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42
.github/ISSUE_TEMPLATE/1-bug.yaml
vendored
Normal file
42
.github/ISSUE_TEMPLATE/1-bug.yaml
vendored
Normal file
@@ -0,0 +1,42 @@
|
||||
name: Bug Report
|
||||
description: File a bug report.
|
||||
title: "[Bug]: "
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for taking the time to fill out this bug report! Please attach any minimal reproduction projects!
|
||||
- type: textarea
|
||||
id: description-area
|
||||
attributes:
|
||||
label: Description
|
||||
description: Please provide a description of the bug and what you expected to happen.
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: steps-area
|
||||
attributes:
|
||||
label: Steps to reproduce
|
||||
description: Please provide reproduction steps if possible.
|
||||
validations:
|
||||
required: true
|
||||
- type: dropdown
|
||||
id: version
|
||||
attributes:
|
||||
label: Version
|
||||
description: What version of Flax are you running?
|
||||
options:
|
||||
- '1.8'
|
||||
- '1.9'
|
||||
- '1.10'
|
||||
- '1.11'
|
||||
- master branch
|
||||
default: 3
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: logs
|
||||
attributes:
|
||||
label: Relevant logs
|
||||
description: Please copy and paste any relevant log output. This will be automatically formatted into code, so no need for backticks.
|
||||
render: shell
|
||||
22
.github/ISSUE_TEMPLATE/2-feature-request.yaml
vendored
Normal file
22
.github/ISSUE_TEMPLATE/2-feature-request.yaml
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
name: Feature Request
|
||||
description: File a feature request.
|
||||
title: "[Request]: "
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for taking the time to fill out a feature request!
|
||||
- type: textarea
|
||||
id: description-area
|
||||
attributes:
|
||||
label: Description
|
||||
description: Please provide a description of the feature!
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: benefits-area
|
||||
attributes:
|
||||
label: Benefits
|
||||
description: Please provide what benefits this feature would provide to the engine!
|
||||
validations:
|
||||
required: true
|
||||
17
.github/data/bt.sh
vendored
Normal file
17
.github/data/bt.sh
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
#!/bin/sh
|
||||
# https://gist.github.com/ongardie/aa15f1f0d0e6b59890a9
|
||||
gdb -q --batch \
|
||||
-ex 'handle SIGHUP nostop pass' \
|
||||
-ex 'handle SIGQUIT nostop pass' \
|
||||
-ex 'handle SIGPIPE nostop pass' \
|
||||
-ex 'handle SIGALRM nostop pass' \
|
||||
-ex 'handle SIGTERM nostop pass' \
|
||||
-ex 'handle SIGUSR1 nostop pass' \
|
||||
-ex 'handle SIGUSR2 nostop pass' \
|
||||
-ex 'handle SIGCHLD nostop pass' \
|
||||
-ex 'set print thread-events off' \
|
||||
-return-child-result \
|
||||
-ex 'run' \
|
||||
-ex 'thread apply all bt' \
|
||||
--tty=/dev/stdout \
|
||||
--args $*
|
||||
4
.github/workflows/build_ios.yml
vendored
4
.github/workflows/build_ios.yml
vendored
@@ -19,7 +19,7 @@ jobs:
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
dotnet-version: 9.0.x
|
||||
- name: Setup .NET Workload
|
||||
run: |
|
||||
dotnet workload install ios
|
||||
@@ -33,4 +33,4 @@ jobs:
|
||||
git lfs pull
|
||||
- name: Build
|
||||
run: |
|
||||
./Development/Scripts/Mac/CallBuildTool.sh -build -log -dotnet=8 -arch=ARM64 -platform=iOS -configuration=Release -buildtargets=FlaxGame
|
||||
./Development/Scripts/Mac/CallBuildTool.sh -build -log -dotnet=9 -arch=ARM64 -platform=iOS -configuration=Release -buildtargets=FlaxGame
|
||||
|
||||
6
.github/workflows/build_linux.yml
vendored
6
.github/workflows/build_linux.yml
vendored
@@ -16,7 +16,8 @@ jobs:
|
||||
uses: actions/checkout@v3
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
|
||||
- name: Setup Vulkan
|
||||
uses: ./.github/actions/vulkan
|
||||
- name: Setup .NET
|
||||
@@ -44,7 +45,8 @@ jobs:
|
||||
uses: actions/checkout@v3
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev libwayland-dev
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
|
||||
- name: Setup Vulkan
|
||||
uses: ./.github/actions/vulkan
|
||||
- name: Setup .NET
|
||||
|
||||
6
.github/workflows/cd.yml
vendored
6
.github/workflows/cd.yml
vendored
@@ -87,7 +87,8 @@ jobs:
|
||||
git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
|
||||
- name: Setup Vulkan
|
||||
uses: ./.github/actions/vulkan
|
||||
- name: Setup .NET
|
||||
@@ -118,7 +119,8 @@ jobs:
|
||||
git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
|
||||
- name: Setup Vulkan
|
||||
uses: ./.github/actions/vulkan
|
||||
- name: Setup .NET
|
||||
|
||||
14
.github/workflows/tests.yml
vendored
14
.github/workflows/tests.yml
vendored
@@ -28,25 +28,23 @@ jobs:
|
||||
git lfs pull
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev gdb
|
||||
chmod +x .github/data/bt.sh
|
||||
- name: Build
|
||||
run: |
|
||||
./GenerateProjectFiles.sh -vs2022 -log -verbose -printSDKs -dotnet=8
|
||||
./Development/Scripts/Linux/CallBuildTool.sh -build -log -dotnet=8 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget
|
||||
./Development/Scripts/Linux/CallBuildTool.sh -build -log -dotnet=8 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget -UseLargeWorlds=true
|
||||
dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
|
||||
dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
|
||||
- name: Test
|
||||
run: |
|
||||
${GITHUB_WORKSPACE}/Binaries/Editor/Linux/Development/FlaxTests
|
||||
${GITHUB_WORKSPACE}/.github/data/bt.sh ./Binaries/Editor/Linux/Development/FlaxTests -headless
|
||||
dotnet test -f net8.0 Binaries/Tests/Flax.Build.Tests.dll
|
||||
cp Binaries/Editor/Linux/Development/FlaxEngine.CSharp.dll Binaries/Tests
|
||||
cp Binaries/Editor/Linux/Development/FlaxEngine.CSharp.runtimeconfig.json Binaries/Tests
|
||||
cp Binaries/Editor/Linux/Development/Newtonsoft.Json.dll Binaries/Tests
|
||||
dotnet test -f net8.0 Binaries/Tests/FlaxEngine.CSharp.dll
|
||||
- name: Test UseLargeWorlds
|
||||
run: |
|
||||
./Development/Scripts/Linux/CallBuildTool.sh -build -log -dotnet=8 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget -UseLargeWorlds=true
|
||||
${GITHUB_WORKSPACE}/Binaries/Editor/Linux/Development/FlaxTests
|
||||
|
||||
# Tests on Windows
|
||||
tests-windows:
|
||||
@@ -76,7 +74,7 @@ jobs:
|
||||
shell: pwsh
|
||||
run: |
|
||||
$ErrorActionPreference = "Stop"
|
||||
.\Binaries\Editor\Win64\Development\FlaxTests.exe
|
||||
.\Binaries\Editor\Win64\Development\FlaxTests.exe -headless
|
||||
if(!$?) { Write-Host "Tests failed with exit code $LastExitCode" -ForegroundColor Red; Exit $LastExitCode }
|
||||
dotnet test -f net8.0 Binaries\Tests\Flax.Build.Tests.dll
|
||||
xcopy /y Binaries\Editor\Win64\Development\FlaxEngine.CSharp.dll Binaries\Tests
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# Redirect to our own Git LFS server
|
||||
[lfs]
|
||||
url="https://gitlab.flaxengine.com/flax/flaxengine.git/info/lfs"
|
||||
#url="https://gitlab.flaxengine.com/flax/flaxengine.git/info/lfs"
|
||||
locksverify = false
|
||||
|
||||
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BIN
Content/Editor/IconsAtlas.flax
LFS
BIN
Content/Editor/IconsAtlas.flax
LFS
Binary file not shown.
Binary file not shown.
