandler Cox
8209639261 Add being able to add a thumbnail to a SpawnableJsonProxy 2024-07-23 22:08:01 -05:00
Roman Zhuravlev
a580d6785f Ignore Translate/Rotate/Scale/TransformSpace hotkeys while holding RMB.
Allows to use industry standard WER hotkeys for transformations and not change modes while navigating through level.
2024-07-21 22:25:25 +02:00
8b22ffe007 Fix warnings about upcoming C# reserved keywords 2024-07-20 20:46:32 +03:00
24f7ec4a54 Fix statically linked binary modules not getting compiled 2024-07-20 15:41:26 +03:00
55d55212c3 Add assertions for checking against un-normalized direction vectors 2024-07-20 15:34:11 +03:00
Chandler Cox
1142fa68ea Small table improvements. 2024-07-19 20:49:58 -05:00
Chandler Cox
305f725394 Ensure to add all scene objects of injected actors. 2024-07-19 08:19:34 -05:00
Chandler Cox
8a297a6fd4 Clean up code more. 2024-07-19 07:59:57 -05:00
Chandler Cox
d717430256 Clean up code 2024-07-19 07:48:01 -05:00
Chandler Cox
8804738193 Allow for Initializing children injected via scene loading. 2024-07-19 07:42:57 -05:00
Chandler Cox
9b11461eaf Add type display to empty object ref in editor 2024-07-19 06:48:35 -05:00
Wojtek Figat
d879b8e064 Add utility GetInstance method to Json Asset refs in csharp
#2774
2024-07-18 15:14:26 +02:00
Wojtek Figat
f132198ead Add more functionality and thumbnail to content items in finder for scripts 2024-07-18 14:19:27 +02:00
Wojtek Figat
5e0d90af2e Add displaying file extension for scripts in content finder to distinguish C++ files 2024-07-18 14:18:52 +02:00
Wojtek Figat
736119fdc6 Merge branch 'Zode-quaternion-fix-down' 2024-07-18 12:40:06 +02:00
Wojtek Figat
5259c41b40 Merge branch 'quaternion-fix-down' of https://github.com/Zode/FlaxEngine into Zode-quaternion-fix-down 2024-07-18 12:40:00 +02:00
Wojtek Figat
4a6f2f8821 Merge branch 'Swiggies-ccd-fix' 2024-07-18 12:39:24 +02:00
Wojtek Figat
529de24da4 Cache DisableCCD locally in physics backend
#2768
2024-07-18 12:39:15 +02:00
Wojtek Figat
fc3d15c544 Merge branch 'ccd-fix' of https://github.com/Swiggies/FlaxEngine into Swiggies-ccd-fix 2024-07-18 12:27:33 +02:00
Wojtek Figat
261c4a7e88 Merge branch 'GoaLitiuM-simplemove_gravity' 2024-07-18 12:26:11 +02:00
Wojtek Figat
ccd619f659 Merge branch 'simplemove_gravity' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-simplemove_gravity 2024-07-18 12:26:06 +02:00
Wojtek Figat
35bbd52f89 Merge branch 'GoaLitiuM-charcontroller_terrain_fix' 2024-07-18 11:54:54 +02:00
Wojtek Figat
ea45aa9b19 Merge branch 'charcontroller_terrain_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-charcontroller_terrain_fix 2024-07-18 11:54:46 +02:00
Wojtek Figat
655c377da8 Merge branch 'Tryibion-phyx-ed' 2024-07-18 11:50:56 +02:00
Wojtek Figat
5498cbf3bf Merge branch 'phyx-ed' of https://github.com/Tryibion/FlaxEngine into Tryibion-phyx-ed 2024-07-18 11:50:46 +02:00
Wojtek Figat
10a343a490 Merge branch 'Tryibion-mesh-collider-neg-scale-fix' 2024-07-18 11:47:46 +02:00
Wojtek Figat
b2faad9634 Merge branch 'mesh-collider-neg-scale-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-mesh-collider-neg-scale-fix 2024-07-18 11:47:39 +02:00
Wojtek Figat
786ab54f84 Merge branch 'Tryibion-pref-layout-splitter' 2024-07-18 11:46:03 +02:00
Wojtek Figat
d41d153cff Merge branch 'pref-layout-splitter' of https://github.com/Tryibion/FlaxEngine into Tryibion-pref-layout-splitter 2024-07-18 11:45:53 +02:00
Wojtek Figat
89bd733142 Merge branch 'Tryibion-picker-type' 2024-07-18 11:11:58 +02:00
Wojtek Figat
5d2a1e0507 Merge branch 'picker-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-picker-type 2024-07-18 11:09:51 +02:00
Wojtek Figat
22ff68b89f Merge branch 'Tryibion-remove-redundant-tab' 2024-07-18 10:48:05 +02:00
Wojtek Figat
fe41ef619b Improve floating dock window hidden header to handle inputs properly
#2770
2024-07-18 10:47:46 +02:00
Wojtek Figat
3870a013fa Merge branch 'remove-redundant-tab' of https://github.com/Tryibion/FlaxEngine into Tryibion-remove-redundant-tab 2024-07-18 10:36:53 +02:00
Wojtek Figat
ebd890a0da Merge branch 'Tryibion-fix-last-tab-drag' 2024-07-18 10:35:29 +02:00
Wojtek Figat
964a1940c4 Merge branch 'fix-last-tab-drag' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-last-tab-drag 2024-07-18 10:34:32 +02:00
Wojtek Figat
b11af95ec7 Merge branch 'Tryibion-texture-window-tabs' 2024-07-18 10:31:16 +02:00
Wojtek Figat
e8de6c37fc Merge branch 'texture-window-tabs' of https://github.com/Tryibion/FlaxEngine into Tryibion-texture-window-tabs 2024-07-18 08:46:38 +02:00
Wojtek Figat
af41cefaac Merge branch 'Tryibion-layer-resize-fix' 2024-07-18 08:44:51 +02:00
Wojtek Figat
900a96938b Merge branch 'layer-resize-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-layer-resize-fix 2024-07-18 08:44:45 +02:00
Wojtek Figat
c58d43ac1e Merge branch 'Tryibion-editor-update' 2024-07-18 08:43:52 +02:00
Wojtek Figat
0122ee94a5 Merge branch 'editor-update' of https://github.com/Tryibion/FlaxEngine into Tryibion-editor-update 2024-07-18 08:43:48 +02:00
Wojtek Figat
dfb541011d Merge branch 'Tryibion-audio-play-rename' 2024-07-18 08:42:43 +02:00
Chandler Cox
85a04f8e81 Perform layout of splitter panel once splitter is done being dragged. 2024-07-16 20:36:27 -05:00
Chandler Cox
531c75bff9 Display asset picker type. 2024-07-16 20:32:47 -05:00
Chandler Cox
12f70572b0 Remove redundant first tab on floating window. 2024-07-16 20:05:27 -05:00
Chandler Cox
7090e85224 Fix not being able to drag a window tab all of the way to the right. 2024-07-16 19:25:05 -05:00
Olly Rybak
e5e1f945ea Added eDETECT_CCD_CONTACT to PairFlags, hopefully properly enabling CCD 2024-07-17 10:04:14 +10:00
Zode
e1cf41b94b Fix Quaternion.FromDirection giving bogus output when fed a perfect down vector 2024-07-17 01:12:17 +03:00
Chandler Cox
d4bf8368b1 Separate import settings as new tab in texture window. 2024-07-16 11:43:04 -05:00
Chandler Cox
6588a71879 Dont allow resize of layers array. 2024-07-15 18:19:14 -05:00
Chandler Cox
d700df6afb Add PhysX option for enabling enhanced determinism 2024-07-15 16:23:49 -05:00
35d46e23a8 Fix CharacterController::SimpleMove gravity displacement handling 2024-07-13 16:39:22 +03:00
f1fc086612 Fix CharacterController to not process hits against removed actors 2024-07-13 16:39:06 +03:00
Chandler Cox
7b4e509140 Fix mesh collider not rotating correctly due to negative scale. 2024-07-11 18:44:55 -05:00
Chandler Cox
c168ce3a7e Deprecate IsActuallyPlayingSth and add IsActuallyPlaying to AudioSource 2024-07-11 17:39:11 -05:00
Chandler Cox
e1dcd290b1 Add Editor update event. 2024-07-11 15:48:50 -05:00
Wojtek Figat
009e1aaebb Merge branch 'Tryibion-content-cut' 2024-07-04 18:07:10 +02:00
Wojtek Figat
fe9996dd4f Merge branch 'content-cut' of https://github.com/Tryibion/FlaxEngine into Tryibion-content-cut 2024-07-04 18:07:03 +02:00
Wojtek Figat
d1e54b821b Fix asset to be soft when transformation is nan or inf
#2742
2024-07-04 18:05:47 +02:00
Chandler Cox
8877aac8cb Small code cleanup 2024-07-03 13:07:02 -05:00
Chandler Cox
a61096ffa5 Add cutting of content items. 2024-07-03 12:53:50 -05:00
Olly Rybak
751c1f20dc Returns lightmap UV correctly with no errors 2024-07-03 18:35:32 +10:00
Wojtek Figat
f40cf6539a Update Assimp for Mac 2024-07-02 11:29:56 +02:00
Wojtek Figat
8e4f7babf3 Merge branch 'GoaLitiuM-unsafeaccessor_init' 2024-07-02 10:04:05 +02:00
Wojtek Figat
e18b059234 Merge branch 'unsafeaccessor_init' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unsafeaccessor_init 2024-07-02 10:04:00 +02:00
Wojtek Figat
e3114c29af Merge branch 'envision3d-feature/add-default-audio-listener' 2024-07-02 10:02:31 +02:00
Wojtek Figat
3539f84c9a Merge branch 'feature/add-default-audio-listener' of https://github.com/envision3d/FlaxEngine into envision3d-feature/add-default-audio-listener 2024-07-02 10:02:24 +02:00
Wojtek Figat
5b0c6d1aff Merge branch 'xxSeys1-AudioListenerWarning' 2024-07-02 10:01:54 +02:00
Wojtek Figat
1b72b14376 Merge branch 'AudioListenerWarning' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-AudioListenerWarning 2024-07-02 10:01:39 +02:00
Wojtek Figat
32af6ede73 Merge branch 'GoaLitiuM-update_assimp' 2024-07-02 10:00:08 +02:00
Wojtek Figat
a79fb237e5 Update Assimp to v5.4.1
#2727
2024-07-02 09:59:30 +02:00
Wojtek Figat
ec510425a1 Merge branch 'update_assimp' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-update_assimp 2024-07-02 09:12:27 +02:00
Wojtek Figat
bf772a5eb9 Merge branch 'Tryibion-prefab-buttons' 2024-07-02 09:11:44 +02:00
Wojtek Figat
fe3a9fbd67 Merge branch 'prefab-buttons' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-buttons 2024-07-02 09:11:38 +02:00
Wojtek Figat
090b9ea0c1 Merge branch 'Tryibion-wrap-on-underscore' 2024-07-02 09:11:12 +02:00
Wojtek Figat
ddfaeddb5f Merge branch 'wrap-on-underscore' of https://github.com/Tryibion/FlaxEngine into Tryibion-wrap-on-underscore 2024-07-02 09:10:37 +02:00
Wojtek Figat
abe938c30a Merge branch 'Tryibion-fix-profiler-timeline' 2024-07-02 09:10:10 +02:00
Wojtek Figat
cf02fecadc Merge branch 'fix-profiler-timeline' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-profiler-timeline 2024-07-02 09:06:21 +02:00
Wojtek Figat
54c24f8434 Merge branch 'Tryibion-inv-culture-unknown' 2024-07-02 09:05:53 +02:00
Wojtek Figat
35ab0f4261 Merge branch 'inv-culture-unknown' of https://github.com/Tryibion/FlaxEngine into Tryibion-inv-culture-unknown 2024-07-02 09:05:37 +02:00
Wojtek Figat
73342615d1 Merge branch 'GoaLitiuM-winsdk_24h2' 2024-07-02 09:05:15 +02:00
Wojtek Figat
d64108a5c1 Merge branch 'winsdk_24h2' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-winsdk_24h2 2024-07-02 09:05:08 +02:00
Wojtek Figat
1dfa92b0c3 Merge branch 'Tryibion-select-multi-drop' 2024-07-02 09:04:26 +02:00
d56493da54 Use UnsafeAccessor to initialize scripting object interop fields 2024-06-30 15:52:14 +03:00
16b0228394 Add support for Windows SDK build 26100 (24H2) 2024-06-28 23:02:25 +03:00
Mateusz Karbowiak
cb3e8e4112 Ambiguous name fix 2024-06-22 16:41:29 +02:00
Mateusz Karbowiak
5f4aee71b8 Actor naming without string copy fix 2024-06-22 15:14:02 +02:00
Mateusz Karbowiak
02403377cd Array move semantics fix 2024-06-22 15:13:53 +02:00
6436fb3bde Update AssImp to latest version 2024-06-21 21:55:30 +03:00
Chandler Cox
a1adab1156 Change variable name to dropping. 2024-06-19 09:24:33 -05:00
Chandler Cox
919e118a2f Select all assets and scripts that are dropped in the tree panel. 2024-06-18 21:46:22 -05:00
Chandler Cox
f38df259a7 Dont show Select prefab, Edit prefab, and view changes buttons when editing actor in the prefab. 2024-06-18 21:10:42 -05:00
Chandler Cox
ec10e3bb30 Fix changing to invariant culture for unknown LCID. 2024-06-18 19:59:27 -05:00
Chandler Cox
224c2c049e Fix the profiler charts in place and only scroll profiler info. 2024-06-18 19:25:12 -05:00
Chandler Cox
8509761d67 Only wrap text on underscores and not other special characters 2024-06-18 17:37:54 -05:00
Wojtek Figat
0d8691045b Merge branch 'GoaLitiuM-vulkan_amd_fixes' 2024-06-17 21:49:04 +02:00
Wojtek Figat
bd727ae189 Merge branch 'vulkan_amd_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vulkan_amd_fixes 2024-06-17 21:49:00 +02:00
Wojtek Figat
4bfda76666 Merge branch 'MrCapy0-Fix-Vehicle-Crash' 2024-06-17 21:47:39 +02:00
Wojtek Figat
a030978558 Merge branch 'Fix-Vehicle-Crash' of https://github.com/MrCapy0/FlaxEngine into MrCapy0-Fix-Vehicle-Crash 2024-06-17 21:47:34 +02:00
Wojtek Figat
2aff3d76ca Merge branch 'Chikinsupu-Visject-FixGroupFilterBreakingSmartFloats' 2024-06-17 21:46:29 +02:00
Wojtek Figat
8312659275 Merge branch 'Visject-FixGroupFilterBreakingSmartFloats' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-FixGroupFilterBreakingSmartFloats 2024-06-17 21:46:11 +02:00
Wojtek Figat
55ce33bc1c Merge branch 'Tryibion-fix-tint-border' 2024-06-17 21:45:31 +02:00
Wojtek Figat
1613bdcd06 Merge branch 'fix-tint-border' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-tint-border 2024-06-17 21:45:11 +02:00
Wojtek Figat
a67dc00fa3 Fix tree nodes culling when using search in scene tree
#2462
2024-06-17 21:44:31 +02:00
1c82c73bc0 Fix graphical glitches in Vulkan backend 2024-06-17 20:55:04 +03:00
xxSeys1
a05fe5ce9b add a warning when there is more than one audio listener enabled
checks every time a listener gets enabled
2024-06-15 19:40:23 +02:00
MrCapy0
8899e3ebb7 clean code 2024-06-15 12:11:08 -03:00
MrCapy0
727ff8be95 Fix crash on add new drive steer vs speed 2024-06-15 12:09:19 -03:00
Nils Hausfeld
a8d97f1daa - Skip group filtering if the string in front of the dot is empty or doesn't start with a letter, to make spawning float nodes work again 2024-06-15 11:32:47 +02:00
Chandler Cox
488485e23e Fix borders not tinting. 2024-06-14 14:06:49 -05:00
envision3d
79138dfaf0 add default audio listener to newly created scenes 2024-06-14 02:14:20 -05:00
Wojtek Figat
f52059522b Merge branch 'GoaLitiuM-logcontext_fix' 2024-06-11 19:22:53 +02:00
691ac6d439 Fix missing LogContext data 2024-06-11 19:54:51 +03:00
Wojtek Figat
6fc056cba2 Add default material for Radial Menu control
#2678
2024-06-11 15:57:54 +02:00
Wojtek Figat
54cb82cbda Merge branch 'Menotdan-load-source-log' 2024-06-11 12:54:00 +02:00
Wojtek Figat
b8c9130ae4 Simplify and cleanup code
#2368
2024-06-11 12:53:47 +02:00
Wojtek Figat
c2e1b92cce Move LogContext
#2368
2024-06-11 11:55:56 +02:00
Wojtek Figat
6113325e07 Merge branch 'load-source-log' of https://github.com/Menotdan/FlaxEngine into Menotdan-load-source-log 2024-06-11 11:54:45 +02:00
Wojtek Figat
bea7e1526d Merge branch 'z1dev-master' 2024-06-11 11:40:35 +02:00
Wojtek Figat
abc75e6c3d Merge branch 'master' of https://github.com/z1dev/FlaxEngine into z1dev-master 2024-06-11 11:40:26 +02:00
Wojtek Figat
dfc1db672d Add minor Y offset to grid to prevent artifacts with floor in sample scenes 2024-06-11 11:40:13 +02:00
Wojtek Figat
5b71591998 Add option to disable particles preview in scene view and play only looping effects
#1767
2024-06-11 11:37:49 +02:00
Wojtek Figat
4dabf4bf01 Merge branch 'cNori-RadialMenu-and-material-nodes' 2024-06-11 09:49:00 +02:00
Wojtek Figat
210c443b30 Cleanup code 2024-06-11 09:48:53 +02:00
Wojtek Figat
f95e7e96bf Codestyle fixes and some nodes docs 2024-06-11 08:43:31 +02:00
Wojtek Figat
735aa70b53 Merge branch 'RadialMenu-and-material-nodes' of https://github.com/cNori/FlaxEngineFork into cNori-RadialMenu-and-material-nodes 2024-06-11 08:21:40 +02:00
Wojtek Figat
b1fd178341 Fix compilation error
#2697
2024-06-11 08:10:28 +02:00
Wojtek Figat
0bb21ef4a0 Update shader 2024-06-10 23:19:32 +02:00
Olly Rybak
2a4a5d2519 Merge branch 'grid-update' of https://github.com/Swiggies/FlaxEngine into Swiggies-grid-update
#2663
2024-06-10 23:17:39 +02:00
Menotdan
892ab47b7a Merge branch 'reordering' of https://github.com/Menotdan/FlaxEngine into Menotdan-reordering
#2670
2024-06-10 23:13:50 +02:00
Wojtek Figat
7f6805aac6 Merge branch 'Tryibion-grid-slot-spacing' 2024-06-10 18:16:24 +02:00
Wojtek Figat
d56d624f0f Merge branch 'grid-slot-spacing' of https://github.com/Tryibion/FlaxEngine into Tryibion-grid-slot-spacing 2024-06-10 18:12:35 +02:00
Wojtek Figat
fd91e912fe Merge branch 'GoaLitiuM-array_object_free_fix' 2024-06-10 18:09:06 +02:00
Wojtek Figat
7106791186 Merge branch 'array_object_free_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-array_object_free_fix 2024-06-10 18:08:55 +02:00
Wojtek Figat
a0f379f613 Merge branch 'GoaLitiuM-animation_timeline_fix' 2024-06-10 18:07:43 +02:00
Wojtek Figat
c0847f6789 Merge branch 'animation_timeline_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-animation_timeline_fix 2024-06-10 18:07:36 +02:00
Wojtek Figat
831289afc3 Merge branch 'GoaLitiuM-physicsmaterial_reload_fix' 2024-06-10 17:47:01 +02:00
7ba97f3c32 Fix freeing managed Object references in marshalled arrays 2024-06-08 21:16:57 +03:00
992436b47c Fix error when previewing animation timeline values after reimport 2024-06-08 19:25:13 +03:00
7614481d78 Fix PhysicsMaterial not updating in Colliders after asset reload 2024-06-08 19:24:13 +03:00
07371ddfdf Fix crash when PhysicsMaterial asset is reloaded in editor 2024-06-08 19:24:10 +03:00
Wojtek Figat
50c29f6a9b Fix #2388 namespaces overlap in some plugins 2024-06-08 12:47:15 +02:00
Wojtek Figat
a4877c6294 Merge branch 'GoaLitiuM-marshaller_namespace' 2024-06-08 12:06:21 +02:00
Wojtek Figat
c9bebc0700 Merge branch 'marshaller_namespace' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-marshaller_namespace 2024-06-08 12:06:17 +02:00
Wojtek Figat
26867bfd8f Merge branch 'Swiggies-progress-bar-fix' 2024-06-08 12:02:31 +02:00
Wojtek Figat
dfd6df7f42 Merge branch 'progress-bar-fix' of https://github.com/Swiggies/FlaxEngine into Swiggies-progress-bar-fix 2024-06-08 12:02:26 +02:00
Wojtek Figat
092681aea7 Merge branch 'Chikinsupu-ItemSearchContextMenuSearchImprovements' 2024-06-08 11:59:17 +02:00
Wojtek Figat
3a2f4843ba Merge branch 'ItemSearchContextMenuSearchImprovements' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-ItemSearchContextMenuSearchImprovements 2024-06-08 11:59:10 +02:00
Wojtek Figat
db6cdc3ce0 Merge branch 'Chikinsupu-Visject-DragDropParamAltSetter' 2024-06-08 11:57:40 +02:00
Wojtek Figat
b23aa6cebd Merge branch 'Visject-DragDropParamAltSetter' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-DragDropParamAltSetter 2024-06-08 11:57:35 +02:00
Wojtek Figat
