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0008435f1c
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42
.github/ISSUE_TEMPLATE/1-bug.yaml
vendored
Normal file
42
.github/ISSUE_TEMPLATE/1-bug.yaml
vendored
Normal file
@@ -0,0 +1,42 @@
|
||||
name: Bug Report
|
||||
description: File a bug report.
|
||||
title: "[Bug]: "
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for taking the time to fill out this bug report! Please attach any minimal reproduction projects!
|
||||
- type: textarea
|
||||
id: description-area
|
||||
attributes:
|
||||
label: Description
|
||||
description: Please provide a description of the bug and what you expected to happen.
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: steps-area
|
||||
attributes:
|
||||
label: Steps to reproduce
|
||||
description: Please provide reproduction steps if possible.
|
||||
validations:
|
||||
required: true
|
||||
- type: dropdown
|
||||
id: version
|
||||
attributes:
|
||||
label: Version
|
||||
description: What version of Flax are you running?
|
||||
options:
|
||||
- '1.8'
|
||||
- '1.9'
|
||||
- '1.10'
|
||||
- '1.11'
|
||||
- master branch
|
||||
default: 3
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: logs
|
||||
attributes:
|
||||
label: Relevant logs
|
||||
description: Please copy and paste any relevant log output. This will be automatically formatted into code, so no need for backticks.
|
||||
render: shell
|
||||
22
.github/ISSUE_TEMPLATE/2-feature-request.yaml
vendored
Normal file
22
.github/ISSUE_TEMPLATE/2-feature-request.yaml
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
name: Feature Request
|
||||
description: File a feature request.
|
||||
title: "[Request]: "
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for taking the time to fill out a feature request!
|
||||
- type: textarea
|
||||
id: description-area
|
||||
attributes:
|
||||
label: Description
|
||||
description: Please provide a description of the feature!
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: benefits-area
|
||||
attributes:
|
||||
label: Benefits
|
||||
description: Please provide what benefits this feature would provide to the engine!
|
||||
validations:
|
||||
required: true
|
||||
4
.github/workflows/build_ios.yml
vendored
4
.github/workflows/build_ios.yml
vendored
@@ -19,7 +19,7 @@ jobs:
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
dotnet-version: 9.0.x
|
||||
- name: Setup .NET Workload
|
||||
run: |
|
||||
dotnet workload install ios
|
||||
@@ -33,4 +33,4 @@ jobs:
|
||||
git lfs pull
|
||||
- name: Build
|
||||
run: |
|
||||
./Development/Scripts/Mac/CallBuildTool.sh -build -log -dotnet=8 -arch=ARM64 -platform=iOS -configuration=Release -buildtargets=FlaxGame
|
||||
./Development/Scripts/Mac/CallBuildTool.sh -build -log -dotnet=9 -arch=ARM64 -platform=iOS -configuration=Release -buildtargets=FlaxGame
|
||||
|
||||
4
.github/workflows/build_linux.yml
vendored
4
.github/workflows/build_linux.yml
vendored
@@ -16,7 +16,7 @@ jobs:
|
||||
uses: actions/checkout@v3
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
|
||||
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
|
||||
- name: Setup Vulkan
|
||||
uses: ./.github/actions/vulkan
|
||||
- name: Setup .NET
|
||||
@@ -44,7 +44,7 @@ jobs:
|
||||
uses: actions/checkout@v3
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev
|
||||
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev libwayland-dev
|
||||
- name: Setup Vulkan
|
||||
uses: ./.github/actions/vulkan
|
||||
- name: Setup .NET
|
||||
|
||||
2
.github/workflows/tests.yml
vendored
2
.github/workflows/tests.yml
vendored
@@ -28,7 +28,7 @@ jobs:
|
||||
git lfs pull
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
|
||||
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
|
||||
- name: Build
|
||||
run: |
|
||||
./GenerateProjectFiles.sh -vs2022 -log -verbose -printSDKs -dotnet=8
|
||||
|
||||
BIN
Content/Editor/Camera/M_Camera.flax
(Stored with Git LFS)
BIN
Content/Editor/Camera/M_Camera.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/CubeTexturePreviewMaterial.flax
(Stored with Git LFS)
BIN
Content/Editor/CubeTexturePreviewMaterial.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/DebugMaterials/DDGIDebugProbes.flax
(Stored with Git LFS)
BIN
Content/Editor/DebugMaterials/DDGIDebugProbes.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/DebugMaterials/SingleColor/Decal.flax
(Stored with Git LFS)
BIN
Content/Editor/DebugMaterials/SingleColor/Decal.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/DebugMaterials/SingleColor/Particle.flax
(Stored with Git LFS)
BIN
Content/Editor/DebugMaterials/SingleColor/Particle.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/DebugMaterials/SingleColor/Surface.flax
(Stored with Git LFS)
BIN
Content/Editor/DebugMaterials/SingleColor/Surface.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
(Stored with Git LFS)
BIN
Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/DebugMaterials/SingleColor/Terrain.flax
(Stored with Git LFS)
BIN
Content/Editor/DebugMaterials/SingleColor/Terrain.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/DefaultFontMaterial.flax
(Stored with Git LFS)
BIN
Content/Editor/DefaultFontMaterial.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/Gizmo/FoliageBrushMaterial.flax
(Stored with Git LFS)
BIN
Content/Editor/Gizmo/FoliageBrushMaterial.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/Gizmo/Material.flax
(Stored with Git LFS)
BIN
Content/Editor/Gizmo/Material.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/Gizmo/MaterialAxisLocked.flax
(Stored with Git LFS)
BIN
Content/Editor/Gizmo/MaterialAxisLocked.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/Gizmo/MaterialWire.flax
(Stored with Git LFS)
BIN
Content/Editor/Gizmo/MaterialWire.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/Gizmo/SelectionOutlineMaterial.flax
(Stored with Git LFS)
BIN
Content/Editor/Gizmo/SelectionOutlineMaterial.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
(Stored with Git LFS)
BIN
Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/Highlight Material.flax
(Stored with Git LFS)
BIN
Content/Editor/Highlight Material.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/Icons/IconsMaterial.flax
(Stored with Git LFS)
BIN
Content/Editor/Icons/IconsMaterial.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/IconsAtlas.flax
(Stored with Git LFS)
BIN
Content/Editor/IconsAtlas.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/IesProfilePreviewMaterial.flax
(Stored with Git LFS)
BIN
Content/Editor/IesProfilePreviewMaterial.flax
(Stored with Git LFS)
Binary file not shown.
@@ -6,6 +6,7 @@
|
||||
@3
|
||||
|
||||
#include "./Flax/Common.hlsl"
|
||||
#include "./Flax/Stencil.hlsl"
|
||||
#include "./Flax/MaterialCommon.hlsl"
|
||||
#include "./Flax/GBufferCommon.hlsl"
|
||||
@7
|
||||
@@ -13,11 +14,14 @@
|
||||
META_CB_BEGIN(0, Data)
|
||||
float4x4 WorldMatrix;
|
||||
float4x4 InvWorld;
|
||||
float4x4 SVPositionToWorld;
|
||||
float4x4 SvPositionToWorld;
|
||||
float3 Padding0;
|
||||
uint RenderLayersMask;
|
||||
@1META_CB_END
|
||||
|
||||
// Use depth buffer for per-pixel decal layering
|
||||
Texture2D DepthBuffer : register(t0);
|
||||
Texture2D<uint2> StencilBuffer : register(t1);
|
||||
|
||||
// Material shader resources
|
||||
@2
|
||||
@@ -27,12 +31,63 @@ struct MaterialInput
|
||||
float3 WorldPosition;
|
||||
float TwoSidedSign;
|
||||
float2 TexCoord;
|
||||
float4 TexCoord_DDX_DDY;
|
||||
float3x3 TBN;
|
||||
float4 SvPosition;
|
||||
float3 PreSkinnedPosition;
|
||||
float3 PreSkinnedNormal;
|
||||
};
|
||||
|
||||
// Calculates decal texcoords for a given pixel position (sampels depth buffer and projects value to decal space).
|
||||
float2 SvPositionToDecalUV(float4 svPosition)
|
||||
{
|
||||
float2 screenUV = svPosition.xy * ScreenSize.zw;
|
||||
svPosition.z = SAMPLE_RT(DepthBuffer, screenUV).r;
|
||||
float4 positionHS = mul(float4(svPosition.xyz, 1), SvPositionToWorld);
|
||||
float3 positionWS = positionHS.xyz / positionHS.w;
|
||||
float3 positionOS = mul(float4(positionWS, 1), InvWorld).xyz;
|
||||
return positionOS.xz + 0.5f;
|
||||
}
|
||||
|
||||
// Manually compute ddx/ddy for decal texture cooordinates to avoid the 2x2 pixels artifacts on the edges of geometry under decal
|
||||
// [Reference: https://www.humus.name/index.php?page=3D&ID=84]
|
||||
float4 CalculateTextureDerivatives(float4 svPosition, float2 texCoord)
|
||||
{
|
||||
float4 svDiffX = float4(1, 0, 0, 0);
|
||||
float2 uvDiffX0 = texCoord - SvPositionToDecalUV(svPosition - svDiffX);
|
||||
float2 uvDiffX1 = SvPositionToDecalUV(svPosition + svDiffX) - texCoord;
|
||||
float2 dx = dot(uvDiffX0, uvDiffX0) < dot(uvDiffX1, uvDiffX1) ? uvDiffX0 : uvDiffX1;
|
||||
|
||||
float4 svDiffY = float4(0, 1, 0, 0);
|
||||
float2 uvDiffY0 = texCoord - SvPositionToDecalUV(svPosition - svDiffY);
|
||||
float2 uvDiffY1 = SvPositionToDecalUV(svPosition + svDiffY) - texCoord;
|
||||
float2 dy = dot(uvDiffY0, uvDiffY0) < dot(uvDiffY1, uvDiffY1) ? uvDiffY0 : uvDiffY1;
|
||||
|
||||
return float4(dx, dy);
|
||||
}
|
||||
|
||||
// Computes the mipmap level for a specific texture dimensions to be sampled at decal texture cooordinates.