@@ -6,6 +6,7 @@
|
||||
@3
|
||||
|
||||
#include "./Flax/Common.hlsl"
|
||||
#include "./Flax/Stencil.hlsl"
|
||||
#include "./Flax/MaterialCommon.hlsl"
|
||||
#include "./Flax/GBufferCommon.hlsl"
|
||||
@7
|
||||
@@ -13,11 +14,14 @@
|
||||
META_CB_BEGIN(0, Data)
|
||||
float4x4 WorldMatrix;
|
||||
float4x4 InvWorld;
|
||||
float4x4 SVPositionToWorld;
|
||||
float4x4 SvPositionToWorld;
|
||||
float3 Padding0;
|
||||
uint RenderLayersMask;
|
||||
@1META_CB_END
|
||||
|
||||
// Use depth buffer for per-pixel decal layering
|
||||
Texture2D DepthBuffer : register(t0);
|
||||
Texture2D<uint2> StencilBuffer : register(t1);
|
||||
|
||||
// Material shader resources
|
||||
@2
|
||||
@@ -27,12 +31,63 @@ struct MaterialInput
|
||||
float3 WorldPosition;
|
||||
float TwoSidedSign;
|
||||
float2 TexCoord;
|
||||
float4 TexCoord_DDX_DDY;
|
||||
float3x3 TBN;
|
||||
float4 SvPosition;
|
||||
float3 PreSkinnedPosition;
|
||||
float3 PreSkinnedNormal;
|
||||
};
|
||||
|
||||
// Calculates decal texcoords for a given pixel position (sampels depth buffer and projects value to decal space).
|
||||
float2 SvPositionToDecalUV(float4 svPosition)
|
||||
{
|
||||
float2 screenUV = svPosition.xy * ScreenSize.zw;
|
||||
svPosition.z = SAMPLE_RT_DEPTH(DepthBuffer, screenUV);
|
||||
float4 positionHS = PROJECT_POINT(float4(svPosition.xyz, 1), SvPositionToWorld);
|
||||
float3 positionWS = positionHS.xyz / positionHS.w;
|
||||
float3 positionOS = PROJECT_POINT(float4(positionWS, 1), InvWorld).xyz;
|
||||
return positionOS.xz + 0.5f;
|
||||
}
|
||||
|
||||
// Manually compute ddx/ddy for decal texture cooordinates to avoid the 2x2 pixels artifacts on the edges of geometry under decal
|
||||
// [Reference: https://www.humus.name/index.php?page=3D&ID=84]
|
||||
float4 CalculateTextureDerivatives(float4 svPosition, float2 texCoord)
|
||||
{
|
||||
float4 svDiffX = float4(1, 0, 0, 0);
|
||||
float2 uvDiffX0 = texCoord - SvPositionToDecalUV(svPosition - svDiffX);
|
||||
float2 uvDiffX1 = SvPositionToDecalUV(svPosition + svDiffX) - texCoord;
|
||||
float2 dx = dot(uvDiffX0, uvDiffX0) < dot(uvDiffX1, uvDiffX1) ? uvDiffX0 : uvDiffX1;
|
||||
|
||||
float4 svDiffY = float4(0, 1, 0, 0);
|
||||
float2 uvDiffY0 = texCoord - SvPositionToDecalUV(svPosition - svDiffY);
|
||||
float2 uvDiffY1 = SvPositionToDecalUV(svPosition + svDiffY) - texCoord;
|
||||
float2 dy = dot(uvDiffY0, uvDiffY0) < dot(uvDiffY1, uvDiffY1) ? uvDiffY0 : uvDiffY1;
|
||||
|
||||
return float4(dx, dy);
|
||||
}
|
||||
|
||||
// Computes the mipmap level for a specific texture dimensions to be sampled at decal texture cooordinates.
|
||||
// [Reference: https://hugi.scene.org/online/coding/hugi%2014%20-%20comipmap.htm]
|
||||
float CalculateTextureMipmap(MaterialInput input, float2 textureSize)
|
||||
{
|
||||
float2 dx = input.TexCoord_DDX_DDY.xy * textureSize;
|
||||
float2 dy = input.TexCoord_DDX_DDY.zw * textureSize;
|
||||
float d = max(dot(dx, dx), dot(dy, dy));
|
||||
return (0.5 * 0.5) * log2(d); // Hardcoded half-mip rate reduction to avoid artifacts when decal is moved over dither texture
|
||||
}
|
||||
float CalculateTextureMipmap(MaterialInput input, Texture2D t)
|
||||
{
|
||||
float2 textureSize;
|
||||
t.GetDimensions(textureSize.x, textureSize.y);
|
||||
return CalculateTextureMipmap(input, textureSize);
|
||||
}
|
||||
float CalculateTextureMipmap(MaterialInput input, TextureCube t)
|
||||
{
|
||||
float2 textureSize;
|
||||
t.GetDimensions(textureSize.x, textureSize.y);
|
||||
return CalculateTextureMipmap(input, textureSize);
|
||||
}
|
||||
|
||||
// Transforms a vector from tangent space to world space
|
||||
float3 TransformTangentVectorToWorld(MaterialInput input, float3 tangentVector)
|
||||
{
|
||||
@@ -116,7 +171,6 @@ Material GetMaterialPS(MaterialInput input)
|
||||
}
|
||||
|
||||
// Input macro specified by the material: DECAL_BLEND_MODE
|
||||
|
||||
#define DECAL_BLEND_MODE_TRANSLUCENT 0
|
||||
#define DECAL_BLEND_MODE_STAIN 1
|
||||
#define DECAL_BLEND_MODE_NORMAL 2
|
||||
@@ -128,10 +182,10 @@ META_VS_IN_ELEMENT(POSITION, 0, R32G32B32_FLOAT, 0, 0, PER_VERTEX, 0, true)
|
||||
void VS_Decal(in float3 Position : POSITION0, out float4 SvPosition : SV_Position)
|
||||
{
|
||||
// Compute world space vertex position
|
||||
float3 worldPosition = mul(float4(Position.xyz, 1), WorldMatrix).xyz;
|
||||
float3 worldPosition = PROJECT_POINT(float4(Position.xyz, 1), WorldMatrix).xyz;
|
||||
|
||||
// Compute clip space position
|
||||
SvPosition = mul(float4(worldPosition.xyz, 1), ViewProjectionMatrix);
|
||||
SvPosition = PROJECT_POINT(float4(worldPosition.xyz, 1), ViewProjectionMatrix);
|
||||
}
|
||||
|
||||
// Pixel Shader function for decals rendering
|
||||
@@ -150,12 +204,20 @@ void PS_Decal(
|
||||
#endif
|
||||
)
|
||||
{
|
||||
float2 screenUV = SvPosition.xy * ScreenSize.zw;
|
||||
SvPosition.z = SAMPLE_RT(DepthBuffer, screenUV).r;
|
||||
// Stencil masking
|
||||
uint stencilObjectLayer = STENCIL_BUFFER_OBJECT_LAYER(STENCIL_BUFFER_LOAD(StencilBuffer, SvPosition.xy));
|
||||
if ((RenderLayersMask & (1 << stencilObjectLayer)) == 0)
|
||||
{
|
||||
clip(-1);
|
||||
return;
|
||||
}
|
||||
|
||||
float4 positionHS = mul(float4(SvPosition.xyz, 1), SVPositionToWorld);
|
||||
float2 screenUV = SvPosition.xy * ScreenSize.zw;
|
||||
SvPosition.z = SAMPLE_RT_DEPTH(DepthBuffer, screenUV);
|
||||
|
||||
float4 positionHS = PROJECT_POINT(float4(SvPosition.xyz, 1), SvPositionToWorld);
|
||||
float3 positionWS = positionHS.xyz / positionHS.w;
|
||||
float3 positionOS = mul(float4(positionWS, 1), InvWorld).xyz;
|
||||
float3 positionOS = PROJECT_POINT(float4(positionWS, 1), InvWorld).xyz;
|
||||
|
||||
clip(0.5 - abs(positionOS.xyz));
|
||||
float2 decalUVs = positionOS.xz + 0.5f;
|
||||
@@ -166,8 +228,9 @@ void PS_Decal(
|
||||
materialInput.TexCoord = decalUVs;
|
||||
materialInput.TwoSidedSign = 1;
|
||||
materialInput.SvPosition = SvPosition;
|
||||
materialInput.TexCoord_DDX_DDY = CalculateTextureDerivatives(materialInput.SvPosition, materialInput.TexCoord);
|
||||
|
||||
// Build tangent to world transformation matrix
|
||||
// Calculate tangent-space
|
||||
float3 ddxWp = ddx(positionWS);
|
||||
float3 ddyWp = ddy(positionWS);
|
||||
materialInput.TBN[0] = normalize(ddyWp);
|
||||
|
||||
@@ -308,7 +308,7 @@ VertexOutput VS_SplineModel(ModelInput input)
|
||||
world = mul(world, WorldMatrix);
|
||||
|
||||
// Compute clip space position
|
||||
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
|
||||
// Pass vertex attributes
|
||||
output.Geometry.TexCoord = input.TexCoord0;
|
||||
@@ -338,7 +338,7 @@ VertexOutput VS_SplineModel(ModelInput input)
|
||||
#if USE_POSITION_OFFSET
|
||||
output.Geometry.WorldPosition += material.PositionOffset;
|
||||
output.Geometry.PrevWorldPosition += material.PositionOffset;
|
||||
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
#endif
|
||||
|
||||
// Get tessalation multiplier (per vertex)
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
#define MAX_LOCAL_LIGHTS 4
|
||||
@1// Forward Shading: Includes
|
||||
#include "./Flax/LightingCommon.hlsl"
|
||||
#if USE_REFLECTIONS
|
||||
#include "./Flax/ReflectionsCommon.hlsl"
|
||||
#if USE_REFLECTIONS
|