2676daabf1 Merge branch 'xxSeys1-IncreasedExecutionLineThickness' 2024-06-05 18:01:05 +02:00
Wojtek Figat
c82e67083f Merge branch 'IncreasedExecutionLineThickness' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-IncreasedExecutionLineThickness 2024-06-05 18:00:59 +02:00
Wojtek Figat
175fd31431 Fix Delegate invoke to copy arguments values to each call instead of passing as reference 2024-06-05 18:00:00 +02:00
Wojtek Figat
3b1a96582a Fix crash in gpu memory profiler if resource name is missing
#2688
2024-06-05 17:14:44 +02:00
xxSeys1
2b46f04baf Changed how thickness is calculated
Now works with the stuff done in #2671.
2024-06-03 23:25:54 +02:00
xxSeys1
106b48f4d5 Code style fixes
Changed two if statements to be single line.
2024-06-03 23:03:21 +02:00
xxSeys1
732b34d28b Draw impulse/ execution lines thicker than data ones
Slightly increases the thickness of impulse/ execution lines for node editors to make it easier for the user to follow execution flow (and indirectly also data flow)
2024-06-03 23:00:25 +02:00
Wojtek Figat
116539ce34 Merge branch 'Tryibion-fix-cursor-show-edge-cases' 2024-06-03 19:17:58 +02:00
Wojtek Figat
e8421d4274 Merge branch 'fix-cursor-show-edge-cases' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-cursor-show-edge-cases 2024-06-03 19:17:50 +02:00
Wojtek Figat
0b9ee23a5c Merge branch 'Chikinsupu-Visject-ConnectionImprovements' 2024-06-03 14:22:04 +02:00
Wojtek Figat
2d2841d59e Merge branch 'Visject-ConnectionImprovements' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ConnectionImprovements 2024-06-03 14:17:11 +02:00
Wojtek Figat
a0c2f6a51e Merge branch 'HydrogenC-scroll-fix' 2024-06-03 11:09:59 +02:00
Wojtek Figat
1d946afe82 Merge branch 'scroll-fix' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-scroll-fix 2024-06-03 11:09:52 +02:00
Wojtek Figat
6ea519b55a Merge branch 'GoaLitiuM-variant_fixes' 2024-06-03 11:04:18 +02:00
Wojtek Figat
2d6c49ee20 Merge branch 'variant_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-variant_fixes 2024-06-03 11:04:06 +02:00
Wojtek Figat
59b250f091 Merge branch 'GoaLitiuM-exr_crash_fix' 2024-06-03 11:01:24 +02:00
Wojtek Figat
6c347f08b6 Merge branch 'exr_crash_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-exr_crash_fix 2024-06-03 11:01:11 +02:00
Wojtek Figat
304f24764b Merge branch 'GoaLitiuM-debuglog_options' 2024-06-03 10:58:57 +02:00
Wojtek Figat
3dac26ffda Merge branch 'debuglog_options' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-debuglog_options 2024-06-03 10:58:49 +02:00
Wojtek Figat
f51a442357 Fix crash when using content search in Visject surface 2024-06-03 10:54:22 +02:00
Norite SC
d4145179a9 RadialMenu and material nodes 2024-06-02 02:23:48 +02:00
bf5e5d1254 Refactor native interop internal type lookup 2024-06-01 23:20:33 +03:00
adbe43c2c2 Move generated marshallers into separate namespace
Avoid polluting the `FlaxEngine` namespace with interop related
marshallers, move those to nested namespace called `Interop` where most
of the common marshallers are placed already.
2024-06-01 23:20:32 +03:00
974e3e192b Include original type of the fields in blittable struct in comments 2024-06-01 23:17:07 +03:00
2283a15172 Refactor struct custom marshalling generation 2024-06-01 23:17:07 +03:00
c4d5e50f22 Update Editor options when window is shown 2024-06-01 23:13:34 +03:00
86d90605fc Fix Editor options data applying in realtime after first save
Reclone the data in order to not modify the currently applied options
data after save.
2024-06-01 23:13:34 +03:00
db71bf2868 Store Debug Log view options in Editor options 2024-06-01 23:13:34 +03:00
fef124a01d Fix crash when trying to import unsupported EXR-file 2024-06-01 21:36:22 +03:00
272977a521 Defer Editor EndInit after loading scripting assemblies
Assets containing deserialized data of scripting assembly structures
needs to be loaded after the scripting assemblies have been loaded.
2024-06-01 20:24:57 +03:00
dedb3d57fd Fix Variant getters returning already freed managed handles 2024-06-01 20:22:16 +03:00
Nils Hausfeld
0fc507e238 - Visject Drag and Drop now tries to get a parameter setter node while holding the alt key
- Visual Script surface now returns a setter node
2024-06-01 14:23:36 +02:00
ExMatics HydrogenC
9e9013ec43 Add missing recalculations of the thumb 2024-06-01 18:23:37 +08:00
Nils Hausfeld
0c50fa9816 - Implemented a connection line offset that increases the less curvature the line has
- Made connection lines a tiny bit thicker and added constants at the top of OutputBox to easily change the default style
2024-05-31 20:16:33 +02:00
Nils Hausfeld
83ccb79fa3 Merge branch 'master' into ItemSearchContextMenuSearchImprovements 2024-05-31 17:29:42 +02:00
Olly Rybak
8b72c063a8 Quick fix 2024-05-31 21:18:00 +10:00
Wojtek Figat
e0791eacad Fix game crashes due to scene objects C# instances removal on EndPlay before all game logic ends 2024-05-31 10:29:23 +02:00
Nils Hausfeld
11ec018933 - Improved Items list context menu item search (based on visject search improvements) 2024-05-30 19:53:54 +02:00
Nils Hausfeld
8ef1cad6fb Revert "- Improved item search for item list context menu (based on visject CM item search improvements)"
This reverts commit 6885e561db.
2024-05-30 19:48:43 +02:00
Nils Hausfeld
6885e561db - Improved item search for item list context menu (based on visject CM item search improvements) 2024-05-30 19:48:34 +02:00
Wojtek Figat
806bff19f4 Fix editor play state exceptions into errors to prevent locking editor state 2024-05-30 17:26:43 +02:00
Wojtek Figat
949057b1c3 Fix some html tags parsing to be safer 2024-05-30 17:22:43 +02:00
Wojtek Figat
5c23f4ac09 Fix project cache in editor to use invariant culture when converting numbers 2024-05-30 17:22:30 +02:00
Chandler Cox
cdd53f09b9 Add extra spacing for transform properties. 2024-05-30 10:01:32 -05:00
Chandler Cox
f3210608ae make color value box the same spacing as the others in the editor. 2024-05-30 09:07:42 -05:00
Chandler Cox
f01784108d Add check to cursor hidden/showing loops. 2024-05-30 08:47:41 -05:00
Chandler Cox
30c1068a13 Fix wrong spacing calculation. 2024-05-30 08:38:42 -05:00
Wojtek Figat
3f3df090f4 Format code in Visject 2024-05-30 12:20:40 +02:00
Wojtek Figat
390f574662 Merge branch 'Chikinsupu-Visject-ImprovedSearchAndFiltering' 2024-05-30 12:15:41 +02:00
Wojtek Figat
48a09c9783 Merge branch 'Visject-ImprovedSearchAndFiltering' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ImprovedSearchAndFiltering 2024-05-30 12:15:35 +02:00
Wojtek Figat
981109a6f1 Merge branch 'Chikinsupu-Visject-ConnectionCurvatureOption' 2024-05-30 12:11:45 +02:00
Wojtek Figat
2f8428db1a Merge branch 'Visject-ConnectionCurvatureOption' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ConnectionCurvatureOption 2024-05-30 12:11:40 +02:00
Wojtek Figat
d0ec3fa2e2 Merge branch 'Tryibion-slider-focus' 2024-05-30 12:07:25 +02:00
Wojtek Figat
9533289e57 Merge branch 'slider-focus' of https://github.com/Tryibion/FlaxEngine into Tryibion-slider-focus 2024-05-30 12:05:10 +02:00
Wojtek Figat
0f485cf77c Merge branch 'Tryibion-cwidget-size' 2024-05-30 12:01:03 +02:00
Wojtek Figat
8c8b4613d2 Merge branch 'cwidget-size' of https://github.com/Tryibion/FlaxEngine into Tryibion-cwidget-size 2024-05-30 12:00:56 +02:00
Wojtek Figat
3b872f08a8 Merge branch 'Chikinsupu-Visject-CommentRenameImprovements' 2024-05-30 11:54:36 +02:00
Wojtek Figat
e89e0159bf Merge branch 'Visject-CommentRenameImprovements' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-CommentRenameImprovements 2024-05-30 11:46:53 +02:00
Wojtek Figat
857d2c26f4 Merge branch 'MrCapy0-Fix-Game-Compilation' 2024-05-30 11:44:40 +02:00
Wojtek Figat
49e70637db Merge branch 'Fix-Game-Compilation' of https://github.com/MrCapy0/FlaxEngine into MrCapy0-Fix-Game-Compilation 2024-05-30 11:36:16 +02:00
Wojtek Figat
72a151816a Merge branch 'Tryibion-control-update-fix' 2024-05-30 11:24:15 +02:00
Wojtek Figat
528b20dc00 Merge branch 'control-update-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-control-update-fix 2024-05-30 11:23:46 +02:00
Wojtek Figat
ce2d2b78c4 Merge branch 'Chikinsupu-Visject-ImprovedInactiveBoxes' 2024-05-30 10:37:10 +02:00
Wojtek Figat
b22c42b9e3 Merge branch 'Visject-ImprovedInactiveBoxes' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ImprovedInactiveBoxes 2024-05-30 10:37:04 +02:00
Wojtek Figat
377d25a1fd Merge branch 'Chikinsupu-Visject-RerouteMovingQoL' 2024-05-30 10:35:04 +02:00
Wojtek Figat
32a60c3b5c Merge branch 'Visject-RerouteMovingQoL' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-RerouteMovingQoL 2024-05-30 10:26:29 +02:00
Wojtek Figat
3f40aff01f Merge branch 'Tryibion-header-height' 2024-05-30 10:24:31 +02:00
Chandler Cox
09563caf37 Fix header height when using HeaderAttribute with multiline label. 2024-05-29 15:48:31 -05:00
Nils Hausfeld
130fc5b54d - Cleanup 2024-05-27 23:41:01 +02:00
Nils Hausfeld
e15a848ac6 - Implemented filtering by group by using a dot as a seperator
- Added type sort priority to context sensitive search
- Now updating filters when populating groups for the first time in order to make sort priority actually work when opening context menu for the first time
- Fixed some cases where context sensitivity was applied even when context sensitive search was disabled
2024-05-27 23:19:00 +02:00
Nils Hausfeld
1729fe6993 - Added connection curvature to editor options 2024-05-26 21:41:59 +02:00
MrCapy0
cc01e88ce8 fix compilation when calling debug draw on scripts 2024-05-26 11:09:17 -04:00
Nils Hausfeld
f18715a497 - Replaced renamepopup with textbox in surface comment 2024-05-25 13:25:52 +02:00
Nils Hausfeld
d47a191d5c - Added IsActive state to boxes
- Replaced box.enabled with box.isActive on some nodes
- Made connection lines draw with alpha when connected box is inactive
2024-05-24 22:26:20 +02:00
Chandler Cox
afdae7f670 Only size ui widgets based on viewscale and not control size. 2024-05-23 16:51:31 -05:00
Chandler Cox
7c4b8758ea Fix a few edge cases for cursor showing/not showing 2024-05-22 21:10:01 -05:00
Chandler Cox
f22e559e83 Add slot spacing to uniform grid panel. 2024-05-22 20:45:37 -05:00
Wojtek Figat
9731437717 Merge branch 'abrasivetroop-edit-prefab-button' 2024-05-22 23:19:02 +02:00
Wojtek Figat
6f7bb8dbf2 Merge branch 'edit-prefab-button' of https://github.com/abrasivetroop/FlaxEngine into abrasivetroop-edit-prefab-button 2024-05-22 23:17:23 +02:00
Wojtek Figat
3dd83c52bf Merge branch 'Tryibion-outputlog-collase-save' 2024-05-22 23:16:37 +02:00
Wojtek Figat
949ac08643 Merge branch 'outputlog-collase-save' of https://github.com/Tryibion/FlaxEngine into Tryibion-outputlog-collase-save 2024-05-22 23:16:18 +02:00
Wojtek Figat
4948b1b86a Merge branch 'Tryibion-script-group' 2024-05-22 23:12:24 +02:00
Wojtek Figat
e5bf0e1b9f Merge branch 'script-group' of https://github.com/Tryibion/FlaxEngine into Tryibion-script-group 2024-05-22 23:12:18 +02:00
Wojtek Figat
b776465919 Merge branch 'Tryibion-play-game-fix' 2024-05-22 23:11:29 +02:00
Wojtek Figat
82181b28b0 Merge branch 'play-game-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-play-game-fix 2024-05-22 23:11:25 +02:00
Wojtek Figat
eb07fd7b9a Fix xml tooltips processing to ignore excessive whitespaces 2024-05-22 23:10:05 +02:00
Chandler Cox
79dbad6547 Ensure slider max and min are snapped to if the value is close to them. 2024-05-22 15:56:39 -05:00
Chandler Cox
94884fc39a Run control update even when UiCanvas skips events. 2024-05-22 14:52:30 -05:00
Chandler Cox
aec5ef8332 Add message for no first scene. 2024-05-22 14:42:20 -05:00
Chandler Cox
8e4783a0c6 Play scene if invalid first scene data in editor while selected to play game from first scene. 2024-05-22 14:38:17 -05:00
Wojtek Figat
c23f2b61cc Fix editor error when underlying int value provider returns other scalar type 2024-05-22 18:38:08 +02:00
Chandler Cox
6481897ffa Fix SliderControl not being unfocused on value change. 2024-05-22 07:52:25 -05:00
Chandler Cox
499a7c6129 change to debug log collapse 2024-05-21 07:18:56 -05:00
Chandler Cox
84fdf9cc80 Save output log collapse state. 2024-05-20 21:46:57 -05:00
Chandler Cox
f8d023ed5c Remove drop down image on scripts if no objects are in the group. 2024-05-20 21:36:44 -05:00
Wojtek Figat
5ca61d8568 Fix Convert to Parameter to check if can perform action 2024-05-20 22:39:46 +02:00
Nils Hausfeld
58998f4576 - Reroute node now always checks if the mouse is inside the "connecting bounds" and changes the cursor accordingly
- Slightly increased "connecting bounds" padding
2024-05-20 21:18:12 +02:00
Wojtek Figat
c486577b07 Fix TAA in editor's debug view modes 2024-05-20 19:03:28 +02:00
Wojtek Figat
a69c8ce6a2 Revert 73f68c102d and reopen #2610 2024-05-20 18:37:15 +02:00
Wojtek Figat
e527783e55 Fix missing curve initialization when loading from json 2024-05-20 18:36:41 +02:00
Wojtek Figat
4d9c92dd49 Fix editor hang when scene deserialization fails 2024-05-20 18:24:20 +02:00
Wojtek Figat
9b01229e58 Fix regression in GPU Particle collisions in editor 2024-05-20 18:12:35 +02:00
Wojtek Figat
e3a030fad8 Update version 2024-05-20 17:10:23 +02:00
Wojtek Figat
cb878294ea Minor fixes 2024-05-20 17:09:59 +02:00
Abra
b2fc5e8fd3 increase horizontal slot amount 2024-05-20 17:01:07 +03:00
Abra
4fb42319ef add edit prefab button 2024-05-20 16:59:32 +03:00
Wojtek Figat
1bd1aca0f0 Merge branch 'GoaLitiuM-richtextbox_fix' 2024-05-20 14:43:26 +02:00
Wojtek Figat
b433312042 Merge branch 'richtextbox_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-richtextbox_fix 2024-05-20 14:43:09 +02:00
Wojtek Figat
1041b1b86d Merge branch 'tecnessino-patch-2' 2024-05-20 14:23:20 +02:00
Wojtek Figat
1ace5fd10d Merge branch 'patch-2' of https://github.com/tecnessino/FlaxEngine into tecnessino-patch-2 2024-05-20 14:23:03 +02:00
Wojtek Figat
cfc9f73744 Fix deadlock between content storage and asset that is being updated during load
#2621
2024-05-20 14:22:03 +02:00
Wojtek Figat
2418167182 Merge branch 'Tryibion-update-cursor-unlock-text' 2024-05-20 11:47:07 +02:00
Wojtek Figat
52090d3a6b Merge branch 'update-cursor-unlock-text' of https://github.com/Tryibion/FlaxEngine into Tryibion-update-cursor-unlock-text 2024-05-20 11:47:01 +02:00
Wojtek Figat
73f68c102d Revert #2421 two bone ik to solve #2610 regression 2024-05-20 11:19:03 +02:00
tecnessino
862dd1e5f1 Change comment 2024-05-18 20:37:43 +02:00
58351d1989 Fix RichTextBox not drawing the last character 2024-05-18 00:00:27 +03:00
Chandler Cox
6705205e2f Update cursor unlock text with correct input key bind. 2024-05-17 09:41:02 -05:00
Wojtek Figat
2cdd0ff644 Fix test compilation 2024-05-17 15:47:50 +02:00
Wojtek Figat
69ae841f64 Merge branch 'Tryibion-sel-prefab-clear-search' 2024-05-17 15:31:04 +02:00
Wojtek Figat
7f8700288f Merge branch 'sel-prefab-clear-search' of https://github.com/Tryibion/FlaxEngine into Tryibion-sel-prefab-clear-search 2024-05-17 15:30:59 +02:00
Wojtek Figat
f87dec6ca6 Merge branch 'Tryibion-edit-options-move' 2024-05-17 15:30:50 +02:00
Wojtek Figat
65a6c0aed5 Merge branch 'edit-options-move' of https://github.com/Tryibion/FlaxEngine into Tryibion-edit-options-move 2024-05-17 15:30:44 +02:00
Wojtek Figat
f6dd0decfb Merge branch 'Tryibion-prefab-camera' 2024-05-17 15:30:26 +02:00
Wojtek Figat
816984542a Merge branch 'prefab-camera' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-camera 2024-05-17 15:30:18 +02:00
Chandler Cox
3837e8b263 Rename "Options" to "Editor Options" and move under the "Edit" menu. 2024-05-16 23:20:44 -05:00
Chandler Cox
47b3141f18 Clear item search on select prefab 2024-05-16 23:00:32 -05:00
Chandler Cox
e10ee3e55a Force camera model to load in prefabs. 2024-05-16 16:49:56 -05:00
Wojtek Figat
0a4e89e29b Fix UI navigation when using multiple canvases
#2574
2024-05-16 16:12:53 +02:00
Wojtek Figat
0765fa92b5 Add option to move all selected UI Controls while holding Shift key 2024-05-16 14:11:11 +02:00
Wojtek Figat
2529312152 Refactor Color.FromRGBA and add matching old logic Color.FromARGB
2592
2024-05-16 13:45:29 +02:00
Wojtek Figat
3404643636 Add better error messages to NetworkReplicator::SetObjectOwnership for incorrect usage 2024-05-16 10:49:51 +02:00
Wojtek Figat
6b9f6ac82e Fix incorrect async methods used as RPCs (not supported now) 2024-05-16 10:35:17 +02:00
Wojtek Figat
ab5bb79754 Fix regression in collections editing after improving ReadOnly option 2024-05-16 10:34:57 +02:00
Wojtek Figat
58f95d6ce3 Simplify 6f2bd0e932 2024-05-15 23:49:46 +02:00
Menotdan
d8ca8f5985 Attempt to fix compilation error. 2024-03-26 21:26:29 -04:00
Menotdan
ac36297e27 Add basic support for log contexts. 2024-03-26 21:09:18 -04:00
z1dev
7fef21218e Alternative Rectangle function names for naming consistency. 2024-03-21 14:13:24 +01:00
7aa4ae1782 Fix assigning null values into value types in Custom Editor
Resets back to previous value instead of setting the editor value to
empty.
2024-03-16 14:11:49 +02:00
dd7739f95e Avoid deserializing clipboard content in Custom Editor paste checks 2024-03-16 14:11:46 +02:00
ruan
203f5d06d1 Fix typo 2024-02-10 20:46:05 -04:00
ruan
c6515da8c9 Improve rename window style and refactor 2024-02-10 20:36:42 -04:00
ruan
5d61e45ecd Add rename multiple actors 2024-02-04 10:42:29 -04:00
Edu Garcia
2bec653b81 Add color picker option to accept changes on dismissal 2023-10-07 10:15:17 +01:00
1028 changed files with 92612 additions and 36080 deletions