|
||||
// [Reference: https://hugi.scene.org/online/coding/hugi%2014%20-%20comipmap.htm]
|
||||
float CalculateTextureMipmap(MaterialInput input, float2 textureSize)
|
||||
{
|
||||
float2 dx = input.TexCoord_DDX_DDY.xy * textureSize;
|
||||
float2 dy = input.TexCoord_DDX_DDY.zw * textureSize;
|
||||
float d = max(dot(dx, dx), dot(dy, dy));
|
||||
return (0.5 * 0.5) * log2(d); // Hardcoded half-mip rate reduction to avoid artifacts when decal is moved over dither texture
|
||||
}
|
||||
float CalculateTextureMipmap(MaterialInput input, Texture2D t)
|
||||
{
|
||||
float2 textureSize;
|
||||
t.GetDimensions(textureSize.x, textureSize.y);
|
||||
return CalculateTextureMipmap(input, textureSize);
|
||||
}
|
||||
float CalculateTextureMipmap(MaterialInput input, TextureCube t)
|
||||
{
|
||||
float2 textureSize;
|
||||
t.GetDimensions(textureSize.x, textureSize.y);
|
||||
return CalculateTextureMipmap(input, textureSize);
|
||||
}
|
||||
|
||||
// Transforms a vector from tangent space to world space
|
||||
float3 TransformTangentVectorToWorld(MaterialInput input, float3 tangentVector)
|
||||
{
|
||||
@@ -116,7 +171,6 @@ Material GetMaterialPS(MaterialInput input)
|
||||
}
|
||||
|
||||
// Input macro specified by the material: DECAL_BLEND_MODE
|
||||
|
||||
#define DECAL_BLEND_MODE_TRANSLUCENT 0
|
||||
#define DECAL_BLEND_MODE_STAIN 1
|
||||
#define DECAL_BLEND_MODE_NORMAL 2
|
||||
@@ -150,10 +204,18 @@ void PS_Decal(
|
||||
#endif
|
||||
)
|
||||
{
|
||||
// Stencil masking
|
||||
uint stencilObjectLayer = STENCIL_BUFFER_OBJECT_LAYER(STENCIL_BUFFER_LOAD(StencilBuffer, SvPosition.xy));
|
||||
if ((RenderLayersMask & (1 << stencilObjectLayer)) == 0)
|
||||
{
|
||||
clip(-1);
|
||||
return;
|
||||
}
|
||||
|
||||
float2 screenUV = SvPosition.xy * ScreenSize.zw;
|
||||
SvPosition.z = SAMPLE_RT(DepthBuffer, screenUV).r;
|
||||
|
||||
float4 positionHS = mul(float4(SvPosition.xyz, 1), SVPositionToWorld);
|
||||
float4 positionHS = mul(float4(SvPosition.xyz, 1), SvPositionToWorld);
|
||||
float3 positionWS = positionHS.xyz / positionHS.w;
|
||||
float3 positionOS = mul(float4(positionWS, 1), InvWorld).xyz;
|
||||
|
||||
@@ -166,8 +228,9 @@ void PS_Decal(
|
||||
materialInput.TexCoord = decalUVs;
|
||||
materialInput.TwoSidedSign = 1;
|
||||
materialInput.SvPosition = SvPosition;
|
||||
|
||||
// Build tangent to world transformation matrix
|
||||
materialInput.TexCoord_DDX_DDY = CalculateTextureDerivatives(materialInput.SvPosition, materialInput.TexCoord);
|
||||
|
||||
// Calculate tangent-space
|
||||
float3 ddxWp = ddx(positionWS);
|
||||
float3 ddyWp = ddy(positionWS);
|
||||
materialInput.TBN[0] = normalize(ddyWp);
|
||||
|
||||
@@ -27,7 +27,15 @@ TextureCube EnvProbe : register(t__SRV__);
|
||||
TextureCube SkyLightTexture : register(t__SRV__);
|
||||
Buffer<float4> ShadowsBuffer : register(t__SRV__);
|
||||
Texture2D<float> ShadowMap : register(t__SRV__);
|
||||
Texture3D VolumetricFogTexture : register(t__SRV__);
|
||||
@4// Forward Shading: Utilities
|
||||
// Public accessors for lighting data, use them as data binding might change but those methods will remain.
|
||||
LightData GetDirectionalLight() { return DirectionalLight; }
|
||||
LightData GetSkyLight() { return SkyLight; }
|
||||
ProbeData GetEnvironmentProbe() { return EnvironmentProbe; }
|
||||
ExponentialHeightFogData GetExponentialHeightFog() { return ExponentialHeightFog; }
|
||||
uint GetLocalLightsCount() { return LocalLightsCount; }
|
||||
LightData GetLocalLight(uint i) { return LocalLights[i]; }
|
||||
@5// Forward Shading: Shaders
|
||||
|
||||
// Pixel Shader function for Forward Pass
|
||||
@@ -76,9 +84,8 @@ void PS_Forward(
|
||||
gBuffer.ShadingModel = MATERIAL_SHADING_MODEL;
|
||||
|
||||
// Calculate lighting from a single directional light
|
||||
float4 shadowMask = 1.0f;
|
||||
ShadowSample shadow = SampleDirectionalLightShadow(DirectionalLight, ShadowsBuffer, ShadowMap, gBuffer);
|
||||
shadowMask = GetShadowMask(shadow);
|
||||
float4 shadowMask = GetShadowMask(shadow);
|
||||
float4 light = GetLighting(ViewPos, DirectionalLight, gBuffer, shadowMask, false, false);
|
||||
|
||||
// Calculate lighting from sky light
|
||||
@@ -143,9 +150,27 @@ void PS_Forward(
|
||||
|
||||
#endif
|
||||
|
||||
#if USE_FOG
|
||||
#if USE_FOG && MATERIAL_SHADING_MODEL != SHADING_MODEL_UNLIT
|
||||
// Calculate exponential height fog
|
||||
float4 fog = GetExponentialHeightFog(ExponentialHeightFog, materialInput.WorldPosition, ViewPos, 0);
|
||||
#if DIRECTX && FEATURE_LEVEL < FEATURE_LEVEL_SM6
|
||||
// TODO: fix D3D11/D3D10 bug with incorrect distance
|
||||
float fogSceneDistance = distance(materialInput.WorldPosition, ViewPos);
|
||||
#else
|
||||
float fogSceneDistance = gBuffer.ViewPos.z;
|
||||
#endif
|
||||
float4 fog = GetExponentialHeightFog(ExponentialHeightFog, materialInput.WorldPosition, ViewPos, 0, fogSceneDistance);
|
||||
|
||||
if (ExponentialHeightFog.VolumetricFogMaxDistance > 0)
|
||||
{
|
||||
// Sample volumetric fog and mix it in
|
||||
float2 screenUV = materialInput.SvPosition.xy * ScreenSize.zw;
|
||||
float3 viewVector = materialInput.WorldPosition - ViewPos;
|
||||
float sceneDepth = length(viewVector);
|
||||
float depthSlice = sceneDepth / ExponentialHeightFog.VolumetricFogMaxDistance;
|
||||
float3 volumeUV = float3(screenUV, depthSlice);
|
||||
float4 volumetricFog = VolumetricFogTexture.SampleLevel(SamplerLinearClamp, volumeUV, 0);
|
||||
fog = CombineVolumetricFog(fog, volumetricFog);
|
||||
}
|
||||
|
||||
// Apply fog to the output color
|
||||
#if MATERIAL_BLEND == MATERIAL_BLEND_OPAQUE
|
||||
|
||||
@@ -20,6 +20,8 @@ float TimeParam;
|
||||
float4 ViewInfo;
|
||||
float4 ScreenSize;
|
||||
float4 ViewSize;
|
||||
float3 ViewPadding0;
|
||||
float ScaledTimeParam;
|
||||
@1META_CB_END
|
||||
|
||||
// Shader resources
|
||||
|
||||
@@ -645,7 +645,7 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
|
||||
materialInput.TBN = output.TBN;
|
||||
materialInput.TwoSidedSign = 1;
|
||||
materialInput.SvPosition = output.Position;
|
||||
materialInput.PreSkinnedPosition = Position;
|
||||
materialInput.PreSkinnedPosition = position;
|
||||
materialInput.PreSkinnedNormal = tangentToLocal[2].xyz;
|
||||
materialInput.InstanceOrigin = output.InstanceOrigin;
|
||||
materialInput.InstanceParams = output.InstanceParams;
|
||||
|
||||
@@ -19,6 +19,8 @@ float4 ViewInfo;
|
||||
float4 ScreenSize;
|
||||
float4 TemporalAAJitter;
|
||||
float4x4 InverseViewProjectionMatrix;
|
||||
float3 ViewPadding0;
|
||||
float ScaledTimeParam;
|
||||
@1META_CB_END
|
||||
|
||||
// Shader resources
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "./Flax/Common.hlsl"
|
||||
#include "./Flax/MaterialCommon.hlsl"
|
||||
#include "./Flax/GBufferCommon.hlsl"
|
||||
#include "./Flax/TerrainCommon.hlsl"
|
||||
@7
|
||||
// Primary constant buffer (with additional material parameters)
|
||||
META_CB_BEGIN(0, Data)
|
||||
@@ -334,7 +335,7 @@ VertexOutput VS(TerrainVertexInput input)
|
||||
float lodValue = CurrentLOD;
|
||||
float morphAlpha = lodCalculated - CurrentLOD;
|
||||
|
||||
// Sample heightmap
|
||||
// Sample heightmap and splatmaps
|
||||
float2 heightmapUVs = input.TexCoord * HeightmapUVScaleBias.xy + HeightmapUVScaleBias.zw;
|
||||
#if USE_SMOOTH_LOD_TRANSITION
|
||||
float4 heightmapValueThisLOD = Heightmap.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
|
||||
@@ -342,7 +343,6 @@ VertexOutput VS(TerrainVertexInput input)
|
||||
float2 heightmapUVsNextLOD = nextLODPos * HeightmapUVScaleBias.xy + HeightmapUVScaleBias.zw;
|
||||
float4 heightmapValueNextLOD = Heightmap.SampleLevel(SamplerPointClamp, heightmapUVsNextLOD, lodValue + 1);
|
||||
float4 heightmapValue = lerp(heightmapValueThisLOD, heightmapValueNextLOD, morphAlpha);
|
||||
bool isHole = max(heightmapValueThisLOD.b + heightmapValueThisLOD.a, heightmapValueNextLOD.b + heightmapValueNextLOD.a) >= 1.9f;
|
||||
#if USE_TERRAIN_LAYERS
|
||||
float4 splatmapValueThisLOD = Splatmap0.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
|
||||
float4 splatmapValueNextLOD = Splatmap0.SampleLevel(SamplerPointClamp, heightmapUVsNextLOD, lodValue + 1);
|
||||
@@ -355,7 +355,6 @@ VertexOutput VS(TerrainVertexInput input)
|
||||
#endif
|
||||
#else
|
||||
float4 heightmapValue = Heightmap.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
|
||||
bool isHole = (heightmapValue.b + heightmapValue.a) >= 1.9f;
|
||||
#if USE_TERRAIN_LAYERS
|
||||
float4 splatmap0Value = Splatmap0.SampleLevel(SamplerPointClamp, heightmapUVs, lodValue);
|
||||
#if TERRAIN_LAYERS_DATA_SIZE > 1
|
||||
@@ -363,12 +362,11 @@ VertexOutput VS(TerrainVertexInput input)
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
float height = (float)((int)(heightmapValue.x * 255.0) + ((int)(heightmapValue.y * 255) << 8)) / 65535.0;
|
||||
float height = DecodeHeightmapHeight(heightmapValue);
|
||||
|
||||
// Extract normal and the holes mask
|
||||
float2 normalTemp = float2(heightmapValue.b, heightmapValue.a) * 2.0f - 1.0f;
|
||||
float3 normal = float3(normalTemp.x, sqrt(1.0 - saturate(dot(normalTemp, normalTemp))), normalTemp.y);
|
||||
normal = normalize(normal);
|
||||
bool isHole;
|
||||
float3 normal = DecodeHeightmapNormal(heightmapValue, isHole);
|
||||
output.Geometry.HolesMask = isHole ? 0 : 1;
|
||||
if (isHole)
|
||||
{
|
||||
@@ -438,7 +436,6 @@ VertexOutput VS(TerrainVertexInput input)
|
||||
// Apply world position offset per-vertex
|
||||
#if USE_POSITION_OFFSET
|
||||
output.Geometry.WorldPosition += material.PositionOffset;
|
||||
output.Geometry.PrevWorldPosition += material.PositionOffset;
|
||||
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
#endif
|
||||
|
||||
|
||||
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Content/Editor/Particles/Particle Material Color.flax
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Content/Engine/DefaultDeformableMaterial.flax
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Content/Engine/DefaultMaterial.flax
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Content/Engine/DefaultTerrainMaterial.flax
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Content/Shaders/BitonicSort.flax
(Stored with Git LFS)
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Content/Shaders/ColorGrading.flax
(Stored with Git LFS)
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Content/Shaders/Editor/Grid.flax
(Stored with Git LFS)
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Content/Shaders/Fog.flax
(Stored with Git LFS)
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Content/Shaders/GI/GlobalSurfaceAtlas.flax
(Stored with Git LFS)
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Content/Shaders/GPUParticlesSorting.flax
(Stored with Git LFS)
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Content/Shaders/GlobalSignDistanceField.flax
(Stored with Git LFS)
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Content/Shaders/MotionBlur.flax
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Content/Shaders/PostProcessing.flax
(Stored with Git LFS)
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Content/Shaders/ProbesFilter.flax
(Stored with Git LFS)
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(Stored with Git LFS)
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Content/Shaders/Reflections.flax
(Stored with Git LFS)
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Content/Shaders/SDF.flax
(Stored with Git LFS)
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Content/Shaders/SSAO.flax
(Stored with Git LFS)
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(Stored with Git LFS)
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Content/Shaders/SSR.flax
(Stored with Git LFS)
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Content/Shaders/SSR.flax
(Stored with Git LFS)
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Content/Shaders/Sky.flax
(Stored with Git LFS)
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@@ -2,9 +2,9 @@
|
||||
"Name": "Flax",
|
||||
"Version": {
|
||||
"Major": 1,
|
||||
"Minor": 10,
|
||||
"Minor": 11,
|
||||
"Revision": 0,
|
||||
"Build": 6705
|
||||
"Build": 6805
|
||||
},
|
||||
"Company": "Flax",