||||
#define MATERIAL_REFLECTIONS_SSR 1
|
||||
#if MATERIAL_REFLECTIONS == MATERIAL_REFLECTIONS_SSR
|
||||
#include "./Flax/SSR.hlsl"
|
||||
@@ -14,11 +14,13 @@
|
||||
#include "./Flax/Lighting.hlsl"
|
||||
#include "./Flax/ShadowsSampling.hlsl"
|
||||
#include "./Flax/ExponentialHeightFog.hlsl"
|
||||
#include "./Flax/VolumetricFog.hlsl"
|
||||
@2// Forward Shading: Constants
|
||||
LightData DirectionalLight;
|
||||
LightData SkyLight;
|
||||
ProbeData EnvironmentProbe;
|
||||
EnvProbeData EnvironmentProbe;
|
||||
ExponentialHeightFogData ExponentialHeightFog;
|
||||
VolumetricFogData VolumetricFog;
|
||||
float3 Dummy2;
|
||||
uint LocalLightsCount;
|
||||
LightData LocalLights[MAX_LOCAL_LIGHTS];
|
||||
@@ -27,12 +29,15 @@ TextureCube EnvProbe : register(t__SRV__);
|
||||
TextureCube SkyLightTexture : register(t__SRV__);
|
||||
Buffer<float4> ShadowsBuffer : register(t__SRV__);
|
||||
Texture2D<float> ShadowMap : register(t__SRV__);
|
||||
Texture3D VolumetricFogTexture : register(t__SRV__);
|
||||
Texture2D PreIntegratedGF : register(t__SRV__);
|
||||
@4// Forward Shading: Utilities
|
||||
// Public accessors for lighting data, use them as data binding might change but those methods will remain.
|
||||
LightData GetDirectionalLight() { return DirectionalLight; }
|
||||
LightData GetSkyLight() { return SkyLight; }
|
||||
ProbeData GetEnvironmentProbe() { return EnvironmentProbe; }
|
||||
EnvProbeData GetEnvironmentProbe() { return EnvironmentProbe; }
|
||||
ExponentialHeightFogData GetExponentialHeightFog() { return ExponentialHeightFog; }
|
||||
VolumetricFogData GetVolumetricFog() { return VolumetricFog; }
|
||||
uint GetLocalLightsCount() { return LocalLightsCount; }
|
||||
LightData GetLocalLight(uint i) { return LocalLights[i]; }
|
||||
@5// Forward Shading: Shaders
|
||||
@@ -107,7 +112,8 @@ void PS_Forward(
|
||||
|
||||
// Calculate reflections
|
||||
#if USE_REFLECTIONS
|
||||
float3 reflections = SampleReflectionProbe(ViewPos, EnvProbe, EnvironmentProbe, gBuffer.WorldPos, gBuffer.Normal, gBuffer.Roughness).rgb;
|
||||
float4 reflections = SampleReflectionProbe(ViewPos, EnvProbe, EnvironmentProbe, gBuffer.WorldPos, gBuffer.Normal, gBuffer.Roughness);
|
||||
reflections.rgb *= reflections.a;
|
||||
|
||||
#if MATERIAL_REFLECTIONS == MATERIAL_REFLECTIONS_SSR
|
||||
// Screen Space Reflections
|
||||
@@ -115,7 +121,7 @@ void PS_Forward(
|
||||
Texture2D sceneColorTexture = MATERIAL_REFLECTIONS_SSR_COLOR;
|
||||
float2 screenUV = materialInput.SvPosition.xy * ScreenSize.zw;
|
||||
float stepSize = ScreenSize.z; // 1 / screenWidth
|
||||
float maxSamples = 48;
|
||||
float maxSamples = 50;
|
||||
float worldAntiSelfOcclusionBias = 0.1f;
|
||||
float brdfBias = 0.82f;
|
||||
float drawDistance = 5000.0f;
|
||||
@@ -123,7 +129,7 @@ void PS_Forward(
|
||||
if (hit.z > 0)
|
||||
{
|
||||
float3 screenColor = sceneColorTexture.SampleLevel(SamplerPointClamp, hit.xy, 0).rgb;
|
||||
reflections = lerp(reflections, screenColor, hit.z);
|
||||
reflections.rgb = lerp(reflections.rgb, screenColor, hit.z);
|
||||
}
|
||||
|
||||
// Fallback to software tracing if possible
|
||||
@@ -135,23 +141,37 @@ void PS_Forward(
|
||||
if (TraceSDFSoftwareReflections(gBuffer, reflectWS, surfaceAtlas))
|
||||
{
|
||||
float3 screenColor = sceneColorTexture.SampleLevel(SamplerPointClamp, hit.xy, 0).rgb;
|
||||
reflections = lerp(surfaceAtlas, float4(screenColor, 1), hit.z);
|
||||
reflections.rgb = lerp(surfaceAtlas, float4(screenColor, 1), hit.z);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
light.rgb += reflections * GetReflectionSpecularLighting(ViewPos, gBuffer) * light.a;
|
||||
light.rgb += reflections.rgb * GetReflectionSpecularLighting(PreIntegratedGF, ViewPos, gBuffer);
|
||||
#endif
|
||||
|
||||
// Add lighting (apply ambient occlusion)
|
||||
output.rgb += light.rgb * gBuffer.AO;
|
||||
// Add lighting
|
||||
output.rgb += light.rgb;
|
||||
|
||||
#endif
|
||||
|
||||
#if USE_FOG && MATERIAL_SHADING_MODEL != SHADING_MODEL_UNLIT
|
||||
// Calculate exponential height fog
|
||||
float4 fog = GetExponentialHeightFog(ExponentialHeightFog, materialInput.WorldPosition, ViewPos, 0, gBuffer.ViewPos.z);
|
||||
#if DIRECTX && FEATURE_LEVEL < FEATURE_LEVEL_SM6
|
||||
// TODO: fix D3D11/D3D10 bug with incorrect distance
|
||||
float fogSceneDistance = distance(materialInput.WorldPosition, ViewPos);
|
||||
#else
|
||||
float fogSceneDistance = gBuffer.ViewPos.z;
|
||||
#endif
|
||||
float fogSkipDistance = max(ExponentialHeightFog.VolumetricFogMaxDistance - 100, 0);
|
||||
float4 fog = GetExponentialHeightFog(ExponentialHeightFog, materialInput.WorldPosition, ViewPos, fogSkipDistance, fogSceneDistance);
|
||||
if (ExponentialHeightFog.VolumetricFogMaxDistance > 0)
|
||||
{
|
||||
// Sample volumetric fog and mix it in
|
||||
float2 screenUV = materialInput.SvPosition.xy * ScreenSize.zw;
|
||||
float4 volumetricFog = SampleVolumetricFog(VolumetricFogTexture, VolumetricFog, materialInput.WorldPosition - ViewPos, screenUV, TemporalAAJitter);
|
||||
fog = CombineVolumetricFog(fog, volumetricFog);
|
||||
}
|
||||
|
||||
// Apply fog to the output color
|
||||
#if MATERIAL_BLEND == MATERIAL_BLEND_OPAQUE
|
||||
|
||||
@@ -67,7 +67,7 @@ float Rand(inout uint seed)
|
||||
float3 ReprojectPosition(float2 uv, float rawDepth)
|
||||
{
|
||||
uv = uv * float2(2.0, -2.0) + float2(-1.0, 1.0);
|
||||
float4 pos = mul(float4(uv.x, uv.y, rawDepth, 1.0f), InvViewProjectionMatrix);
|
||||
float4 pos = PROJECT_POINT(float4(uv.x, uv.y, rawDepth, 1.0f), InvViewProjectionMatrix);
|
||||
return pos.xyz / pos.w;
|
||||
}
|
||||
|
||||
@@ -158,7 +158,7 @@ void SpawnParticle(Context context)
|
||||
@4}
|
||||
|
||||
// Main entry point for the particles simulation and spawning
|
||||
META_CS(true, FEATURE_LEVEL_SM5)
|
||||
META_CS(true, AUTO)
|
||||
[numthreads(THREAD_GROUP_SIZE, 1, 1)]
|
||||
void CS_Main(uint3 dispatchThreadId : SV_DispatchThreadID)
|
||||
{
|
||||
|
||||
@@ -20,6 +20,8 @@ float TimeParam;
|
||||
float4 ViewInfo;
|
||||
float4 ScreenSize;
|
||||
float4 ViewSize;
|
||||
float3 ViewPadding0;
|
||||
float ScaledTimeParam;
|
||||
@1META_CB_END
|
||||
|
||||
// Shader resources
|
||||
@@ -36,6 +38,7 @@ struct VertexOutput
|
||||
#endif
|
||||
float4 ClipExtents : TEXCOORD3;
|
||||
float2 ClipOrigin : TEXCOORD4;
|
||||
float2 CustomData : TEXCOORD5; // x-per-geometry type, y-features mask
|
||||
#if USE_CUSTOM_VERTEX_INTERPOLATORS
|
||||
float4 CustomVSToPS[CUSTOM_VERTEX_INTERPOLATORS_COUNT] : TEXCOORD9;
|
||||
#endif
|
||||
@@ -53,6 +56,7 @@ struct PixelInput
|
||||
#endif
|
||||
float4 ClipExtents : TEXCOORD3;
|
||||
float2 ClipOrigin : TEXCOORD4;
|
||||
float2 CustomData : TEXCOORD5; // x-per-geometry type, y-features mask
|
||||
#if USE_CUSTOM_VERTEX_INTERPOLATORS
|
||||
float4 CustomVSToPS[CUSTOM_VERTEX_INTERPOLATORS_COUNT] : TEXCOORD9;
|
||||
#endif
|
||||
@@ -65,6 +69,7 @@ struct MaterialInput
|
||||
float3 WorldPosition;
|
||||
float TwoSidedSign;
|
||||
float2 TexCoord;
|
||||
float2 CustomData; // x-per-geometry type, y-features mask
|
||||
#if USE_VERTEX_COLOR
|
||||
half4 VertexColor;
|
||||
#endif
|
||||
@@ -82,6 +87,7 @@ MaterialInput GetMaterialInput(Render2DVertex input, VertexOutput output)