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@@ -1,4 +1,4 @@
# Redirect to our own Git LFS server
[lfs]
#url="https://gitlab.flaxengine.com/flax/flaxengine.git/info/lfs"
locksverify = false
locksverify = false

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@@ -16,6 +16,7 @@
#include "./Flax/ExponentialHeightFog.hlsl"
@2// Forward Shading: Constants
LightData DirectionalLight;
LightShadowData DirectionalLightShadow;
LightData SkyLight;
ProbeData EnvironmentProbe;
ExponentialHeightFogData ExponentialHeightFog;
@@ -25,9 +26,9 @@ LightData LocalLights[MAX_LOCAL_LIGHTS];
@3// Forward Shading: Resources
TextureCube EnvProbe : register(t__SRV__);
TextureCube SkyLightTexture : register(t__SRV__);
Buffer<float4> ShadowsBuffer : register(t__SRV__);
Texture2D<float> ShadowMap : register(t__SRV__);
Texture2DArray DirectionalLightShadowMap : register(t__SRV__);
@4// Forward Shading: Utilities
DECLARE_LIGHTSHADOWDATA_ACCESS(DirectionalLightShadow);
@5// Forward Shading: Shaders
// Pixel Shader function for Forward Pass
@@ -79,8 +80,11 @@ void PS_Forward(
// Calculate lighting from a single directional light
float4 shadowMask = 1.0f;
ShadowSample shadow = SampleDirectionalLightShadow(DirectionalLight, ShadowsBuffer, ShadowMap, gBuffer);
shadowMask = GetShadowMask(shadow);
if (DirectionalLight.CastShadows > 0)
{
LightShadowData directionalLightShadowData = GetDirectionalLightShadowData();
shadowMask.r = SampleShadow(DirectionalLight, directionalLightShadowData, DirectionalLightShadowMap, gBuffer, shadowMask.g);
}
float4 light = GetLighting(ViewPos, DirectionalLight, gBuffer, shadowMask, false, false);
// Calculate lighting from sky light

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@@ -26,7 +26,7 @@ struct RibbonInput
// Primary constant buffer (with additional material parameters)
META_CB_BEGIN(0, Data)
float4x3 WorldMatrix;
float4x4 WorldMatrix;
uint SortedIndicesOffset;
float PerInstanceRandom;
int ParticleStride;
@@ -45,7 +45,7 @@ int RibbonWidthOffset;
int RibbonTwistOffset;
int RibbonFacingVectorOffset;
uint RibbonSegmentCount;
float4x3 WorldMatrixInverseTransposed;
float4x4 WorldMatrixInverseTransposed;
@1META_CB_END
// Particles attributes buffer
@@ -138,7 +138,7 @@ MaterialInput GetMaterialInput(PixelInput input)
#if USE_INSTANCING
#define GetInstanceTransform(input) float4x4(float4(input.InstanceTransform1.xyz, 0.0f), float4(input.InstanceTransform2.xyz, 0.0f), float4(input.InstanceTransform3.xyz, 0.0f), float4(input.InstanceOrigin.xyz, 1.0f))
#else
#define GetInstanceTransform(input) ToMatrix4x4(WorldMatrix);
#define GetInstanceTransform(input) WorldMatrix;
#endif
// Removes the scale vector from the local to world transformation matrix (supports instancing)
@@ -264,12 +264,12 @@ float4 GetParticleVec4(uint particleIndex, int offset)
float3 TransformParticlePosition(float3 input)
{
return mul(float4(input, 1.0f), ToMatrix4x4(WorldMatrix)).xyz;
return mul(float4(input, 1.0f), WorldMatrix).xyz;
}
float3 TransformParticleVector(float3 input)
{
return mul(float4(input, 0.0f), ToMatrix4x4(WorldMatrixInverseTransposed)).xyz;
return mul(float4(input, 0.0f), WorldMatrixInverseTransposed).xyz;
}
@8
@@ -333,7 +333,7 @@ VertexOutput VS_Sprite(SpriteInput input, uint particleIndex : SV_InstanceID)
float2 spriteSize = GetParticleVec2(particleIndex, SpriteSizeOffset);
int spriteFacingMode = SpriteFacingModeOffset != -1 ? GetParticleInt(particleIndex, SpriteFacingModeOffset) : -1;
float4x4 world = ToMatrix4x4(WorldMatrix);
float4x4 world = WorldMatrix;
float3x3 eulerMatrix = EulerMatrix(radians(particleRotation));
float3x3 viewRot = transpose((float3x3)ViewMatrix);
float3 position = mul(float4(particlePosition, 1), world).xyz;
@@ -463,12 +463,11 @@ VertexOutput VS_Model(ModelInput input, uint particleIndex : SV_InstanceID)
}
// Read particle data
float4x4 worldMatrix = ToMatrix4x4(WorldMatrix);
float3 particlePosition = GetParticleVec3(particleIndex, PositionOffset);
float3 particleScale = GetParticleVec3(particleIndex, ScaleOffset);
float3 particleRotation = GetParticleVec3(particleIndex, RotationOffset);
int modelFacingMode = ModelFacingModeOffset != -1 ? GetParticleInt(particleIndex, ModelFacingModeOffset) : -1;
float3 position = mul(float4(particlePosition, 1), worldMatrix).xyz;
float3 position = mul(float4(particlePosition, 1), WorldMatrix).xyz;
// Compute final vertex position in the world
float3x3 eulerMatrix = EulerMatrix(radians(particleRotation));
@@ -507,7 +506,7 @@ VertexOutput VS_Model(ModelInput input, uint particleIndex : SV_InstanceID)
world = mul(world, scaleMatrix);
}
world = transpose(world);
world = mul(world, worldMatrix);
world = mul(world, WorldMatrix);
// Calculate the vertex position in world space
output.WorldPosition = mul(float4(input.Position, 1), world).xyz;
@@ -521,12 +520,12 @@ VertexOutput VS_Model(ModelInput input, uint particleIndex : SV_InstanceID)
#if USE_VERTEX_COLOR
output.VertexColor = input.Color;
#endif
output.InstanceOrigin = worldMatrix[3].xyz;
output.InstanceOrigin = WorldMatrix[3].xyz;
output.InstanceParams = PerInstanceRandom;
// Calculate tanget space to world space transformation matrix for unit vectors
half3x3 tangentToLocal = CalcTangentToLocal(input);
half3x3 tangentToWorld = CalcTangentToWorld(worldMatrix, tangentToLocal);
half3x3 tangentToWorld = CalcTangentToWorld(WorldMatrix, tangentToLocal);
output.TBN = tangentToWorld;
// Get material input params if need to evaluate any material property
@@ -626,13 +625,12 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
#if USE_VERTEX_COLOR
output.VertexColor = 1;
#endif
float4x4 world = ToMatrix4x4(WorldMatrix);
output.InstanceOrigin = world[3].xyz;
output.InstanceOrigin = WorldMatrix[3].xyz;
output.InstanceParams = PerInstanceRandom;
// Calculate tanget space to world space transformation matrix for unit vectors
half3x3 tangentToLocal = float3x3(tangentRight, tangentUp, cross(tangentRight, tangentUp));
half3x3 tangentToWorld = CalcTangentToWorld(world, tangentToLocal);
half3x3 tangentToWorld = CalcTangentToWorld(WorldMatrix, tangentToLocal);
output.TBN = tangentToWorld;
// Get material input params if need to evaluate any material property

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@@ -10,8 +10,8 @@
@7
// Primary constant buffer (with additional material parameters)
META_CB_BEGIN(0, Data)
float4x3 WorldMatrix;
float4x3 PrevWorldMatrix;
float4x4 WorldMatrix;
float4x4 PrevWorldMatrix;
float2 Dummy0;
float LODDitherFactor;
float PerInstanceRandom;
@@ -171,7 +171,7 @@ MaterialInput GetMaterialInput(PixelInput input)
#if USE_INSTANCING
#define CalculateInstanceTransform(input) float4x4 world = GetInstanceTransform(input); output.Geometry.InstanceTransform1 = input.InstanceTransform1.xyz; output.Geometry.InstanceTransform2 = input.InstanceTransform2.xyz; output.Geometry.InstanceTransform3 = input.InstanceTransform3.xyz;
#else
#define CalculateInstanceTransform(input) float4x4 world = ToMatrix4x4(WorldMatrix); output.Geometry.InstanceTransform1 = world[0].xyz; output.Geometry.InstanceTransform2 = world[1].xyz; output.Geometry.InstanceTransform3 = world[2].xyz;
#define CalculateInstanceTransform(input) float4x4 world = WorldMatrix; output.Geometry.InstanceTransform1 = world[0].xyz; output.Geometry.InstanceTransform2 = world[1].xyz; output.Geometry.InstanceTransform3 = world[2].xyz;
#endif
// Removes the scale vector from the local to world transformation matrix (supports instancing)
@@ -328,7 +328,7 @@ VertexOutput VS(ModelInput input)
// Compute world space vertex position
CalculateInstanceTransform(input);
output.Geometry.WorldPosition = mul(float4(input.Position.xyz, 1), world).xyz;
output.Geometry.PrevWorldPosition = mul(float4(input.Position.xyz, 1), ToMatrix4x4(PrevWorldMatrix)).xyz;
output.Geometry.PrevWorldPosition = mul(float4(input.Position.xyz, 1), PrevWorldMatrix).xyz;
// Compute clip space position
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
@@ -402,7 +402,7 @@ float4 VS_Depth(ModelInput_PosOnly input) : SV_Position
#if USE_INSTANCING
float4x4 world = GetInstanceTransform(input);
#else
float4x4 world = ToMatrix4x4(WorldMatrix);
float4x4 world = WorldMatrix;
#endif
float3 worldPosition = mul(float4(input.Position.xyz, 1), world).xyz;
float4 position = mul(float4(worldPosition, 1), ViewProjectionMatrix);
@@ -508,9 +508,9 @@ VertexOutput VS_Skinned(ModelInput_Skinned input)
output.Geometry.WorldPosition = mul(float4(position, 1), world).xyz;
#if PER_BONE_MOTION_BLUR
float3 prevPosition = SkinPrevPosition(input);
output.Geometry.PrevWorldPosition = mul(float4(prevPosition, 1), ToMatrix4x4(PrevWorldMatrix)).xyz;
output.Geometry.PrevWorldPosition = mul(float4(prevPosition, 1), PrevWorldMatrix).xyz;
#else
output.Geometry.PrevWorldPosition = mul(float4(position, 1), ToMatrix4x4(PrevWorldMatrix)).xyz;
output.Geometry.PrevWorldPosition = mul(float4(position, 1), PrevWorldMatrix).xyz;
#endif
// Compute clip space position