|
||||
"Copyright": "Copyright (c) 2012-2025 Wojciech Figat. All rights reserved.",
|
||||
@@ -13,6 +13,7 @@
|
||||
"Configuration": {
|
||||
"UseCSharp": true,
|
||||
"UseLargeWorlds": false,
|
||||
"UseDotNet": true
|
||||
"UseDotNet": true,
|
||||
"UseSDL": true
|
||||
}
|
||||
}
|
||||
@@ -73,6 +73,24 @@
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNaming/UserRules/=TYPEDEF/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNaming/UserRules/=UNION/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNaming/UserRules/=UNION_005FMEMBER/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Abbreviations/=CCD/@EntryIndexedValue">CCD</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Abbreviations/=GPU/@EntryIndexedValue">GPU</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=175CE9C669E52F4D92FD2C07848740BD/@EntryIndexedValue"><NamingElement Priority="11" Title="Class and struct public fields"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="PUBLIC"><type Name="class field" /><type Name="struct field" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></NamingElement></s:String>
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||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=32EB6D69783B3E4481A733193E338089/@EntryIndexedValue"><NamingElement Priority="9" Title="Class and struct methods"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="member function" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></NamingElement></s:String>
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=C03AE454FC2CBA43819AC75E4D6C9C8C/@EntryIndexedValue"><NamingElement Priority="1" Title="Classes and structs"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="__interface" /><type Name="class" /><type Name="struct" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=D49E31C610641E4CAD0407DB79ACC851/@EntryIndexedValue"><NamingElement Priority="8" Title="Global functions"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="global function" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=D73FBB3529BC5449B6C85BB37B26A8D4/@EntryIndexedValue"><NamingElement Priority="16" Title="Namespaces"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="namespace" /><type Name="namespace alias" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=DA41807CE47AEB4CBE1724C44D0B786E/@EntryIndexedValue"><NamingElement Priority="6" Title="Local variables"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="local variable" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="aaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=DDF30C9A1DA74B4DBBC56D25FDF886AA/@EntryIndexedValue"><NamingElement Priority="10" Title="Class and struct fields"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="class field" /><type Name="struct field" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="_" Suffix="" Style="aaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=EF70A6BF54ACE446971DDB32344C25A3/@EntryIndexedValue"><NamingElement Priority="12" Title="Union members"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="union member" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=F37818C54C323A4A80B1A478629985AE/@EntryIndexedValue"><NamingElement Priority="2" Title="Enums"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="enum" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=AI/@EntryIndexedValue">AI</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ARGB/@EntryIndexedValue">ARGB</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=LO/@EntryIndexedValue">LO</s:String>
|
||||
@@ -213,6 +231,7 @@
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=YZ/@EntryIndexedValue">YZ</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=PublicFields/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"><ExtraRule Prefix="_" Suffix="" Style="aaBb" /></Policy></s:String>
|
||||
<s:String x:Key="/Default/Environment/Hierarchy/PsiConfigurationSettingsKey/CustomLocation/@EntryValue">C:\Users\Wojtek\AppData\Local\JetBrains\Transient\ReSharperPlatformVs15\v08_f9eacea9\SolutionCaches</s:String>
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EFeature_002EServices_002ECpp_002ECodeStyle_002ENaming_002ECppNamingOptionsMigration/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EFeature_002EServices_002ECpp_002ECodeStyle_002ESettingsUpgrade_002EFunctionReturnStyleSettingsUpgrader/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EFeature_002EServices_002ECpp_002ECodeStyle_002ESettingsUpgrade_002ENamespaceIndentationSettingsUpgrader/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpAttributeForSingleLineMethodUpgrade/@EntryIndexedValue">True</s:Boolean>
|
||||
@@ -267,6 +286,7 @@
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=comperand/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=coord/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=cubemap/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=DDGI/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Deformer/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=deformers/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=defragmentation/@EntryIndexedValue">True</s:Boolean>
|
||||
|
||||
@@ -15,7 +15,7 @@ if errorlevel 1 goto BuildToolFailed
|
||||
|
||||
:: Build bindings for all editor configurations
|
||||
echo Building C# bindings...
|
||||
Binaries\Tools\Flax.Build.exe -build -BuildBindingsOnly -arch=x64 -platform=Windows --buildTargets=FlaxEditor
|
||||
Binaries\Tools\Flax.Build.exe -build -BuildBindingsOnly -arch=x64 -platform=Windows --buildTargets=FlaxEditor,FlaxGame
|
||||
|
||||
popd
|
||||
echo Done!
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
<!-- Please search existing issues for potential duplicates before filing yours:
|
||||
https://github.com/flaxengine/FlaxEngine/issues?q=is%3Aissue
|
||||
-->
|
||||
|
||||
**Issue description:**
|
||||
<!-- What happened, and what was expected. -->
|
||||
<!-- Log file, can be found in the project directory's `Logs` folder (optional) -->
|
||||
|
||||
**Steps to reproduce:**
|
||||
<!-- Enter minimal reproduction steps if available. -->
|
||||
|
||||
|
||||
**Minimal reproduction project:**
|
||||
<!-- Recommended as it greatly speeds up debugging. Drag and drop a zip archive to upload it. -->
|
||||
|
||||
|
||||
**Flax version:**
|
||||
<!-- Specify version number. -->
|
||||
|
||||
13
README.md
13
README.md
@@ -6,7 +6,7 @@
|
||||
Flax Engine is a high quality modern 3D game engine written in C++ and C#.
|
||||
From stunning graphics to powerful scripts, it's designed for fast workflow with many ready-to-use features waiting for you right now. To learn more see the website ([www.flaxengine.com](https://flaxengine.com)).
|
||||
|
||||
This repository contains full source code of the Flax Engine (excluding NDA-protected platforms support). Anyone is welcome to contribute or use the modified source in Flax-based games.
|
||||
This repository contains full source code of the Flax Engine (excluding NDA-protected platforms support). Documentation source is also available in a separate repository. Anyone is welcome to contribute or use the modified source in Flax-based games.
|
||||
|
||||
# Development
|
||||
|
||||
@@ -46,21 +46,26 @@ Follow the instructions below to compile and run the engine from source.
|
||||
* Install Visual Studio Code
|
||||
* Install .NET 8 or 9 SDK ([https://dotnet.microsoft.com/en-us/download/dotnet/8.0](https://dotnet.microsoft.com/en-us/download/dotnet/8.0))
|
||||
* Ubuntu: `sudo apt install dotnet-sdk-8.0`
|
||||
* Fedora: `sudo dnf install dotnet-sdk-8.0`
|
||||
* Arch: `sudo pacman -S dotnet-sdk-8.0 dotnet-runtime-8.0 dotnet-targeting-pack-8.0 dotnet-host`
|
||||
* Install Vulkan SDK ([https://vulkan.lunarg.com/](https://vulkan.lunarg.com/))
|
||||
* Ubuntu: `sudo apt install vulkan-sdk`
|
||||
* Arch: `sudo pacman -S spirv-tools vulkan-headers vulkan-tools vulkan-validation-layers`
|
||||
* Ubuntu: `sudo apt install vulkan-sdk` (deprecated, follow official docs)
|
||||
* Fedora: `sudo dnf install vulkan-headers vulkan-tools vulkan-validation-layers`
|
||||
* Arch: `sudo pacman -S vulkan-headers vulkan-tools vulkan-validation-layers`
|
||||
* Install Git with LFS
|
||||
* Ubuntu: `sudo apt-get install git git-lfs`
|
||||
* Arch: `sudo pacman -S git git-lfs`
|
||||
* `git-lfs install`
|
||||
* Install the required packages:
|
||||
* Ubuntu: `sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev zlib1g-dev`
|
||||
* Fedora: `sudo dnf install libX11-devel libXcursor-devel libXinerama-devel ghc-zlib-devel`
|
||||
* Arch: `sudo pacman -S base-devel libx11 libxcursor libxinerama zlib`
|
||||
* Install Clang compiler (version 6 or later):
|
||||
* Install Clang compiler (version 14 or later):
|
||||
* Ubuntu: `sudo apt-get install clang lldb lld`
|
||||
* Fedora: `sudo dnf install clang llvm lldb lld`
|
||||
* Arch: `sudo pacman -S clang lldb lld`
|
||||
* Clone the repository (with LFS)
|
||||
* git-lfs clone https://github.com/FlaxEngine/FlaxEngine.git
|
||||
* Run `./GenerateProjectFiles.sh`
|
||||
* Open workspace with Visual Code
|
||||
* Build and run (configuration and task named `Flax|Editor.Linux.Development|x64`)
|
||||
|
||||
@@ -174,7 +174,9 @@ void EditorAnalytics::StartSession()
|
||||
// Bind events
|
||||
GameCooker::OnEvent.Bind<RegisterGameCookingStart>();
|
||||
ShadowsOfMordor::Builder::Instance()->OnBuildStarted.Bind<RegisterLightmapsBuildingStart>();
|
||||
#if LOG_ENABLE
|
||||
Log::Logger::OnError.Bind<RegisterError>();
|
||||
#endif
|
||||
}
|
||||
|
||||
void EditorAnalytics::EndSession()
|
||||
@@ -187,7 +189,9 @@ void EditorAnalytics::EndSession()
|
||||
// Unbind events
|
||||
GameCooker::OnEvent.Unbind<RegisterGameCookingStart>();
|
||||
ShadowsOfMordor::Builder::Instance()->OnBuildStarted.Unbind<RegisterLightmapsBuildingStart>();
|
||||
#if LOG_ENABLE
|
||||
Log::Logger::OnError.Unbind<RegisterError>();
|
||||
#endif
|
||||
|
||||
// End session
|
||||
{
|
||||
|
||||
@@ -13,6 +13,11 @@ namespace FlaxEditor.Content.Create
|
||||
/// <inheritdoc />
|
||||
public string ResultUrl { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating wether a file can be created based on the current settings.
|
||||
/// </summary>
|
||||
public abstract bool CanBeCreated { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether this entry has settings to modify.
|
||||
/// </summary>
|
||||
|
||||
@@ -60,7 +60,8 @@ namespace FlaxEditor.Content.Create
|
||||
Text = "Create",
|
||||
AnchorPreset = AnchorPresets.BottomRight,
|
||||
Offsets = new Margin(-ButtonsWidth - ButtonsMargin, ButtonsWidth, -ButtonsHeight - ButtonsMargin, ButtonsHeight),
|
||||
Parent = this
|
||||
Parent = this,
|
||||
Enabled = entry.CanBeCreated,
|
||||
};
|
||||
createButton.Clicked += OnSubmit;
|
||||
var cancelButton = new Button
|
||||
@@ -68,7 +69,7 @@ namespace FlaxEditor.Content.Create
|
||||
Text = "Cancel",
|
||||
AnchorPreset = AnchorPresets.BottomRight,
|
||||
Offsets = new Margin(-ButtonsWidth - ButtonsMargin - ButtonsWidth - ButtonsMargin, ButtonsWidth, -ButtonsHeight - ButtonsMargin, ButtonsHeight),
|
||||
Parent = this
|
||||
Parent = this,
|
||||
};
|
||||
cancelButton.Clicked += OnCancel;
|
||||
|
||||
@@ -77,7 +78,7 @@ namespace FlaxEditor.Content.Create
|
||||
{
|
||||
AnchorPreset = AnchorPresets.HorizontalStretchTop,
|
||||
Offsets = new Margin(2, 2, infoLabel.Bottom + 2, EditorHeight),
|
||||
Parent = this
|
||||
Parent = this,
|
||||
};
|
||||
|
||||
// Settings editor
|
||||
@@ -87,6 +88,7 @@ namespace FlaxEditor.Content.Create
|
||||
_dialogSize = new Float2(TotalWidth, panel.Bottom);
|
||||
|
||||
_settingsEditor.Select(_entry.Settings);
|
||||
_settingsEditor.Modified += () => createButton.Enabled = _entry.CanBeCreated;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -12,6 +12,9 @@ namespace FlaxEditor.Content.Create
|
||||
/// <seealso cref="FlaxEditor.Content.Create.CreateFileEntry" />
|
||||
public class ParticleEmitterCreateEntry : CreateFileEntry
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public override bool CanBeCreated => true;
|
||||
|
||||
/// <summary>
|
||||
/// Types of the emitter templates that can be created.