|
||||
MaterialInput result;
|
||||
result.WorldPosition = output.WorldPosition;
|
||||
result.TexCoord = output.TexCoord;
|
||||
result.CustomData = input.CustomDataAndClipOrigin.xy;
|
||||
#if USE_VERTEX_COLOR
|
||||
result.VertexColor = output.VertexColor;
|
||||
#endif
|
||||
@@ -101,6 +107,7 @@ MaterialInput GetMaterialInput(PixelInput input)
|
||||
MaterialInput result;
|
||||
result.WorldPosition = input.WorldPosition;
|
||||
result.TexCoord = input.TexCoord;
|
||||
result.CustomData = input.CustomData;
|
||||
#if USE_VERTEX_COLOR
|
||||
result.VertexColor = input.VertexColor;
|
||||
#endif
|
||||
@@ -220,13 +227,14 @@ VertexOutput VS_GUI(Render2DVertex input)
|
||||
if ((int)input.CustomDataAndClipOrigin.y & 1)
|
||||
input.Position = (int2)input.Position;
|
||||
|
||||
output.Position = mul(float4(input.Position, 0, 1), ViewProjectionMatrix);
|
||||
output.Position = PROJECT_POINT(float4(input.Position, 0, 1), ViewProjectionMatrix);
|
||||
output.WorldPosition = mul(float4(input.Position, 0, 1), WorldMatrix).xyz;
|
||||
output.TexCoord = input.TexCoord;
|
||||
output.WindowPos = input.Position;
|
||||
#if USE_VERTEX_COLOR
|
||||
output.VertexColor = input.Color;
|
||||
#endif
|
||||
output.CustomData = input.CustomDataAndClipOrigin.xy;
|
||||
output.ClipOrigin = input.CustomDataAndClipOrigin.zw;
|
||||
output.ClipExtents = input.ClipExtents;
|
||||
|
||||
|
||||
@@ -393,7 +393,7 @@ VertexOutput VS_Sprite(SpriteInput input, uint particleIndex : SV_InstanceID)
|
||||
output.WorldPosition = position + spriteVertexPosition;
|
||||
|
||||
// Compute clip space position
|
||||
output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
|
||||
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
|
||||
|
||||
// Pass vertex attributes
|
||||
output.TexCoord = input.TexCoord;
|
||||
@@ -431,7 +431,7 @@ VertexOutput VS_Sprite(SpriteInput input, uint particleIndex : SV_InstanceID)
|
||||
// Apply world position offset per-vertex
|
||||
#if USE_POSITION_OFFSET
|
||||
output.WorldPosition += material.PositionOffset;
|
||||
output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
|
||||
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
|
||||
#endif
|
||||
|
||||
// Copy interpolants for other shader stages
|
||||
@@ -511,7 +511,7 @@ VertexOutput VS_Model(ModelInput input, uint particleIndex : SV_InstanceID)
|
||||
output.WorldPosition = mul(float4(input.Position, 1), world).xyz;
|
||||
|
||||
// Compute clip space position
|
||||
output.Position = mul(float4(output.WorldPosition, 1), ViewProjectionMatrix);
|
||||
output.Position = PROJECT_POINT(float4(output.WorldPosition, 1), ViewProjectionMatrix);
|
||||
|
||||
// Pass vertex attributes
|
||||
output.TexCoord = input.TexCoord0;
|
||||
@@ -549,7 +549,7 @@ VertexOutput VS_Model(ModelInput input, uint particleIndex : SV_InstanceID)
|
||||
// Apply world position offset per-vertex
|
||||
#if USE_POSITION_OFFSET
|
||||
output.WorldPosition += material.PositionOffset;
|
||||
output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
|
||||
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
|
||||
#endif
|
||||
|
||||
// Copy interpolants for other shader stages
|
||||
@@ -617,7 +617,7 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
|
||||
output.WorldPosition = position + tangentRight * vertexSign * (ribbonWidth.xxx * 0.5f);
|
||||
|
||||
// Compute clip space position
|
||||
output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
|
||||
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
|
||||
|
||||
// Pass vertex attributes
|
||||
output.ParticleIndex = particleIndex;
|
||||
@@ -645,7 +645,7 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
|
||||
materialInput.TBN = output.TBN;
|
||||
materialInput.TwoSidedSign = 1;
|
||||
materialInput.SvPosition = output.Position;
|
||||
materialInput.PreSkinnedPosition = Position;
|
||||
materialInput.PreSkinnedPosition = position;
|
||||
materialInput.PreSkinnedNormal = tangentToLocal[2].xyz;
|
||||
materialInput.InstanceOrigin = output.InstanceOrigin;
|
||||
materialInput.InstanceParams = output.InstanceParams;
|
||||
@@ -655,7 +655,7 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
|
||||
// Apply world position offset per-vertex
|
||||
#if USE_POSITION_OFFSET
|
||||
output.WorldPosition += material.PositionOffset;
|
||||
output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
|
||||
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
|
||||
#endif
|
||||
|
||||
// Copy interpolants for other shader stages
|
||||
|
||||
@@ -19,6 +19,8 @@ float4 ViewInfo;
|
||||
float4 ScreenSize;
|
||||
float4 TemporalAAJitter;
|
||||
float4x4 InverseViewProjectionMatrix;
|
||||
float3 ViewPadding0;
|
||||
float ScaledTimeParam;
|
||||
@1META_CB_END
|
||||
|
||||
// Shader resources
|
||||
|
||||
@@ -342,7 +342,7 @@ VertexOutput VS(ModelInput input)
|
||||
output.Geometry.PrevWorldPosition = mul(float4(input.Position.xyz, 1), object.PrevWorldMatrix).xyz;
|
||||
|
||||
// Compute clip space position
|
||||
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
|
||||
// Pass vertex attributes
|
||||
output.Geometry.TexCoords01 = float4(input.TexCoord0, input.TexCoord1);
|
||||
@@ -378,7 +378,7 @@ VertexOutput VS(ModelInput input)
|
||||
#if USE_POSITION_OFFSET
|
||||
output.Geometry.WorldPosition += material.PositionOffset;
|
||||
output.Geometry.PrevWorldPosition += material.PositionOffset;
|
||||
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
#endif
|
||||
|
||||
// Get tessalation multiplier (per vertex)
|
||||
@@ -412,7 +412,7 @@ float4 VS_Depth(ModelInput_PosOnly input) : SV_Position
|
||||
|
||||
// Transform vertex position into the screen
|
||||
float3 worldPosition = mul(float4(input.Position.xyz, 1), object.WorldMatrix).xyz;
|
||||
float4 position = mul(float4(worldPosition, 1), ViewProjectionMatrix);
|
||||
float4 position = PROJECT_POINT(float4(worldPosition, 1), ViewProjectionMatrix);
|
||||
return position;
|
||||
}
|
||||
|
||||
@@ -518,7 +518,7 @@ VertexOutput VS_Skinned(ModelInput_Skinned input)
|
||||
#endif
|
||||
|
||||
// Compute clip space position
|
||||
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
|
||||
// Pass vertex attributes
|
||||
output.Geometry.TexCoords01 = float4(input.TexCoord0, input.TexCoord1);
|
||||
@@ -549,7 +549,7 @@ VertexOutput VS_Skinned(ModelInput_Skinned input)
|
||||
#if USE_POSITION_OFFSET
|
||||
output.Geometry.WorldPosition += material.PositionOffset;
|
||||
output.Geometry.PrevWorldPosition += material.PositionOffset;
|
||||
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
#endif
|
||||
|
||||
// Get tessalation multiplier (per vertex)
|
||||
|
||||
@@ -388,7 +388,7 @@ VertexOutput VS(TerrainVertexInput input)
|
||||
output.Geometry.WorldPosition = mul(float4(position, 1), worldMatrix).xyz;
|
||||
|
||||
// Compute clip space position
|
||||
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
|
||||
// Pass vertex attributes
|
||||
#if USE_SMOOTH_LOD_TRANSITION
|
||||
@@ -436,7 +436,7 @@ VertexOutput VS(TerrainVertexInput input)
|
||||
// Apply world position offset per-vertex
|
||||
#if USE_POSITION_OFFSET
|
||||