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@@ -17,7 +17,7 @@
@7
// Primary constant buffer (with additional material parameters)
META_CB_BEGIN(0, Data)
float4x3 WorldMatrix;
float4x4 WorldMatrix;
float3 WorldInvScale;
float WorldDeterminantSign;
float PerInstanceRandom;
@@ -194,7 +194,7 @@ float3 TransformViewVectorToWorld(MaterialInput input, float3 viewVector)
// Transforms a vector from local space to world space
float3 TransformLocalVectorToWorld(MaterialInput input, float3 localVector)
{
float3x3 localToWorld = (float3x3)ToMatrix4x4(WorldMatrix);
float3x3 localToWorld = (float3x3)WorldMatrix;
//localToWorld = RemoveScaleFromLocalToWorld(localToWorld);
return mul(localVector, localToWorld);
}
@@ -202,7 +202,7 @@ float3 TransformLocalVectorToWorld(MaterialInput input, float3 localVector)
// Transforms a vector from local space to world space
float3 TransformWorldVectorToLocal(MaterialInput input, float3 worldVector)
{
float3x3 localToWorld = (float3x3)ToMatrix4x4(WorldMatrix);
float3x3 localToWorld = (float3x3)WorldMatrix;
//localToWorld = RemoveScaleFromLocalToWorld(localToWorld);
return mul(localToWorld, worldVector);
}
@@ -210,7 +210,7 @@ float3 TransformWorldVectorToLocal(MaterialInput input, float3 worldVector)
// Gets the current object position
float3 GetObjectPosition(MaterialInput input)
{
return ToMatrix4x4(WorldMatrix)[3].xyz;
return WorldMatrix[3].xyz;
}
// Gets the current object size
@@ -365,8 +365,7 @@ VertexOutput VS(TerrainVertexInput input)
float3 position = float3(positionXZ.x, height, positionXZ.y);
// Compute world space vertex position
float4x4 worldMatrix = ToMatrix4x4(WorldMatrix);
output.Geometry.WorldPosition = mul(float4(position, 1), worldMatrix).xyz;
output.Geometry.WorldPosition = mul(float4(position, 1), WorldMatrix).xyz;
// Compute clip space position
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
@@ -390,7 +389,7 @@ VertexOutput VS(TerrainVertexInput input)
// Compute world space normal vector
float3x3 tangentToLocal = CalcTangentBasisFromWorldNormal(normal);
float3x3 tangentToWorld = CalcTangentToWorld(worldMatrix, tangentToLocal);
float3x3 tangentToWorld = CalcTangentToWorld(WorldMatrix, tangentToLocal);
output.Geometry.WorldNormal = tangentToWorld[2];
// Get material input params if need to evaluate any material property

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@@ -13,8 +13,8 @@
// Primary constant buffer (with additional material parameters)
META_CB_BEGIN(0, Data)
float4x4 InverseViewProjectionMatrix;
float4x3 WorldMatrix;
float4x3 WorldMatrixInverseTransposed;
float4x4 WorldMatrix;
float4x4 WorldMatrixInverseTransposed;
float3 GridSize;
float PerInstanceRandom;
float Dummy0;
@@ -49,7 +49,7 @@ struct MaterialInput
#endif
};
#define GetInstanceTransform(input) ToMatrix4x4(WorldMatrix);
#define GetInstanceTransform(input) WorldMatrix;
// Removes the scale vector from the local to world transformation matrix (supports instancing)
float3x3 RemoveScaleFromLocalToWorld(float3x3 localToWorld)
@@ -170,12 +170,12 @@ float4 GetParticleVec4(uint particleIndex, int offset)
float3 TransformParticlePosition(float3 input)
{
return mul(float4(input, 1.0f), ToMatrix4x4(WorldMatrix)).xyz;
return mul(float4(input, 1.0f), WorldMatrix).xyz;
}
float3 TransformParticleVector(float3 input)
{
return mul(float4(input, 0.0f), ToMatrix4x4(WorldMatrixInverseTransposed)).xyz;
return mul(float4(input, 0.0f), WorldMatrixInverseTransposed).xyz;
}
@8
@@ -219,7 +219,7 @@ void PS_VolumetricFog(Quad_GS2PS input, out float4 VBufferA : SV_Target0, out fl
materialInput.ParticleIndex = ParticleIndex;
materialInput.TBN = float3x3(float3(1, 0, 0), float3(0, 1, 0), float3(0, 0, 1));
materialInput.TwoSidedSign = 1.0f;
materialInput.InstanceOrigin = ToMatrix4x4(WorldMatrix)[3].xyz;
materialInput.InstanceOrigin = WorldMatrix[3].xyz;
materialInput.InstanceParams = PerInstanceRandom;
materialInput.SvPosition = clipPos;
Material material = GetMaterialPS(materialInput);

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@@ -2,9 +2,9 @@
"Name": "Flax",
"Version": {
"Major": 1,
"Minor": 9,
"Revision": 0,
"Build": 6601
"Minor": 8,
"Revision": 2,
"Build": 6512
},
"Company": "Flax",
"Copyright": "Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.",
@@ -13,6 +13,7 @@
"Configuration": {
"UseCSharp": true,
"UseLargeWorlds": false,
"UseDotNet": true
"UseDotNet": true,
"UseSDL": true
}
}

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@@ -74,6 +74,7 @@
<s:String x:Key="/Default/CodeStyle/Naming/CppNaming/UserRules/=UNION/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNaming/UserRules/=UNION_005FMEMBER/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=AI/@EntryIndexedValue">AI</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ARGB/@EntryIndexedValue">ARGB</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=LO/@EntryIndexedValue">LO</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=RPC/@EntryIndexedValue">RPC</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=SDK/@EntryIndexedValue">SDK</s:String>

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@@ -14,8 +14,8 @@ call "Development\Scripts\Windows\CallBuildTool.bat" -genproject %*
if errorlevel 1 goto BuildToolFailed
:: Build bindings for all editor configurations
::echo Building C# bindings...
::Binaries\Tools\Flax.Build.exe -build -BuildBindingsOnly -arch=x64 -platform=Windows --buildTargets=FlaxEditor
echo Building C# bindings...
Binaries\Tools\Flax.Build.exe -build -BuildBindingsOnly -arch=x64 -platform=Windows --buildTargets=FlaxEditor
popd
echo Done!

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@@ -1,5 +1,3 @@
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using System.IO;
using FlaxEditor.Scripting;
@@ -96,8 +94,30 @@ public class AssetPickerValidator : IContentItemOwner
/// </summary>
public string SelectedPath
{
get => Utilities.Utils.ToPathProject(_selectedItem?.Path ?? _selected?.Path);
set => SelectedItem = string.IsNullOrEmpty(value) ? null : Editor.Instance.ContentDatabase.Find(Utilities.Utils.ToPathAbsolute(value));
get
{
string path = _selectedItem?.Path ?? _selected?.Path;
if (path != null)
{
// Convert into path relative to the project (cross-platform)
var projectFolder = Globals.ProjectFolder;
if (path.StartsWith(projectFolder))
path = path.Substring(projectFolder.Length + 1);
}
return path;
}
set
{
if (string.IsNullOrEmpty(value))
{
SelectedItem = null;
}
else
{
var path = StringUtils.IsRelative(value) ? Path.Combine(Globals.ProjectFolder, value) : value;
SelectedItem = Editor.Instance.ContentDatabase.Find(path);
}
}
}
/// <summary>
@@ -222,7 +242,7 @@ public class AssetPickerValidator : IContentItemOwner
/// <summary>
/// Initializes a new instance of the <see cref="AssetPickerValidator"/> class.
/// </summary>
/// <param name="assetType">The asset types that this picker accepts.</param>
/// <param name="assetType">The assets types that this picker accepts.</param>
public AssetPickerValidator(ScriptType assetType)
{
_type = assetType;

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@@ -61,6 +61,8 @@ namespace FlaxEditor.Content.GUI
private bool _isRubberBandSpanning;
private Float2 _mousePressLocation;
private Rectangle _rubberBandRectangle;
private bool _isCutting;
private List<ContentItem> _cutItems = new List<ContentItem>();
private bool _validDragOver;
private DragActors _dragActors;
@@ -83,9 +85,9 @@ namespace FlaxEditor.Content.GUI
public event Action<List<ContentItem>> OnDelete;
/// <summary>
/// Called when user wants to paste the files/folders.
/// Called when user wants to paste the files/folders. Bool is for cutting.
/// </summary>
public event Action<string[]> OnPaste;
public event Action<string[], bool> OnPaste;
/// <summary>
/// Called when user wants to duplicate the item(s).
@@ -210,6 +212,12 @@ namespace FlaxEditor.Content.GUI
}),
new InputActionsContainer.Binding(options => options.Copy, Copy),
new InputActionsContainer.Binding(options => options.Paste, Paste),
new InputActionsContainer.Binding(options => options.Cut, Cut),
new InputActionsContainer.Binding(options => options.Undo, () =>
{
if (_isCutting)
UpdateContentItemCut(false);
}),
new InputActionsContainer.Binding(options => options.Duplicate, Duplicate),
});
}
@@ -462,6 +470,7 @@ namespace FlaxEditor.Content.GUI
/// </summary>
public void Duplicate()
{
UpdateContentItemCut(false);
OnDuplicate?.Invoke(_selection);
}
@@ -475,6 +484,7 @@ namespace FlaxEditor.Content.GUI
var files = _selection.ConvertAll(x => x.Path).ToArray();
Clipboard.Files = files;
UpdateContentItemCut(false);
}
/// <summary>
@@ -496,7 +506,36 @@ namespace FlaxEditor.Content.GUI
if (files == null || files.Length == 0)
return;
OnPaste?.Invoke(files);
OnPaste?.Invoke(files, _isCutting);
UpdateContentItemCut(false);
}
/// <summary>
/// Cuts the items.
/// </summary>
public void Cut()
{
Copy();
UpdateContentItemCut(true);
}
private void UpdateContentItemCut(bool cut)
{
_isCutting = cut;
// Add selection to cut list
if (cut)
_cutItems.AddRange(_selection);
// Update item with if it is being cut.
foreach (var item in _cutItems)
{
item.IsBeingCut = cut;
}
// Clean up cut items
if (!cut)
_cutItems.Clear();
}
/// <summary>

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@@ -58,10 +58,10 @@ namespace FlaxEngine.Tools
FieldInfo[] fields = typeof(CustomMaxSizes).GetFields();
for (int i = 0; i < fields.Length; i++)
{
var field = fields[i];
if (field.Name.Equals("value__"))
var @field = fields[i];
if (@field.Name.Equals("value__"))
continue;
if (value == (int)field.GetRawConstantValue())
if (value == (int)@field.GetRawConstantValue())
return (CustomMaxSizes)value;
}
return CustomMaxSizes._8192;

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@@ -182,6 +182,11 @@ namespace FlaxEditor.Content
/// </summary>
public const int DefaultHeight = (DefaultThumbnailSize + 2 * DefaultMarginSize + DefaultTextHeight);
/// <summary>
/// Whether the item is being but.
/// </summary>
public bool IsBeingCut;
private ContentFolder _parentFolder;
private bool _isMouseDown;
@@ -747,6 +752,12 @@ namespace FlaxEditor.Content
Render2D.PushClip(ref textRect);
Render2D.DrawText(style.FontMedium, ShowFileExtension || view.ShowFileExtensions ? FileName : ShortName, textRect, style.Foreground, nameAlignment, TextAlignment.Center, TextWrapping.WrapWords, 1f, 0.95f);
Render2D.PopClip();
if (IsBeingCut)
{
var color = style.LightBackground.AlphaMultiplied(0.5f);
Render2D.FillRectangle(clientRect, color);
}
}
/// <inheritdoc />

View File

@@ -1,28 +0,0 @@
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.Content
{
/// <summary>
/// Content item that contains video media file.
/// </summary>
/// <seealso cref="FlaxEditor.Content.JsonAssetItem" />
public sealed class VideoItem : FileItem
{
/// <summary>
/// Initializes a new instance of the <see cref="VideoItem"/> class.
/// </summary>
/// <param name="path">The file path.</param>
public VideoItem(string path)
: base(path)
{
}
/// <inheritdoc />
public override string TypeDescription => "Video";
/// <inheritdoc />
public override SpriteHandle DefaultThumbnail => Editor.Instance.Icons.Document128;
}
}

View File

@@ -100,12 +100,16 @@ namespace FlaxEditor.Content
/// <inheritdoc />
public object GetValue(object obj)
{
if (!_type.Asset)
throw new TargetException("Missing Visual Script asset.");
return _type.Asset.GetScriptInstanceParameterValue(_parameter.Name, (Object)obj);
}
/// <inheritdoc />
public void SetValue(object obj, object value)
{
if (!_type.Asset)
throw new TargetException("Missing Visual Script asset.");
_type.Asset.SetScriptInstanceParameterValue(_parameter.Name, (Object)obj, value);
}
}

View File

@@ -30,7 +30,9 @@ namespace FlaxEditor.Content
/// <summary>
/// Determines whether [is virtual proxy].
/// </summary>
/// <returns><c>true</c> if [is virtual proxy]; otherwise, <c>false</c>.</returns>
/// <returns>
/// <c>true</c> if [is virtual proxy]; otherwise, <c>false</c>.
/// </returns>
public bool IsVirtualProxy()
{
return IsVirtual && CanExport == false;

View File

@@ -29,12 +29,6 @@ namespace FlaxEditor.Content
return item is CSharpScriptItem;
}
/// <inheritdoc />
public override ContentItem ConstructItem(string path)
{
return new CSharpScriptItem(path);
}
/// <inheritdoc />
public override void Create(string outputPath, object arg)
{

View File

@@ -39,16 +39,6 @@ namespace FlaxEditor.Content
return false;
}
/// <summary>
/// Constructs the item for the file.
/// </summary>
/// <param name="path">The file path.</param>
/// <returns>Created item or null.</returns>
public virtual ContentItem ConstructItem(string path)
{
return null;
}
/// <summary>
/// Gets a value indicating whether this proxy if for assets.
/// </summary>

View File

@@ -87,12 +87,6 @@ namespace FlaxEditor.Content
return item is CppScriptItem;
}
/// <inheritdoc />
public override ContentItem ConstructItem(string path)
{
return new CppScriptItem(path);
}
/// <inheritdoc />
protected override void GetTemplatePaths(out string headerTemplate, out string sourceTemplate)
{

View File

@@ -20,12 +20,6 @@ namespace FlaxEditor.Content
return item is FileItem;
}
/// <inheritdoc />
public override ContentItem ConstructItem(string path)
{
return new FileItem(path);
}
/// <inheritdoc />
public override string FileExtension => string.Empty;

View File

@@ -166,6 +166,18 @@ namespace FlaxEditor.Content
/// <inheritdoc />
public override string Name { get; } = Utilities.Utils.GetPropertyNameUI(typeof(T).Name);
private SpriteHandle _thumbnail;
public SpawnableJsonAssetProxy()
{
_thumbnail = SpriteHandle.Invalid;
}
public SpawnableJsonAssetProxy(SpriteHandle thumbnail)
{
_thumbnail = thumbnail;
}
/// <inheritdoc />
public override bool CanCreate(ContentFolder targetLocation)
{
@@ -177,6 +189,12 @@ namespace FlaxEditor.Content
{
Editor.SaveJsonAsset(outputPath, new T());
}
/// <inheritdoc />
public override AssetItem ConstructItem(string path, string typeName, ref Guid id)
{
return _thumbnail.IsValid ? new JsonAssetItem(path, id, typeName, _thumbnail) : base.ConstructItem(path, typeName, ref id);
}
/// <inheritdoc />
public override string TypeName { get; } = typeof(T).FullName;

View File

@@ -73,16 +73,6 @@ namespace FlaxEditor.Content
return targetLocation.CanHaveAssets;
}
/// <inheritdoc />
public override bool CanReimport(ContentItem item)
{
if (item is not PrefabItem prefabItem)
return base.CanReimport(item);
var prefab = FlaxEngine.Content.Load<Prefab>(prefabItem.ID);
return prefab.GetDefaultInstance().GetScript<ModelPrefab>() != null;
}
/// <inheritdoc />
public override void Create(string outputPath, object arg)
{

View File

@@ -1,48 +0,0 @@
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using FlaxEditor.Windows;
using FlaxEditor.Windows.Assets;
using FlaxEngine;
namespace FlaxEditor.Content
{
/// <summary>
/// A video media file proxy object.
/// </summary>
public class VideoProxy : ContentProxy
{
private readonly string _extension;
internal VideoProxy(string extension)
{
_extension = extension;
}
/// <inheritdoc />
public override string Name => "Video";
/// <inheritdoc />
public override string FileExtension => _extension;
/// <inheritdoc />
public override Color AccentColor => Color.FromRGB(0x11f7f1);
/// <inheritdoc />
public override bool IsProxyFor(ContentItem item)
{
return item is VideoItem;
}
/// <inheritdoc />
public override ContentItem ConstructItem(string path)
{
return new VideoItem(path);
}
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)
{
return new VideoWindow(editor, (VideoItem)item);
}
}
}

View File

@@ -134,12 +134,6 @@ API_ENUM() enum class BuildPlatform
/// </summary>
API_ENUM(Attributes="EditorDisplay(null, \"iOS ARM64\")")
iOSARM64 = 14,
/// <summary>
/// Windows (ARM64)
/// </summary>
API_ENUM(Attributes = "EditorDisplay(null, \"Windows ARM64\")")
WindowsARM64 = 15,
};
/// <summary>
@@ -291,22 +285,24 @@ public:
/// <summary>
/// The total assets amount in the build.
/// </summary>
int32 TotalAssets = 0;
int32 TotalAssets;
/// <summary>
/// The cooked assets (TotalAssets - CookedAssets is amount of reused cached assets).
/// </summary>
int32 CookedAssets = 0;
int32 CookedAssets;
/// <summary>
/// The final output content size (in bytes).
/// The final output content size in MB.
/// </summary>
uint64 ContentSize = 0;
int32 ContentSizeMB;
/// <summary>
/// The asset type stats. Key is the asset typename, value is the stats container.
/// </summary>
Dictionary<String, AssetTypeStatistics> AssetStats;
Statistics();
};
/// <summary>
@@ -332,11 +328,6 @@ public:
/// </summary>
HashSet<Guid> Assets;
/// <summary>
/// The final files collection to include in build (valid only after CollectAssetsStep).
/// </summary>
HashSet<String> Files;
struct BinaryModuleInfo
{
String Name;