|
||||
/// </summary>
|
||||
|
||||
@@ -14,6 +14,9 @@ namespace FlaxEditor.Content.Create
|
||||
/// <seealso cref="FlaxEditor.Content.Create.CreateFileEntry" />
|
||||
public class PrefabCreateEntry : CreateFileEntry
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override bool CanBeCreated => _options.RootActorType != null;
|
||||
|
||||
/// <summary>
|
||||
/// The create options.
|
||||
/// </summary>
|
||||
@@ -73,6 +76,9 @@ namespace FlaxEditor.Content.Create
|
||||
/// <seealso cref="FlaxEditor.Content.Create.CreateFileEntry" />
|
||||
public class WidgetCreateEntry : CreateFileEntry
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public override bool CanBeCreated => _options.RootControlType != null;
|
||||
|
||||
/// <summary>
|
||||
/// The create options.
|
||||
/// </summary>
|
||||
@@ -111,7 +117,8 @@ namespace FlaxEditor.Content.Create
|
||||
|
||||
private static bool IsValid(Type type)
|
||||
{
|
||||
return (type.IsPublic || type.IsNestedPublic) && !type.IsAbstract && !type.IsGenericType;
|
||||
var controlTypes = Editor.Instance.CodeEditing.Controls.Get();
|
||||
return (type.IsPublic || type.IsNestedPublic) && !type.IsAbstract && !type.IsGenericType && controlTypes.Contains(new ScriptType(type));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -17,6 +17,8 @@ namespace FlaxEditor.Content.Create
|
||||
/// <seealso cref="FlaxEditor.Content.Create.CreateFileEntry" />
|
||||
internal class SettingsCreateEntry : CreateFileEntry
|
||||
{
|
||||
public override bool CanBeCreated => _options.Type != null;
|
||||
|
||||
internal class Options
|
||||
{
|
||||
[Tooltip("The settings type.")]
|
||||
|
||||
@@ -11,6 +11,9 @@ namespace FlaxEditor.Content.Create
|
||||
/// <seealso cref="FlaxEditor.Content.Create.CreateFileEntry" />
|
||||
public class VisualScriptCreateEntry : CreateFileEntry
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public override bool CanBeCreated => _options.BaseClass != null;
|
||||
|
||||
/// <summary>
|
||||
/// The create options.
|
||||
/// </summary>
|
||||
|
||||
@@ -145,7 +145,7 @@ namespace FlaxEditor.Content.GUI
|
||||
set
|
||||
{
|
||||
value = Mathf.Clamp(value, 0.3f, 3.0f);
|
||||
if (!Mathf.NearEqual(value, _viewScale))
|
||||
if (value != _viewScale)
|
||||
{
|
||||
_viewScale = value;
|
||||
ViewScaleChanged?.Invoke();
|
||||
|
||||
@@ -282,7 +282,7 @@ namespace FlaxEditor.Content
|
||||
|
||||
if (data is DragDataFiles)
|
||||
return DragDropEffect.Copy;
|
||||
return _dragOverItems.Effect;
|
||||
return _dragOverItems?.Effect ?? DragDropEffect.None;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -749,7 +749,7 @@ namespace FlaxEditor.Content
|
||||
}
|
||||
|
||||
// Draw short name
|
||||
Render2D.PushClip(ref textRect);
|
||||
Render2D.PushClip(textRect);
|
||||
var scale = 0.95f * view.ViewScale;
|
||||
Render2D.DrawText(style.FontMedium, ShowFileExtension || view.ShowFileExtensions ? FileName : ShortName, textRect, style.Foreground, nameAlignment, TextAlignment.Center, TextWrapping.WrapWords, 1f, scale);
|
||||
Render2D.PopClip();
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace FlaxEditor.Content
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string TypeDescription => Path.EndsWith(".h") ? "C++ Header File" : "C++ Source Code";
|
||||
public override string TypeDescription => Path.EndsWith(".h") || Path.EndsWith(".hpp") ? "C++ Header File" : "C++ Source Code";
|
||||
|
||||
/// <inheritdoc />
|
||||
public override SpriteHandle DefaultThumbnail => Editor.Instance.Icons.CPPScript128;
|
||||
|
||||
@@ -281,6 +281,13 @@ namespace FlaxEditor.Content
|
||||
|
||||
private void CacheData()
|
||||
{
|
||||
if (!_asset)
|
||||
{
|
||||
_parameters = Utils.GetEmptyArray<ScriptMemberInfo>();
|
||||
_methods = Utils.GetEmptyArray<ScriptMemberInfo>();
|
||||
_attributes = Utils.GetEmptyArray<Attribute>();
|
||||
return;
|
||||
}
|
||||
if (_parameters != null)
|
||||
return;
|
||||
if (_asset.WaitForLoaded())
|
||||
@@ -344,13 +351,13 @@ namespace FlaxEditor.Content
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string Name => Path.GetFileNameWithoutExtension(_asset.Path);
|
||||
public string Name => _asset ? Path.GetFileNameWithoutExtension(_asset.Path) : null;
|
||||
|
||||
/// <inheritdoc />
|
||||
public string Namespace => string.Empty;
|
||||
|
||||
/// <inheritdoc />
|
||||
public string TypeName => JsonSerializer.GetStringID(_asset.ID);
|
||||
public string TypeName => _asset ? JsonSerializer.GetStringID(_asset.ID) : null;
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsPublic => true;
|
||||
|
||||
@@ -130,6 +130,11 @@ namespace FlaxEditor.Content
|
||||
eyeAdaptation.Mode = EyeAdaptationMode.None;
|
||||
eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
|
||||
preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
|
||||
|
||||
var antiAliasing = preview.PostFxVolume.AntiAliasing;
|
||||
antiAliasing.Mode = AntialiasingMode.FastApproximateAntialiasing;
|
||||
antiAliasing.OverrideFlags |= AntiAliasingSettingsOverride.Mode;
|
||||
preview.PostFxVolume.AntiAliasing = antiAliasing;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,6 +65,9 @@ namespace FlaxEditor.Content
|
||||
/// <seealso cref="FlaxEditor.Content.Create.CreateFileEntry" />
|
||||
public class GenericJsonCreateEntry : CreateFileEntry
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public override bool CanBeCreated => _options.Type != null;
|
||||
|
||||
/// <summary>
|
||||
/// The create options.
|
||||
/// </summary>
|
||||
|
||||
@@ -10,11 +10,9 @@ using FlaxEngine;
|
||||
namespace FlaxEditor.Content
|
||||
{
|
||||
/// <summary>
|
||||
/// Context proxy object for shader source files (represented by <see cref="ShaderSourceItem"/>).
|
||||
/// Base class for shader source files.
|
||||
/// </summary>
|
||||
/// <seealso cref="FlaxEditor.Content.ContentProxy" />
|
||||
[ContentContextMenu("New/Shader Source")]
|
||||
public class ShaderSourceProxy : ContentProxy
|
||||
public abstract class ShaderBaseProxy : ContentProxy
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override bool CanCreate(ContentFolder targetLocation)
|
||||
@@ -29,6 +27,21 @@ namespace FlaxEditor.Content
|
||||
return targetLocation.ShortName == "Source" && prevTargetLocation.ShortName == "Shaders";
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override EditorWindow Open(Editor editor, ContentItem item)
|
||||
{
|
||||
Editor.Instance.CodeEditing.OpenFile(item.Path);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Context proxy object for shader source files (represented by <see cref="ShaderSourceItem"/>).
|
||||
/// </summary>
|
||||
/// <seealso cref="FlaxEditor.Content.ContentProxy" />
|
||||
[ContentContextMenu("New/Shader Source (.shader)")]
|
||||
public class ShaderSourceProxy : ShaderBaseProxy
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override void Create(string outputPath, object arg)
|
||||
{
|
||||
@@ -44,13 +57,6 @@ namespace FlaxEditor.Content
|
||||
File.WriteAllText(outputPath, shaderTemplate, Encoding.UTF8);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override EditorWindow Open(Editor editor, ContentItem item)
|
||||
{
|
||||
Editor.Instance.CodeEditing.OpenFile(item.Path);
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override Color AccentColor => Color.FromRGB(0x7542f5);
|
||||
|
||||
@@ -66,4 +72,33 @@ namespace FlaxEditor.Content
|
||||
return item is ShaderSourceItem;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Context proxy object for shader header files.
|
||||
/// </summary>
|
||||
/// <seealso cref="FlaxEditor.Content.ContentProxy" />
|
||||
[ContentContextMenu("New/Shader Header (.hlsl)")]
|
||||
public class ShaderHeaderProxy : ShaderBaseProxy
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override void Create(string outputPath, object arg)
|
||||
{
|
||||
File.WriteAllText(outputPath, "\n", Encoding.UTF8);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override Color AccentColor => Color.FromRGB(0x2545a5);
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string FileExtension => "hlsl";
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string Name => "Shader Header";
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool IsProxyFor(ContentItem item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -263,7 +263,7 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
// Create render task but disabled for now
|
||||
_output = GPUDevice.Instance.CreateTexture("ThumbnailsOutput");
|
||||
var desc = GPUTextureDescription.New2D(PreviewsCache.AssetIconSize, PreviewsCache.AssetIconSize, PreviewsCache.AssetIconsAtlasFormat);
|
||||
_output.Init(ref desc);
|
||||
_output.Init(desc);
|
||||
_task = Object.New<RenderTask>();
|
||||
_task.Order = 50; // Render this task later
|
||||
_task.Enabled = false;
|
||||
|
||||
@@ -20,13 +20,6 @@ class PlatformTools;
|
||||
#define GAME_BUILD_DOTNET_RUNTIME_MAX_VER 9
|
||||
#endif
|
||||
|
||||
#if OFFICIAL_BUILD
|
||||
// Use the fixed .NET SDK version in packaged builds for compatibility (FlaxGame is precompiled with it)
|
||||
#define GAME_BUILD_DOTNET_VER TEXT("-dotnet=" MACRO_TO_STR(GAME_BUILD_DOTNET_RUNTIME_MIN_VER))
|
||||
#else
|
||||
#define GAME_BUILD_DOTNET_VER TEXT("")
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Game building options. Used as flags.