output.Geometry.WorldPosition += material.PositionOffset;
|
||||
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
#endif
|
||||
|
||||
// Get tessalation multiplier (per vertex)
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "./Flax/Common.hlsl"
|
||||
#include "./Flax/MaterialCommon.hlsl"
|
||||
#include "./Flax/GBufferCommon.hlsl"
|
||||
#include "./Flax/VolumetricFog.hlsl"
|
||||
@7
|
||||
|
||||
// Primary constant buffer (with additional material parameters)
|
||||
@@ -21,6 +22,7 @@ float Dummy0;
|
||||
float VolumetricFogMaxDistance;
|
||||
int ParticleStride;
|
||||
int ParticleIndex;
|
||||
float4 GridSliceParameters;
|
||||
@1META_CB_END
|
||||
|
||||
// Particles attributes buffer
|
||||
@@ -202,19 +204,19 @@ Material GetMaterialPS(MaterialInput input)
|
||||
META_PS(true, FEATURE_LEVEL_SM5)
|
||||
void PS_VolumetricFog(Quad_GS2PS input, out float4 VBufferA : SV_Target0, out float4 VBufferB : SV_Target1)
|
||||
{
|
||||
// Reproject grid position back to the screen and world space
|
||||
uint3 gridCoordinate = uint3(input.Vertex.Position.xy, input.LayerIndex);
|
||||
float3 cellOffset = 0.5f;
|
||||
float2 volumeUV = (gridCoordinate.xy + cellOffset.xy) / GridSize.xy;
|
||||
float zSlice = gridCoordinate.z + cellOffset.z;
|
||||
float sceneDepth = (zSlice / GridSize.z) * VolumetricFogMaxDistance / ViewFar;
|
||||
float sceneDepth = GetDepthFromSlice(GridSliceParameters, gridCoordinate.z + cellOffset.z) / ViewFar;
|
||||
float deviceDepth = (ViewInfo.w / sceneDepth) + ViewInfo.z;
|
||||
float4 clipPos = float4(volumeUV * float2(2.0, -2.0) + float2(-1.0, 1.0), deviceDepth, 1.0);
|
||||
float4 wsPos = mul(clipPos, InverseViewProjectionMatrix);
|
||||
float3 positionWS = wsPos.xyz / wsPos.w;
|
||||
wsPos.xyz /= wsPos.w;
|
||||
|
||||
// Get material parameters
|
||||
MaterialInput materialInput = (MaterialInput)0;
|
||||
materialInput.WorldPosition = positionWS;
|
||||
materialInput.WorldPosition = wsPos.xyz;
|
||||
materialInput.TexCoord = input.Vertex.TexCoord;
|
||||
materialInput.ParticleIndex = ParticleIndex;
|
||||
materialInput.TBN = float3x3(float3(1, 0, 0), float3(0, 1, 0), float3(0, 0, 1));
|
||||
@@ -225,9 +227,10 @@ void PS_VolumetricFog(Quad_GS2PS input, out float4 VBufferA : SV_Target0, out fl
|
||||
Material material = GetMaterialPS(materialInput);
|
||||
|
||||
// Compute fog properties
|
||||
material.Opacity *= material.Mask;
|
||||
float3 albedo = material.Color;
|
||||
float extinction = material.Opacity * material.Mask * 0.001f;
|
||||
float3 emission = material.Emissive;
|
||||
float extinction = material.Opacity * 0.001f;
|
||||
float3 emission = material.Emissive * material.Opacity;
|
||||
float3 scattering = albedo * extinction;
|
||||
float absorption = max(0.0f, extinction - Luminance(scattering));
|
||||
|
||||
|
||||
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Content/Shaders/BitonicSort.flax
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Content/Shaders/DebugDraw.flax
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Content/Shaders/DebugDraw.flax
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Content/Shaders/Fog.flax
LFS
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Content/Shaders/Fog.flax
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Content/Shaders/GI/DDGI.flax
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Content/Shaders/GI/DDGI.flax
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Content/Shaders/GUI.flax
LFS
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Content/Shaders/GUI.flax
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Content/Shaders/Histogram.flax
LFS
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Content/Shaders/Histogram.flax
LFS
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Content/Shaders/Lights.flax
LFS
BIN
Content/Shaders/Lights.flax
LFS
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BIN
Content/Shaders/MotionBlur.flax
LFS
BIN
Content/Shaders/MotionBlur.flax
LFS
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BIN
Content/Shaders/MultiScaler.flax
LFS
BIN
Content/Shaders/MultiScaler.flax
LFS
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BIN
Content/Shaders/Quad.flax
LFS
BIN
Content/Shaders/Quad.flax
LFS
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BIN
Content/Shaders/Reflections.flax
LFS
BIN
Content/Shaders/Reflections.flax
LFS
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BIN
Content/Shaders/SDF.flax
LFS
BIN
Content/Shaders/SDF.flax
LFS
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BIN
Content/Shaders/SSAO.flax
LFS
BIN
Content/Shaders/SSAO.flax
LFS
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BIN
Content/Shaders/SSR.flax
LFS
BIN
Content/Shaders/SSR.flax
LFS
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BIN
Content/Shaders/Shadows.flax
LFS
BIN
Content/Shaders/Shadows.flax
LFS
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BIN
Content/Shaders/Sky.flax
LFS
BIN
Content/Shaders/Sky.flax
LFS
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BIN
Content/Shaders/TAA.flax
LFS
BIN
Content/Shaders/TAA.flax
LFS
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@@ -2,12 +2,12 @@
|
||||
"Name": "Flax",
|
||||
"Version": {
|
||||
"Major": 1,
|
||||
"Minor": 11,
|
||||
"Minor": 12,
|
||||
"Revision": 0,
|
||||
"Build": 6800
|
||||
"Build": 6908
|
||||
},
|
||||
"Company": "Flax",
|
||||
"Copyright": "Copyright (c) 2012-2025 Wojciech Figat. All rights reserved.",
|
||||
"Copyright": "Copyright (c) 2012-2026 Wojciech Figat. All rights reserved.",
|
||||
"GameTarget": "FlaxGame",
|
||||
"EditorTarget": "FlaxEditor",
|
||||
"Configuration": {
|
||||
|
||||
@@ -73,6 +73,24 @@
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNaming/UserRules/=TYPEDEF/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNaming/UserRules/=UNION/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNaming/UserRules/=UNION_005FMEMBER/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Abbreviations/=CCD/@EntryIndexedValue">CCD</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Abbreviations/=GPU/@EntryIndexedValue">GPU</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=175CE9C669E52F4D92FD2C07848740BD/@EntryIndexedValue"><NamingElement Priority="11" Title="Class and struct public fields"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="PUBLIC"><type Name="class field" /><type Name="struct field" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=32EB6D69783B3E4481A733193E338089/@EntryIndexedValue"><NamingElement Priority="9" Title="Class and struct methods"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="member function" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=3C4E0D59F298854F9608A9B454E8FF5E/@EntryIndexedValue"><NamingElement Priority="17" Title="Typedefs"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="type alias" /><type Name="typedef" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=499C9026DADA2B448BCD0B2C54746A59/@EntryIndexedValue"><NamingElement Priority="14" Title="Other constants"><Descriptor Static="True" Constexpr="Indeterminate" Const="True" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="class field" /><type Name="local variable" /><type