View File

@@ -148,8 +148,6 @@ const Char* ToString(const BuildPlatform platform)
return TEXT("Mac ARM64");
case BuildPlatform::iOSARM64:
return TEXT("iOS ARM64");
case BuildPlatform::WindowsARM64:
return TEXT("Windows ARM64");
default:
return TEXT("");
}
@@ -204,6 +202,13 @@ bool CookingData::AssetTypeStatistics::operator<(const AssetTypeStatistics& othe
return Count > other.Count;
}
CookingData::Statistics::Statistics()
{
TotalAssets = 0;
CookedAssets = 0;
ContentSizeMB = 0;
}
CookingData::CookingData(const SpawnParams& params)
: ScriptingObject(params)
{
@@ -302,10 +307,6 @@ void CookingData::GetBuildPlatformName(const Char*& platform, const Char*& archi
platform = TEXT("iOS");
architecture = TEXT("ARM64");
break;
case BuildPlatform::WindowsARM64:
platform = TEXT("Windows");
architecture = TEXT("ARM64");
break;
default:
LOG(Fatal, "Unknown or unsupported build platform.");
}
@@ -392,9 +393,6 @@ PlatformTools* GameCooker::GetTools(BuildPlatform platform)
case BuildPlatform::Windows64:
result = New<WindowsPlatformTools>(ArchitectureType::x64);
break;
case BuildPlatform::WindowsARM64:
result = New<WindowsPlatformTools>(ArchitectureType::ARM64);
break;
#endif
#if PLATFORM_TOOLS_UWP
case BuildPlatform::UWPx86:
@@ -556,12 +554,7 @@ void GameCooker::GetCurrentPlatform(PlatformType& platform, BuildPlatform& build
switch (PLATFORM_TYPE)
{
case PlatformType::Windows:
if (PLATFORM_ARCH == ArchitectureType::x64)
buildPlatform = BuildPlatform::Windows64;
else if (PLATFORM_ARCH == ArchitectureType::ARM64)
buildPlatform = BuildPlatform::WindowsARM64;
else
buildPlatform = BuildPlatform::Windows32;
buildPlatform = PLATFORM_64BITS ? BuildPlatform::Windows64 : BuildPlatform::Windows32;
break;
case PlatformType::XboxOne:
buildPlatform = BuildPlatform::XboxOne;

View File

@@ -325,7 +325,9 @@ bool AndroidPlatformTools::OnPostProcess(CookingData& data)
const auto buildSettings = BuildSettings::Get();
if (buildSettings->SkipPackaging)
{
return false;
}
GameCooker::PackageFiles();
// Validate environment variables

View File

@@ -10,26 +10,47 @@
#include "Engine/Content/Assets/Shader.h"
#include "Engine/Content/Cache/AssetsCache.h"
bool CollectAssetsStep::Process(CookingData& data, Asset* asset)
{
// Skip virtual/temporary assets
if (asset->IsVirtual())
return false;
// Keep reference to the asset
AssetReference<Asset> ref(asset);
// Asset should have loaded data
if (asset->WaitForLoaded())
return false;
// Gather asset references
_references.Clear();
asset->Locker.Lock();
asset->GetReferences(_references);
asset->Locker.Unlock();
_assetsQueue.Add(_references);
return false;
}
bool CollectAssetsStep::Perform(CookingData& data)
{
LOG(Info, "Searching for assets to include in a build. Using {0} root assets.", data.RootAssets.Count());
data.StepProgress(TEXT("Collecting assets"), 0);
// Initialize assets queue
Array<Guid> assetsQueue;
assetsQueue.Clear();
assetsQueue.EnsureCapacity(1024);
_assetsQueue.Clear();
_assetsQueue.EnsureCapacity(1024);
for (auto i = data.RootAssets.Begin(); i.IsNotEnd(); ++i)
assetsQueue.Add(i->Item);
_assetsQueue.Add(i->Item);
// Iterate through the assets graph
AssetInfo assetInfo;
Array<Guid> references;
Array<String> files;
while (assetsQueue.HasItems())
while (_assetsQueue.HasItems())
{
BUILD_STEP_CANCEL_CHECK;
const Guid assetId = assetsQueue.Dequeue();
const auto assetId = _assetsQueue.Dequeue();
// Skip already processed or invalid assets
if (!assetId.IsValid()
@@ -48,31 +69,14 @@ bool CollectAssetsStep::Perform(CookingData& data)
}
// Load asset
AssetReference<Asset> asset = Content::LoadAsync<Asset>(assetId);
const auto asset = Content::LoadAsync<Asset>(assetId);
if (asset == nullptr)
continue;
// Process that asset
LOG_STR(Info, asset->GetPath());
data.Assets.Add(assetId);
// Skip virtual/temporary assets
if (asset->IsVirtual())
continue;
// Asset should have loaded data
if (asset->WaitForLoaded())
continue;
// Gather asset references
references.Clear();
asset->Locker.Lock();
asset->GetReferences(references, files);
asset->Locker.Unlock();
assetsQueue.Add(references);
for (String& file : files)
{
if (file.HasChars())
data.Files.Add(MoveTemp(file));
}
Process(data, asset);
}
data.Stats.TotalAssets = data.Assets.Count();

View File

@@ -12,7 +12,15 @@ class Asset;
/// <seealso cref="GameCooker::BuildStep" />
class CollectAssetsStep : public GameCooker::BuildStep
{
private:
Array<Guid> _assetsQueue;
Array<Guid> _references;
bool Process(CookingData& data, Asset* asset);
public:
// [BuildStep]
bool Perform(CookingData& data) override;
};

View File

@@ -447,7 +447,6 @@ bool ProcessShaderBase(CookAssetsStep::AssetCookData& data, ShaderAssetBase* ass
#if PLATFORM_TOOLS_WINDOWS
case BuildPlatform::Windows32:
case BuildPlatform::Windows64:
case BuildPlatform::WindowsARM64:
{
const char* platformDefineName = "PLATFORM_WINDOWS";
const auto settings = WindowsPlatformSettings::Get();
@@ -892,6 +891,7 @@ bool CookAssetsStep::Process(CookingData& data, CacheData& cache, JsonAssetBase*
class PackageBuilder : public NonCopyable
{
private:
int32 _packageIndex;
int32 MaxAssetsPerPackage;
int32 MaxPackageSize;
@@ -904,6 +904,7 @@ private:
uint64 packagesSizeTotal;
public:
/// <summary>
/// Initializes a new instance of the <see cref="PackageBuilder" /> class.
/// </summary>
@@ -932,6 +933,7 @@ public:
}
public:
uint64 GetPackagesSizeTotal() const
{
return packagesSizeTotal;
@@ -1040,11 +1042,8 @@ bool CookAssetsStep::Perform(CookingData& data)
float Step1ProgressEnd = 0.6f;
String Step1Info = TEXT("Cooking assets");
float Step2ProgressStart = Step1ProgressEnd;
float Step2ProgressEnd = 0.8f;
String Step2Info = TEXT("Cooking files");
float Step3ProgressStart = Step2ProgressStart;
float Step3ProgressEnd = 0.9f;
String Step3Info = TEXT("Packaging assets");
float Step2ProgressEnd = 0.9f;
String Step2Info = TEXT("Packaging assets");
data.StepProgress(TEXT("Loading build cache"), 0);
@@ -1101,14 +1100,11 @@ bool CookAssetsStep::Perform(CookingData& data)
#endif
int32 subStepIndex = 0;
AssetReference<Asset> assetRef;
assetRef.Unload.Bind([]
{
LOG(Error, "Asset got unloaded while cooking it!");
Platform::Sleep(100);
});
assetRef.Unload.Bind([]() { LOG(Error, "Asset gets unloaded while cooking it!"); Platform::Sleep(100); });
for (auto i = data.Assets.Begin(); i.IsNotEnd(); ++i)
{
BUILD_STEP_CANCEL_CHECK;
data.StepProgress(Step1Info, Math::Lerp(Step1ProgressStart, Step1ProgressEnd, static_cast<float>(subStepIndex++) / data.Assets.Count()));
const Guid assetId = i->Item;
@@ -1188,35 +1184,6 @@ bool CookAssetsStep::Perform(CookingData& data)
// Save build cache header
cache.Save(data);
// Process all files
for (auto i = data.Files.Begin(); i.IsNotEnd(); ++i)
{
BUILD_STEP_CANCEL_CHECK;
data.StepProgress(Step2Info, Math::Lerp(Step2ProgressStart, Step2ProgressEnd, (float)subStepIndex++ / data.Files.Count()));
const String& filePath = i->Item;
// Calculate destination path
String cookedPath = data.DataOutputPath;
if (FileSystem::IsRelative(filePath))
cookedPath /= filePath;
else
cookedPath /= String(TEXT("Content")) / StringUtils::GetFileName(filePath);
// Copy file
if (!FileSystem::FileExists(cookedPath) || FileSystem::GetFileLastEditTime(cookedPath) >= FileSystem::GetFileLastEditTime(filePath))
{
if (FileSystem::CreateDirectory(StringUtils::GetDirectoryName(cookedPath)))
return true;
if (FileSystem::CopyFile(cookedPath, filePath))
return true;
}
// Count stats of file extension
auto& assetStats = data.Stats.AssetStats[FileSystem::GetExtension(cookedPath)];
assetStats.Count++;
assetStats.ContentSize += FileSystem::GetFileSize(cookedPath);
}
// Create build game header
{
GameHeaderFlags gameFlags = GameHeaderFlags::None;
@@ -1262,11 +1229,13 @@ bool CookAssetsStep::Perform(CookingData& data)
for (auto i = AssetsRegistry.Begin(); i.IsNotEnd(); ++i)
{
BUILD_STEP_CANCEL_CHECK;
data.StepProgress(Step3Info, Math::Lerp(Step3ProgressStart, Step3ProgressEnd, (float)subStepIndex++ / AssetsRegistry.Count()));
data.StepProgress(Step2Info, Math::Lerp(Step2ProgressStart, Step2ProgressEnd, static_cast<float>(subStepIndex++) / AssetsRegistry.Count()));
const auto assetId = i->Key;
String cookedFilePath;
cache.GetFilePath(assetId, cookedFilePath);
if (!FileSystem::FileExists(cookedFilePath))
{
LOG(Warning, "Missing cooked file for asset \'{0}\'", assetId);
@@ -1284,12 +1253,12 @@ bool CookAssetsStep::Perform(CookingData& data)
return true;
for (auto& e : data.Stats.AssetStats)
e.Value.TypeName = e.Key;
data.Stats.ContentSize += packageBuilder.GetPackagesSizeTotal();
data.Stats.ContentSizeMB = static_cast<int32>(packageBuilder.GetPackagesSizeTotal() / (1024 * 1024));
}
BUILD_STEP_CANCEL_CHECK;
data.StepProgress(TEXT("Creating assets cache"), Step3ProgressEnd);
data.StepProgress(TEXT("Creating assets cache"), Step2ProgressEnd);
// Create asset paths mapping for the assets.
// Assets mapping is use to convert paths used in Content::Load(path) into the asset id.
@@ -1322,7 +1291,7 @@ bool CookAssetsStep::Perform(CookingData& data)
}
// Print stats
LOG(Info, "Cooked {0} assets, total assets: {1}, total content packages size: {2} MB", data.Stats.CookedAssets, AssetsRegistry.Count(), (int32)(data.Stats.ContentSize / (1024 * 1024)));
LOG(Info, "Cooked {0} assets, total assets: {1}, total content packages size: {2} MB", data.Stats.CookedAssets, AssetsRegistry.Count(), data.Stats.ContentSizeMB);
{
Array<CookingData::AssetTypeStatistics> assetTypes;
data.Stats.AssetStats.GetValues(assetTypes);

View File

@@ -73,7 +73,6 @@ bool DeployDataStep::Perform(CookingData& data)
{
case BuildPlatform::Windows32:
case BuildPlatform::Windows64:
case BuildPlatform::WindowsARM64:
canUseSystemDotnet = PLATFORM_TYPE == PlatformType::Windows;
break;
case BuildPlatform::LinuxX64:
@@ -160,20 +159,7 @@ bool DeployDataStep::Perform(CookingData& data)
}
else
{
// TODO: hostfxr for target platform should be copied from nuget package location: microsoft.netcore.app.runtime.<RID>/<VERSION>/runtimes/<RID>/native/hostfxr.dll
String dstHostfxr = dstDotnet / TEXT("host/fxr") / version;
if (!FileSystem::DirectoryExists(dstHostfxr))
FileSystem::CreateDirectory(dstHostfxr);
const Char *platformName, *archName;
data.GetBuildPlatformName(platformName, archName);
if (data.Platform == BuildPlatform::Windows64 || data.Platform == BuildPlatform::WindowsARM64 || data.Platform == BuildPlatform::Windows32)
failed |= FileSystem::CopyFile(dstHostfxr / TEXT("hostfxr.dll"), depsRoot / TEXT("ThirdParty") / archName / TEXT("hostfxr.dll"));
else if (data.Platform == BuildPlatform::LinuxX64)
failed |= FileSystem::CopyFile(dstHostfxr / TEXT("hostfxr.so"), depsRoot / TEXT("ThirdParty") / archName / TEXT("hostfxr.so"));
else if (data.Platform == BuildPlatform::MacOSx64 || data.Platform == BuildPlatform::MacOSARM64)
failed |= FileSystem::CopyFile(dstHostfxr / TEXT("hostfxr.dylib"), depsRoot / TEXT("ThirdParty") / archName / TEXT("hostfxr.dylib"));
else
failed |= true;
failed |= EditorUtilities::CopyDirectoryIfNewer(dstDotnet / TEXT("host/fxr") / version, srcDotnet / TEXT("host/fxr") / version, true);
failed |= EditorUtilities::CopyDirectoryIfNewer(dstDotnet / TEXT("shared/Microsoft.NETCore.App") / version, srcDotnet / TEXT("shared/Microsoft.NETCore.App") / version, true);
}
if (failed)

View File

@@ -111,6 +111,11 @@ namespace FlaxEditor.CustomEditors
/// </summary>
public PropertyNameLabel LinkedLabel;
/// <summary>
/// Gets the layout for this editor. Used to calculate bounds.
/// </summary>
public LayoutElementsContainer Layout => _layout;
internal virtual void Initialize(CustomEditorPresenter presenter, LayoutElementsContainer layout, ValueContainer values)
{
_layout = layout;
@@ -377,10 +382,6 @@ namespace FlaxEditor.CustomEditors
else if (Values.HasDefaultValue && CanRevertDefaultValue)
color = Color.Yellow * 0.8f;
LinkedLabel.HighlightStripColor = color;
// Grey out deprecated members
if (Values.IsObsolete)
LinkedLabel.TextColor = LinkedLabel.TextColorHighlighted = FlaxEngine.GUI.Style.Current.ForegroundGrey;
}
}
@@ -663,7 +664,7 @@ namespace FlaxEditor.CustomEditors
}
}
if (obj == null || Values.Type.IsInstanceOfType(obj))
if ((obj == null && !Values.Type.IsValueType) || Values.Type.IsInstanceOfType(obj))
{
result = obj;
return true;
@@ -675,20 +676,7 @@ namespace FlaxEditor.CustomEditors
/// <summary>
/// Gets a value indicating whether can paste value from the system clipboard to the property value container.
/// </summary>
public bool CanPaste
{
get
{
try
{
return GetClipboardObject(out _, false);
}
catch
{
return false;
}
}
}
public bool CanPaste => !string.IsNullOrEmpty(Clipboard.Text);
/// <summary>
/// Sets the value from the system clipboard.

View File

@@ -67,19 +67,35 @@ namespace FlaxEditor.CustomEditors.Dedicated
// Use default prefab instance as a reference for the editor
Values.SetReferenceValue(prefabInstance);
// Add some UI
var panel = layout.CustomContainer<UniformGridPanel>();
panel.CustomControl.Height = 20.0f;
panel.CustomControl.SlotsVertically = 1;
panel.CustomControl.SlotsHorizontally = 2;
if (Presenter == Editor.Instance.Windows.PropertiesWin.Presenter)
{
// Add some UI
var panel = layout.CustomContainer<UniformGridPanel>();
panel.CustomControl.Height = 20.0f;
panel.CustomControl.SlotsVertically = 1;
panel.CustomControl.SlotsHorizontally = 3;
// Selecting actor prefab asset
var selectPrefab = panel.Button("Select Prefab");
selectPrefab.Button.Clicked += () =>
{
Editor.Instance.Windows.ContentWin.ClearItemsSearch();
Editor.Instance.Windows.ContentWin.Select(prefab);
};
// Selecting actor prefab asset
var selectPrefab = panel.Button("Select Prefab");
selectPrefab.Button.Clicked += () => Editor.Instance.Windows.ContentWin.Select(prefab);
// Edit selected prefab asset
var editPrefab = panel.Button("Edit Prefab");
editPrefab.Button.Clicked += () =>
{
Editor.Instance.Windows.ContentWin.ClearItemsSearch();
Editor.Instance.Windows.ContentWin.Select(prefab);
Editor.Instance.Windows.ContentWin.Open(Editor.Instance.Windows.ContentWin.View.Selection[0]);
};
// Viewing changes applied to this actor
var viewChanges = panel.Button("View Changes");
viewChanges.Button.Clicked += () => ViewChanges(viewChanges.Button, new Float2(0.0f, 20.0f));
// Viewing changes applied to this actor
var viewChanges = panel.Button("View Changes");
viewChanges.Button.Clicked += () => ViewChanges(viewChanges.Button, new Float2(0.0f, 20.0f));
}
// Link event to update editor on prefab apply
_linkedPrefabId = prefab.ID;

View File

@@ -38,15 +38,15 @@ namespace FlaxEditor.CustomEditors.Dedicated
_gizmoMode = new ClothPaintingGizmoMode();
var projectCache = Editor.Instance.ProjectCache;
if (projectCache.TryGetCustomData("ClothGizmoPaintValue", out var cachedPaintValue))
if (projectCache.TryGetCustomData("ClothGizmoPaintValue", out string cachedPaintValue))
_gizmoMode.PaintValue = JsonSerializer.Deserialize<float>(cachedPaintValue);
if (projectCache.TryGetCustomData("ClothGizmoContinuousPaint", out var cachedContinuousPaint))
if (projectCache.TryGetCustomData("ClothGizmoContinuousPaint", out string cachedContinuousPaint))
_gizmoMode.ContinuousPaint = JsonSerializer.Deserialize<bool>(cachedContinuousPaint);
if (projectCache.TryGetCustomData("ClothGizmoBrushFalloff", out var cachedBrushFalloff))
if (projectCache.TryGetCustomData("ClothGizmoBrushFalloff", out string cachedBrushFalloff))
_gizmoMode.BrushFalloff = JsonSerializer.Deserialize<float>(cachedBrushFalloff);
if (projectCache.TryGetCustomData("ClothGizmoBrushSize", out var cachedBrushSize))
if (projectCache.TryGetCustomData("ClothGizmoBrushSize", out string cachedBrushSize))
_gizmoMode.BrushSize = JsonSerializer.Deserialize<float>(cachedBrushSize);
if (projectCache.TryGetCustomData("ClothGizmoBrushStrength", out var cachedBrushStrength))
if (projectCache.TryGetCustomData("ClothGizmoBrushStrength", out string cachedBrushStrength))
_gizmoMode.BrushStrength = JsonSerializer.Deserialize<float>(cachedBrushStrength);
gizmos.AddMode(_gizmoMode);