|
||||
/// </summary>
|
||||
@@ -374,6 +367,8 @@ public:
|
||||
/// </summary>
|
||||
void GetBuildPlatformName(const Char*& platform, const Char*& architecture) const;
|
||||
|
||||
String GetDotnetCommandArg() const;
|
||||
|
||||
public:
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include "Engine/Scripting/ManagedCLR/MAssembly.h"
|
||||
#include "Engine/Content/JsonAsset.h"
|
||||
#include "Engine/Content/AssetReference.h"
|
||||
#include "Engine/Profiler/ProfilerMemory.h"
|
||||
#if PLATFORM_TOOLS_WINDOWS
|
||||
#include "Platform/Windows/WindowsPlatformTools.h"
|
||||
#include "Engine/Platform/Windows/WindowsPlatformSettings.h"
|
||||
@@ -311,6 +312,14 @@ void CookingData::GetBuildPlatformName(const Char*& platform, const Char*& archi
|
||||
}
|
||||
}
|
||||
|
||||
String CookingData::GetDotnetCommandArg() const
|
||||
{
|
||||
int32 version = Tools->GetDotnetVersion();
|
||||
if (version == 0)
|
||||
return String::Empty;
|
||||
return String::Format(TEXT("-dotnet={}"), version);
|
||||
}
|
||||
|
||||
void CookingData::StepProgress(const String& info, const float stepProgress) const
|
||||
{
|
||||
const float singleStepProgress = 1.0f / (StepsCount + 1);
|
||||
@@ -380,6 +389,7 @@ bool GameCooker::IsCancelRequested()
|
||||
|
||||
PlatformTools* GameCooker::GetTools(BuildPlatform platform)
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
PlatformTools* result = nullptr;
|
||||
if (!Tools.TryGet(platform, result))
|
||||
{
|
||||
@@ -471,6 +481,7 @@ bool GameCooker::Build(BuildPlatform platform, BuildConfiguration configuration,
|
||||
LOG(Error, "Build platform {0} is not supported.", ::ToString(platform));
|
||||
return true;
|
||||
}
|
||||
PROFILE_MEM(Editor);
|
||||
|
||||
// Setup
|
||||
CancelFlag = 0;
|
||||
@@ -624,6 +635,7 @@ void GameCookerImpl::ReportProgress(const String& info, float totalProgress)
|
||||
|
||||
void GameCookerImpl::OnCollectAssets(HashSet<Guid>& assets)
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
if (Internal_OnCollectAssets == nullptr)
|
||||
{
|
||||
auto c = GameCooker::GetStaticClass();
|
||||
@@ -651,6 +663,7 @@ void GameCookerImpl::OnCollectAssets(HashSet<Guid>& assets)
|
||||
|
||||
bool GameCookerImpl::Build()
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
CookingData& data = *Data;
|
||||
LOG(Info, "Starting Game Cooker...");
|
||||
LOG(Info, "Platform: {0}, Configuration: {2}, Options: {1}", ::ToString(data.Platform), (int32)data.Options, ::ToString(data.Configuration));
|
||||
@@ -670,8 +683,7 @@ bool GameCookerImpl::Build()
|
||||
|
||||
MCore::Thread::Attach();
|
||||
|
||||
// Build Started
|
||||
if (!EnumHasAnyFlags(data.Options, BuildOptions::NoCook))
|
||||
// Build start
|
||||
{
|
||||
CallEvent(GameCooker::EventType::BuildStarted);
|
||||
data.Tools->OnBuildStarted(data);
|
||||
@@ -744,8 +756,8 @@ bool GameCookerImpl::Build()
|
||||
}
|
||||
IsRunning = false;
|
||||
CancelFlag = 0;
|
||||
if (!EnumHasAnyFlags(data.Options, BuildOptions::NoCook))
|
||||
{
|
||||
// Build end
|
||||
for (int32 stepIndex = 0; stepIndex < Steps.Count(); stepIndex++)
|
||||
Steps[stepIndex]->OnBuildEnded(data, failed);
|
||||
data.Tools->OnBuildEnded(data, failed);
|
||||
@@ -778,6 +790,8 @@ int32 GameCookerImpl::ThreadFunction()
|
||||
|
||||
bool GameCookerService::Init()
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
|
||||
auto editorAssembly = ((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly;
|
||||
editorAssembly->Unloading.Bind(OnEditorAssemblyUnloading);
|
||||
GameCooker::OnCollectAssets.Bind(OnCollectAssets);
|
||||
@@ -789,6 +803,7 @@ void GameCookerService::Update()
|
||||
{
|
||||
if (IsRunning)
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
ScopeLock lock(ProgressLocker);
|
||||
|
||||
if (ProgressMsg.HasChars())
|
||||
|
||||
@@ -15,26 +15,32 @@
|
||||
#include "Editor/ProjectInfo.h"
|
||||
#include "Editor/Utilities/EditorUtilities.h"
|
||||
|
||||
GDKPlatformTools::GDKPlatformTools()
|
||||
String GetGDK()
|
||||
{
|
||||
// Find GDK
|
||||
Platform::GetEnvironmentVariable(TEXT("GameDKLatest"), _gdkPath);
|
||||
if (_gdkPath.IsEmpty() || !FileSystem::DirectoryExists(_gdkPath))
|
||||
String gdk;
|
||||
Platform::GetEnvironmentVariable(TEXT("GameDKLatest"), gdk);
|
||||
if (gdk.IsEmpty() || !FileSystem::DirectoryExists(gdk))
|
||||
{
|
||||
_gdkPath.Clear();
|
||||
Platform::GetEnvironmentVariable(TEXT("GRDKLatest"), _gdkPath);
|
||||
if (_gdkPath.IsEmpty() || !FileSystem::DirectoryExists(_gdkPath))
|
||||
gdk.Clear();
|
||||
Platform::GetEnvironmentVariable(TEXT("GRDKLatest"), gdk);
|
||||
if (gdk.IsEmpty() || !FileSystem::DirectoryExists(gdk))
|
||||
{
|
||||
_gdkPath.Clear();
|
||||
gdk.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_gdkPath.EndsWith(TEXT("GRDK\\")))
|
||||
_gdkPath.Remove(_gdkPath.Length() - 6);
|
||||
else if (_gdkPath.EndsWith(TEXT("GRDK")))
|
||||
_gdkPath.Remove(_gdkPath.Length() - 5);
|
||||
if (gdk.EndsWith(TEXT("GRDK\\")))
|
||||
gdk.Remove(gdk.Length() - 6);
|
||||
else if (gdk.EndsWith(TEXT("GRDK")))
|
||||
gdk.Remove(gdk.Length() - 5);
|
||||
}
|
||||
}
|
||||
return gdk;
|
||||
}
|
||||
|
||||
GDKPlatformTools::GDKPlatformTools()
|
||||
{
|
||||
_gdkPath = GetGDK();
|
||||
}
|
||||
|
||||
DotNetAOTModes GDKPlatformTools::UseAOT() const
|
||||
@@ -121,7 +127,7 @@ bool GDKPlatformTools::OnPostProcess(CookingData& data, GDKPlatformSettings* pla
|
||||
validName.Add('\0');
|
||||
|
||||
sb.Append(TEXT("<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"));
|
||||
sb.Append(TEXT("<Game configVersion=\"0\">\n"));
|
||||
sb.Append(TEXT("<Game configVersion=\"1\">\n"));
|
||||
sb.AppendFormat(TEXT(" <Identity Name=\"{0}\" Publisher=\"{1}\" Version=\"{2}\"/>\n"),
|
||||
validName.Get(),
|
||||
platformSettings->PublisherName.HasChars() ? platformSettings->PublisherName : TEXT("CN=") + gameSettings->CompanyName,
|
||||
@@ -195,4 +201,9 @@ bool GDKPlatformTools::OnPostProcess(CookingData& data, GDKPlatformSettings* pla
|
||||
return false;
|
||||
}
|
||||
|
||||
int32 GDKPlatformTools::GetDotnetVersion() const
|
||||
{
|
||||
return GAME_BUILD_DOTNET_RUNTIME_MIN_VER;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -26,6 +26,7 @@ public:
|
||||
public:
|
||||
|
||||
// [PlatformTools]
|
||||
int32 GetDotnetVersion() const override;
|
||||
DotNetAOTModes UseAOT() const override;
|
||||
bool OnDeployBinaries(CookingData& data) override;
|
||||
};
|
||||
|
||||
@@ -186,7 +186,7 @@ bool MacPlatformTools::OnPostProcess(CookingData& data)
|
||||
ADD_ENTRY("CFBundlePackageType", "APPL");
|
||||
ADD_ENTRY("NSPrincipalClass", "NSApplication");
|
||||
ADD_ENTRY("LSApplicationCategoryType", "public.app-category.games");
|
||||
ADD_ENTRY("LSMinimumSystemVersion", "10.15");
|
||||
ADD_ENTRY("LSMinimumSystemVersion", "13");
|
||||
ADD_ENTRY("CFBundleIconFile", "icon.icns");
|
||||
ADD_ENTRY_STR("CFBundleExecutable", executableName);
|
||||
ADD_ENTRY_STR("CFBundleIdentifier", appIdentifier);
|
||||
@@ -231,6 +231,8 @@ bool MacPlatformTools::OnPostProcess(CookingData& data)
|
||||
LOG(Info, "Building app package...");
|
||||
{
|
||||
const String dmgPath = data.OriginalOutputPath / appName + TEXT(".dmg");
|
||||
if (FileSystem::FileExists(dmgPath))
|
||||
FileSystem::DeleteFile(dmgPath);
|
||||
CreateProcessSettings procSettings;
|
||||
procSettings.HiddenWindow = true;
|
||||
procSettings.WorkingDirectory = data.OriginalOutputPath;
|
||||
|
||||
@@ -528,6 +528,9 @@ bool WindowsPlatformTools::OnDeployBinaries(CookingData& data)
|
||||
|
||||
void WindowsPlatformTools::OnBuildStarted(CookingData& data)
|
||||
{
|
||||
if (EnumHasAllFlags(data.Options, BuildOptions::NoCook))
|
||||
return;
|
||||
|
||||
// Remove old executable
|
||||
Array<String> files;
|
||||
FileSystem::DirectoryGetFiles(files, data.NativeCodeOutputPath, TEXT("*.exe"), DirectorySearchOption::TopDirectoryOnly);
|
||||
|
||||
@@ -70,6 +70,20 @@ public:
|
||||
/// </summary>
|
||||
virtual ArchitectureType GetArchitecture() const = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the .Net version to use for the cooked game.
|
||||
/// </summary>
|
||||
virtual int32 GetDotnetVersion() const
|
||||
{
|
||||
#if OFFICIAL_BUILD
|
||||
// Use the fixed .NET SDK version in packaged builds for compatibility (FlaxGame is precompiled with it)
|
||||
return GAME_BUILD_DOTNET_RUNTIME_MIN_VER;
|
||||
#else
|
||||
// Use the highest version found on a system (Flax.Build will decide)
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the value indicating whenever platform requires AOT (needs C# assemblies to be precompiled).