Name="struct field" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=50D2535711CE1A43A3B06EF841C36CFD/@EntryIndexedValue"><NamingElement Priority="13" Title="Enum members"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="scoped enumerator" /><type Name="unscoped enumerator" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=6AD3BADA1260CC4D840AB26323C51827/@EntryIndexedValue"><NamingElement Priority="15" Title="Global constants"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="True" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="global variable" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=904CDCA174AACE4AA52660A247CDF9A0/@EntryIndexedValue"><NamingElement Priority="7" Title="Global variables"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="global variable" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=95BCDE767C97B64DB3DAE800DBBBC758/@EntryIndexedValue"><NamingElement Priority="5" Title="Parameters"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="function parameter" /><type Name="lambda parameter" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="aaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=C03AE454FC2CBA43819AC75E4D6C9C8C/@EntryIndexedValue"><NamingElement Priority="1" Title="Classes and structs"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="__interface" /><type Name="class" /><type Name="struct" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=D49E31C610641E4CAD0407DB79ACC851/@EntryIndexedValue"><NamingElement Priority="8" Title="Global functions"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="global function" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=D73FBB3529BC5449B6C85BB37B26A8D4/@EntryIndexedValue"><NamingElement Priority="16" Title="Namespaces"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="namespace" /><type Name="namespace alias" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=DA41807CE47AEB4CBE1724C44D0B786E/@EntryIndexedValue"><NamingElement Priority="6" Title="Local variables"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="local variable" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="aaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=DDF30C9A1DA74B4DBBC56D25FDF886AA/@EntryIndexedValue"><NamingElement Priority="10" Title="Class and struct fields"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="class field" /><type Name="struct field" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="_" Suffix="" Style="aaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=EF70A6BF54ACE446971DDB32344C25A3/@EntryIndexedValue"><NamingElement Priority="12" Title="Union members"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="union member" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=F37818C54C323A4A80B1A478629985AE/@EntryIndexedValue"><NamingElement Priority="2" Title="Enums"><Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"><type Name="enum" /></Descriptor><Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /></NamingElement></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=AI/@EntryIndexedValue">AI</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ARGB/@EntryIndexedValue">ARGB</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=LO/@EntryIndexedValue">LO</s:String>
|
||||
@@ -170,7 +188,7 @@
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_FIELD_ATTRIBUTE_ON_SAME_LINE/@EntryValue">False</s:Boolean>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_FIELD_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_SIMPLE_ACCESSOR_ATTRIBUTE_ON_SAME_LINE/@EntryValue">False</s:Boolean>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_SIMPLE_CASE_STATEMENT_ON_SAME_LINE/@EntryValue">ALWAYS</s:String>
|
||||
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_SIMPLE_EMBEDDED_STATEMENT_ON_SAME_LINE/@EntryValue">NEVER</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SIMPLE_CASE_STATEMENT_STYLE/@EntryValue">ON_SINGLE_LINE</s:String>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_AFTER_TYPECAST_PARENTHESES/@EntryValue">False</s:Boolean>
|
||||
@@ -213,6 +231,7 @@
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=YZ/@EntryIndexedValue">YZ</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=PublicFields/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"><ExtraRule Prefix="_" Suffix="" Style="aaBb" /></Policy></s:String>
|
||||
<s:String x:Key="/Default/Environment/Hierarchy/PsiConfigurationSettingsKey/CustomLocation/@EntryValue">C:\Users\Wojtek\AppData\Local\JetBrains\Transient\ReSharperPlatformVs15\v08_f9eacea9\SolutionCaches</s:String>
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EFeature_002EServices_002ECpp_002ECodeStyle_002ENaming_002ECppNamingOptionsMigration/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EFeature_002EServices_002ECpp_002ECodeStyle_002ESettingsUpgrade_002EFunctionReturnStyleSettingsUpgrader/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EFeature_002EServices_002ECpp_002ECodeStyle_002ESettingsUpgrade_002ENamespaceIndentationSettingsUpgrader/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpAttributeForSingleLineMethodUpgrade/@EntryIndexedValue">True</s:Boolean>
|
||||
|
||||
@@ -14,4 +14,4 @@ bash ./Development/Scripts/Linux/CallBuildTool.sh --genproject "$@"
|
||||
# Build bindings for all editor configurations
|
||||
echo Building C# bindings...
|
||||
# TODO: Detect the correct architecture here
|
||||
#Binaries/Tools/Flax.Build -build -BuildBindingsOnly -arch=x64 -platform=Linux --buildTargets=FlaxEditor
|
||||
Binaries/Tools/Flax.Build -build -BuildBindingsOnly -arch=x64 -platform=Linux --buildTargets=FlaxEditor
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
<!-- Please search existing issues for potential duplicates before filing yours:
|
||||
https://github.com/flaxengine/FlaxEngine/issues?q=is%3Aissue
|
||||
-->
|
||||
|
||||
**Issue description:**
|
||||
<!-- What happened, and what was expected. -->
|
||||
<!-- Log file, can be found in the project directory's `Logs` folder (optional) -->
|
||||
|
||||
**Steps to reproduce:**
|
||||
<!-- Enter minimal reproduction steps if available. -->
|
||||
|
||||
|
||||
**Minimal reproduction project:**
|
||||
<!-- Recommended as it greatly speeds up debugging. Drag and drop a zip archive to upload it. -->
|
||||
|
||||
|
||||
**Flax version:**
|
||||
<!-- Specify version number. -->
|
||||
|
||||
10
README.md
10
README.md
@@ -49,7 +49,7 @@ Follow the instructions below to compile and run the engine from source.
|
||||
* Fedora: `sudo dnf install dotnet-sdk-8.0`
|
||||
* Arch: `sudo pacman -S dotnet-sdk-8.0 dotnet-runtime-8.0 dotnet-targeting-pack-8.0 dotnet-host`
|
||||
* Install Vulkan SDK ([https://vulkan.lunarg.com/](https://vulkan.lunarg.com/))
|
||||
* Ubuntu: `sudo apt install vulkan-sdk`
|
||||
* Ubuntu: `sudo apt install vulkan-sdk` (deprecated, follow official docs)
|
||||
* Fedora: `sudo dnf install vulkan-headers vulkan-tools vulkan-validation-layers`
|
||||
* Arch: `sudo pacman -S vulkan-headers vulkan-tools vulkan-validation-layers`
|
||||
* Install Git with LFS
|
||||
@@ -57,10 +57,10 @@ Follow the instructions below to compile and run the engine from source.