View File

@@ -880,6 +880,13 @@ namespace FlaxEditor.CustomEditors.Dedicated
group.Panel.HeaderTextMargin = new Margin(scriptDrag.Right - 12, 15, 2, 2);
group.Object(values, editor);
// Remove drop down arrows and containment lines if no objects in the group
if (group.Children.Count == 0)
{
group.Panel.ArrowImageOpened = null;
group.Panel.ArrowImageClosed = null;
group.Panel.EnableContainmentLines = false;
}
// Scripts arrange bar
dragBar = layout.Custom<ScriptArrangeBar>();

View File

@@ -41,6 +41,13 @@ namespace FlaxEditor.CustomEditors.Editors
public override void Initialize(LayoutElementsContainer layout)
{
base.Initialize(layout);
if (XElement.ValueBox.Parent is UniformGridPanel ug)
{
ug.Height += 2;
ug.SlotSpacing = new Float2(4);
ug.SlotPadding = new Margin(0, 0, 1, 1);
}
// Override colors
var back = FlaxEngine.GUI.Style.Current.TextBoxBackground;
@@ -66,6 +73,13 @@ namespace FlaxEditor.CustomEditors.Editors
public override void Initialize(LayoutElementsContainer layout)
{
base.Initialize(layout);
if (XElement.ValueBox.Parent is UniformGridPanel ug)
{
ug.Height += 2;
ug.SlotSpacing = new Float2(4);
ug.SlotPadding = new Margin(0, 0, 1, 1);
}
// Override colors
var back = FlaxEngine.GUI.Style.Current.TextBoxBackground;
@@ -122,6 +136,13 @@ namespace FlaxEditor.CustomEditors.Editors
menu.AddButton("Link", ToggleLink).LinkTooltip("Links scale components for uniform scaling");
};
}
if (XElement.ValueBox.Parent is UniformGridPanel ug)
{
ug.Height += 2;
ug.SlotSpacing = new Float2(4);
ug.SlotPadding = new Margin(0, 0, 1, 1);
}
// Override colors
var back = FlaxEngine.GUI.Style.Current.TextBoxBackground;

View File

@@ -6,7 +6,6 @@ using FlaxEditor.Content;
using FlaxEditor.GUI;
using FlaxEditor.Scripting;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Utilities;
namespace FlaxEditor.CustomEditors.Editors
@@ -51,6 +50,7 @@ namespace FlaxEditor.CustomEditors.Editors
if (HasDifferentTypes)
return;
Picker = layout.Custom<AssetPicker>().CustomControl;
var value = Values[0];
_valueType = Values.Type.Type != typeof(object) || value == null ? Values.Type : TypeUtils.GetObjectType(value);
var assetType = _valueType;
@@ -58,8 +58,37 @@ namespace FlaxEditor.CustomEditors.Editors
assetType = new ScriptType(typeof(Asset));
else if (_valueType.Type != null && _valueType.Type.Name == typeof(JsonAssetReference<>).Name)
assetType = new ScriptType(_valueType.Type.GenericTypeArguments[0]);
float height = 48;
var attributes = Values.GetAttributes();
var assetReference = (AssetReferenceAttribute)attributes?.FirstOrDefault(x => x is AssetReferenceAttribute);
if (assetReference != null)
{
if (assetReference.UseSmallPicker)
height = 32;
if (string.IsNullOrEmpty(assetReference.TypeName))
{
}
else if (assetReference.TypeName.Length > 1 && assetReference.TypeName[0] == '.')
{
// Generic file picker
assetType = ScriptType.Null;
Picker.Validator.FileExtension = assetReference.TypeName;
}
else
{
var customType = TypeUtils.GetType(assetReference.TypeName);
if (customType != ScriptType.Null)
assetType = customType;
else if (!Content.Settings.GameSettings.OptionalPlatformSettings.Contains(assetReference.TypeName))
Debug.LogWarning(string.Format("Unknown asset type '{0}' to use for asset picker filter.", assetReference.TypeName));
else
assetType = ScriptType.Void;
}
}
Picker.Validator.AssetType = assetType;
ApplyAssetReferenceAttribute(Values, out var height, Picker.Validator);
Picker.Height = height;
Picker.SelectedItemChanged += OnSelectedItemChanged;
}
@@ -86,37 +115,6 @@ namespace FlaxEditor.CustomEditors.Editors
SetValue(Picker.Validator.SelectedAsset);
}
internal static void ApplyAssetReferenceAttribute(ValueContainer values, out float height, AssetPickerValidator validator)
{
height = 48;
var attributes = values.GetAttributes();
var assetReference = (AssetReferenceAttribute)attributes?.FirstOrDefault(x => x is AssetReferenceAttribute);
if (assetReference != null)
{
if (assetReference.UseSmallPicker)
height = 32;
if (string.IsNullOrEmpty(assetReference.TypeName))
{
}
else if (assetReference.TypeName.Length > 1 && assetReference.TypeName[0] == '.')
{
// Generic file picker
validator.AssetType = ScriptType.Null;
validator.FileExtension = assetReference.TypeName;
}
else
{
var customType = TypeUtils.GetType(assetReference.TypeName);
if (customType != ScriptType.Null)
validator.AssetType = customType;
else if (!Content.Settings.GameSettings.OptionalPlatformSettings.Contains(assetReference.TypeName))
Debug.LogWarning(string.Format("Unknown asset type '{0}' to use for asset picker filter.", assetReference.TypeName));
else
validator.AssetType = ScriptType.Void;
}
}
}
/// <inheritdoc />
public override void Refresh()
{
@@ -142,155 +140,4 @@ namespace FlaxEditor.CustomEditors.Editors
}
}
}
/// <summary>
/// Default implementation of the inspector used to edit reference to the files via path (absolute or relative to the project).
/// </summary>
/// <remarks>Supports editing reference to the asset via path using various containers: <see cref="Asset"/> or <see cref="AssetItem"/> or <see cref="System.String"/>.</remarks>
public class FilePathEditor : CustomEditor
{
private sealed class TextBoxWithPicker : TextBox
{
private const float DropdownIconMargin = 3.0f;
private const float DropdownIconSize = 12.0f;
private Rectangle DropdownRect => new Rectangle(Width - DropdownIconSize - DropdownIconMargin, DropdownIconMargin, DropdownIconSize, DropdownIconSize);
public Action ShowPicker;
public override void Draw()
{
base.Draw();
var style = FlaxEngine.GUI.Style.Current;
var dropdownRect = DropdownRect;
Render2D.DrawSprite(style.ArrowDown, dropdownRect, Enabled ? (DropdownRect.Contains(PointFromWindow(RootWindow.MousePosition)) ? style.BorderSelected : style.Foreground) : style.ForegroundDisabled);
}
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (DropdownRect.Contains(ref location))
{
Focus();
ShowPicker();
return true;
}
return base.OnMouseDown(location, button);
}
public override void OnMouseMove(Float2 location)
{
base.OnMouseMove(location);
if (DropdownRect.Contains(ref location))
Cursor = CursorType.Default;
else
Cursor = CursorType.IBeam;
}
protected override Rectangle TextRectangle
{
get
{
var result = base.TextRectangle;
result.Size.X -= DropdownIconSize + DropdownIconMargin * 2;
return result;
}
}
protected override Rectangle TextClipRectangle
{
get
{
var result = base.TextClipRectangle;
result.Size.X -= DropdownIconSize + DropdownIconMargin * 2;
return result;
}
}
}
private TextBoxWithPicker _textBox;
private AssetPickerValidator _validator;
private bool _isRefreshing;
/// <inheritdoc />
public override DisplayStyle Style => DisplayStyle.Inline;
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
if (HasDifferentTypes)
return;
_textBox = layout.Custom<TextBoxWithPicker>().CustomControl;
_textBox.ShowPicker = OnShowPicker;
_textBox.EditEnd += OnEditEnd;
_validator = new AssetPickerValidator(ScriptType.Null);
AssetRefEditor.ApplyAssetReferenceAttribute(Values, out _, _validator);
}
private void OnShowPicker()
{
if (_validator.AssetType != ScriptType.Null)
AssetSearchPopup.Show(_textBox, _textBox.BottomLeft, _validator.IsValid, SetPickerPath);
else
ContentSearchPopup.Show(_textBox, _textBox.BottomLeft, _validator.IsValid, SetPickerPath);
}
private void SetPickerPath(ContentItem item)
{
var path = Utilities.Utils.ToPathProject(item.Path);
SetPath(path);
_isRefreshing = true;
_textBox.Defocus();
_textBox.Text = path;
_isRefreshing = false;
_textBox.RootWindow.Focus();
_textBox.Focus();
}
private void OnEditEnd()
{
SetPath(_textBox.Text);
}
private string GetPath()
{
var value = Values[0];
if (value is AssetItem assetItem)
return Utilities.Utils.ToPathProject(assetItem.Path);
if (value is Asset asset)
return Utilities.Utils.ToPathProject(asset.Path);
if (value is string str)
return str;
return null;
}
private void SetPath(string path)
{
if (_isRefreshing)
return;
var value = Values[0];
if (value is AssetItem)
SetValue(Editor.Instance.ContentDatabase.Find(Utilities.Utils.ToPathAbsolute(path)));
else if (value is Asset)
SetValue(FlaxEngine.Content.LoadAsync(path));
else if (value is string)
SetValue(path);
}
/// <inheritdoc />
public override void Refresh()
{
base.Refresh();
if (!HasDifferentValues)
{
_isRefreshing = true;
_textBox.Text = GetPath();
_isRefreshing = false;
}
}
}
}

View File

@@ -38,6 +38,9 @@ namespace FlaxEditor.CustomEditors.Editors
/// </summary>
public readonly int Index;
private Rectangle _arrangeButtonRect;
private bool _arrangeButtonInUse;
/// <summary>
/// Initializes a new instance of the <see cref="CollectionItemLabel"/> class.
/// </summary>
@@ -50,6 +53,12 @@ namespace FlaxEditor.CustomEditors.Editors
Index = index;
SetupContextMenu += OnSetupContextMenu;
_arrangeButtonRect = new Rectangle(2, 3, 12, 12);
// Extend margin of the label to support a dragging handle.
Margin m = Margin;
m.Left += 16;
Margin = m;
}
private void OnSetupContextMenu(PropertyNameLabel label, ContextMenu menu, CustomEditor linkedEditor)
@@ -71,6 +80,107 @@ namespace FlaxEditor.CustomEditors.Editors
b.Enabled = !Editor._readOnly;
}
/// <inheritdoc />
public override void OnEndMouseCapture()
{
base.OnEndMouseCapture();
_arrangeButtonInUse = false;
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
var style = FlaxEngine.GUI.Style.Current;
var mousePosition = PointFromScreen(Input.MouseScreenPosition);
var dragBarColor = _arrangeButtonRect.Contains(mousePosition) ? style.Foreground : style.ForegroundGrey;
Render2D.DrawSprite(FlaxEditor.Editor.Instance.Icons.DragBar12, _arrangeButtonRect, _arrangeButtonInUse ? Color.Orange : dragBarColor);
if (_arrangeButtonInUse && ArrangeAreaCheck(out _, out var arrangeTargetRect))
{
Render2D.FillRectangle(arrangeTargetRect, style.Selection);
}
}
private bool ArrangeAreaCheck(out int index, out Rectangle rect)
{
var child = Editor.ChildrenEditors[0];
var container = child.Layout.ContainerControl;
var mousePosition = container.PointFromScreen(Input.MouseScreenPosition);
var barSidesExtend = 20.0f;
var barHeight = 5.0f;
var barCheckAreaHeight = 40.0f;
var pos = mousePosition.Y + barCheckAreaHeight * 0.5f;
for (int i = 0; i < container.Children.Count / 2; i++)
{
var containerChild = container.Children[i * 2]; // times 2 to skip the value editor
if (Mathf.IsInRange(pos, containerChild.Top, containerChild.Top + barCheckAreaHeight) || (i == 0 && pos < containerChild.Top))
{
index = i;
var p1 = containerChild.UpperLeft;
rect = new Rectangle(PointFromParent(p1) - new Float2(barSidesExtend * 0.5f, barHeight * 0.5f), Width + barSidesExtend, barHeight);
return true;
}
}
var p2 = container.Children[((container.Children.Count / 2) - 1) * 2].BottomLeft;
if (pos > p2.Y)
{
index = (container.Children.Count / 2) - 1;
rect = new Rectangle(PointFromParent(p2) - new Float2(barSidesExtend * 0.5f, barHeight * 0.5f), Width + barSidesExtend, barHeight);
return true;
}
index = -1;
rect = Rectangle.Empty;
return false;
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && _arrangeButtonRect.Contains(ref location))
{
_arrangeButtonInUse = true;
Focus();
StartMouseCapture();
return true;
}
return base.OnMouseDown(location, button);
}
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && _arrangeButtonInUse)
{
_arrangeButtonInUse = false;
EndMouseCapture();
if (ArrangeAreaCheck(out var index, out _))
{
Editor.Shift(Index, index);
}
}
return base.OnMouseUp(location, button);
}
/// <inheritdoc />
public override void OnLostFocus()
{
if (_arrangeButtonInUse)
{
_arrangeButtonInUse = false;
EndMouseCapture();
}
base.OnLostFocus();
}
private void OnMoveUpClicked()
{
Editor.Move(Index, Index - 1);
@@ -106,6 +216,9 @@ namespace FlaxEditor.CustomEditors.Editors
private bool _canReorder = true;
private Rectangle _arrangeButtonRect;
private bool _arrangeButtonInUse;
public void Setup(CollectionEditor editor, int index, bool canReorder = true)
{
HeaderHeight = 18;
@@ -123,10 +236,92 @@ namespace FlaxEditor.CustomEditors.Editors
MouseButtonRightClicked += OnMouseButtonRightClicked;
if (_canReorder)
{
// TODO: Drag drop
HeaderTextMargin = new Margin(18, 0, 0, 0);
_arrangeButtonRect = new Rectangle(16, 3, 12, 12);
}
}
private bool ArrangeAreaCheck(out int index, out Rectangle rect)
{
var container = Parent;
var mousePosition = container.PointFromScreen(Input.MouseScreenPosition);
var barSidesExtend = 20.0f;
var barHeight = 5.0f;
var barCheckAreaHeight = 40.0f;
var pos = mousePosition.Y + barCheckAreaHeight * 0.5f;
for (int i = 0; i < (container.Children.Count + 1) / 2; i++) // Add 1 to pretend there is a spacer at the end.
{
var containerChild = container.Children[i * 2]; // times 2 to skip the value editor
if (Mathf.IsInRange(pos, containerChild.Top, containerChild.Top + barCheckAreaHeight) || (i == 0 && pos < containerChild.Top))
{
index = i;
var p1 = containerChild.UpperLeft;
rect = new Rectangle(PointFromParent(p1) - new Float2(barSidesExtend * 0.5f, barHeight * 0.5f), Width + barSidesExtend, barHeight);
return true;
}
}
var p2 = container.Children[container.Children.Count - 1].BottomLeft;
if (pos > p2.Y)
{
index = ((container.Children.Count + 1) / 2) - 1;
rect = new Rectangle(PointFromParent(p2) - new Float2(barSidesExtend * 0.5f, barHeight * 0.5f), Width + barSidesExtend, barHeight);
return true;
}
index = -1;
rect = Rectangle.Empty;
return false;
}
public override void Draw()
{
base.Draw();
if (_canReorder)
{
var style = FlaxEngine.GUI.Style.Current;
var mousePosition = PointFromScreen(Input.MouseScreenPosition);
var dragBarColor = _arrangeButtonRect.Contains(mousePosition) ? style.Foreground : style.ForegroundGrey;
Render2D.DrawSprite(FlaxEditor.Editor.Instance.Icons.DragBar12, _arrangeButtonRect, _arrangeButtonInUse ? Color.Orange : dragBarColor);
if (_arrangeButtonInUse && ArrangeAreaCheck(out _, out var arrangeTargetRect))
{
Render2D.FillRectangle(arrangeTargetRect, style.Selection);
}
}
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && _arrangeButtonRect.Contains(ref location))
{
_arrangeButtonInUse = true;
Focus();
StartMouseCapture();
return true;
}
return base.OnMouseDown(location, button);
}
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && _arrangeButtonInUse)
{
_arrangeButtonInUse = false;
EndMouseCapture();
if (ArrangeAreaCheck(out var index, out _))
{
Editor.Shift(Index, index);
}
}
return base.OnMouseUp(location, button);
}
private void OnMouseButtonRightClicked(DropPanel panel, Float2 location)
{
if (LinkedEditor == null)
@@ -227,7 +422,7 @@ namespace FlaxEditor.CustomEditors.Editors
var collection = (CollectionAttribute)attributes?.FirstOrDefault(x => x is CollectionAttribute);
if (collection != null)
{
_canResize = !collection.ReadOnly;
_canResize = collection.CanResize;
_readOnly = collection.ReadOnly;
_minCount = collection.MinCount;
_maxCount = collection.MaxCount;
@@ -324,7 +519,6 @@ namespace FlaxEditor.CustomEditors.Editors
(elementType.GetProperties().Length == 1 && elementType.GetFields().Length == 0) ||
elementType.Equals(new ScriptType(typeof(JsonAsset))) ||
elementType.Equals(new ScriptType(typeof(SettingsBase)));
for (int i = 0; i < size; i++)
{
// Apply spacing
@@ -440,6 +634,39 @@ namespace FlaxEditor.CustomEditors.Editors
SetValue(cloned);
}
/// <summary>
/// Shifts the specified item at the given index and moves it through the list to the other item. It supports undo.
/// </summary>
/// <param name="srcIndex">Index of the source item.</param>
/// <param name="dstIndex">Index of the destination to move to.</param>
private void Shift(int srcIndex, int dstIndex)
{
if (IsSetBlocked)
return;
var cloned = CloneValues();
if (dstIndex > srcIndex)
{
for (int i = srcIndex; i < dstIndex; i++)
{
var tmp = cloned[i + 1];
cloned[i + 1] = cloned[i];
cloned[i] = tmp;
}
}
else
{
for (int i = srcIndex; i > dstIndex; i--)
{
var tmp = cloned[i - 1];
cloned[i - 1] = cloned[i];
cloned[i] = tmp;
}
}
SetValue(cloned);
}
/// <summary>
/// Removes the item at the specified index. It supports undo.
/// </summary>