|
||||
/// </summary>
|
||||
|
||||
@@ -10,9 +10,10 @@
|
||||
#include "Engine/Serialization/JsonTools.h"
|
||||
#include "Engine/Serialization/JsonWriters.h"
|
||||
#include "Editor/Cooker/PlatformTools.h"
|
||||
#include "Engine/Engine/Globals.h"
|
||||
#include "Editor/Editor.h"
|
||||
#include "Editor/ProjectInfo.h"
|
||||
#include "Engine/Engine/Globals.h"
|
||||
#include "Editor/Utilities/EditorUtilities.h"
|
||||
#if PLATFORM_MAC
|
||||
#include <sys/stat.h>
|
||||
#endif
|
||||
@@ -127,7 +128,7 @@ bool CompileScriptsStep::DeployBinaries(CookingData& data, const String& path, c
|
||||
const String dst = dstPath / StringUtils::GetFileName(file);
|
||||
if (dst == file)
|
||||
continue;
|
||||
if (FileSystem::CopyFile(dst, file))
|
||||
if (EditorUtilities::CopyFileIfNewer(dst, file))
|
||||
{
|
||||
data.Error(String::Format(TEXT("Failed to copy file from {0} to {1}."), file, dst));
|
||||
return true;
|
||||
@@ -189,7 +190,7 @@ bool CompileScriptsStep::Perform(CookingData& data)
|
||||
const String logFile = data.CacheDirectory / TEXT("CompileLog.txt");
|
||||
auto args = String::Format(
|
||||
TEXT("-log -logfile=\"{4}\" -build -mutex -buildtargets={0} -platform={1} -arch={2} -configuration={3} -aotMode={5} {6}"),
|
||||
target, platform, architecture, configuration, logFile, ToString(data.Tools->UseAOT()), GAME_BUILD_DOTNET_VER);
|
||||
target, platform, architecture, configuration, logFile, ToString(data.Tools->UseAOT()), data.GetDotnetCommandArg());
|
||||
#if PLATFORM_WINDOWS
|
||||
if (data.Platform == BuildPlatform::LinuxX64)
|
||||
#elif PLATFORM_LINUX
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
#include "Engine/Engine/Base/GameBase.h"
|
||||
#include "Engine/Engine/Globals.h"
|
||||
#include "Engine/Tools/TextureTool/TextureTool.h"
|
||||
#include "Engine/Threading/Threading.h"
|
||||
#include "Engine/Profiler/ProfilerCPU.h"
|
||||
#include "Engine/Scripting/Enums.h"
|
||||
#if PLATFORM_TOOLS_WINDOWS
|
||||
@@ -525,6 +526,7 @@ bool ProcessShaderBase(CookAssetsStep::AssetCookData& data, ShaderAssetBase* ass
|
||||
#if PLATFORM_TOOLS_XBOX_SCARLETT
|
||||
case BuildPlatform::XboxScarlett:
|
||||
{
|
||||
options.Platform = PlatformType::XboxScarlett;
|
||||
const char* platformDefineName = "PLATFORM_XBOX_SCARLETT";
|
||||
COMPILE_PROFILE(DirectX_SM6, SHADER_FILE_CHUNK_INTERNAL_D3D_SM6_CACHE);
|
||||
break;
|
||||
@@ -1366,7 +1368,10 @@ bool CookAssetsStep::Perform(CookingData& data)
|
||||
{
|
||||
typeName = e.TypeName;
|
||||
}
|
||||
LOG(Info, "{0}: {1:>4} assets of total size {2}", typeName, e.Count, Utilities::BytesToText(e.ContentSize));
|
||||
if (e.Count == 1)
|
||||
LOG(Info, "{0}: 1 asset of total size {1}", typeName, Utilities::BytesToText(e.ContentSize));
|
||||
else
|
||||
LOG(Info, "{0}: {1:>4} assets of total size {2}", typeName, e.Count, Utilities::BytesToText(e.ContentSize));
|
||||
}
|
||||
LOG(Info, "");
|
||||
}
|
||||
|
||||
@@ -88,7 +88,7 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
{
|
||||
// Ask Flax.Build to provide .NET SDK location for the current platform
|
||||
String sdks;
|
||||
bool failed = ScriptsBuilder::RunBuildTool(String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printSDKs {}"), GAME_BUILD_DOTNET_VER), data.CacheDirectory);
|
||||
bool failed = ScriptsBuilder::RunBuildTool(String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printSDKs {}"), data.GetDotnetCommandArg()), data.CacheDirectory);
|
||||
failed |= File::ReadAllText(data.CacheDirectory / TEXT("SDKs.txt"), sdks);
|
||||
int32 idx = sdks.Find(TEXT("DotNetSdk, "), StringSearchCase::CaseSensitive);
|
||||
if (idx != -1)
|
||||
@@ -200,7 +200,7 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
String sdks;
|
||||
const Char *platformName, *archName;
|
||||
data.GetBuildPlatformName(platformName, archName);
|
||||
String args = String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printDotNetRuntime -platform={} -arch={} {}"), platformName, archName, GAME_BUILD_DOTNET_VER);
|
||||
String args = String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printDotNetRuntime -platform={} -arch={} {}"), platformName, archName, data.GetDotnetCommandArg());
|
||||
bool failed = ScriptsBuilder::RunBuildTool(args, data.CacheDirectory);
|
||||
failed |= File::ReadAllText(data.CacheDirectory / TEXT("SDKs.txt"), sdks);
|
||||
Array<String> parts;
|
||||
@@ -244,10 +244,13 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
}
|
||||
if (version.IsEmpty())
|
||||
{
|
||||
int32 minVer = GAME_BUILD_DOTNET_RUNTIME_MIN_VER, maxVer = GAME_BUILD_DOTNET_RUNTIME_MAX_VER;
|
||||
if (srcDotnetFromEngine)
|
||||
{
|
||||
// Detect version from runtime files inside Engine Platform folder
|
||||
for (int32 i = GAME_BUILD_DOTNET_RUNTIME_MAX_VER; i >= GAME_BUILD_DOTNET_RUNTIME_MIN_VER; i--)
|
||||
if (data.Tools->GetDotnetVersion() != 0)
|
||||
minVer = maxVer = data.Tools->GetDotnetVersion();
|
||||
for (int32 i = maxVer; i >= minVer; i--)
|
||||
{
|
||||
// Check runtime files inside Engine Platform folder
|
||||
String testPath1 = srcDotnet / String::Format(TEXT("lib/net{}.0"), i);
|
||||
@@ -262,7 +265,7 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
}
|
||||
if (version.IsEmpty())
|
||||
{
|
||||
data.Error(String::Format(TEXT("Failed to find supported .NET {} version for the current host platform."), GAME_BUILD_DOTNET_RUNTIME_MIN_VER));
|
||||
data.Error(String::Format(TEXT("Failed to find supported .NET {} version (min {}) for {} platform."), maxVer, minVer, platformName));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -364,7 +367,7 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
const String logFile = data.CacheDirectory / TEXT("StripDotnetLibs.txt");
|
||||
String args = String::Format(
|
||||
TEXT("-log -logfile=\"{}\" -runDotNetClassLibStripping -mutex -binaries=\"{}\" {}"),
|
||||
logFile, data.DataOutputPath, GAME_BUILD_DOTNET_VER);
|
||||
logFile, data.DataOutputPath, data.GetDotnetCommandArg());
|
||||
for (const String& define : data.CustomDefines)
|
||||
{
|
||||
args += TEXT(" -D");
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
void PrecompileAssembliesStep::OnBuildStarted(CookingData& data)
|
||||
{
|
||||
const DotNetAOTModes aotMode = data.Tools->UseAOT();
|
||||
if (aotMode == DotNetAOTModes::None)
|
||||
if (aotMode == DotNetAOTModes::None || EnumHasAllFlags(data.Options, BuildOptions::NoCook))
|
||||
return;
|
||||
const auto& buildSettings = *BuildSettings::Get();
|
||||
|
||||
@@ -59,6 +59,7 @@ bool PrecompileAssembliesStep::Perform(CookingData& data)
|
||||
data.StepProgress(infoMsg, 0);
|
||||
|
||||
// Override Newtonsoft.Json with AOT-version (one that doesn't use System.Reflection.Emit)
|
||||
// TODO: remove it since EngineModule does properly reference AOT lib now
|
||||
EditorUtilities::CopyFileIfNewer(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.dll"), Globals::StartupFolder / TEXT("Source/Platforms/DotNet/AOT/Newtonsoft.Json.dll"));
|
||||
FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.xml"));
|
||||
FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.pdb"));
|
||||
@@ -69,7 +70,7 @@ bool PrecompileAssembliesStep::Perform(CookingData& data)
|
||||
const String logFile = data.CacheDirectory / TEXT("AOTLog.txt");
|
||||
String args = String::Format(
|
||||
TEXT("-log -logfile=\"{}\" -runDotNetAOT -mutex -platform={} -arch={} -configuration={} -aotMode={} -binaries=\"{}\" -intermediate=\"{}\" {}"),
|
||||
logFile, platform, architecture, configuration, ToString(aotMode), data.DataOutputPath, data.ManagedCodeOutputPath, GAME_BUILD_DOTNET_VER);
|
||||
logFile, platform, architecture, configuration, ToString(aotMode), data.DataOutputPath, data.ManagedCodeOutputPath, data.GetDotnetCommandArg());
|
||||
if (!buildSettings.SkipUnusedDotnetLibsPackaging)
|
||||
args += TEXT(" -skipUnusedDotnetLibs=false"); // Run AOT on whole class library (not just used libs)
|
||||
for (const String& define : data.CustomDefines)
|
||||
|
||||
@@ -18,8 +18,8 @@ namespace FlaxEditor
|
||||
private readonly CustomEditorPresenter _presenter;
|
||||
private CustomEditorWindow _customEditor;
|
||||
|
||||
public Win(CustomEditorWindow customEditor)
|
||||
: base(Editor.Instance, false, ScrollBars.Vertical)
|
||||
public Win(CustomEditorWindow customEditor, bool hideOnClose, ScrollBars scrollBars)
|
||||
: base(Editor.Instance, hideOnClose, scrollBars)
|
||||
{
|
||||
Title = customEditor.GetType().Name;
|
||||
_customEditor = customEditor;
|
||||
@@ -64,9 +64,9 @@ namespace FlaxEditor
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="CustomEditorWindow"/> class.
|
||||
/// </summary>
|
||||
protected CustomEditorWindow()
|
||||
protected CustomEditorWindow(bool hideOnClose = false, ScrollBars scrollBars = ScrollBars.Vertical)
|
||||
{
|
||||
_win = new Win(this);
|
||||
_win = new Win(this, hideOnClose, scrollBars);
|
||||
ScriptsBuilder.ScriptsReloadBegin += OnScriptsReloadBegin;
|
||||
}
|
||||
|
||||
|
||||
@@ -749,6 +749,15 @@ namespace FlaxEditor.CustomEditors
|
||||
}
|
||||
}
|
||||
|
||||
private Actor FindActor(CustomEditor editor)
|
||||
{
|
||||
if (editor.Values[0] is Actor actor)
|
||||
return actor;
|
||||
if (editor.ParentEditor != null)
|
||||
return FindActor(editor.ParentEditor);
|
||||
return null;
|
||||
}
|
||||
|
||||
private Actor FindPrefabRoot(CustomEditor editor)
|
||||
{
|
||||
if (editor.Values[0] is Actor actor)
|
||||
@@ -767,32 +776,35 @@ namespace FlaxEditor.CustomEditors
|
||||
return FindPrefabRoot(actor.Parent);
|
||||
}
|
||||
|
||||
private SceneObject FindObjectWithPrefabObjectId(Actor actor, ref Guid prefabObjectId)
|
||||
private SceneObject FindObjectWithPrefabObjectId(Actor actor, ref Guid prefabObjectId, Actor endPoint)
|
||||
{
|
||||
var visited = new HashSet<Actor>();
|
||||
return FindObjectWithPrefabObjectId(actor, ref prefabObjectId, endPoint, visited);
|
||||
}
|
||||
|
||||
private SceneObject FindObjectWithPrefabObjectId(Actor actor, ref Guid prefabObjectId, Actor endPoint, HashSet<Actor> visited)
|
||||
{
|
||||
if (visited.Contains(actor) || actor is Scene || actor == endPoint)
|
||||
return null;
|
||||
if (actor.PrefabObjectID == prefabObjectId)
|
||||
return actor;
|
||||
|
||||
for (int i = 0; i < actor.ScriptsCount; i++)
|
||||
{
|
||||
if (actor.GetScript(i).PrefabObjectID == prefabObjectId)
|
||||
{
|
||||
var a = actor.GetScript(i);
|
||||
if (a != null)
|
||||
return a;
|
||||
}
|
||||
var script = actor.GetScript(i);
|
||||
if (script != null && script.PrefabObjectID == prefabObjectId)
|
||||
return script;
|
||||
}
|
||||
|
||||
for (int i = 0; i < actor.ChildrenCount; i++)
|
||||
{
|
||||
if (actor.GetChild(i).PrefabObjectID == prefabObjectId)
|
||||
{
|
||||
var a = actor.GetChild(i);
|
||||
if (a != null)
|
||||
return a;
|
||||
}
|
||||
var child = actor.GetChild(i);
|
||||
if (child != null && child.PrefabObjectID == prefabObjectId)
|
||||
return child;
|
||||
}
|
||||
|
||||
return null;
|
||||
// Go up in the hierarchy
|
||||
return FindObjectWithPrefabObjectId(actor.Parent, ref prefabObjectId, endPoint, visited);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -826,7 +838,7 @@ namespace FlaxEditor.CustomEditors
|
||||
}
|
||||
|
||||
var prefabObjectId = referenceSceneObject.PrefabObjectID;
|
||||
var prefabInstanceRef = FindObjectWithPrefabObjectId(prefabInstanceRoot, ref prefabObjectId);
|
||||
var prefabInstanceRef = FindObjectWithPrefabObjectId(FindActor(this), ref prefabObjectId, prefabInstanceRoot);
|
||||
if (prefabInstanceRef == null)
|
||||
{
|
||||
Editor.LogWarning("Missing prefab instance reference in the prefab instance. Cannot revert to it.");
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using FlaxEditor.SceneGraph;
|
||||
using FlaxEditor.Scripting;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
@@ -52,6 +53,21 @@ namespace FlaxEditor.CustomEditors
|
||||
/// </summary>
|
||||
/// <param name="nodes">The nodes to select</param>
|
||||
public void Select(List<SceneGraph.SceneGraphNode> nodes);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current selection.