|
||||
* Arch: `sudo pacman -S git git-lfs`
|
||||
* `git-lfs install`
|
||||
* Install the required packages:
|
||||
* Ubuntu: `sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev zlib1g-dev zenity wayland-protocols libportal-dev`
|
||||
* Fedora: `sudo dnf install libX11-devel libXcursor-devel libXinerama-devel ghc-zlib-devel zenity wayland-protocols-devel libportal`
|
||||
* Arch: `sudo pacman -S base-devel libx11 libxcursor libxinerama zlib zenity wayland-protocols libportal`
|
||||
* Install Clang compiler (version 6 or later):
|
||||
* Ubuntu: `sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev zlib1g-dev`
|
||||
* Fedora: `sudo dnf install libX11-devel libXcursor-devel libXinerama-devel ghc-zlib-devel`
|
||||
* Arch: `sudo pacman -S base-devel libx11 libxcursor libxinerama zlib`
|
||||
* Install Clang compiler (version 14 or later):
|
||||
* Ubuntu: `sudo apt-get install clang lldb lld`
|
||||
* Fedora: `sudo dnf install clang llvm lldb lld`
|
||||
* Arch: `sudo pacman -S clang lldb lld`
|
||||
|
||||
@@ -117,7 +117,8 @@ namespace FlaxEditor.Content.Create
|
||||
|
||||
private static bool IsValid(Type type)
|
||||
{
|
||||
return (type.IsPublic || type.IsNestedPublic) && !type.IsAbstract && !type.IsGenericType;
|
||||
var controlTypes = Editor.Instance.CodeEditing.Controls.Get();
|
||||
return (type.IsPublic || type.IsNestedPublic) && !type.IsAbstract && !type.IsGenericType && controlTypes.Contains(new ScriptType(type));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -187,6 +187,11 @@ namespace FlaxEditor.Content.Import
|
||||
// Glossiness, metalness, ambient occlusion, displacement, height, cavity or specular
|
||||
_settings.Settings.Type = TextureFormatType.GrayScale;
|
||||
}
|
||||
else if (_settings.Settings.Type == TextureFormatType.ColorRGB)
|
||||
{
|
||||
// Blind guess that common color texture is sRGB
|
||||
_settings.Settings.sRGB = true;
|
||||
}
|
||||
|
||||
// Try to restore target asset texture import options (useful for fast reimport)
|
||||
Editor.TryRestoreImportOptions(ref _settings.Settings, ResultUrl);
|
||||
|
||||
@@ -281,6 +281,13 @@ namespace FlaxEditor.Content
|
||||
|
||||
private void CacheData()
|
||||
{
|
||||
if (!_asset)
|
||||
{
|
||||
_parameters = Utils.GetEmptyArray<ScriptMemberInfo>();
|
||||
_methods = Utils.GetEmptyArray<ScriptMemberInfo>();
|
||||
_attributes = Utils.GetEmptyArray<Attribute>();
|
||||
return;
|
||||
}
|
||||
if (_parameters != null)
|
||||
return;
|
||||
if (_asset.WaitForLoaded())
|
||||
@@ -344,13 +351,13 @@ namespace FlaxEditor.Content
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string Name => Path.GetFileNameWithoutExtension(_asset.Path);
|
||||
public string Name => _asset ? Path.GetFileNameWithoutExtension(_asset.Path) : null;
|
||||
|
||||
/// <inheritdoc />
|
||||
public string Namespace => string.Empty;
|
||||
|
||||
/// <inheritdoc />
|
||||
public string TypeName => JsonSerializer.GetStringID(_asset.ID);
|
||||
public string TypeName => _asset ? JsonSerializer.GetStringID(_asset.ID) : null;
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsPublic => true;
|
||||
|
||||
@@ -130,6 +130,11 @@ namespace FlaxEditor.Content
|
||||
eyeAdaptation.Mode = EyeAdaptationMode.None;
|
||||
eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
|
||||
preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
|
||||
|
||||
var antiAliasing = preview.PostFxVolume.AntiAliasing;
|
||||
antiAliasing.Mode = AntialiasingMode.FastApproximateAntialiasing;
|
||||
antiAliasing.OverrideFlags |= AntiAliasingSettingsOverride.Mode;
|
||||
preview.PostFxVolume.AntiAliasing = antiAliasing;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,6 +45,8 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
{
|
||||
if (item == null)
|
||||
throw new ArgumentNullException();
|
||||
if (_task == null)
|
||||
return;
|
||||
|
||||
// Check if use default icon
|
||||
var defaultThumbnail = item.DefaultThumbnail;
|
||||
@@ -223,11 +225,12 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
/// <inheritdoc />
|
||||
public override void OnInit()
|
||||
{
|
||||
if (Editor.IsHeadlessMode || (GPUDevice.Instance != null && GPUDevice.Instance.RendererType == RendererType.Null))
|
||||
return;
|
||||
|
||||
// Create cache folder
|
||||
if (!Directory.Exists(_cacheFolder))
|
||||
{
|
||||
Directory.CreateDirectory(_cacheFolder);
|
||||
}
|
||||
|
||||
// Find atlases in a Editor cache directory
|
||||
var files = Directory.GetFiles(_cacheFolder, "cache_*.flax", SearchOption.TopDirectoryOnly);
|
||||
@@ -482,7 +485,7 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
public override void OnUpdate()
|
||||
{
|
||||
// Wait some frames before start generating previews (late init feature)
|
||||
if (Time.TimeSinceStartup < 1.0f || HasAllAtlasesLoaded() == false)
|
||||
if (Time.TimeSinceStartup < 1.0f || HasAllAtlasesLoaded() == false || _task == null)
|
||||
return;
|
||||
|
||||
lock (_requests)
|
||||
|
||||
@@ -20,13 +20,6 @@ class PlatformTools;
|
||||
#define GAME_BUILD_DOTNET_RUNTIME_MAX_VER 9
|
||||
#endif
|
||||
|
||||
#if OFFICIAL_BUILD
|
||||
// Use the fixed .NET SDK version in packaged builds for compatibility (FlaxGame is precompiled with it)
|
||||
#define GAME_BUILD_DOTNET_VER TEXT("-dotnet=" MACRO_TO_STR(GAME_BUILD_DOTNET_RUNTIME_MIN_VER))
|
||||
#else
|
||||
#define GAME_BUILD_DOTNET_VER TEXT("")
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Game building options. Used as flags.
|
||||
/// </summary>
|
||||
@@ -148,6 +141,11 @@ API_ENUM() enum class BuildPlatform
|
||||
/// </summary>
|
||||
API_ENUM(Attributes="EditorDisplay(null, \"Windows ARM64\")")
|
||||
WindowsARM64 = 15,
|
||||
|
||||
/// <summary>
|
||||
/// Web
|
||||
/// </summary>
|
||||
Web = 16,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
@@ -195,6 +193,11 @@ enum class DotNetAOTModes
|
||||
/// Use Mono AOT to cross-compile all used C# assemblies into native platform static libraries which can be linked into a single shared library.
|
||||
/// </summary>
|
||||
MonoAOTStatic,
|
||||
|
||||
/// <summary>
|
||||
/// Target platform doesn't support .NET or it has been disabled.