View File

@@ -189,6 +189,7 @@ namespace FlaxEditor.CustomEditors.Editors
var collection = (CollectionAttribute)attributes?.FirstOrDefault(x => x is CollectionAttribute);
if (collection != null)
{
_canEditKeys &= collection.CanReorderItems;
_readOnly = collection.ReadOnly;
_notNullItems = collection.NotNullItems;
if (collection.BackgroundColor.HasValue)

View File

@@ -208,7 +208,7 @@ namespace FlaxEditor.CustomEditors.Editors
else
{
// Draw info
Render2D.DrawText(style.FontMedium, "-", nameRect, isEnabled ? Color.OrangeRed : Color.DarkOrange, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, Type != null ? $"None ({Utilities.Utils.GetPropertyNameUI(Type.ToString())})" : "-", nameRect, isEnabled ? Color.OrangeRed : Color.DarkOrange, TextAlignment.Near, TextAlignment.Center);
}
// Draw picker button

View File

@@ -474,32 +474,7 @@ namespace FlaxEditor.CustomEditors.Editors
}
if (layout.Editors.Count != 0)
{
var sb = Clipboard.Text;
if (!string.IsNullOrEmpty(sb))
{
try
{
var data = JsonSerializer.Deserialize<string[]>(sb);
if (data == null || data.Length != layout.Editors.Count)
return false;
for (var i = 0; i < layout.Editors.Count; i++)
{
Clipboard.Text = data[i];
if (!layout.Editors[i].CanPaste)
return false;
}
return true;
}
catch
{
return false;
}
finally
{
Clipboard.Text = sb;
}
}
return false;
return !string.IsNullOrEmpty(Clipboard.Text);
}
if (layout.Children.Any(x => x is LayoutElementsContainer))
{

View File

@@ -25,7 +25,6 @@ namespace FlaxEditor.CustomEditors.Editors
new OptionType("Linear Gradient", typeof(LinearGradientBrush)),
new OptionType("Texture 9-Slicing", typeof(Texture9SlicingBrush)),
new OptionType("Sprite 9-Slicing", typeof(Sprite9SlicingBrush)),
new OptionType("Video", typeof(VideoBrush)),
};
}
}

View File

@@ -83,6 +83,22 @@ namespace FlaxEditor.CustomEditors.Editors
_element.Value = asInt;
else if (value is float asFloat)
_element.Value = (int)asFloat;
else if (value is double asDouble)
_element.Value = (int)asDouble;
else if (value is uint asUint)
_element.Value = (int)asUint;
else if (value is long asLong)
_element.Value = (int)asLong;
else if (value is ulong asULong)
_element.Value = (int)asULong;
else if (value is short asShort)
_element.Value = asShort;
else if (value is ushort asUshort)
_element.Value = asUshort;
else if (value is byte asByte)
_element.Value = asByte;
else if (value is sbyte asSbyte)
_element.Value = asSbyte;
else
throw new Exception(string.Format("Invalid value type {0}.", value?.GetType().ToString() ?? "<null>"));
}
@@ -338,7 +354,7 @@ namespace FlaxEditor.CustomEditors.Editors
protected abstract ulong GetValue(object value);
/// <summary>
/// Gets the value from long.
/// Sets the value from long.
/// </summary>
/// <param name="value">The value from editor.</param>
/// <returns>The value to object.</returns>

View File

@@ -39,7 +39,7 @@ namespace FlaxEditor.CustomEditors.Editors
if (watermarkAttribute is WatermarkAttribute watermark)
{
_watermarkText = watermark.WatermarkText;
var watermarkColor = watermark.WatermarkColor > 0 ? Color.FromRGBA(watermark.WatermarkColor) : FlaxEngine.GUI.Style.Current.ForegroundDisabled;
var watermarkColor = watermark.WatermarkColor > 0 ? Color.FromRGB(watermark.WatermarkColor) : FlaxEngine.GUI.Style.Current.ForegroundDisabled;
_watermarkColor = watermarkColor;
_element.TextBox.WatermarkText = watermark.WatermarkText;
_element.TextBox.WatermarkTextColor = watermarkColor;

View File

@@ -318,7 +318,9 @@ namespace FlaxEditor.CustomEditors
if (header.FontSize > 0)
element.Label.Font = new FontReference(element.Label.Font.Font, header.FontSize);
if (header.Color > 0)
element.Label.TextColor = Color.FromRGBA(header.Color);
element.Label.TextColor = Color.FromRGB(header.Color);
var size = element.Label.Font.GetFont().MeasureText(header.Text);
element.Label.Height = size.Y;
return element;
}

View File

@@ -139,11 +139,6 @@ namespace FlaxEditor.CustomEditors
/// </summary>
public bool IsArray => Type != ScriptType.Null && Type.IsArray;
/// <summary>
/// True if member or type has <see cref="System.ObsoleteAttribute"/> that marks it as obsolete.
/// </summary>
public bool IsObsolete { get; }
/// <summary>
/// Gets the values types array (without duplicates).
/// </summary>
@@ -165,7 +160,6 @@ namespace FlaxEditor.CustomEditors
{
Info = info;
Type = Info.ValueType;
IsObsolete = Info.HasAttribute(typeof(ObsoleteAttribute), true);
}
/// <summary>

View File

@@ -247,6 +247,11 @@ namespace FlaxEditor
/// </summary>
public event Action PlayModeEnd;
/// <summary>
/// Fired on Editor update
/// </summary>
public event Action EditorUpdate;
internal Editor()
{
Instance = this;
@@ -330,7 +335,7 @@ namespace FlaxEditor
}
case GeneralOptions.StartupSceneModes.LastOpened:
{
if (ProjectCache.TryGetCustomData(ProjectDataLastScene, out var lastSceneIdName))
if (ProjectCache.TryGetCustomData(ProjectDataLastScene, out string lastSceneIdName))
{
var lastScenes = JsonSerializer.Deserialize<Guid[]>(lastSceneIdName);
foreach (var scene in lastScenes)
@@ -442,7 +447,7 @@ namespace FlaxEditor
}
case GeneralOptions.StartupSceneModes.LastOpened:
{
if (ProjectCache.TryGetCustomData(ProjectDataLastScene, out var lastSceneIdName))
if (ProjectCache.TryGetCustomData(ProjectDataLastScene, out string lastSceneIdName))
{
var lastScenes = JsonSerializer.Deserialize<Guid[]>(lastSceneIdName);
foreach (var sceneId in lastScenes)
@@ -459,7 +464,7 @@ namespace FlaxEditor
}
// Restore view
if (ProjectCache.TryGetCustomData(ProjectDataLastSceneSpawn, out var lastSceneSpawnName))
if (ProjectCache.TryGetCustomData(ProjectDataLastSceneSpawn, out string lastSceneSpawnName))
Windows.EditWin.Viewport.ViewRay = JsonSerializer.Deserialize<Ray>(lastSceneSpawnName);
}
break;
@@ -485,6 +490,8 @@ namespace FlaxEditor
{
StateMachine.CurrentState.UpdateFPS();
}
EditorUpdate?.Invoke();
// Update modules
for (int i = 0; i < _modules.Count; i++)
@@ -1364,6 +1371,7 @@ namespace FlaxEditor
public byte AutoReloadScriptsOnMainWindowFocus;
public byte ForceScriptCompilationOnStartup;
public byte UseAssetImportPathRelative;
public byte EnableParticlesPreview;
public byte AutoRebuildCSG;
public float AutoRebuildCSGTimeoutMs;
public byte AutoRebuildNavMesh;

View File

@@ -5,8 +5,10 @@ using System.IO;
using FlaxEditor.Content;
using FlaxEditor.GUI.Drag;
using FlaxEditor.Scripting;
using FlaxEditor.Utilities;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Utilities;
namespace FlaxEditor.GUI
{
@@ -103,9 +105,9 @@ namespace FlaxEditor.GUI
private Rectangle Button1Rect => new Rectangle(Height + ButtonsOffset, 0, ButtonsSize, ButtonsSize);
private Rectangle Button2Rect => new Rectangle(Height + ButtonsOffset, ButtonsSize, ButtonsSize, ButtonsSize);
private Rectangle Button2Rect => new Rectangle(Height + ButtonsOffset, ButtonsSize + 2, ButtonsSize, ButtonsSize);
private Rectangle Button3Rect => new Rectangle(Height + ButtonsOffset, ButtonsSize * 2, ButtonsSize, ButtonsSize);
private Rectangle Button3Rect => new Rectangle(Height + ButtonsOffset, (ButtonsSize + 2) * 2, ButtonsSize, ButtonsSize);
/// <inheritdoc />
public override void Draw()
@@ -147,6 +149,13 @@ namespace FlaxEditor.GUI
style.Foreground,
TextAlignment.Near,
TextAlignment.Center);
Render2D.DrawText(
style.FontSmall,
$"{TypeUtils.GetTypeDisplayName(Validator.AssetType.Type)}",
new Rectangle(button1Rect.Right + 2, ButtonsSize + 2, sizeForTextLeft, ButtonsSize),
style.ForegroundGrey,
TextAlignment.Near,
TextAlignment.Center);
}
}
// Check if has no item but has an asset (eg. virtual asset)
@@ -169,6 +178,13 @@ namespace FlaxEditor.GUI
style.Foreground,
TextAlignment.Near,
TextAlignment.Center);
Render2D.DrawText(
style.FontSmall,
$"{TypeUtils.GetTypeDisplayName(Validator.AssetType.Type)}",
new Rectangle(button1Rect.Right + 2, ButtonsSize + 2, sizeForTextLeft, ButtonsSize),
style.ForegroundGrey,
TextAlignment.Near,
TextAlignment.Center);
}
}
else
@@ -176,6 +192,24 @@ namespace FlaxEditor.GUI
// No element selected
Render2D.FillRectangle(iconRect, style.BackgroundNormal);
Render2D.DrawText(style.FontMedium, "No asset\nselected", iconRect, Color.Orange, TextAlignment.Center, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, Height / DefaultIconSize);
float sizeForTextLeft = Width - button1Rect.Right;
if (sizeForTextLeft > 30)
{
Render2D.DrawText(
style.FontSmall,
$"None",
new Rectangle(button1Rect.Right + 2, 0, sizeForTextLeft, ButtonsSize),
style.Foreground,
TextAlignment.Near,
TextAlignment.Center);
Render2D.DrawText(
style.FontSmall,
$"{TypeUtils.GetTypeDisplayName(Validator.AssetType.Type)}",
new Rectangle(button1Rect.Right + 2, ButtonsSize + 2, sizeForTextLeft, ButtonsSize),
style.ForegroundGrey,
TextAlignment.Near,
TextAlignment.Center);
}
}
// Check if drag is over

View File

@@ -1,6 +1,7 @@
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.GUI
{
@@ -43,10 +44,20 @@ namespace FlaxEditor.GUI
public Color TitleColor = Color.White;
/// <summary>
/// The column title background background.
/// The column title background color.
/// </summary>
public Color TitleBackgroundColor = Color.Brown;
/// <summary>
/// The column title horizontal text alignment
/// </summary>
public TextAlignment TitleAlignment = TextAlignment.Near;
/// <summary>
/// The column title margin.
/// </summary>
public Margin TitleMargin = new Margin(4, 4, 0, 0);
/// <summary>
/// The minimum size (in pixels) of the column.
/// </summary>

View File

@@ -1,7 +1,10 @@
#if PLATFORM_WINDOWS
#if PLATFORM_WINDOWS || PLATFORM_SDL
#define USE_IS_FOREGROUND
#else
#endif
#if PLATFORM_SDL
#define USE_SDL_WORKAROUNDS
#endif
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
@@ -111,7 +114,7 @@ namespace FlaxEditor.GUI.ContextMenu
}
/// <summary>
/// Shows the empty menu popup o na screen.
/// Shows the empty menu popup on a screen.
/// </summary>
/// <param name="control">The target control.</param>
/// <param name="area">The target control area to cover.</param>
@@ -215,7 +218,7 @@ namespace FlaxEditor.GUI.ContextMenu
desc.AllowMaximize = false;
desc.AllowDragAndDrop = false;
desc.IsTopmost = true;
desc.IsRegularWindow = false;
desc.Type = WindowType.Utility;
desc.HasSizingFrame = false;
OnWindowCreating(ref desc);
_window = Platform.CreateWindow(ref desc);
@@ -228,8 +231,6 @@ namespace FlaxEditor.GUI.ContextMenu
// Show
Visible = true;
if (_window == null)
return;
_window.Show();
PerformLayout();
_previouslyFocused = parentWin.FocusedControl;
@@ -378,6 +379,11 @@ namespace FlaxEditor.GUI.ContextMenu
}
}
#if USE_SDL_WORKAROUNDS
private void OnWindowGotFocus()
{
}
#else
private void OnWindowGotFocus()
{
var child = _childCM;
@@ -391,6 +397,7 @@ namespace FlaxEditor.GUI.ContextMenu
});
}
}
#endif
private void OnWindowLostFocus()
{
@@ -489,7 +496,12 @@ namespace FlaxEditor.GUI.ContextMenu
// Let root context menu to check if none of the popup windows
if (_parentCM == null && !IsForeground)
{
#if USE_SDL_WORKAROUNDS
if (!IsMouseOver)
Hide();
#else
Hide();
#endif
}
}
#endif

View File

@@ -40,6 +40,7 @@ namespace FlaxEditor.GUI.Dialogs
private bool _disableEvents;
private bool _useDynamicEditing;
private bool _activeEyedropper;
private bool _canPassLastChangeEvent = true;
private ColorValueBox.ColorPickerEvent _onChanged;
private ColorValueBox.ColorPickerClosedEvent _onClosed;
@@ -119,10 +120,8 @@ namespace FlaxEditor.GUI.Dialogs
_onClosed = pickerClosed;
// Get saved colors if they exist
if (Editor.Instance.ProjectCache.TryGetCustomData("ColorPickerSavedColors", out var savedColors))
{
if (Editor.Instance.ProjectCache.TryGetCustomData("ColorPickerSavedColors", out string savedColors))
_savedColors = JsonSerializer.Deserialize<List<Color>>(savedColors);
}
// Selector
_cSelector = new ColorSelectorWithSliders(180, 18)
@@ -382,7 +381,7 @@ namespace FlaxEditor.GUI.Dialogs
{
for (int j = 0; j < numVer; j++)
{
if ((i + j) % 2 == 0 )
if ((i + j) % 2 == 0)
{
var rect = new Rectangle(newRect.X + smallRectSize * i, newRect.Y + smallRectSize * j, new Float2(smallRectSize));
Render2D.FillRectangle(rect, Color.Gray);
@@ -397,7 +396,7 @@ namespace FlaxEditor.GUI.Dialogs
{
// Auto cancel on lost focus
#if !PLATFORM_LINUX
((WindowRootControl)Root).Window.LostFocus += OnCancel;
((WindowRootControl)Root).Window.LostFocus += OnWindowLostFocus;
#endif
base.OnShow();
@@ -506,7 +505,7 @@ namespace FlaxEditor.GUI.Dialogs
BackgroundColorHighlighted = savedColor,
BackgroundColorSelected = savedColor.RGBMultiplied(0.8f),
};
savedColorButton.ButtonClicked += (b) => OnSavedColorButtonClicked(b);
savedColorButton.ButtonClicked += OnSavedColorButtonClicked;
_savedColorButtons.Add(savedColorButton);
}
if (_savedColors.Count < 8)
@@ -518,11 +517,24 @@ namespace FlaxEditor.GUI.Dialogs
TooltipText = "Save Color.",
Tag = null,
};
savedColorButton.ButtonClicked += (b) => OnSavedColorButtonClicked(b);
savedColorButton.ButtonClicked += OnSavedColorButtonClicked;
_savedColorButtons.Add(savedColorButton);
}
}
private void OnWindowLostFocus()
{
// Auto apply color on defocus
var autoAcceptColorPickerChange = Editor.Instance.Options.Options.Interface.AutoAcceptColorPickerChange;
if (_useDynamicEditing && _initialValue != _value && _canPassLastChangeEvent && autoAcceptColorPickerChange)
{
_canPassLastChangeEvent = false;
_onChanged?.Invoke(_value, false);
}
OnCancel();
}
/// <inheritdoc />
public override void OnSubmit()
{
@@ -547,8 +559,9 @@ namespace FlaxEditor.GUI.Dialogs
_disableEvents = true;
// Restore color if modified
if (_useDynamicEditing && _initialValue != _value)
if (_useDynamicEditing && _initialValue != _value && _canPassLastChangeEvent)
{
_canPassLastChangeEvent = false;
_onChanged?.Invoke(_initialValue, false);
}