|
||||
/// </summary>
|
||||
public List<SceneGraphNode> Selection { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indication of if the properties window is locked on specific objects.
|
||||
/// </summary>
|
||||
public bool LockSelection { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the scene editing context.
|
||||
/// </summary>
|
||||
public ISceneEditingContext SceneContext { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -81,6 +97,8 @@ namespace FlaxEditor.CustomEditors
|
||||
Offsets = Margin.Zero;
|
||||
Pivot = Float2.Zero;
|
||||
IsScrollable = true;
|
||||
Spacing = Utilities.Constants.UIMargin;
|
||||
Margin = new Margin(Utilities.Constants.UIMargin);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -95,7 +113,7 @@ namespace FlaxEditor.CustomEditors
|
||||
{
|
||||
FlaxEditor.Editor.LogWarning(ex);
|
||||
|
||||
// Refresh layout on errors to reduce lgo spam
|
||||
// Refresh layout on errors to reduce log spam
|
||||
_presenter.BuildLayout();
|
||||
}
|
||||
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
#include "Engine/Core/Types/TimeSpan.h"
|
||||
#include "Engine/Core/Types/Stopwatch.h"
|
||||
#include "Engine/Core/Collections/Dictionary.h"
|
||||
#include "Engine/Profiler/ProfilerCPU.h"
|
||||
#include "Engine/Profiler/ProfilerMemory.h"
|
||||
#include "Engine/Engine/EngineService.h"
|
||||
#include "Engine/Scripting/Scripting.h"
|
||||
#include "Engine/Scripting/BinaryModule.h"
|
||||
@@ -69,6 +71,7 @@ MTypeObject* CustomEditorsUtil::GetCustomEditor(MTypeObject* refType)
|
||||
|
||||
bool CustomEditorsUtilService::Init()
|
||||
{
|
||||
PROFILE_MEM(Editor);
|
||||
TRACK_ASSEMBLY(((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly);
|
||||
Scripting::BinaryModuleLoaded.Bind(&OnBinaryModuleLoaded);
|
||||
|
||||
@@ -77,6 +80,8 @@ bool CustomEditorsUtilService::Init()
|
||||
|
||||
void OnAssemblyLoaded(MAssembly* assembly)
|
||||
{
|
||||
PROFILE_CPU_NAMED("CustomEditors.OnAssemblyLoaded");
|
||||
PROFILE_MEM(Editor);
|
||||
Stopwatch stopwatch;
|
||||
|
||||
// Prepare FlaxEngine
|
||||
|
||||
@@ -87,8 +87,11 @@ namespace FlaxEditor.CustomEditors
|
||||
var targetTypeType = TypeUtils.GetType(targetType);
|
||||
if (canUseRefPicker)
|
||||
{
|
||||
// TODO: add generic way of CustomEditor for ref pickers (use it on AssetRefEditor/GPUTextureEditor/...)
|
||||
if (typeof(Asset).IsAssignableFrom(targetTypeType))
|
||||
return new AssetRefEditor();
|
||||
if (typeof(GPUTexture).IsAssignableFrom(targetTypeType))
|
||||
return new GPUTextureEditor();
|
||||
if (typeof(FlaxEngine.Object).IsAssignableFrom(targetTypeType))
|
||||
return new FlaxObjectRefEditor();
|
||||
}
|
||||
|
||||
@@ -1,22 +1,20 @@
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using FlaxEditor.Actions;
|
||||
using FlaxEditor.CustomEditors.Editors;
|
||||
using FlaxEditor.CustomEditors.Elements;
|
||||
using FlaxEditor.GUI;
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
using FlaxEditor.GUI.Tree;
|
||||
using FlaxEditor.Modules;
|
||||
using FlaxEditor.Scripting;
|
||||
using FlaxEditor.Windows;
|
||||
using FlaxEditor.Windows.Assets;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
using FlaxEngine.Json;
|
||||
using FlaxEngine.Utilities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace FlaxEditor.CustomEditors.Dedicated
|
||||
{
|
||||
@@ -62,23 +60,23 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
if (prefab && !prefab.WaitForLoaded())
|
||||
{
|
||||
var prefabObjectId = actor.PrefabObjectID;
|
||||
var prefabInstance = prefab.GetDefaultInstance(ref prefabObjectId);
|
||||
var prefabInstance = prefab.GetDefaultInstance(prefabObjectId);
|
||||
if (prefabInstance != null)
|
||||
{
|
||||
// Use default prefab instance as a reference for the editor
|
||||
Values.SetReferenceValue(prefabInstance);
|
||||
|
||||
// Display prefab UI (when displaying object inside Prefab Window then display only nested prefabs)
|
||||
prefab.GetNestedObject(ref prefabObjectId, out var nestedPrefabId, out var nestedPrefabObjectId);
|
||||
prefab.GetNestedObject(prefabObjectId, out var nestedPrefabId, out var nestedPrefabObjectId);
|
||||
var nestedPrefab = FlaxEngine.Content.Load<Prefab>(nestedPrefabId);
|
||||
var panel = layout.CustomContainer<UniformGridPanel>();
|
||||
var panel = layout.UniformGrid();
|
||||
panel.CustomControl.Height = 20.0f;
|
||||
panel.CustomControl.SlotsVertically = 1;
|
||||
if (Presenter == Editor.Instance.Windows.PropertiesWin.Presenter || nestedPrefab)
|
||||
{
|
||||
var targetPrefab = nestedPrefab ?? prefab;
|
||||
panel.CustomControl.SlotsHorizontally = 3;
|
||||
|
||||
|
||||
// Selecting actor prefab asset
|
||||
var selectPrefab = panel.Button("Select Prefab");
|
||||
selectPrefab.Button.Clicked += () =>
|
||||
@@ -133,35 +131,22 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
var actor = (Actor)Values[0];
|
||||
var scriptType = TypeUtils.GetType(actor.TypeName);
|
||||
var item = scriptType.ContentItem;
|
||||
if (Presenter.Owner is PropertiesWindow propertiesWindow)
|
||||
if (Presenter.Owner != null)
|
||||
{
|
||||
var lockButton = cm.AddButton(propertiesWindow.LockObjects ? "Unlock" : "Lock");
|
||||
var lockButton = cm.AddButton(Presenter.Owner.LockSelection ? "Unlock" : "Lock");
|
||||
lockButton.ButtonClicked += button =>
|
||||
{
|
||||
propertiesWindow.LockObjects = !propertiesWindow.LockObjects;
|
||||
var owner = Presenter?.Owner;
|
||||
if (owner == null)
|
||||
return;
|
||||
owner.LockSelection = !owner.LockSelection;
|
||||
|
||||
// Reselect current selection
|
||||
if (!propertiesWindow.LockObjects && Editor.Instance.SceneEditing.SelectionCount > 0)
|
||||
if (!owner.LockSelection && owner.Selection.Count > 0)
|
||||
{
|
||||
var cachedSelection = Editor.Instance.SceneEditing.Selection.ToArray();
|
||||
Editor.Instance.SceneEditing.Select(null);
|
||||
Editor.Instance.SceneEditing.Select(cachedSelection);
|
||||
}
|
||||
};
|
||||
}
|
||||
else if (Presenter.Owner is PrefabWindow prefabWindow)
|
||||
{
|
||||
var lockButton = cm.AddButton(prefabWindow.LockSelectedObjects ? "Unlock" : "Lock");
|
||||
lockButton.ButtonClicked += button =>
|
||||
{
|
||||
prefabWindow.LockSelectedObjects = !prefabWindow.LockSelectedObjects;
|
||||
|
||||
// Reselect current selection
|
||||
if (!prefabWindow.LockSelectedObjects && prefabWindow.Selection.Count > 0)
|
||||
{
|
||||
var cachedSelection = prefabWindow.Selection.ToList();
|
||||
prefabWindow.Select(null);
|
||||
prefabWindow.Select(cachedSelection);
|
||||
var cachedSelection = owner.Selection.ToList();
|
||||
owner.Select(null);
|
||||
owner.Select(cachedSelection);
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -222,7 +207,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
{
|
||||
var actor = (Actor)Values[0];
|
||||
var prefabObjectId = actor.PrefabObjectID;
|
||||
var prefabInstance = prefab.GetDefaultInstance(ref prefabObjectId);
|
||||
var prefabInstance = prefab.GetDefaultInstance(prefabObjectId);
|
||||
if (prefabInstance != null)
|
||||
{
|
||||
Values.SetReferenceValue(prefabInstance);
|
||||
@@ -254,11 +239,27 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
node.TextColor = Color.OrangeRed;
|
||||
node.Text = Utilities.Utils.GetPropertyNameUI(removed.PrefabObject.GetType().Name);
|
||||
}
|
||||
// Removed Actor
|
||||
else if (editor is RemovedActorDummy removedActor)
|
||||
{
|
||||
node.TextColor = Color.OrangeRed;
|
||||
node.Text = $"{removedActor.PrefabObject.Name} ({Utilities.Utils.GetPropertyNameUI(removedActor.PrefabObject.GetType().Name)})";
|
||||
}
|
||||
// Actor or Script
|
||||
else if (editor.Values[0] is SceneObject sceneObject)
|
||||
{
|
||||
node.TextColor = sceneObject.HasPrefabLink ? FlaxEngine.GUI.Style.Current.ProgressNormal : FlaxEngine.GUI.Style.Current.BackgroundSelected;
|
||||
node.Text = Utilities.Utils.GetPropertyNameUI(sceneObject.GetType().Name);
|
||||
if (editor.Values.Info != ScriptMemberInfo.Null)
|
||||
{
|
||||
if (editor.Values.GetAttributes().FirstOrDefault(x => x is EditorDisplayAttribute) is EditorDisplayAttribute editorDisplayAttribute && !string.IsNullOrEmpty(editorDisplayAttribute.Name))
|
||||
node.Text = $"{Utilities.Utils.GetPropertyNameUI(editorDisplayAttribute.Name)} ({Utilities.Utils.GetPropertyNameUI(editor.Values.Info.Name)})";
|
||||
else
|
||||
node.Text = Utilities.Utils.GetPropertyNameUI(editor.Values.Info.Name);
|
||||
}
|
||||
else if (sceneObject is Actor actor)
|
||||
node.Text = $"{actor.Name} ({Utilities.Utils.GetPropertyNameUI(sceneObject.GetType().Name)})";
|
||||
else
|
||||
node.Text = Utilities.Utils.GetPropertyNameUI(sceneObject.GetType().Name);
|
||||
}
|
||||
// Array Item
|
||||
else if (editor.ParentEditor is CollectionEditor)
|
||||
@@ -268,7 +269,12 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
// Common type
|
||||
else if (editor.Values.Info != ScriptMemberInfo.Null)
|
||||
{
|
||||
node.Text = Utilities.Utils.GetPropertyNameUI(editor.Values.Info.Name);
|
||||
if (editor.Values.GetAttributes().FirstOrDefault(x => x is EditorDisplayAttribute) is EditorDisplayAttribute editorDisplayAttribute
|
||||
&& !string.IsNullOrEmpty(editorDisplayAttribute.Name)
|
||||
&& !editorDisplayAttribute.Name.Contains("_inline"))
|
||||
node.Text = $"{Utilities.Utils.GetPropertyNameUI(editorDisplayAttribute.Name)} ({Utilities.Utils.GetPropertyNameUI(editor.Values.Info.Name)})";
|
||||
else
|
||||
node.Text = Utilities.Utils.GetPropertyNameUI(editor.Values.Info.Name);
|
||||
}
|
||||
// Custom type
|
||||
else if (editor.Values[0] != null)
|
||||
@@ -294,16 +300,40 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
// Not used
|
||||
}
|
||||
}
|
||||
|
||||
private class RemovedActorDummy : CustomEditor
|
||||
{
|
||||
/// <summary>
|
||||
/// The removed prefab object (from the prefab default instance).