|
||||
/// </summary>
|
||||
NoDotnet,
|
||||
};
|
||||
|
||||
extern FLAXENGINE_API const Char* ToString(const BuildPlatform platform);
|
||||
@@ -374,6 +377,8 @@ public:
|
||||
/// </summary>
|
||||
void GetBuildPlatformName(const Char*& platform, const Char*& architecture) const;
|
||||
|
||||
String GetDotnetCommandArg() const;
|
||||
|
||||
public:
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -69,6 +69,10 @@
|
||||
#include "Platform/iOS/iOSPlatformTools.h"
|
||||
#include "Engine/Platform/iOS/iOSPlatformSettings.h"
|
||||
#endif
|
||||
#if PLATFORM_TOOLS_WEB
|
||||
#include "Platform/Web/WebPlatformTools.h"
|
||||
#include "Engine/Platform/Web/WebPlatformSettings.h"
|
||||
#endif
|
||||
|
||||
namespace GameCookerImpl
|
||||
{
|
||||
@@ -151,6 +155,8 @@ const Char* ToString(const BuildPlatform platform)
|
||||
return TEXT("iOS ARM64");
|
||||
case BuildPlatform::WindowsARM64:
|
||||
return TEXT("Windows ARM64");
|
||||
case BuildPlatform::Web:
|
||||
return TEXT("Web");
|
||||
default:
|
||||
return TEXT("");
|
||||
}
|
||||
@@ -183,6 +189,8 @@ const Char* ToString(const DotNetAOTModes mode)
|
||||
return TEXT("MonoAOTDynamic");
|
||||
case DotNetAOTModes::MonoAOTStatic:
|
||||
return TEXT("MonoAOTStatic");
|
||||
case DotNetAOTModes::NoDotnet:
|
||||
return TEXT("NoDotnet");
|
||||
default:
|
||||
return TEXT("");
|
||||
}
|
||||
@@ -307,11 +315,23 @@ void CookingData::GetBuildPlatformName(const Char*& platform, const Char*& archi
|
||||
platform = TEXT("Windows");
|
||||
architecture = TEXT("ARM64");
|
||||
break;
|
||||
case BuildPlatform::Web:
|
||||
platform = TEXT("Web");
|
||||
architecture = TEXT("x86");
|
||||
break;
|
||||
default:
|
||||
LOG(Fatal, "Unknown or unsupported build platform.");
|
||||
}
|
||||
}
|
||||
|
||||
String CookingData::GetDotnetCommandArg() const
|
||||
{
|
||||
int32 version = Tools->GetDotnetVersion();
|
||||
if (version == 0)
|
||||
return String::Empty;
|
||||
return String::Format(TEXT("-dotnet={}"), version);
|
||||
}
|
||||
|
||||
void CookingData::StepProgress(const String& info, const float stepProgress) const
|
||||
{
|
||||
const float singleStepProgress = 1.0f / (StepsCount + 1);
|
||||
@@ -453,6 +473,11 @@ PlatformTools* GameCooker::GetTools(BuildPlatform platform)
|
||||
case BuildPlatform::iOSARM64:
|
||||
result = New<iOSPlatformTools>();
|
||||
break;
|
||||
#endif
|
||||
#if PLATFORM_TOOLS_WEB
|
||||
case BuildPlatform::Web:
|
||||
result = New<WebPlatformTools>();
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
Tools.Add(platform, result);
|
||||
@@ -596,6 +621,9 @@ void GameCooker::GetCurrentPlatform(PlatformType& platform, BuildPlatform& build
|
||||
case PlatformType::iOS:
|
||||
buildPlatform = BuildPlatform::iOSARM64;
|
||||
break;
|
||||
case PlatformType::Web:
|
||||
buildPlatform = BuildPlatform::Web;
|
||||
break;
|
||||
default: ;
|
||||
}
|
||||
}
|
||||
@@ -675,8 +703,7 @@ bool GameCookerImpl::Build()
|
||||
|
||||
MCore::Thread::Attach();
|
||||
|
||||
// Build Started
|
||||
if (!EnumHasAnyFlags(data.Options, BuildOptions::NoCook))
|
||||
// Build start
|
||||
{
|
||||
CallEvent(GameCooker::EventType::BuildStarted);
|
||||
data.Tools->OnBuildStarted(data);
|
||||
@@ -749,8 +776,8 @@ bool GameCookerImpl::Build()
|
||||
}
|
||||
IsRunning = false;
|
||||
CancelFlag = 0;
|
||||
if (!EnumHasAnyFlags(data.Options, BuildOptions::NoCook))
|
||||
{
|
||||
// Build end
|
||||
for (int32 stepIndex = 0; stepIndex < Steps.Count(); stepIndex++)
|
||||
Steps[stepIndex]->OnBuildEnded(data, failed);
|
||||
data.Tools->OnBuildEnded(data, failed);
|
||||
|
||||
@@ -106,6 +106,7 @@ namespace FlaxEditor
|
||||
case BuildPlatform.MacOSARM64:
|
||||
case BuildPlatform.MacOSx64: return PlatformType.Mac;
|
||||
case BuildPlatform.iOSARM64: return PlatformType.iOS;
|
||||
case BuildPlatform.Web: return PlatformType.Web;
|
||||
default: throw new ArgumentOutOfRangeException(nameof(buildPlatform), buildPlatform, null);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -138,6 +138,7 @@ Array<byte> AndroidPlatformTools::SaveCache(CookingData& data, IBuildCache* cach
|
||||
result.Add((const byte*)&platformCache, sizeof(platformCache));
|
||||
return result;
|
||||
}
|
||||
|
||||
void AndroidPlatformTools::OnBuildStarted(CookingData& data)
|
||||
{
|
||||
// Adjust the cooking output folder to be located inside the Gradle assets directory
|
||||
@@ -412,7 +413,6 @@ bool AndroidPlatformTools::OnPostProcess(CookingData& data)
|
||||
}
|
||||
LOG(Info, "Output Android APK application package: {0} (size: {1} MB)", outputApk, FileSystem::GetFileSize(outputApk) / 1024 / 1024);
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -15,26 +15,32 @@
|
||||
#include "Editor/ProjectInfo.h"
|
||||
#include "Editor/Utilities/EditorUtilities.h"
|
||||
|
||||
GDKPlatformTools::GDKPlatformTools()
|
||||
String GetGDK()
|
||||
{
|
||||
// Find GDK
|
||||
Platform::GetEnvironmentVariable(TEXT("GameDKLatest"), _gdkPath);
|
||||
if (_gdkPath.IsEmpty() || !FileSystem::DirectoryExists(_gdkPath))
|
||||
String gdk;
|
||||
Platform::GetEnvironmentVariable(TEXT("GameDKLatest"), gdk);
|
||||
if (gdk.IsEmpty() || !FileSystem::DirectoryExists(gdk))
|
||||
{
|
||||
_gdkPath.Clear();
|
||||
Platform::GetEnvironmentVariable(TEXT("GRDKLatest"), _gdkPath);
|
||||
if (_gdkPath.IsEmpty() || !FileSystem::DirectoryExists(_gdkPath))
|
||||
gdk.Clear();
|
||||
Platform::GetEnvironmentVariable(TEXT("GRDKLatest"), gdk);
|
||||
if (gdk.IsEmpty() || !FileSystem::DirectoryExists(gdk))
|
||||
{
|
||||
_gdkPath.Clear();
|
||||
gdk.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_gdkPath.EndsWith(TEXT("GRDK\\")))
|
||||
_gdkPath.Remove(_gdkPath.Length() - 6);
|
||||
else if (_gdkPath.EndsWith(TEXT("GRDK")))
|
||||
_gdkPath.Remove(_gdkPath.Length() - 5);
|
||||
if (gdk.EndsWith(TEXT("GRDK\\")))
|
||||
gdk.Remove(gdk.Length() - 6);
|
||||
else if (gdk.EndsWith(TEXT("GRDK")))
|
||||
gdk.Remove(gdk.Length() - 5);
|
||||
}
|
||||
}
|
||||
return gdk;
|
||||
}
|
||||
|
||||
GDKPlatformTools::GDKPlatformTools()
|
||||
{
|
||||
_gdkPath = GetGDK();
|
||||
}
|
||||
|
||||
DotNetAOTModes GDKPlatformTools::UseAOT() const
|
||||
@@ -121,7 +127,7 @@ bool GDKPlatformTools::OnPostProcess(CookingData& data, GDKPlatformSettings* pla
|
||||
validName.Add('\0');
|
||||
|
||||
sb.Append(TEXT("<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"));
|
||||
sb.Append(TEXT("<Game configVersion=\"0\">\n"));
|
||||
sb.Append(TEXT("<Game configVersion=\"1\">\n"));
|
||||
sb.AppendFormat(TEXT(" <Identity Name=\"{0}\" Publisher=\"{1}\" Version=\"{2}\"/>\n"),
|
||||
validName.Get(),
|
||||
platformSettings->PublisherName.HasChars() ? platformSettings->PublisherName : TEXT("CN=") + gameSettings->CompanyName,
|
||||
@@ -195,4 +201,9 @@ bool GDKPlatformTools::OnPostProcess(CookingData& data, GDKPlatformSettings* pla
|
||||
return false;
|
||||
}
|
||||
|
||||
int32 GDKPlatformTools::GetDotnetVersion() const
|
||||
{
|
||||
return GAME_BUILD_DOTNET_RUNTIME_MIN_VER;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -26,6 +26,7 @@ public:
|
||||
public:
|
||||
|
||||
// [PlatformTools]
|
||||
int32 GetDotnetVersion() const override;
|
||||
DotNetAOTModes UseAOT() const override;
|
||||
bool OnDeployBinaries(CookingData& data) override;
|
||||
};
|
||||
|
||||
@@ -231,6 +231,8 @@ bool MacPlatformTools::OnPostProcess(CookingData& data)
|
||||
LOG(Info, "Building app package...");
|
||||
{
|
||||
const String dmgPath = data.OriginalOutputPath / appName + TEXT(".dmg");
|
||||
if (FileSystem::FileExists(dmgPath))
|
||||
FileSystem::DeleteFile(dmgPath);
|
||||
CreateProcessSettings procSettings;
|
||||
procSettings.HiddenWindow = true;
|
||||
procSettings.WorkingDirectory = data.OriginalOutputPath;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user