View File

@@ -67,9 +67,7 @@ namespace FlaxEditor.GUI.Docking
Proxy.Window.MouseUp += OnMouseUp;
Proxy.Window.MouseMove += OnMouseMove;
Proxy.Window.LostFocus += OnLostFocus;
// Start tracking mouse
Proxy.Window.StartTrackingMouse(false);
_toMove.Window.Window.MouseUp += OnMouseUp; // Intercept the drag release mouse event from source window
// Update window GUI
Proxy.Window.GUI.PerformLayout();
@@ -77,13 +75,16 @@ namespace FlaxEditor.GUI.Docking
// Update rectangles
UpdateRects();
// Hide base window
window.Hide();
// Enable hit window presentation
Proxy.Window.RenderingEnabled = true;
Proxy.Window.Show();
Proxy.Window.Focus();
// Hide base window
window.Hide();
// Start tracking mouse
Proxy.Window.StartTrackingMouse(false);
}
/// <summary>
@@ -101,6 +102,8 @@ namespace FlaxEditor.GUI.Docking
Proxy.Window.MouseUp -= OnMouseUp;
Proxy.Window.MouseMove -= OnMouseMove;
Proxy.Window.LostFocus -= OnLostFocus;
if (_toMove?.Window?.Window)
_toMove.Window.Window.MouseUp -= OnMouseUp;
// Hide the proxy
Proxy.Hide();
@@ -438,7 +441,7 @@ namespace FlaxEditor.GUI.Docking
settings.AllowMinimize = false;
settings.HasBorder = false;
settings.HasSizingFrame = false;
settings.IsRegularWindow = false;
settings.Type = WindowType.Utility;
settings.SupportsTransparency = true;
settings.ShowInTaskbar = false;
settings.ShowAfterFirstPaint = false;
@@ -470,7 +473,7 @@ namespace FlaxEditor.GUI.Docking
settings.AllowMinimize = false;
settings.HasBorder = false;
settings.HasSizingFrame = false;
settings.IsRegularWindow = false;
settings.Type = WindowType.Utility;
settings.SupportsTransparency = true;
settings.ShowInTaskbar = false;
settings.ActivateWhenFirstShown = false;

View File

@@ -629,7 +629,7 @@ namespace FlaxEditor.GUI.Docking
internal void MoveTabRight(int index)
{
if (index < _tabs.Count - 2)
if (index < _tabs.Count - 1)
{
var tab = _tabs[index];
_tabs.RemoveAt(index);

View File

@@ -51,6 +51,7 @@ namespace FlaxEditor.GUI.Docking
public DockWindow StartDragAsyncWindow;
private Rectangle HeaderRectangle => new Rectangle(0, 0, Width, DockPanel.DefaultHeaderHeight);
private bool IsSingleFloatingWindow => _panel.TabsCount == 1 && _panel.IsFloating && _panel.ChildPanelsCount == 0;
/// <summary>
/// Initializes a new instance of the <see cref="DockPanelProxy"/> class.
@@ -187,6 +188,10 @@ namespace FlaxEditor.GUI.Docking
var headerRect = HeaderRectangle;
var tabsCount = _panel.TabsCount;
// Return and don't draw tab if only 1 window and it is floating
if (IsSingleFloatingWindow)
return;
// Check if has only one window docked
if (tabsCount == 1)
{
@@ -321,6 +326,9 @@ namespace FlaxEditor.GUI.Docking
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
if (IsSingleFloatingWindow)
return base.OnMouseDoubleClick(location, button);
// Maximize/restore on double click
var tab = GetTabAtPos(location, out _);
var rootWindow = tab?.RootWindow;
@@ -339,6 +347,8 @@ namespace FlaxEditor.GUI.Docking
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (IsSingleFloatingWindow)
return base.OnMouseDown(location, button);
MouseDownWindow = GetTabAtPos(location, out IsMouseDownOverCross);
// Check buttons
@@ -368,6 +378,9 @@ namespace FlaxEditor.GUI.Docking
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (IsSingleFloatingWindow)
return base.OnMouseUp(location, button);
// Check tabs under mouse position at the beginning and at the end
var tab = GetTabAtPos(location, out var overCross);
@@ -410,7 +423,7 @@ namespace FlaxEditor.GUI.Docking
public override void OnMouseMove(Float2 location)
{
MousePosition = location;
if (IsMouseLeftButtonDown)
if (IsMouseLeftButtonDown && !IsSingleFloatingWindow)
{
// Check if mouse is outside the header
if (!HeaderRectangle.Contains(location))
@@ -501,7 +514,10 @@ namespace FlaxEditor.GUI.Docking
/// <inheritdoc />
public override void GetDesireClientArea(out Rectangle rect)
{
rect = new Rectangle(0, DockPanel.DefaultHeaderHeight, Width, Height - DockPanel.DefaultHeaderHeight);
if (IsSingleFloatingWindow)
rect = new Rectangle(0, 0, Width, Height);
else
rect = new Rectangle(0, DockPanel.DefaultHeaderHeight, Width, Height - DockPanel.DefaultHeaderHeight);
}
private DragDropEffect TrySelectTabUnderLocation(ref Float2 location)

View File

@@ -82,7 +82,7 @@ namespace FlaxEditor.GUI.Docking
settings.AllowMaximize = true;
settings.AllowDragAndDrop = true;
settings.IsTopmost = false;
settings.IsRegularWindow = true;
settings.Type = WindowType.Regular;
settings.HasSizingFrame = true;
settings.ShowAfterFirstPaint = false;
settings.ShowInTaskbar = true;

View File

@@ -130,7 +130,7 @@ namespace FlaxEditor.GUI.Input
base.Draw();
var style = Style.Current;
var r = new Rectangle(2, 2, Width - 4, Height - 4);
var r = new Rectangle(0, 0, Width, Height);
Render2D.FillRectangle(r, _value);
Render2D.DrawRectangle(r, IsMouseOver || IsNavFocused ? style.BackgroundSelected : Color.Black);

View File

@@ -132,6 +132,8 @@ namespace FlaxEditor.GUI.Input
_isSliding = false;
EndMouseCapture();
SlidingEnd?.Invoke();
Defocus();
Parent?.Focus();
}
/// <summary>
@@ -183,6 +185,8 @@ namespace FlaxEditor.GUI.Input
{
// Click change
Value += (mousePosition < _thumbCenter ? -1 : 1) * 10;
Defocus();
Parent?.Focus();
}
}
@@ -197,6 +201,10 @@ namespace FlaxEditor.GUI.Input
// Update sliding
var slidePosition = location + Root.TrackingMouseOffset;
Value = Mathf.Remap(slidePosition.X, 4, TrackSize - 4, Minimum, Maximum);
if (Mathf.NearEqual(Value, Maximum))
Value = Maximum;
else if (Mathf.NearEqual(Value, Minimum))
Value = Minimum;
}
else
{
@@ -364,7 +372,7 @@ namespace FlaxEditor.GUI.Input
};
_slider.ValueChanged += SliderOnValueChanged;
_slider.SlidingStart += SlidingStart;
_slider.SlidingEnd += SlidingEnd;
_slider.SlidingEnd += SliderOnSliderEnd;
_textBox = new TextBox(false, split, 0)
{
Text = _value.ToString(CultureInfo.InvariantCulture),
@@ -375,6 +383,13 @@ namespace FlaxEditor.GUI.Input
_textBox.EditEnd += OnTextBoxEditEnd;
}
private void SliderOnSliderEnd()
{
SlidingEnd?.Invoke();
Defocus();
Parent?.Focus();
}
private void SliderOnValueChanged()
{
if (_valueIsChanging)
@@ -397,6 +412,8 @@ namespace FlaxEditor.GUI.Input
{
UpdateText();
}
Defocus();
Parent?.Focus();
}
/// <summary>

View File

@@ -266,6 +266,7 @@ namespace FlaxEditor.GUI.Input
return base.OnMouseDown(location, button);
}
#if !PLATFORM_SDL
/// <inheritdoc />
public override void OnMouseMove(Float2 location)
{
@@ -292,6 +293,36 @@ namespace FlaxEditor.GUI.Input
base.OnMouseMove(location);
}
#else
/// <inheritdoc />
public override void OnMouseMoveRelative(Float2 mouseMotion)
{
var location = Root.TrackingMouseOffset;
if (_isSliding)
{
// Update sliding
ApplySliding(Root.TrackingMouseOffset.X * _slideSpeed);
return;
}
// Update cursor type so user knows they can slide value
if (CanUseSliding && SlideRect.Contains(location) && !_isSliding)
{
Cursor = CursorType.SizeWE;
_cursorChanged = true;
}
else if (_cursorChanged && !_isSliding)
{
Cursor = CursorType.Default;
_cursorChanged = false;
}
base.OnMouseMoveRelative(mouseMotion);
}
#endif
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{

View File

@@ -23,6 +23,9 @@ namespace FlaxEditor.GUI
[HideInEditor]
public class Item : Control
{
private bool _isStartsWithMatch;
private bool _isFullMatch;
/// <summary>
/// The is mouse down flag.
/// </summary>
@@ -43,6 +46,11 @@ namespace FlaxEditor.GUI
/// </summary>
public string Category;
/// <summary>
/// A computed score for the context menu order
/// </summary>
public float SortScore;
/// <summary>
/// Occurs when items gets clicked by the user.
/// </summary>
@@ -61,44 +69,69 @@ namespace FlaxEditor.GUI
{
}
/// <summary>
/// Updates the <see cref="SortScore"/>
/// </summary>
public void UpdateScore()
{
SortScore = 0;
if (!Visible)
return;
if (_highlights is { Count: > 0 })
SortScore += 1;
if (_isStartsWithMatch)
SortScore += 2;
if (_isFullMatch)
SortScore += 5;
}
/// <summary>
/// Updates the filter.
/// </summary>
/// <param name="filterText">The filter text.</param>
public void UpdateFilter(string filterText)
{
_isStartsWithMatch = _isFullMatch = false;
if (string.IsNullOrWhiteSpace(filterText))
{
// Clear filter
_highlights?.Clear();
Visible = true;
return;
}
else
if (QueryFilterHelper.Match(filterText, Name, out var ranges))
{
if (QueryFilterHelper.Match(filterText, Name, out var ranges))
{
// Update highlights
if (_highlights == null)
_highlights = new List<Rectangle>(ranges.Length);
else
_highlights.Clear();
var style = Style.Current;
var font = style.FontSmall;
for (int i = 0; i < ranges.Length; i++)
{
var start = font.GetCharPosition(Name, ranges[i].StartIndex);
var end = font.GetCharPosition(Name, ranges[i].EndIndex);
_highlights.Add(new Rectangle(start.X + 2, 0, end.X - start.X, Height));
}
Visible = true;
}
// Update highlights
if (_highlights == null)
_highlights = new List<Rectangle>(ranges.Length);
else
_highlights.Clear();
var style = Style.Current;
var font = style.FontSmall;
for (int i = 0; i < ranges.Length; i++)
{
// Hide
_highlights?.Clear();
Visible = false;
var start = font.GetCharPosition(Name, ranges[i].StartIndex);
var end = font.GetCharPosition(Name, ranges[i].EndIndex);
_highlights.Add(new Rectangle(start.X + 2, 0, end.X - start.X, Height));
if (ranges[i].StartIndex <= 0)
{
_isStartsWithMatch = true;
if (ranges[i].Length == Name.Length)
_isFullMatch = true;
}
}
Visible = true;
return;
}
// Hide
_highlights?.Clear();
Visible = false;
}
/// <summary>
@@ -178,7 +211,14 @@ namespace FlaxEditor.GUI
public override int Compare(Control other)
{
if (other is Item otherItem)
return string.Compare(Name, otherItem.Name, StringComparison.Ordinal);
{
int order = -1 * SortScore.CompareTo(otherItem.SortScore);
if (order == 0)
{
order = string.Compare(Name, otherItem.Name, StringComparison.Ordinal);
}
return order;
}
return base.Compare(other);
}
}
@@ -249,7 +289,10 @@ namespace FlaxEditor.GUI
for (int i = 0; i < items.Count; i++)
{
if (items[i] is Item item)
{
item.UpdateFilter(_searchBox.Text);
item.UpdateScore();
}
}
if (_categoryPanels != null)
{
@@ -262,6 +305,7 @@ namespace FlaxEditor.GUI
if (category.Children[j] is Item item2)
{
item2.UpdateFilter(_searchBox.Text);
item2.UpdateScore();
anyVisible |= item2.Visible;
}
}
@@ -273,6 +317,8 @@ namespace FlaxEditor.GUI
}
}
SortItems();
UnlockChildrenRecursive();
PerformLayout(true);
_searchBox.Focus();

View File

@@ -12,7 +12,7 @@ namespace FlaxEditor.GUI
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
public sealed class MainMenu : ContainerControl
{
#if PLATFORM_WINDOWS
#if PLATFORM_WINDOWS || PLATFORM_SDL
private bool _useCustomWindowSystem;
private Image _icon;
private Label _title;
@@ -67,7 +67,7 @@ namespace FlaxEditor.GUI
AutoFocus = false;
AnchorPreset = AnchorPresets.HorizontalStretchTop;
#if PLATFORM_WINDOWS
#if PLATFORM_WINDOWS || PLATFORM_SDL
_useCustomWindowSystem = !Editor.Instance.Options.Options.Interface.UseNativeWindowSystem;
if (_useCustomWindowSystem)
{
@@ -166,7 +166,7 @@ namespace FlaxEditor.GUI
}
}
#if PLATFORM_WINDOWS
#if PLATFORM_WINDOWS || PLATFORM_SDL
/// <inheritdoc />
public override void Update(float deltaTime)
{
@@ -291,7 +291,7 @@ namespace FlaxEditor.GUI
if (base.OnMouseDoubleClick(location, button))
return true;
#if PLATFORM_WINDOWS
#if PLATFORM_WINDOWS || PLATFORM_SDL
var child = GetChildAtRecursive(location);
if (_useCustomWindowSystem && child is not Button && child is not MainMenuButton)
{
@@ -321,7 +321,7 @@ namespace FlaxEditor.GUI
{
float x = 0;
#if PLATFORM_WINDOWS
#if PLATFORM_WINDOWS || PLATFORM_SDL
if (_useCustomWindowSystem)
{
// Icon
@@ -349,7 +349,7 @@ namespace FlaxEditor.GUI
}
}
#if PLATFORM_WINDOWS
#if PLATFORM_WINDOWS || PLATFORM_SDL
if (_useCustomWindowSystem)
{
// Buttons
@@ -367,7 +367,7 @@ namespace FlaxEditor.GUI
#endif
}
#if PLATFORM_WINDOWS
#if PLATFORM_WINDOWS || PLATFORM_SDL
/// <inheritdoc />
public override void OnDestroy()
{

View File

@@ -42,7 +42,7 @@ namespace FlaxEditor.GUI
Text = text;
var style = Style.Current;
#if PLATFORM_WINDOWS
#if PLATFORM_WINDOWS || PLATFORM_SDL
if (Editor.Instance.Options.Options.Interface.UseNativeWindowSystem)
{
BackgroundColorMouseOver = style.BackgroundHighlighted;

View File

@@ -38,7 +38,7 @@ namespace FlaxEditor.GUI
ContentItem = item;
ContentItem.AddReference(this);
Name = item.ShortName;
OnItemRenamed(item);
TooltipText = item.Path;
Height = IconSize + 4;
@@ -82,7 +82,9 @@ namespace FlaxEditor.GUI
/// <inheritdoc />
public void OnItemRenamed(ContentItem item)
{
Name = ContentItem.ShortName;
Name = item.ShortName;
if (item is ScriptItem)
Name = item.FileName; // Show extension for scripts (esp. for .h and .cpp files of the same name)
}
/// <inheritdoc />

View File

@@ -130,12 +130,14 @@ namespace FlaxEditor.GUI
var style = Style.Current;
var font = column.TitleFont ?? style.FontMedium;
Render2D.DrawText(font, column.Title, rect, column.TitleColor, TextAlignment.Center, TextAlignment.Center);
var textRect = rect;
column.TitleMargin.ShrinkRectangle(ref textRect);
Render2D.DrawText(font, column.Title, textRect, column.TitleColor, column.TitleAlignment, TextAlignment.Center);
if (columnIndex < _columns.Length - 1)
{
var splitRect = new Rectangle(rect.Right - 1, 2, 2, rect.Height - 4);
Render2D.FillRectangle(splitRect, _movingSplit == columnIndex || splitRect.Contains(_mousePos) ? style.BorderNormal : column.TitleBackgroundColor * 0.9f);
var splitRect = new Rectangle(rect.Right - 2, 2, 4, rect.Height - 4);
Render2D.FillRectangle(splitRect, _movingSplit == columnIndex || splitRect.Contains(_mousePos) ? style.BorderNormal : style.Background * 0.9f);
}
}
@@ -151,7 +153,7 @@ namespace FlaxEditor.GUI
{
rect.Width = GetColumnWidth(i);
var splitRect = new Rectangle(rect.Right - 1, 2, 2, rect.Height - 4);
var splitRect = new Rectangle(rect.Right - 2, 2, 4, rect.Height - 4);
if (splitRect.Contains(location))
{
// Start moving splitter
@@ -193,6 +195,31 @@ namespace FlaxEditor.GUI
PerformLayout();
}
else
{
if (_columns != null && _splits != null)
{
Rectangle rect = new Rectangle(0, 0, 0, _headerHeight);
for (int i = 0; i < _columns.Length - 1; i++)
{
rect.Width = GetColumnWidth(i);
var splitRect = new Rectangle(rect.Right - 2, 2, 4, rect.Height - 4);
if (splitRect.Contains(location))
{
// Start moving splitter
Cursor = CursorType.SizeWE;
break;
}
else
{
Cursor = CursorType.Default;
}
rect.X += rect.Width;
}
}
}
base.OnMouseMove(location);
}

View File

@@ -130,7 +130,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
/// The keyframes.
/// </summary>
[EditorDisplay("Keyframes", EditorDisplayAttribute.InlineStyle), ExpandGroups]
[Collection(CanReorderItems = false, ReadOnly = true)]
[Collection(CanReorderItems = false, CanResize = true)]
public List<KeyValuePair<string, object>> Keyframes;
/// <inheritdoc />

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