|
||||
/// </summary>
|
||||
public Actor PrefabObject;
|
||||
|
||||
/// <summary>
|
||||
/// The prefab instance's parent.
|
||||
/// </summary>
|
||||
public Actor ParentActor;
|
||||
|
||||
/// <summary>
|
||||
/// The order of the removed actor in the parent.
|
||||
/// </summary>
|
||||
public int OrderInParent;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize(LayoutElementsContainer layout)
|
||||
{
|
||||
// Not used
|
||||
}
|
||||
}
|
||||
|
||||
private TreeNode ProcessDiff(CustomEditor editor, bool skipIfNotModified = true)
|
||||
{
|
||||
// Special case for new Script added to actor
|
||||
if (editor.Values[0] is Script script && !script.HasPrefabLink)
|
||||
// Special case for new Script or child actor added to actor
|
||||
if ((editor.Values[0] is Script script && !script.HasPrefabLink) || (editor.Values[0] is Actor a && !a.HasPrefabLink))
|
||||
return CreateDiffNode(editor);
|
||||
|
||||
// Skip if no change detected
|
||||
var isRefEdited = editor.Values.IsReferenceValueModified;
|
||||
if (!isRefEdited && skipIfNotModified)
|
||||
if (!isRefEdited && skipIfNotModified && editor is not ScriptsEditor)
|
||||
return null;
|
||||
|
||||
TreeNode result = null;
|
||||
@@ -316,7 +346,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
var childEditor = editor.ChildrenEditors[i];
|
||||
|
||||
// Special case for root actor transformation (can be applied only in Prefab editor, not in Level)
|
||||
if (isActorEditorInLevel && childEditor.Values.Info.Name is "LocalPosition" or "LocalOrientation" or "LocalScale")
|
||||
if (isActorEditorInLevel && childEditor.Values.Info.Name is "LocalPosition" or "LocalOrientation" or "LocalScale" or "Name")
|
||||
continue;
|
||||
|
||||
var child = ProcessDiff(childEditor, !isScriptEditorWithRefValue);
|
||||
@@ -358,16 +388,80 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
}
|
||||
}
|
||||
|
||||
// Compare child actors for removed actors.
|
||||
if (editor is ActorEditor && editor.Values.HasReferenceValue && editor.Values.ReferenceValue is Actor prefabObjectActor)
|
||||
{
|
||||
var thisActor = editor.Values[0] as Actor;
|
||||
for (int i = 0; i < prefabObjectActor.ChildrenCount; i++)
|
||||
{
|
||||
var prefabActorChild = prefabObjectActor.Children[i];
|
||||
if (thisActor == null)
|
||||
continue;
|
||||
bool isRemoved = true;
|
||||
for (int j = 0; j < thisActor.ChildrenCount; j++)
|
||||
{
|
||||
var actorChild = thisActor.Children[j];
|
||||
if (actorChild.PrefabObjectID == prefabActorChild.PrefabObjectID)
|
||||
{
|
||||
isRemoved = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (isRemoved)
|
||||
{
|
||||
var dummy = new RemovedActorDummy
|
||||
{
|
||||
PrefabObject = prefabActorChild,
|
||||
ParentActor = thisActor,
|
||||
OrderInParent = prefabActorChild.OrderInParent,
|
||||
};
|
||||
var child = CreateDiffNode(dummy);
|
||||
if (result == null)
|
||||
result = CreateDiffNode(editor);
|
||||
result.AddChild(child);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (editor is ScriptsEditor && result != null && result.ChildrenCount == 0)
|
||||
return null;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private TreeNode CreateDiffTree(Actor actor, CustomEditorPresenter presenter, LayoutElementsContainer layout)
|
||||
{
|
||||
var actorNode = Editor.Instance.Scene.GetActorNode(actor);
|
||||
ValueContainer vc = new ValueContainer(ScriptMemberInfo.Null);
|
||||
vc.SetType(new ScriptType(actorNode.EditableObject.GetType()));
|
||||
vc.Add(actorNode.EditableObject);
|
||||
var editor = CustomEditorsUtil.CreateEditor(vc, null, false);
|
||||
editor.Initialize(presenter, layout, vc);
|
||||
var node = ProcessDiff(editor, false);
|
||||
layout.ClearLayout();
|
||||
foreach (var child in actor.Children)
|
||||
{
|
||||
var childNode = CreateDiffTree(child, presenter, layout);
|
||||
if (childNode == null)
|
||||
continue;
|
||||
if (node == null)
|
||||
node = CreateDiffNode(editor);
|
||||
node.AddChild(childNode);
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
private void ViewChanges(Control target, Float2 targetLocation)
|
||||
{
|
||||
// Build a tree out of modified properties
|
||||
var rootNode = ProcessDiff(this, false);
|
||||
var thisActor = (Actor)Values[0];
|
||||
var rootActor = thisActor.IsPrefabRoot ? thisActor : thisActor.GetPrefabRoot();
|
||||
var presenter = new CustomEditorPresenter(null);
|
||||
var layout = new CustomElementsContainer<ContainerControl>();
|
||||
var rootNode = CreateDiffTree(rootActor, presenter, layout);
|
||||
|
||||
// Skip if no changes detected
|
||||
if (rootNode == null || rootNode.ChildrenCount == 0)
|
||||
if (rootNode == null)
|
||||
{
|
||||
var cm1 = new ContextMenu();
|
||||
cm1.AddButton("No changes detected");
|
||||
@@ -411,6 +505,15 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
Presenter.BuildLayoutOnUpdate();
|
||||
}
|
||||
|
||||
private static void GetAllPrefabObjects(List<object> objects, Actor actor)
|
||||
{
|
||||
objects.Add(actor);
|
||||
objects.AddRange(actor.Scripts);
|
||||
var children = actor.Children;
|
||||
foreach (var child in children)
|
||||
GetAllPrefabObjects(objects, child);
|
||||
}
|
||||
|
||||
private void OnDiffRevert(CustomEditor editor)
|
||||
{
|
||||
// Special case for removed Script from actor
|
||||
@@ -422,7 +525,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
var restored = actor.AddScript(removed.PrefabObject.GetType());
|
||||
var prefabId = actor.PrefabID;
|
||||
var prefabObjectId = restored.PrefabObjectID;
|
||||
Script.Internal_LinkPrefab(FlaxEngine.Object.GetUnmanagedPtr(restored), ref prefabId, ref prefabObjectId);
|
||||
Script.Internal_LinkPrefab(FlaxEngine.Object.GetUnmanagedPtr(restored), prefabId, prefabObjectId);
|
||||
string data = JsonSerializer.Serialize(removed.PrefabObject);
|
||||
JsonSerializer.Deserialize(restored, data);
|
||||
|
||||
@@ -432,6 +535,22 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
return;
|
||||
}
|
||||
|
||||
// Special case for reverting removed Actors
|
||||
if (editor is RemovedActorDummy removedActor)
|
||||
{
|
||||
Editor.Log("Reverting removed actor changes to prefab (adding it)");
|
||||
|
||||
var parentActor = removedActor.ParentActor;
|
||||
var restored = parentActor.AddChild(removedActor.PrefabObject.GetType());
|
||||
var prefabId = parentActor.PrefabID;
|
||||
var prefabObjectId = removedActor.PrefabObject.PrefabObjectID;
|
||||
string data = JsonSerializer.Serialize(removedActor.PrefabObject);
|
||||
JsonSerializer.Deserialize(restored, data);
|
||||
Presenter.Owner.SceneContext.Spawn(restored, parentActor, removedActor.OrderInParent);
|
||||
Actor.Internal_LinkPrefab(FlaxEngine.Object.GetUnmanagedPtr(restored), prefabId, prefabObjectId);
|
||||
return;
|
||||
}
|
||||
|
||||
// Special case for new Script added to actor
|
||||
if (editor.Values[0] is Script script && !script.HasPrefabLink)
|
||||
{
|
||||
@@ -443,8 +562,37 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Special case for new Actor added to actor
|
||||
if (editor.Values[0] is Actor a && !a.HasPrefabLink)
|
||||
{
|
||||
Editor.Log("Reverting added actor changes to prefab (removing it)");
|
||||
|
||||
editor.RevertToReferenceValue();
|
||||
// TODO: Keep previous selection.
|
||||
var context = Presenter.Owner.SceneContext;
|
||||
context.Select(SceneGraph.SceneGraphFactory.FindNode(a.ID));
|
||||
context.DeleteSelection();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (Presenter.Undo != null && Presenter.Undo.Enabled)
|
||||
{
|
||||
var thisActor = (Actor)Values[0];
|
||||
var rootActor = thisActor.IsPrefabRoot ? thisActor : thisActor.GetPrefabRoot();
|
||||
var prefabObjects = new List<object>();
|
||||
GetAllPrefabObjects(prefabObjects, rootActor);
|
||||
using (new UndoMultiBlock(Presenter.Undo, prefabObjects, "Revert to Prefab"))
|
||||
{
|
||||
editor.RevertToReferenceValue();
|
||||
editor.RefreshInternal();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
editor.RevertToReferenceValue();
|
||||
editor.RefreshInternal();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,8 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
public class AudioSourceEditor : ActorEditor
|
||||
{
|
||||
private Label _infoLabel;
|
||||
private Slider _slider;
|
||||
private AudioSource.States _slideStartState;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize(LayoutElementsContainer layout)
|
||||
@@ -28,7 +30,14 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
_infoLabel = playbackGroup.Label(string.Empty).Label;
|
||||
_infoLabel.AutoHeight = true;
|
||||
|
||||
var grid = playbackGroup.CustomContainer<UniformGridPanel>();
|
||||
// Play back slider
|
||||
var sliderElement = playbackGroup.CustomContainer<Slider>();
|
||||
_slider = sliderElement.CustomControl;
|
||||
_slider.ThumbSize = new Float2(_slider.ThumbSize.X * 0.5f, _slider.ThumbSize.Y);
|
||||
_slider.SlidingStart += OnSlidingStart;
|
||||
_slider.SlidingEnd += OnSlidingEnd;
|
||||
|
||||
var grid = playbackGroup.UniformGrid();
|
||||
var gridControl = grid.CustomControl;
|
||||
gridControl.ClipChildren = false;
|
||||
gridControl.Height = Button.DefaultHeight;
|
||||
@@ -40,6 +49,38 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSlidingEnd()
|
||||
{
|
||||
foreach (var value in Values)
|
||||
{
|
||||
if (value is AudioSource audioSource && audioSource.Clip)
|
||||
{
|
||||
switch (_slideStartState)
|
||||
{
|
||||
case AudioSource.States.Playing:
|
||||
audioSource.Play();
|
||||
break;
|
||||
case AudioSource.States.Paused:
|
||||
case AudioSource.States.Stopped:
|
||||
audioSource.Pause();
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSlidingStart()
|
||||
{
|
||||
foreach (var value in Values)
|
||||
{
|
||||
if (value is AudioSource audioSource && audioSource.Clip)
|
||||
{
|
||||
_slideStartState = audioSource.State;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Refresh()
|
||||
{
|
||||
@@ -51,7 +92,29 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
foreach (var value in Values)
|
||||
{
|
||||
if (value is AudioSource audioSource && audioSource.Clip)
|
||||
{
|
||||
text += $"Time: {audioSource.Time:##0.0}s / {audioSource.Clip.Length:##0.0}s\n";
|
||||
_slider.Maximum = audioSource.Clip.Length;
|
||||
_slider.Minimum = 0;
|
||||
if (_slider.IsSliding)
|
||||
{
|
||||
if (audioSource.State != AudioSource.States.Playing)
|
||||
{
|
||||
// Play to move slider correctly
|
||||
audioSource.Play();
|
||||
audioSource.Time = _slider.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
audioSource.Time = _slider.Value;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_slider.Value = audioSource.Time;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
_infoLabel.Text = text;
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user